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POWER.TRIP

An expansive RPG mudpack with exploration elements.

File Details

POWER.TRIP-1.0.zip

  • R
  • Apr 20, 2024
  • 823.15 KB
  • 20
  • 1.20.1
  • Forge

File Name

POWER.TRIP-1.0.zip

Supported Versions

  • 1.20.1

(Official Release)

Tired of unfair leveling? bullet-sponge enemies making you run around for enchants to barely do damage? Worked too hard just to unlock the ability to use a stone axe? Then this is for you, specifically. POWER.TRIP is a variation of version 3 of Project Izatel, changing the specific restrictions added to make a more accessible to everyone mod pack. While it does maintain some of the core premise of the main project, I considered the deviation to be too large to be an update to it, and too different to be a version 4 of the modpack (though this might be the skeleton for it.)

DEFEAT THE ENDER DRAGON, BY ANY MEANS NECESSARY.

The toolkit to defeat the Ender Dragon has been exponentially increased to make sure it is indeed possible and a bit less painful, heres whats available: Apotheosis Applied Energistics 2 Ars Nouveau Blood Magic Botania Create EvilCraft MC's Gun mod Mekanism Occultism ProjectE Vampirism Werewolves

Use tools to find specific biomes and ores, explore the skies to see new lands, explore and find 12 different ender eyes to make the portal, and fight new enemies in reworked as well as new locations. use whatever it takes to survive, or its gonna be a long journey for you...

MOST NOTABLE FEATURES: There's now a bunch of different ways to increase your health, whether that'd be consuming heart crystals or eating a variety of foods. The Nether has been GREATLY expanded. There are different systems to passively upgrade yourself with different abilities. A large amount of structures were added into the overworld. The difficulty gain per day has been reduced to a eye-watering 0.01, per day.

MAJOR CHANGES:

There is no horror for this modpack, I'll keep that in the main project for now. Keep Inventory is OFF, AND WILL NOT BE TURNED ON! TREAD CAREFULLY! While enemies still do gain levels the farther you are from spawn, its not using multiple systems to do so now, which means a level 5 zombie doesnt have 100 health. Some alternate modded dimensions have been removed. Skills/levels have been completely removed, and replaced with passives and an abilities book. Depending on the player turnout, I may continue to keep this modpack up and running and even make new iterations of it... PvP, While considered, will not be enabled for a variety of reasons, mainly the balance of the mods (no point in a sword if someones using a shotgun) Enemies are still no slouch, the only thing I adjusted is the unfairness of their damage and healh scaling, to make up for that they are more intelligent. Apothic bosses, as well as special faction enemies will fall under their own difficulty curve, and scale on their own. Please keep in mind that Apothic BOSSES are BOSSES, and will scale like a BOSS.

DISCLAIMER: BESIDES THE GLARING FACT THAT THIS IS A NEW AND SEPARATE MODPACK WITH NEW AND SEPARATE DATA, WITH GREAT POWER COMES GREAT UNBALANCE. PLEASE DO NOT EXPECT ME TO BALANCE ALL OF THESE SYSTEMS INTO A 'FAIR' EXPERIENCE. IF YOU WORKED HARD IN PROGRESSION OF A MOD, AND SOMEONE HAS GOTTEN MORE THAN YOU WITH LESS TIME THAN YOU IN ANOTHER MOD, I AM NOT CHANGING THAT. Some of these mod authors are a little whiny to put it lightly, and dont take too kindly (or just dont respond) to someone asking for their source code to modify their mods to make it more balanced (a couple of systems in here dont have a config file, making this method the only way to change it, and while I could tryn to decompile the mod, it will just decrease the time it takes for me to get grey hair.) I will look into extreme cases such as crashes or major unnecessary lag (chunk pregen doesn't load all chunks at once, so expect lag sometimes when exploring)

What happened with version 3? So while I was getting ready to launch version 3 onto the server and release it, I encountered a never-before-seen bug, that gave a fatal error with no details. This gave me no choice but to play needle in the haystack or to delete and redo the modpack. I deleted the only original copy with the configs I had to tweak everything and instead retarted from scratch. While this did allow me to get the modpack out there, a fair amount of mods as well as all configs I had setup were completely wiped. This version of that pack is not as complete as the original one, and when I get some time I'll work on trying to restore what was lost there, as well as fixing some persistent issues.