YES, TRANSPORT UPDATE is comming back
Little brother of PSC: Apocryphal, in this version, you incarnate the brave hearts, the elite of the Project stonks craft mercenaries. Wich is why you have been sent in the second worst version of the project. A place oblivion itself cursed. Build a new civilisation, steal resources and create giant industries, but watch out, this place got one rule, there is always a bigger predator awaiting.
Known bugs:
-Make every player crash when trying to join by e4mc: There is no aparent reason for it. It'd seems like it's a "server" side default ( Just go creative, clean your inv and go to the players trying to connect, USUALY fix the issue
-Map and waypoints despawn for player joining with e4mc: Skill issues ( We might need to change our map mod)
-Random explosions around my base: Just gases ( or a savage psycho in your walls)
-Expendable expenses names are f*cked: Should be good, but they might get bugged again, we don,t have enough coffee to stay awake while naming the things
-Dragons destroy base inside of claims: Well, they are dragon after all ( Go in the config file and find where you can turn off block destruction from the dragons i guess?)
-Error "code 1" transport update: "error code 1" is an error code linked to the lack of assosiated ram or an exesive quantity of mod. We are not sure why but it would seems like ONE specific mod cause the whole modpack to just "skadouch and become error 1". We literaly tried to take away abouth ten mods, mainly mod than could in conflict but no help. Soooooo, until we manage to find a way, we will keep with the trains, basic boat and "wittle planes two cwute"