promotional bannermobile promotional banner

Plants VS Zombies World

for PVZ fans. A lite modpack that can be recreated for more contents.
Back to Files

PVZW Re 0.2.11

File namePVZW0.2.11beta.zip
Uploader
xxttcrystalxxttcrystal
Uploaded
Oct 27, 2026
Downloads
67
Size
74.8 MB
Mod Loaders
Forge
File ID
9340458
Type
R
Release
Supported game versions
  • 1.20.1

What's new

PVZW 0.2.11beta — 0.2.9 → 0.2.11 累计更新

中文

本报告汇总从 0.2.9beta 升级到 0.2.11beta 的全部正式更新,包含 0.2.10beta。期间反复调整的内容按最终生效状态合并。运行环境仍为 Minecraft 1.20.1 / Forge 47.4.13。

本轮重点:植物外观与动画大规模重制、新增黑森林后七关、完善传送带与墓碑机制、新藏品“不融冰”、袭击战平衡调整,以及多项启动和战斗稳定性修复。

植物模型、贴图与动画

  • 外观更新覆盖 46 株现有植物:其中 45 株几何模型更新,花盆更新贴图、动画与卡面;另外重制玉米加农炮的炮弹模型。这是现有植物重制,不是新增 46 种植物。
  • 统一植物卡面朝右,修正多株植物的比例、五官、叶片厚度、透明材质、模型漏空及渲染方向;校准待机、攻击、生产和死亡动画与实际出弹/产出时机。
  • 重制范围如下:
植物组 更新名单
日间植物 向日葵、樱桃炸弹、坚果、土豆地雷、寒冰射手、大嘴花
蘑菇植物 小喷菇、阳光菇、大喷菇、墓碑吞噬者、魅惑菇、胆小菇、寒冰菇、毁灭菇
泳池系列 睡莲、倭瓜、三线射手、缠绕水草、火爆辣椒、地刺、火炬树桩、高坚果
浓雾系列 海蘑菇、路灯花、仙人掌、三叶草、裂荚豌豆射手、杨桃、南瓜头、磁力菇
屋顶系列 卷心菜投手、玉米投手、咖啡豆、大蒜、叶子保护伞、金盏花、西瓜投手;另更新花盆贴图、动画与卡面
升级与商店植物 双子向日葵、忧郁菇、猫尾草、冰西瓜投手、吸金磁、地刺王、玉米加农炮、模仿者
  • 完善阳光菇生长与变色、胆小菇在南瓜头保护下解除躲藏、土豆地雷出土过渡、咖啡豆碎裂、三叶草头茎与风扇动画,以及磁力菇吸铁、休息、恢复与旧存档状态兼容。
  • 模仿者变身后的植物改用黑白灰度渲染,附加材质层同步处理。
  • 火炬树桩支持遇水、雨和冻结熄火,并可用打火石重新点燃;修复火焰与后方水面等透明场景的遮挡关系。
  • 火爆辣椒更新十字喷火表现,火舌采用 PVZ 一代来源的逐帧换图动画,并限制特效开销。
  • 修复倭瓜起跳、腾空和落砸轨迹,以及速度接口错误导致的动作异常。
  • 墓碑吞噬者不再允许种植到 Boss 上;已有异常挂载也不会继续对 Boss 造成持续伤害或触发结束技能。
  • 猫尾草雷击蓄力调整为 2 tick(0.1 秒),作用半径最终为 0.5 格,闪电采用白色内芯、红色外光;修正队伍判定。原有触发概率与雷电伤害保持不变。
  • 修复毁灭菇在袭击战维度中缺失爆炸特效、以及光影环境中烟雾大面积遮挡视野的问题。

新藏品:不融冰

  • 新增史诗藏品 “不融冰”,为寒冰射手提供冰锥、大雪球及四向分裂小雪球等能力,配套属性、图标、说明和图鉴。
  • 佩戴提供冰霜法强、暴击及火/冰抗性相关增益,同时降低最大生命与火焰法强;普通寒冰射手卡增加 100 阳光与 150 tick 冷却。强化在种植时确定,模仿者变身寒冰射手可继承,后戴不会追溯强化旧植物。
  • 完善专属冻结与穿透、抗性强化等联动;专属冰壳持续 120 tick(6 秒),隐藏长期霜噬的干扰粒子。
  • 修复异常投射物坐标、零长度射线和非法雪球分裂可能导致世界线程卡死的问题。

