Hey there, welcome to the home page for Project Echelon. As seen in the description, there is a major focus on those mods. In addition, "better combat" is installed along with custom balance for tinker's tool damage values. See below for a FAQ/Notes about this mod pack.
**All mod creators take credit for the mods in this mod pack. I did not create any of the mods in Project Echelon.
FAQ/Notes about what this pack is (V1.1):
1. Create is listed in the mod list but is not used in world generation. It only is in this pack so that users can access the unbreakable upgrade item (irromolding) for anvils.
2. Auto leveling is installed, the mobs are not just barebones but the text is renamed to "rank" instead of level.
3. Iron Jetpacks are installed so that you can utilize tech energy, as well as ore generation for Mekanism in outer space.
4. Tinker's Construct tools all have custom balance modifiers.
5. LSO thirst isn't enabled, the pack is using Thirst was Reclaimed; a fork of Thirst was Taken. Body damage is enabled though.
6. No tree punching is installed but mattocks are only accessible through Tinker's.
7. Many mobs and bosses are added to the game! Version 1.1 features new fantasy mobs, including androids. EEEAB's mobs add two major endgame bosses: Relic Annihilator and the Realmwarden. These two bosses heavily fit the tech theme. There is also Alex's Caves.
8. The goal is to achieve full Calorite gear in outer space (Ad Astra + Tinker's) and defeat EEEAB's/Alex's Caves mobs as well as the original vanilla bosses. Vanilla tools/armor are balanced to be worse than Tinker's. All vanilla armor is nerfed to nothing except Leather.
9. The biome mod is now Autumnity as of 1.1.
10. Every Compat is installed with MrCrayFish's Furniture mod. There are a lot of decoration mods such as immersive paintings or framed blocks.

