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Pheonix Dragon's Retro V1

A Collection of Old Favorites
Here's another Example of World Gen

Here's another Example of World Gen

Best Guess, this happens when Mods are Updated or in Conflict as the Terrain Generates

Best Guess, this happens when Mods are Updated or in Conflict as the Terrain Generates

This is with projectLUMA 1.32, Medium Notice the Flowing Water Transition and Flowing to Still. The Still and Transitions look like Shadows. Just an FYI if you run Shaders

This is with projectLUMA 1.32, Medium Notice the Flowing Water Transition and Flowing to Still. The Still and Transitions look like Shadows. Just an FYI if you run Shaders

This is with BSL 7.2 and Water Color Set to "Vanilla" a Nice Blend where the Flowing Water Meets the Still Water

This is with BSL 7.2 and Water Color Set to "Vanilla" a Nice Blend where the Flowing Water Meets the Still Water

The Beauty of the Streams Mod adding to the Environment. Stream is on the Right

The Beauty of the Streams Mod adding to the Environment. Stream is on the Right

Description

Welcome to my Personal Favorites from 1.7.10!

 

As Mods evolved, things changed in later versions and some well liked or disliked features came and went. Some Mods did not make it to the newer versions of Minecraft, some I really enjoyed. I missed some of the Mod Experiences of the Past and set out to re-create a pack I had cobbled together years ago. Thankfully most of those Mods made it here.

 

These are the Mods my Son's and I have played for quite some time. These are a Collection of Mods that encourage Exploration, have ways to Automate the Grind and enjoy an Enhanced and Magical Minecraft Experience. There are a large variety of plants to discover, farms to make, Birds and Butterflies to collect in addition to all the Vanilla things, Enjoy!

 

Yes, still playing 1.7.10 to this date October 2020. I do enjoy playing the "Vintage" versions. 

-Removed the ModList as Links (See Relations Tab)

 

Mod List: New Mods are BOLD

AnimationAPI (by shcott21)  

Another One Bites the Dust (by ganymedes01)  

AppleCore (by squeek502)  

Applied Energistics 2 (by AlgorithmX2)  

Armor Overlay (by TheOldOne22)  

Ars Magica 2 (by _ForgeUser9145154)  

Automagy (by Tuhljin)  

BiblioCraft (by Nuchaz)  

Botania (by Vazkii)  

Butterfly Mania (by Tyronx1)  

Chisel (by tterrag1098)  

CodeChickenCore (by Chicken_Bones)  

CoFH Core (by TeamCoFH)  

Cooking for Blockheads (by BlayTheNinth)  

CraftTweaker (by Jaredlll08)  

DragonAPI (by reikakalseki)  

Ender IO (by CrazyPants_MC)  

Ender IO Addons (by HenryLoenwind)  

EnderCore (by tterrag1098)  

Equivalent Exchange 3 (by pahimar)  

Ex Nihilo (by Erasmus_Crowley)  

Exotic Birds (by ThePavoReality)  

Extra Utilities (by RWTema)  

ExtraTiC (by Glazzmaker)  

Farseek (by delvr)  

Fast Leaf Decay (by olafskiii)  

FastCraft (by sfPlayer1)  

Forbidden Magic (by Spiteful_Fox)  

FTB Library (by LatvianModder)  

FTB Utilities (by LatvianModder)  

Gadomancy (by makeoo)  

GraveStone Mod (by henkelmax)  

Iguanas Tinker Tweaks (by bonusboni)  

Intelligent Energistics (by thatsIch)  

Inventory Tweaks (by JimeoWan)  

Iron Backpacks (by gr8pefish)  

Iron Chests (by ProgWML6)  

IvToolkit (by Ivorforce)  

JourneyMap (by techbrew)  

Mantle (by mDiyo)  

Mekanism (by bradyaidanc)  

Mekanism Generators (by bradyaidanc)  

Mekanism Tools (by bradyaidanc)  

MineTweaker RecipeMaker (by DoubleDoorDev)  

Mouse Tweaks (by YaLTeR)  

Natura (by mDiyo)  