黑森林第二章与关卡流程

  • 新增 2-4~2-10 共七关,主线由 13 关扩展至 20 关,正式场地结构由 4 份增加至 11 份。
  • 2-1~2-9 扩大至 96×48×96,保留各图主题;2-10 保持 32×48×32。大型场地中的僵尸出生后先追击最近的有效参战玩家,再按正常 AI 切换目标。
  • 墓碑迁移至原生实体实现,保留旧实体 ID、存档数据、乘客及镐交互。普通夜晚墓碑在第一旗后开始定时出怪,第二旗后加快;旗帜另触发出怪,最终爆发后停止,战斗敌人清空后清理剩余墓碑。
  • 新增 2-5 墓碑挑战:使用独立阶段计时,允许墓碑吞噬者和樱桃炸弹,每位玩家借用一张普通墓碑吞噬者卡;樱桃炸弹需自行准备,保持原费用和冷却。本关关闭无植物惩罚,并提供击杀阳光。
  • 新增 2-10 夜晚传送带:使用七类一次性卡,根据快捷栏存量、重复抽卡和墓碑需求调整供给权重与间隔。第一章传送带继续采用原有固定供给方式。
  • 补齐第二章植物奖励、僵尸纸条、下一关投影和 七个 FTB 主任务,修复 2-3 后续奖励衔接;不提前发放尚未实装的第三章投影。
  • 投影回购仅保留在每章首关 1-1/2-1,同步任务生成规则。
  • 移除袭击战场地中的普通营火,保留灵魂营火;统一屏障边界的侧面包围。

袭击战规则与平衡

  • 违禁物改为 战斗中禁用,不再直接阻止入场;按普通物品、武器、装备、法术书、背包、植物卡、藏品及其他饰品分别处理。普通主线解除上述分类携带限制,特殊关按自身规则限制。
  • 1-10、2-10 禁止自带植物卡,本局传送带奖励仍可用;参战期间禁止通过便携终端、快捷键等入口打开维度网络。
  • 主线参战玩家 造成的最终伤害倍率 从 50% 调整为 40%。开局法力设为 150,施加魔力病 IX,使法力恢复速度降低 90%;每名敌人死亡时,全体有效参战者恢复 最大法力 × 当前法力恢复属性 × 0.4 的法力。
  • 入场提供 10 秒保护;袭击战死亡保留背包、装备、经验和 Curios,不改变世界全局死亡掉落规则。
  • 加入可配置的无植物惩罚:开局 60 秒后,场内没有存活植物时施加减速、虚弱和易伤,每 10 秒增强;上限分别为 V/50/XIX。重新种植后清除并重置。2-5 为明确例外。
  • 单人普通关在第一面旗帜前,将普通出怪间隔翻倍,保留清怪加速;旗帜后恢复关卡间隔,墓碑挑战使用独立计时。
  • 天空阳光存留由 10 秒延长至 20 秒;启用天空阳光的主线,其生成频率由原 PVZ 三倍提高至六倍。关闭天空阳光的夜晚和传送带关不受影响。
  • 传送前强加载完整场地,结束时先清理实体、再撤离玩家、最后释放区块;完善全员退出、异常中断与重启后的清理。袭击战维度禁止自然刷怪,保留波次生成和合法手动生成。
  • 恢复玩家原版 10 tick 受伤无敌间隔,避免玩家受到不合理的连续伤害。

植物卡冷却、种植与传送带

  • 全部普通植物卡按原版普通冒险规则登记开局等待:0/20/35 秒。开局等待与使用后冷却分别计算,模仿者切换目标、临时取卡也遵守对应等待。
  • 使用后冷却按 玩家与植物种类共享;修复多份卡牌、不同植物、跨玩家转交、容器旧缓存与重复倒计时的联动问题。普通奖励卡采用统一冷却模式,一次性卡仍免费且无冷却。
  • 种植前检查坐标、朝向、射线与占格,修复非法坐标和边角命中导致的重叠种植;失败时不扣阳光、不消耗卡牌、不启动冷却,保留合法覆盖与骑乘关系。
  • 修复传送带手持阻塞顺序:手持非空卡保持原位,后方卡继续移动到其后再排队,不再提前冻结整条传送带。
  • 传送带卡绑定 本局会话:有效同局队友可分享,跨局卡失效;完善背包、装备、副手、光标、Curios、战利品袋及嵌套容器中的过期卡清理。

