PixelMods - Pixelmon SMP

An easy one click solution to join the PixelMods SMP!

File Details

PixelMods Pixelmon-1.0.6.zip

  • R
  • Oct 3, 2024
  • 42.53 MB
  • 91
  • 1.16.5
  • Forge

File Name

PixelMods Pixelmon-1.0.6.zip

Supported Versions

  • 1.16.5

Update 1.0.6

  • First off *Anvils! We are gonna experiment with this mod for anvils! Please feel free to @ Me on how you all like it, its relatively simple by its description so, lets see if we can trust a random person on the internet (I did do some testing with it with basic pickaxes it felt nice)

  • Secondly Ring of Rapair with a custom recipe that late game(ish) - this ring repair ALL repairable items in your inventory every 40 ticks by a little bit (2 Seconds) read the quest for info

  • Third, Actually Useful Stonecutter Mod Link

  • We are leaving MTR Disabled for now.... Appears the server is running fine without crashes without it (8 Hours of Uptime)

  • We have removed a few network related mods from the server and client, and added a few optimizations to the server as well

  • Tweaked pixelmon spawning again, appears our settings were a little askew Please read the Pixelmon Config to view these. These changes aim to make pokemon spawn faster around you in a closer radius, as well as slightly lowering the cap

    • Legendary chance 30% -> 32.5
    • Slightly buffed the spawn-ticks-player-multiplier .009 -> .0011
    • spawn-levels-increase-in-caves true -> false
    • spawn-levels-increase-in-ultra-space true -> false
    • transform-to-ditto-on-catch .001 -> .0015 (50% buff, good luck lmaaaoooo)
    • legendary-despawn-ticks 6000 -> 12000
    • entities-per-player 50 -> 45
    • spawns-per-pass 3 -> 4
    • maximum-distance-from-centre 96 -> 64
    • boss-rate 170 -> 150
    • allow-destructive-external-moves true -> false
  • We are unable to fix the client crash with ID currently, we will have to reach out to the devs & run more testing, I can't fix front end issues very well :kek~1:

  • Making sure im not shipping JEI & Voice Chat configs this time so yours arent wiped, apologies!

  • Added a new chapter revolving pixelmon, there is a bunch of longer-term goals set for here with a bunch of repeatables that gives better rewards the longer in you go (Over 20 quests added!)

  • Added hourglasses as a possible reward to the questbook

  • Started handing out PokemonGO Incubators in the questbook

  • Added Coble for days and locked it behind mekanism (First-tier need structural glass), they are now also tiered progression and have more expensive recipes compared to the base mod - also added quests for all 5 tiers

  • Deleted all the "Unlock chapter quests" - all chapters now unlocked by default (Kitchen-sink style approach)

  • Changed the default pams tools recipes from iron -> steel (Ones that are changed have a quest changed)

  • Added a rings quest with a recipe for a bunch of fun rings!

  • Refined rewards for dex rewards further, makde them more generous and did rewards up to 40% for the global pokedex line

  • Changed the angel rings recipes

  • Added EV Training, it costs Pokedollars to spawn the pokemon in through the questbook now (Levels will come soon that ones harder)

  • Nerfed Ultra Balls from End Poke stop chests and also buffed master ball rate through them, also added in great balls as a filler for ultra balls (The weight is split between the 2 balls vs master ball)

  • Added recipes for both the basic portable healer and the upgraded healer

  • Lowered the egg hatch distance since trains are gone