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Poke's Rebalanced Hardmode

Making Minecraft harder through different mob attributes & additional vanilla like abilities/features.
Enchanted crossbow utilizing new enchant system capabilities

Enchanted crossbow utilizing new enchant system capabilities

Dark caves

Dark caves

Special terrain slabs (they drop their normal blocks)

Special terrain slabs (they drop their normal blocks)

Upgraded fortress

Upgraded fortress

Enchanted diamond sword utilizing new enchant system capabilities

Enchanted diamond sword utilizing new enchant system capabilities

Enchanted iron chestplate utilizing new enchant system capabilities

Enchanted iron chestplate utilizing new enchant system capabilities

Description

 Thanks for reading <3

A Vanilla+ Modpack that aims to make minecraft harder and more unique by altering some systems, changing mobs attributes, and giving some of them extra abilties.

You can find a more vanilla version of this modpack in my profile, or by searching for [CLASSIC] Poke's Rebalanced Difficulty

  • General Mob Changes

Most hostile mobs have had their health and/or knockback resistance increased, making them a bigger threat up close and in tight areas.

Roughly 9+ mobs have been given new abilities, behavior, or ways they should be fought instead of in normal vanilla. Some of the changes made are simple but have enough impact on balance to matter.

Each mob has been thorougly tested in their natural environment and by themselves to help balance them to be more difficult than normal, but not a complete nightmare to face if their are multiple different mobs attacking you.

  • Other Important Changes

You can find a more detailed list of changes made to the game below, including specific mob changes -->

