Purple Sky Modpack 1.10.2
What's new
Purple Sky Modpack v1.3 changelog:
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Server config/mod changes
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GENERAL:
- Removed configs for fairy lights, Malisis Core, and Malisis Doors
CONFIG:
- BadWitherNoCookie
- Changed broadcast ender dragon sound to false
- Draconic Evolution
- Changed the chance to drop a hostile mob soul from 1/1000 to 1/750
- Changed comet gen chance from 1/10000 to 1/5000
- MineTweaker
- Added recipe for dragon egg
- Not Enough Wands
- Changed all wands to need advanced crafting recipes
- Modified some of the loot settings (mostly decreased a bit as wands were far to common)
- Changed all wands to use RF instead of experience
- Added all blocks from Extreme Reactors to the moving wand blacklist
- Quark
- Changed guardians to spawn in deep ocean only at a max of 3 at a time
KNOWN ISSUES
- Incompatibility between Custom Mob Spawner and other mod spawning mechanics.
- CMS overrides spawning and does not allow cursed earth or resturbed spawners from Extra Utilities 2 to work.
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Mod changelogs
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(*Note: The changelogs below come from each Mod's own changelogs)
- CoFH Core 1.10.2-4.1.6.10 (from 1.10.2-4.1.3.5-universal)
- GENERAL:
- Updates to handle various fixes and optimizations
- GENERAL:
- Draconic Evolution 1.10.2-2.1.1.236-universal (from 1.10.2-2.1.0.232-universal)
- Fixed the draconium capacitor not charging items.
- Made the celestial manipulator time warp effect a lot smoother.
- Chaos island explosion no longer kills you in creative mode.
- Fixed an item handler crash with the crafting core.
- Added a catch to the mob soul to fix issues with broken mod mobs.
- Attempted to fix Ender Energy Manipulator SF compat (may or may not have been successful)
- ElecCore 1.10.2-1.7.425 (from 1.10.2-1.7.421)
- Fixed some unlocalized names not being fully lowercased
- Fixed modules loading before the actual mod
- Fixed usage of a method that is not available for 1.10
- Added Forestry property reference
- Updated mappings & forge version
- Ender IO 1.10.2-3.1.193 (from 1.10.2-3.1.192)
- Added TelePad client triggering
- Change render pass and render layer handling in io overlay
- Try to force item conduits to reconnect after being loaded
- Force external connections to be rebuild on first tick after loaded from
- Extreme Reactors 1.10.2-0.4.5.30 (from 1.10.2-0.4.5.29)
- First 1.12 release. Backup your worlds :)
- Immersive Engineering 0.10-61 (from 0.10-60)
- Updated to Minecraft 1.11.2 and all the bugfixes that came with it! (thanks AtomicBlom and Malte for all the help <3)
- Added a migration system to allow loading 1.10 worlds into MC 1.11.2! (thanks Malte)
- Added special chemthrower behaviour for fluid concrete. It's the GLOO cannon from Prey! :D
- Added compat for Forestry's fertilizer to be used in the cloche
- Added the Alloy Kiln!
- A small multiblock that allows earlygame alloying of metals
- also features Crafttweaker support (thanks primetoxinz)
- added new textures for the Dynamo, copper ingots, wirecoils and coil blocks (thanks Mr. Hazard)
- added the Capacitor Backpack! Supplies your items with power!
- added Thermal Foundation's Phyto-Grow as a valid Cloche fertilizer
- added Sulfur & Saltpeter dust to make gunpower. Better texture and more uses soon!
- changed balance on Drills: Heads have more durability, lubrication reduces wear, augers boost speed
- changed Turrets to use the improved Tile Renders (thanks Malte)
- changed outputsize on Coke and Blastbrick recipes, reducing earlygame resource costs
- changed the Windmills!
- new model (courtesy of Mr. Hazard)
- instead of having two types, they are now "upgraded" with sails
- changed produce&seed output for wheat and beetroot in the Cloche
- changed Toolboxes and Wooden Crates to keep their enchantments on placement
- changed Railgun to store less energy (so the Capacitor Backpack actually has a reason to exist), buffed its damage by 50%
- changed Redstone Connectors to properly connect to Redstone Dust (thanks Malte)
- fixed recipes for redstone ignoring conveyers
- fixed render-crash with the Cloche
- fixed nested configs not generating
- fixed inventory texture for the LV connector
- fixed cross-mod compat for the Cloche
- fixed soil-texture getter for the cloche
- fixed Covered Conveyors not protecting inserted items against pickup
- fixed Improved Blast Furnace consuming too much fuel (thanks Malte)
- fixed Multiblock disassemly code, specifically regarding multi-break-tools like Drills or TCon Hammers (thanks Malte)
- fixed possible NBT overflows with toolboxes, crates, shulkerboxes, etc (thanks Malte)
- fixed Fluid Pipe covers not initializing properly (thanks Malte)
- fixed recipe-wildcard handling in the manual (thanks Landmaster)
- fixed logic and effects for the Grunt Birthday Party achievement
- fixed missing sounds for Metal Press and other things
- fixed JEI display for the Crusher to show secondary output percentages
- fixed Jerrycan/Sheetmetal Tank interaction (thanks Malte)
- fixed Arc Furnace not recycling wire coils because wire was an unknown resource
- JourneyMap 1.10.2-5.4.7 (from 1.10.2-5.4.6)
- Bugfix: Vanilla clients were prevented from connecting to a Forge server with JourneyMap Server installed
- Redstone Arsenal 1.10.2-2.0.6.3-universal (from 1.10.2-2.0.4.33-inversal)
- Items now have full compatibility with Forge Energy.
- Thermal Expansion 1.10.2-5.1.6.8-universal (from 1.10.2-5.1.2.3-universal)
- GENERAL:
- Some optimization on the backend.
- ADDED:
- Magma crucible can now melt down Magma Blocks
- FIXED:
- Block sounds work again. Woops.
- Various issues related to the Energetic Infuser.
- GENERAL:
- Thermal Foundation 1.10.2-2.1.2.4-universal (from 1.10.2-2.1.1.3-universal)
- FIXED:
- Various issues related to Forge Lexicon brought about by Mojang's ridiculousness.
- FIXED:
This mod has no additional files