生存内容、配方、图鉴与任务

  • 补全坚果木材族:木板、木头、去皮变体、台阶、楼梯、门、活板门、栅栏与栅栏门、按钮、压力板、告示牌、船与运输船;接入配方、掉落、标签、燃烧和斧头去皮。
  • 修复坚果树叶窒息、树叶掉落条件及坚果树苗手持模型。
  • 移除 Thermal/CoFH 依赖后调整配方:寒冰豌豆改由家具模组冰箱加工豌豆,耗时 1 秒;植物卡打包机改为 铁块+绿宝石块无序合成;大嘴花、缠绕水草、地刺卡的铁齿轮改铁锭,玉米投手卡的热力玉米改小麦。
  • 移除剧毒蘑菇的热力加工配方,保留森罗酒桶流程;矿石提取机与灰烬熔炉暂时停用,对应配方和思索入口一并关闭。
  • 状态效果与属性图鉴改为数据文本维护,补充新藏品、易伤及相关属性说明;刷新植物索引。
  • 更新中英任务文本和第二章进度,保留原文颜色与 <System> 标记,修复翻译格式码不能正确着色的问题;调整主线开始任务的世界时间条件、隐藏幻想立方任务并取消其顺序要求,补充相关任务图标。
  • 修复城堡书籍使用当前版本不支持的战利品函数,以及镀金蛮野烤肉引用不存在的驴肉原料的问题。

法术平衡

  • 调整 39 个现有法术的 84 项配置字段,覆盖冷却、法力消耗、强度、最低稀有度、启用状态和可合成性。
  • 启用止心术、地狱浮现、雷暴;禁用点石成掘。驱役亡灵、召唤骏马、召唤北极熊、召唤恼鬼开放合成。
  • 新增 Arcane Shackle、Blizzard、Fang Swirl、Gravity Fissure、Scapegoat 的专门配置;移除 54 份旧自定义覆盖,相应设置回落模组默认值,不代表删除 54 个法术。
  • 新存档默认服务器配置将附魔武器冷却倍率设为 1.0,Tyros 增加 500 生命与 5 近战伤害并启用 Ominous Bossfight。已有存档的独立 serverconfig 不会因此自动被覆盖。

音乐、画面与稳定性

  • 袭击战音乐分轨统一循环:每轮末尾约 4 秒淡出,第二轮起约 1 秒淡入,单人暂停同步停止计时,减少长期循环错位。
  • 鼓点与踩镲统一要求存活敌人数严格大于 10 + 5 × 有效参战人数;修复单个高强度敌人提前触发打击乐及无有效参战者时仍播放的问题。
  • 修复时间气候方块的昼夜、天空、环境光照与局部雨效;扩大纵向检测范围,解决黑森林午夜仍显示白天的问题,袭击战中的气候方块外观默认隐藏。
  • 修复裂荚射手动画关键帧顺序导致的客户端崩溃,以及 Moonlight 并行注册发射器监听器可能引发的启动崩溃。
  • 修正 AttributeFix 无效配置、清理未加载模组遗留配置,并修复模组中文元数据编码问题。

依赖与发布包

  • PVZWUtil 从 1.3.82 升级至 1.3.108;新增 Applied Energistics 2 15.4.10 与 GuideME 20.1.15 正式依赖,并更新 AE2 主题资源。
  • 移除七项 Thermal/CoFH 系列依赖;冰霜粒子与破甲效果由 PVZWUtil 独立维护。Hyperlimit Tech 与超尸开发稿不属于本次正式发布内容。
  • 正式 CurseForge 包现含 106 个模组:98 个通过清单安装,8 个 JAR 随包提供;继续排除 IBEEditor、ProbeJSLegacy 等开发工具,并附 SHA-256 校验。