  • General Changes
  • All Zombies can now break down doors and babies are no longer fast. 
  •  Night time and caves are now darker.
  • Cave generation has been modified to make them more unpredictable and dynamic. 
  • Special slab blocks generate all over the world to make it smoother.
  • Sound physics and footsteps, can hear mobs deep in caves.
  • Redesigned nether fortresses and strongholds.
  • Partially reworked enchanting system.
  • Many mobs have additional minor drops.
  • Villagers don't restock enchanted books or gear after a certain number of purchases. 
  • Blazes
  • Hitpoints: 20 --> 40
  • Melee Damage: 9 --> 10
  • Added blaze powder drop.
  • Cave Spiders
  • Naturally spawn in caves.
  • Can shoot webs that keep players in place for a short time. 
  • Can now climb on ceilings and walls.
  • No longer take fall damage.
  • Hitpoints: 12 --> 16
  • Size: +10%
  • Speed: -10%
  • Added slime ball drop.
  • Creepers
  • Hitpoints: 20 --> 50
  • Knockback Resistance: 0% --> 75%
  • Size: +5%
  • Movement Speed: -25%
  • Blast Strength: 3 --> 6 Normal, 6 --> 8 Charged
  • Added oak leaves drop.
  • Increased gunpowder drop.
  • Drowned
  • Hitpoints: 20 --> 35
  • Knockback Resistance: 0% --> 100%
  • Damage: 4.5 --> 5
  • Added kelp drop.
  • Ender Dragon
  • A single phantom will spawn on breaking an end crystal.
  • Individual end crystals will start respawning after a long enough period of time.
  • Partially Increased Dragon movement speed once it gets to half health.
  • More frequent fireball attacks, and fireballs now deal explosive damage and knockback. (does not affect blocks)
  • Dive/melee attack.
  • No Endermen on main island.
  • Added phantom membrane drop.
  • Enderman
  • Chance to inflict blindness for a few seconds when dealing damage.
  • Hitpoints: 40 --> 80
  • Size: +40%
  • Damage: 10.5 --> 13.5
  • Knockback Resistance: 0% --> 50%
  • Added chrous fruit drop.
  • Evoker
  • Immunity to projectiles.
  • Summoned Vexes die when their Evoker is killed.
  • Hitpoints: 24 --> 50
  • Knockback Resistance: 0% --> 25%
  • Added lapis drop.
  • Added gilded book drop.
  • Ghast
  • Increased sight range.
  • Hitpoints: 10 --> 50 (Still dies to reflected fireballs)
  • Knockback Resistance: 0% --> 100%
  • Fireball Direct Hit Damage: 9 --> 18
  • Movement Speed: +40%
  • Added fire charge drop.
  • Increased ghast tear drop.
  • Increased gunpowder drop.
  • Hoglin
  • Hitpoints: 40 --> 75 
  • Knockback Resistance: 60% --> 100%
  • Damage: 8 --> 10
  • Size: +20%
  • Husk
  • Hitpoints: 20 --> 40
  • Knockback Resistance: 0% --> 50%
  • Damage: 4.5 --> 5.5
  • Movement Speed: -10%
  • Added leather drop.
  • Added bone drop.
  • Illusioner
  • Can spawn in mansions.
  • Added arrow drop.
  • Iron Golem
  • Hitpoints: 100 --> 150
  • Damage: 21.75 --> 24
  • Movement Speed: +10%
  • Size: +20%
  • Reduced iron drops.
  • Magma Cube
  • Players lit on fire on contact. (except from small cubes)
  • Smaller cubes can merge back together after a long enough time.
  • Hitpoints: 4 --> 8 (medium) 16 --> 32 (large)
  • Knockback Resistance: 0% --> 100%
  • Damage: 6 --> 6.5 (medium) 9 --> 10 (large)
  • Size:  +50%
  • Increased magma cream drop.
  • Phantom
  • Can move through solid blocks.
  • Hitpoints: 20 --> 30
  • Damage: 3 --> 4.5
  • Added rotten flesh drop.
  • Piglin
  • Can occasionally spawn riding a hoglin.
  • Hitpoints: 16 --> 24
  • Knockback Resistance: 0% --> 50%
  • Added raw porkchop drop.
  • Piglin Brute
  • Hitpoints: 50 --> 75
  • Knockback Resistance: 0% --> 50%
  • Movement Speed: -20%
  • Added raw porkchop drop.
  • Pillager
  • Hitpoints: 24 --> 36
  • Knockback Resistance: 0% --> 50%
  • Added emerald drop.
  • Ravager
  • Can spawn in patrols.
  • Large increase in knockback dealt.
  • Hitpoints: 100 --> 175
  • Knockback Resistance: 70% --> 100%
  • Damage: 18 --> 14.5
  • Size: +20%
  • Added leather drop.
  • Added horn drop.
  • Shulker
  • Hitpoints: 30 --> 40
  • Silverfish
  • Hitpoints: 8 --> 12
  • Melee Damage: 1.5 --> 3
  • Can occasionally infest stone in caves.
  • Skeletons
  • Can rarely spawn riding a skeleton horse on the surface. 
  • Damage: 8 --> 10
  • Movement Speed: -20%
  • Knockback Resistance: 0% --> 50%
  • Size: -10%
  • Added bonemeal drop.
  • Added flint drop.
  • Added skull drop.
  • Slime
  • Quickly merge back together after splitting. 
  • Hitpoints: 4 --> 8 (medium) 9 --> 15 (large) 16 --> 24 (Huge)
  • Damage: 3 --> 3.5 (medium) 4.5 --> 5 (large) 6 --> 6.5 (Huge)
  • Size:  +30%
  • Spiders
  • Can shoot webs that keep players in place for a short time. 
  • Can now climb on ceilings and walls.
  • No longer take fall damage.
  • Hitpoints: 16 --> 24
  • Damage: 3 --> 5
  • Size: -10%
  • Speed: -10%
  • Added slime ball drop.
  • Vindicators
  • Can spawn in patrols.
  • Hitpoints: 24 --> 36
  • Movement Speed: -20%
  • Knockback Resistance: 0% --> 50%
  • Witches
  • Hitpoints: 26 --> 33
  • Movement Speed: -20%
  • Knockback Resistance: 0% --> 25%
  • Size: -10%
  • Added splash potion drops.
  • Wither Skeletons
  • Slightly increased knockback.
  • Spawn with iron swords instead of stone.
  • Hitpoints: 20 --> 30
  • Knockback Resistance: 0% --> 25%
  • Size: +5%
  • Added charcoal drop.
  • Wolves
  • Hitpoints: 20 --> 40
  • Damage: 6 --> 9
  • Size: +10%
  • Added bone drop.
  • Zombies
  • Chance to call for reinforcements when damaged.
  • Hitpoints: 20 --> 35
  • Damage: 4.5 --> 5
  • Movement Speed: -10%
  • Knockback Resistance: 0% --> 50%
  • Added bone drop.
  • Added beetroot seed drop.
  • Zombified Piglin
  • Are always aggressive towards players.
  • Hitpoints: 20 --> 15
  • Knockback Resistance: 0% --> 25%
  • Added mushroom drop.

The Poke's Rebalanced Hardmode Team

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