A simple assortment of mods that should run well on most systems, with the possibility to have long lasting gameplay and fun.
This modpack focuses on a couple majors mods :
- Applied Energistics 2 : This mod is the most advanced storage mod in modded minecraft, with advanced automation and customization possible
- Create : The hot new mod that brings mechanical energy to minecraft, with gears, cogs and various multiblock contraptions. If you can imagine it, you can Create it.
- Immersive Engineering : Immersive engineering is a mod based on early 1900s power infrastructure and ore processing, and adds more "style" to the game by having large multiblock structures as its machines.
- Mekanism : Mekanism is the "Do it all" tech mod, that is mostly centered around creating a factory, and optimising it. It contains some mid-game aspects but the late game is quite advanced, with things such as nuclear reactors, fission and fusion.
- Minecolonies : This is a tangent from the other mods listed here, Minecolonies is a mod that lets you be the mayor of a town and oversee its expansion.
- Thermal Expansion : the last major tech mod of this modpack, a parallel to Mekanism but more accessible for new players and for the early game. Especially great at combining with other smaller RF-based mods in the modpack (Such as SimplyJetpacks, a jetpacks mod, Solar Flux Reborn, a solar panel mod, etc.)
This modpack is intended for a group of friends to use Curseforge's easy updating system so that it becomes easy to add additional mods to the server to add mods to the pack as time goes.
This modpack is not intended for major servers or questing, or other things.
The modlist may vary, due to the nature of the project.