更新提示

  • 升级前请备份存档;客户端与服务器同步更新,并 完整重启,仅执行 /reload 无法加载本轮 Java、Mixin 和启动注册变更。
  • 以上为相对 0.2.9 的累计更新,不重复列入当时已有的 49 张植物卡、金币、基础图鉴及核心袭击战系统。
  • 本版仍为 beta。发布包已进行脚本语法、实际资源加载与完整性核验;未执行全新 CurseForge 导入后的客户端/服务器启动测试。

English

These notes cover all production updates from 0.2.9beta to 0.2.11beta, including 0.2.10beta. Repeated adjustments are consolidated to their final shipped behavior. The required environment remains Minecraft 1.20.1 / Forge 47.4.13.

Highlights: extensive plant visual and animation reworks, seven additional Dark Forest levels, improved graves and conveyors, the new Unmelting Ice collectible, raid balance changes, and startup and combat stability fixes.

Plant models, textures and animations

  • Visual updates cover 46 existing plants: 45 changed geometry models, plus Flower Pot texture, animation and card-art updates. Cob Cannon's projectile model is also reworked. These are reworks of existing plants, not 46 newly added species.
  • Standardized right-facing card artwork and corrected proportions, faces, leaf thickness, transparency, unintended holes and render orientation. Aligned idle, attack, production and death animations with actual projectile and resource timing.
  • Updated plants:
Group Plants
Daytime Sunflower, Cherry Bomb, Wall-nut, Potato Mine, Snow Pea, Chomper
Mushrooms Puff-shroom, Sun-shroom, Fume-shroom, Grave Buster, Hypno-shroom, Scaredy-shroom, Ice-shroom, Doom-shroom
Pool set Lily Pad, Squash, Threepeater, Tangle Kelp, Jalapeno, Spikeweed, Torchwood, Tall-nut
Fog set Sea-shroom, Plantern, Cactus, Blover, Split Pea, Starfruit, Pumpkin, Magnet-shroom
Roof set Cabbage-pult, Kernel-pult, Coffee Bean, Garlic, Umbrella Leaf, Marigold, Melon-pult; Flower Pot receives texture, animation and card-art updates
Upgrades and shop Twin Sunflower, Gloom-shroom, Cattail, Winter Melon, Gold Magnet, Spikerock, Cob Cannon, Imitater
  • Improved Sun-shroom growth and color changes, Scaredy-shroom leaving hiding while protected by Pumpkin, Potato Mine emergence, Coffee Bean shattering, Blover's head/stem and fan animation, and Magnet-shroom's attraction, rest, recovery and old-save compatibility.
  • Plants transformed by Imitater now render in grayscale, including additional material layers.
  • Torchwood can be extinguished by water, rain or freezing and relit with flint and steel. Fixed fire occlusion against water and other transparent scenery.
  • Updated Jalapeno's cross-shaped fire effect with genuine frame-by-frame flames sourced from PVZ1, with bounded effect costs.
  • Fixed Squash's jump, airborne and landing trajectory, including an incorrect motion API call.
  • Grave Buster can no longer be planted on bosses. Invalid existing attachments no longer damage bosses over time or trigger their finishing effect.
  • Cattail's lightning now charges for 2 ticks (0.1 seconds), uses a final 0.5-block radius, and has a white core with a red outer glow. Corrected team checks; its existing trigger chance and lightning damage are unchanged.
  • Fixed missing Doom-shroom explosion effects in the raid dimension and excessive smoke obstruction when shaders are enabled.

New collectible: Unmelting Ice

  • Added the epic Unmelting Ice collectible, granting Snow Pea icicles, large snowballs and four-way split snowballs, with associated attributes, icon, description and almanac entry.
  • Equipping it provides ice spell power, critical and fire/cold resistance-related bonuses at the cost of maximum health and fire spell power. Regular Snow Pea cards cost 100 additional sun and 150 additional recharge ticks. Enhancement is determined when planted and can carry into an Imitater transformation; equipping it later does not upgrade existing plants.
  • Completed its freezing, penetration and resistance interactions. Its special ice shell lasts 120 ticks (6 seconds); distracting persistent Frostbite particles are hidden.
  • Fixed invalid projectile coordinates, zero-length rays and invalid snowball splitting that could stall the world thread.

