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Project: Craftlin

A heavy focus on technology on 1.21

File Details

Project craftlin: 0.25

  • B
  • Jan 20, 2025
  • 9.35 MB
  • 86
  • 1.21.1
  • NeoForge

File Name

Project- craftlin.zip

Supported Versions

  • 1.21.1

Attention! Please read below before updating, else you will face consquences.

WARNING!

DO NOT UPDATE IF YOU USE IRON CHESTS MOD. I REPEAT DO NOT UPDATE IF YOU USE IRON CHESTS MOD. Convert all your stuff over to sophisticated Storages iron chests stuff before updating.

Other Changes:

  • Removed All Trades from fluix researcher (Certus & Fluix for cheap emeralds is insane, no thank you)

Config Changes:

  • Disabled PNC villager trades. (No cheap ae2 pcbs for u nerds)
  • Disabled alkahestry tome & Spawn egg crafting from reliquary.

Recipe Changes:

  • Disabled Steel dust method ATO's adds
  • made metallurgic infuser take steel casing. (Use either IE or MI for early steel, either will work.)
  • Flux Networks Gated Behind Mekanism & some other mods
  • Made angel rings not cheap as balls
  • Disabled JDT's Flight upgrade
  • Quantum Crafter now available again. (Well not really as i need to come up with a draconic processor controller recipe)
  • Enderio Capacitors (Double-layered+) now requires AA Empowerers
  • PNC Capacitor now takes a extra item, 2 double layer capacitors on top of the base recipe.

Mod Updates:

  • Enderio 7.0.11 -> 7.1.5
  • Advancedae 1.1.16 -> 1.2.1
  • Extendedae 2.1.7 -> 2.1.10
  • Applied Energistics 19.1.2 Beta -> 19.1.3 Beta
  • Hostile Neural Networks 6.1.1 -> 6.1.3
  • AE2WTLib 19.1.7 -> 19.2.1
  • Placebo 9.6.1 -> 9.6.4
  • Flux Networks 0 -> 8.0.0 (*How did i not see flux networks updated...... *)
  • Morejs Added (Villager Reasons)
  • Mega Cells 4.3.0 -> 4.4.0

Mod Removals.

  • Iron Chests (There was no reason this should of been here in the 1st place.

Mekanism Changes:

Fission/Radiation Related: [Server Owners: If this lags your servers, PLEASE let me know. as it did bring my tps to 0.9 in SP but this was also because i was on a laptop at the time.]

  • Radiation chunk radius: 5 -> 30
  • Explosion radius of a meltdown increased: 8 -> 150
  • Radiation Multiplier from meltdown increased: 50 -> 120

Generators Related:

  • Waste decay Amount every time it clears in a barrel: 1 -> 32
  • Wind Generator from mekanism Power buff (In Joules) 60 -> 120

Quests:

  • Hostile Neural Networks QL Done.
  • Craftlin Customs QL Added (Only draconium in it for now, while i work out the others)
  • Apothic Spawners QL Added (Still changing out modifiers, so the ones im not changing have tooltips on it while the ones changing don't)
  • Mekanism QL Sorta Added? Alot to add but the general idea is done.