NotEnoughItems (by Chicken_Bones)  

NotEnoughThaumcraftTabs (by fewizz_)  

Pam's Get All the Seeds! (by pamharvestcraft)  

Pam's HarvestCraft (by pamharvestcraft)  

QuantumFlux (by FantasyTeddy)  

Realistic Terrain Generation (by WhichOnesPink)  

Recurrent Complex (by Ivorforce)  

Rope Bridge (by lordcazsius)  

RotaryCraft (by reikakalseki)  

Storage Drawers (by Texelsaur)  

Streams (by delvr)  

Symcalc (by meew0_)  

Tainted Magic (by tadashi_3)  

Thaumcraft (by Azanor13)  

Thaumcraft NEI Plugin (by DjGiannuzz)  

Thaumcraft Node Tracker (by Dyonovan)  

Thaumic Energistics (by nividica)  

Thaumic Exploration (by Nekosune)  

Thaumic Horizons (by _ForgeUser19077221)  

Thaumic NEI (by gudenau)  

Thaumic Sanity (by Nekosune)  

Thaumic Tinkerer (by Nekosune)  

The Twilight Forest (by Benimatic)  

TiC Tooltips (by squeek502)  

Tinkers Construct (by mDiyo)  

Traveller's Gear (by BluSunrize)  

Waila (by ProfMobius)  

Waila Harvestability (by squeek502)  

Waterhook (by HenryLoenwind)  

Wawla - What Are We Looking At (by DarkhaxDev)  

Waystones (by BlayTheNinth)  

Witching Gadgets (by BluSunrize)  

Wolf Armor and Storage (by CenturionFox ) 

 

Resource Packs:

Unity (by theCyanideX)
John Smith Legacy - Modded (by JohnSmithTeam)

 

ModPack Notes:  (These are my personal observations/tips based on playtesting)

Included this Section due to the vast popularity of Shaders and Optifine

 

FastCraft and Optifine only work together on Optifine Versions (1.7.10 HD U D1 and Earlier; These are Versions Pre-ShadersMod being merged into Optifine). I Noticed NO FPS difference between FastCraft and Optifine either as Stand Alone or when together in the versions already listed. This Changed when FastCraft Updated to 1.25 - More FPS and Way Smoother even without Optifine and it Works well with Later/Newer Optifine Versions such as the one I use (Listed Below)  

 

Thaumcraft uses shaders and it has been my experience that when using Optifine and Shaders, Aura Nodes become clearly visible. (Not the case with the Two Shaders listed here)

The flowing water the Streams Mod brings in world are not altered by Shaders, this makes for odd visuals when the stream is transiting elevation changes in world. (See the Images Tab) 

 

I do not run Optifine and/or Shaders all the time, when I do:

Optifine_1.7.10_HD_UE7 with Either of these Two Very Excellent Shaders - BSL 7.2 or projectLUMA1.32

 

TPS/FPS and Lag; It's a real thing. Build too many things (Like processing Factories) too close together and you will notice TPS/FPS issues. My rule of thumb for this is to have multiple areas to spread out the Modded goodness. An area for Magic, and area for Tech and so on. A good distance is 500 Blocks apart, out of render distance and chunk loading-unloading. Another thing is to only turn on the machines as they are needed. There are many ways to achieve acceptable results. 

ARS Magica 2 Essence pools generate frequently, there is Odd rendering, as if you are not in a liquid (when you go into a 2 block deep pool no Oxygen Bubbles). I Figure this is a visual/fluid bug, it does not take away from gameplay, the source blocks are still there. If there is a way to Reduce the Spawn Rate of the Essence Pools - I know not what that is

 

In this ModPack, config files are Unaltered. However, due to Recipe Conflicts I have included the MineTweakerRecipeMaker Script I have Generated (Feel Free to just make your own)

Additionally, I do Edit the Thaumcraft Config to reduce the Taint Biomes and Set Taint Spread to Zero (Taint is a Bad Thing No Need to Over do it - I have NOT included this but I am only Sharing)

The Pheonix Dragon's Retro V1 Team

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