Dark Forest chapter and progression

  • Added seven levels, 2-4 through 2-10, expanding the main story from 13 to 20 levels and production arena structures from 4 to 11.
  • Expanded 2-1 through 2-9 to 96×48×96, retaining their individual themes. 2-10 remains 32×48×32. Enemies in large arenas initially pursue the nearest valid participant, then resume normal AI target selection.
  • Migrated graves to a native entity implementation while preserving the entity ID, save data, passengers and pickaxe interaction. Ordinary night graves start timed spawning after the first flag, accelerate after the second, also react to flags, stop after the final burst, and disappear after remaining combat enemies are cleared.
  • Added the 2-5 grave challenge with independent stage timing. Grave Buster and Cherry Bomb are allowed; each participant borrows one regular Grave Buster card, while Cherry Bomb must be supplied normally and retains its normal cost and cooldown. This level disables the no-plant penalty and awards sun for kills.
  • Added the 2-10 night conveyor, using seven single-use card types with supply weights and intervals that respond to hotbar contents, repeated draws and grave demand. Chapter one's fixed supply system is retained.
  • Completed chapter-two plant rewards, the zombie note, next-level projections and seven FTB main quests. Fixed progression after 2-3; no unreleased chapter-three projection is awarded.
  • Projection repurchases are available only at each chapter's first level, 1-1 and 2-1, including regenerated quest data.
  • Removed ordinary campfires from raid arenas while retaining soul campfires, and standardized the surrounding barrier walls.

Raid rules and balance

  • Restricted items are now disabled during combat rather than blocking entry. Ordinary items, weapons, armor, spellbooks, backpacks, plant cards, collectibles and other curios are handled separately. Ordinary mainline levels allow these carried categories; special levels apply their own restrictions.
  • Levels 1-10 and 2-10 disallow player-carried plant cards while permitting valid conveyor rewards. Participants cannot open the dimensional network through portable terminals, hotkeys or other entry points during raids.
  • Reduced the final damage dealt by participating players in mainline raids from 50% to 40%. Entry sets mana to 150 and applies Mana Sickness IX, reducing regeneration by 90%. Every enemy death restores maximum mana × current mana regeneration attribute × 0.4 to all valid participants.
  • Added 10 seconds of entry protection. Raid deaths retain inventory, equipment, experience and Curios without changing the world's global death-drop rule.
  • Added a configurable no-plant penalty: after a 60-second grace period, having no living plants applies Slowness, Weakness and Vulnerability, increasing every 10 seconds, capped at V/50/XIX. Planting clears and resets the penalty. Level 2-5 is explicitly exempt.
  • Doubled ordinary single-player spawn intervals before the first flag while retaining clear-wave acceleration. Normal intervals resume afterward; the grave challenge uses its own timing.
  • Increased sky-sun lifetime from 10 to 20 seconds and mainline sky-sun frequency from three to six times the original PVZ rate. Night and conveyor levels with sky sun disabled remain unchanged.
  • Fully load arenas before entry, remove entities before evacuation, and release chunks afterward. Improved cleanup after all players leave, interruptions and restarts. Natural spawning is blocked in the raid dimension without blocking raid waves or valid manual spawning.
  • Restored the player's vanilla 10-tick damage-invulnerability interval to prevent unreasonable rapid damage.

Card cooldowns, placement and conveyors

  • All regular plant cards now register original-adventure opening waits of 0, 20 or 35 seconds. Opening waits and post-use recharge are separate; Imitater target changes and cards retrieved after entry still respect them.
  • Post-use recharge is shared per player and plant type. Fixed interactions involving duplicate cards, different plant types, player transfers, stale container caches and repeated timer deductions. Regular reward cards use the unified mode; single-use cards remain free with zero recharge.
  • Placement validates coordinates, orientation, rays and occupied cells. Fixed invalid poses and corner-hit overlaps; failed placement does not spend sun, consume cards or start recharge. Valid covering and passenger relationships are preserved.
  • Fixed held-card conveyor blocking: the held card stays in place, while cards behind it continue moving until they actually reach the occupied slot.
  • Conveyor rewards are bound to the current raid session. Valid teammates may share them within that session; old-session cards expire. Expanded cleanup across inventories, equipment, offhand, cursor stacks, Curios, loot bags and nested containers.

