File Details
V1.2
- R
- Apr 3, 2025
- 3.58 MB
- 11
- 1.20.1
- Forge
File Name
V1.2.zip
Supported Versions
- 1.20.1
SEAFRONT UPDATE!
Mod Additions!
- Ocean Architect! For villages right in the middle of absolutely nowhere, mainly for availability to merling origin!
- Reef Redux! Because itz purdy :3 (and quite attractive for building prospects in reef environments)
- Oceanic Realms! Because the regular oceans weren't dangerous enough for aquatic origins, so, for balance's sake, I give you SHARKS.
- Oceanfront! Just since it's nice to have a day at the beach, and mainly because it adds seashells, honestly.
- Awesome Dungeon Ocean Edition! Because there REALLY aren't enough battlements underwater, obviously.
- Dark Waters.
This update's a lot bigger than the ones preceding, expect bugfixes (if there's bugs to fix). The idea behind this one is that ocean origins were just too overpowered from a survival standpoint, seeing as at least land-dwellers have to deal with zombies, skeletons, yadda yadda, and the nether origins have to deal with... well, the nether, duh.
So, I reckoned I'd make the ocean horrifying. On stormy nights, you'll want to GET THE HELL OUT OF THE WATER. Otherwise, you can very happily be devoured by sharks! Thank you!