PROJECT DEAD: THE EVOLUTION (UPDATE)
Project Dead is a hardcore survival experience focused on a world-ending viral outbreak. This update introduces a sophisticated mutation system where the difficulty scales based on your survival time.
SYSTEM SPECIFICATIONS:
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Memory Optimization: Designed to run on 2GB RAM. Non-essential mobs such as Creepers, Skeletons, and Spiders have been removed to prioritize performance and zombie density.
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Solar Vanish: For performance and gameplay balance, zombies are cleared at dawn, allowing players to focus on base building during the day.
NEW UPDATE FEATURES:
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The 10-Day Blood Moon Cycle: Every 10th night (up to day 1000), a Blood Moon occurs. This event features a red sky, thick fog, and the spawning of Elite Zombies with 40 HP.
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Bilingual Glitch Messages: The system now triggers glitched emergency alerts in both English and Portuguese during Blood Moon events to enhance immersion.
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Progressive Mutations:
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Early Game (Days 0-9): Standard zombies with a 5% chance of fast mutations.
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Mid/Late Game (Days 10+): The virus evolves. Mutation chances for runners increase to 20%, and standard walkers gain increased health and resistance.
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Elite Status: During Blood Moons, all spawns are upgraded to elite status with maximum speed and attack damage.
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CHANGELOG:
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Implemented In Control! logic for 1000 days.
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Configured Bloodmoon.cfg for specific NthNight intervals.
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Added custom bilingual radio messages with glitch formatting.
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Optimized entity limits for stability on low-end hardware.