Survival, recipes, almanac and quests

  • Completed the Walnut wood family: planks, wood, stripped variants, slabs, stairs, doors, trapdoors, fences and gates, buttons, pressure plates, signs, boats and chest boats, including recipes, loot, tags, burning and axe stripping.
  • Fixed Walnut leaf suffocation and drop conditions, and the held Walnut sapling model.
  • Replaced Thermal-dependent recipes: Ice Peas are now made from peas in the furniture mod's fridge in one second. The Plant Card Packing Machine uses a shapeless iron-block plus emerald-block recipe. Chomper, Tangle Kelp and Spikeweed cards use iron ingots instead of iron gears; Kernel-pult cards use wheat instead of Thermal corn.
  • Removed the Thermal processing recipe for Poisonous Mushrooms while retaining the Vinery barrel route. The Ore Extractor and Ash Furnace are temporarily disabled, including their recipes and Ponder entries.
  • Moved effect and attribute almanac descriptions to text data, added the new collectible, Vulnerability and related attribute descriptions, and refreshed the plant index.
  • Updated bilingual quests and chapter-two progression while preserving source colors and <System> markers. Fixed translation formatting, adjusted the story-start world-time condition, hid the Illusion Cube quest and removed its sequencing requirement, and added quest icons.
  • Fixed unsupported loot functions in castle books and an unregistered donkey-meat ingredient in the gilded roast recipe.

Spell balance

  • Changed 84 configuration fields across 39 existing spells, covering cooldown, mana cost, strength, minimum rarity, availability and crafting.
  • Enabled Heartstop, Raise Hell and Thunderstorm; disabled Touch Dig. Enabled crafting for Raise Dead, Summon Horse, Summon Polar Bear and Summon Vex. Display names follow the installed mod's localization.
  • Added dedicated configurations for Arcane Shackle, Blizzard, Fang Swirl, Gravity Fissure and Scapegoat. Removed 54 old custom overrides, allowing those settings to fall back to mod defaults; this does not remove 54 spells.
  • New-world default server configuration sets the imbued-weapon cooldown multiplier to 1.0, adds 500 health and 5 melee damage to Tyros, and enables Ominous Bossfight. Existing worlds' independent serverconfig files are not automatically overwritten.

Music, rendering and stability

  • Synchronized raid music loops: approximately four-second fade-outs, one-second fade-ins on repeat cycles, and synchronized single-player pause timing to reduce drift.
  • Both drums and hi-hats require living enemies to strictly exceed 10 + 5 × valid participants. Fixed premature percussion from a single high-intensity enemy and playback without valid participants.
  • Fixed climate-block day/night, sky, ambient lighting and local rain. Full-height vertical lookup fixes midnight Dark Forest scenes appearing as daytime. Climate-block models are hidden by default inside raid arenas.
  • Fixed a Split Pea keyframe-order client crash and a startup crash caused by Moonlight's parallel dispenser-listener registration.
  • Corrected invalid AttributeFix entries, removed leftover configuration for unloaded mods, and fixed Chinese mod-metadata encoding.

Dependencies and distribution

  • Updated PVZWUtil from 1.3.82 to 1.3.108. Added Applied Energistics 2 15.4.10 and GuideME 20.1.15 as production dependencies, alongside updated AE2 theme resources.
  • Removed seven Thermal/CoFH dependencies. PVZWUtil now independently maintains frost particles and the Sundered effect. Hyperlimit Tech and Super Brainz development drafts are not part of this release.
  • The production CurseForge package now contains 106 mods: 98 installed through the manifest and eight bundled JARs. Development tools such as IBEEditor and ProbeJSLegacy remain excluded, and SHA-256 checksums are supplied.

Updating

  • Back up saves before upgrading. Update clients and servers together and fully restart; /reload cannot load the Java, Mixin and startup-registration changes.
  • These cumulative notes do not relist the 49 plant cards, currency, basic almanac or core raid systems already present in 0.2.9.
  • This remains a beta. Script syntax, actual resource loading and package integrity were checked; a clean post-CurseForge-import client/server launch was not performed.

This mod has no additional files