File Details
Project craftlin: 0.25
- B
- Jan 20, 2025
- 9.35 MB
- 86
- 1.21.1
- NeoForge
File Name
Project- craftlin.zip
Supported Versions
- 1.21.1
Attention! Please read below before updating, else you will face consquences.
WARNING!
DO NOT UPDATE IF YOU USE IRON CHESTS MOD. I REPEAT DO NOT UPDATE IF YOU USE IRON CHESTS MOD. Convert all your stuff over to sophisticated Storages iron chests stuff before updating.
Other Changes:
- Removed All Trades from fluix researcher (Certus & Fluix for cheap emeralds is insane, no thank you)
Config Changes:
- Disabled PNC villager trades. (No cheap ae2 pcbs for u nerds)
- Disabled alkahestry tome & Spawn egg crafting from reliquary.
Recipe Changes:
- Disabled Steel dust method ATO's adds
- made metallurgic infuser take steel casing. (Use either IE or MI for early steel, either will work.)
- Flux Networks Gated Behind Mekanism & some other mods
- Made angel rings not cheap as balls
- Disabled JDT's Flight upgrade
- Quantum Crafter now available again. (Well not really as i need to come up with a draconic processor controller recipe)
- Enderio Capacitors (Double-layered+) now requires AA Empowerers
- PNC Capacitor now takes a extra item, 2 double layer capacitors on top of the base recipe.
Mod Updates:
- Enderio 7.0.11 -> 7.1.5
- Advancedae 1.1.16 -> 1.2.1
- Extendedae 2.1.7 -> 2.1.10
- Applied Energistics 19.1.2 Beta -> 19.1.3 Beta
- Hostile Neural Networks 6.1.1 -> 6.1.3
- AE2WTLib 19.1.7 -> 19.2.1
- Placebo 9.6.1 -> 9.6.4
- Flux Networks 0 -> 8.0.0 (*How did i not see flux networks updated...... *)
- Morejs Added (Villager Reasons)
- Mega Cells 4.3.0 -> 4.4.0
Mod Removals.
- Iron Chests (There was no reason this should of been here in the 1st place.
Mekanism Changes:
Fission/Radiation Related: [Server Owners: If this lags your servers, PLEASE let me know. as it did bring my tps to 0.9 in SP but this was also because i was on a laptop at the time.]
- Radiation chunk radius: 5 -> 30
- Explosion radius of a meltdown increased: 8 -> 150
- Radiation Multiplier from meltdown increased: 50 -> 120
Generators Related:
- Waste decay Amount every time it clears in a barrel: 1 -> 32
- Wind Generator from mekanism Power buff (In Joules) 60 -> 120
Quests:
- Hostile Neural Networks QL Done.
- Craftlin Customs QL Added (Only draconium in it for now, while i work out the others)
- Apothic Spawners QL Added (Still changing out modifiers, so the ones im not changing have tooltips on it while the ones changing don't)
- Mekanism QL Sorta Added? Alot to add but the general idea is done.

