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PokecraftZ (A Pokémon Zombie Survival RPG)

Fight to Survive with your pokémon in REAL TIME COMBAT against infectuious and intelligent zombies that have spread around the world.

File Details

PokecraftZ Beta 0.3.1.2

  • B
  • Sep 16, 2021
  • 3.53 MB
  • 277
  • 1.16.5
  • Forge

File Name

PokecraftZ-0.3.1.2.zip

Supported Versions

  • 1.16.5

0.3.1.2

  • Removed Datapack Recipe Helper

 

0.3.1.1 - Hotfix

  • Hotfix for server, downgraded lightman's Currency

    0.3.1 - Major Tweaks
    Summary:
     

 

  • Implemented a lot of tweaks, bug fixes, and QoL additions to ensure pack adjustments are according to player feedback
  • Added chat bubbles for rp!
  • Slight tweak to mobs, they should be able to spot you from further away and also be able to chase for longer
  • Special thanks to Berandon, Brian, and Mercymaze for sending feedback on the pack when they could

 

Added Mods:

  • My Server is Compatible
  • Contact
  • Hourglass
  • Advanced Compass (added back due to crash fix)
  • Comics Bubble chat
  • Farsighted Mobs
  • Simple Shops
  • Sophisticated Backpacks
  • Zetter (A Painting Mod)
  • Camera Mod

Deleted Mods:

  • Spawn Balance Utility (Messed with mob spawn rates too much)
  • Total Darkness (Honestly just a hassle thematically)
  • Equipment Compare (UI Glitching)
  • Miscreated Mobs (Might be buggy)
  • ModernUI (Can download as clientside if you want smooth fonting, but caused text issues, can be fixed with downloading Java 11)

Updated Mods:

  • Create Additions
  • Create Automated
  • End Remastered
  • Guard Villagers
  • Repurposed Structures
  • Loot Beams
  • Apotheosis
  • Terraforged
  • Illagers+
  • Advanced Compass
  • Enhanced Celestials
  • Minecolonies
  • Structurize
  • FTBTeams
  • FTBLibrary
  • FTBQuests
  • Lightmans Currency
  • Sophisticated Backpacks
  • Farsighted
  • Minecolonies/Structurize
    • Big update, now a “Release” version

Tweaks:

  • Disabled out of combat pokemon regen
  • Moved Pokemon UI
  • Increased trainer spawn rate by 25%
  • Moved some UI around
  • Monster spawn lower and more mobs
  • Buffed Guns
  • Updated title menu
  • Tweaked the way to craft steel, anti-parasitic, calyxanide, and a few other recipes
  • Added up to Act 1 in Quests
  • Can no longer Mint/smelt coins (will be added back for engineers to do these things)

Bug Fixes:

  • Fixed health bar glitch covering screen
  • Fixed Fletching table crash
  • Hooopefully fixed weird temperatures in realistic terraforged generation on new chunks
  • Off loaded some stutter lag
  • Disappearing fonts
  • Fix mixin crash with botania

     

    0.3.0 - Hidden Major Patch

  • The Simplification Patch…
  • Over the past couple months, there were mods that were added for content.  As we got deeper into play, we realized how much is in the game due to content mods and re-evaluated the approach for the pack to allow easier play, less lag, and more interaction.
  • For the most You can always add mods, but not really take it away/out

 

  • Added Mods:
    • Drippy Loading Screen
    • Spawn Balance Utility (they fixed log spam so re-add)
    • Advancement Plauqes
    • Fast Suite

    Deleted Mods:

  • Deleted nearly 100 mods, too many to list, probably a page full.  Overall ton of content reduction due to the content already inherent in the modpack.  Honestly, you probably wont notice much missing unless you’ve visited the Nether or the End.
  • Updated Mods:

  • Once again nearly WAY too many to list, about a page full.  Overall fixed a lot of crashes and small bugs.  Not a lot to talk about other than Epic Fight Stun mechanic changing.
      • Stun armor no longer fully resists stuns, instead increases your resistance to stuns
      • Combat active and passive skills added.  You can find books around the world to activate them, however, be careful as you lose them on death

    Tweaks:

  • Aaand once again WAY too many to list.  Just imagine this docket is like 5 pages.  But here are some of the recorded changes
  • [SEASONS]

    • Seasons are now 90 days each and affect the biome temperatures and humidity.  Also,  new weather events affect biome temp/humidity and crop growth
      • Sping slowly increases temperature and is fantastic for crop growth
      • Summer is viable for plant growth, but can get very hot
      • Fall is the inverse of Spring
      • Winter is the inverse of Summer

    [MOON CYLES]

    • Moon Cycles are much more predictable, yet more effective
      1. Blood Moon Increases monster spawns x3.33 and occurs only on Full Moons
      2. Blue Moon Increases Luck by 2 and occurs only on New Moons
      3. Harvest moon increases crop output by x2 and occurs only on Full Moons
      • Each type of Full/New Moon have a 25% activate a special moon.  Supermoons for each moon increase the multipliers by x2 and have a 90% chance to occur, but only once every 90 days.

    [POKECUBE]

    • Legendary Pokemobs can only spawn once per world.  Good Luck!
    • Wild Pokemobs have a 20% damage resistant to players and their pokemobs

    [MISC/OTHER]

    • Strip Mining in the world is harder.  It’s easier to find ores through cave exploration/drops
    • Wither and Dragon have additional combat mechanics and will continue to increase difficulty after each time they’re killed.  This stacks up to 100 times
    • You now steal a third of a player’s exp when killing them
    • Added durability to Artifacts
    • Bountiful rewards are better
    • Changed scaling of hearts gained from food to be 

    Bug Fixes:

  • Actually not a lot of bugs remained, but squished underground cave chunk bugs.  Chunk loading will always be sucky for the most part cause minecraft, but overall quite good
  • Still a lil’ client stutter on loadup in a world.

  • Please join the Discord below:

    https://discord.gg/CuHgMDX