Description
📊 Estimated Performance & Hardware Compatibility
| Graphics Card (GPU) | Shader Profile | Resolution | Target FPS | Expected Experience |
| RTX 3050 (Laptop/Desktop) | High | 1080p | 60+ FPS | Locked 60+ FPS, completely smooth & cool |
| GTX 1660 Ti / Super | High | 1080p | 60+ FPS | Solid 60+ FPS performance |
| RX 6600 / RX 5600 XT | High | 1080p | 60+ FPS | Solid 60+ FPS performance |
| GTX 1650 / GTX 1060 (6GB) | Medium | 1080p | 50 - 60+ FPS | Very playable & stable |
| RX 580 (8GB) / RX 5500 XT | Medium | 1080p | 50 - 60+ FPS | Smooth gameplay |
| GTX 1050 Ti (4GB) | Low - Medium | 1080p | 35 - 45+ FPS |
TEST SUMMARY: Perfect Realism (Vanilla+)
💻 Hardware Configuration & Test Environment
Laptop Model: Lenovo LOQ 15IRH8 🎮
CPU: Intel Core i5-12450H (12th Gen) ⚙️
GPU: NVIDIA GeForce RTX 3050 6GB Laptop GPU 🎨
RAM: 16 GB DDR5 (DDR4 systems fully supported) 🧠
OS: CachyOS Linux (Kernel 7.1.x / KDE Plasma) (Compatible with Windows 10/11) 🐧⚡
🎯 Benchmark Conditions & Graphics Settings
Target FPS: Locked 60 FPS (Stable Frame Limit: 60) 🔒✨
LOD / Distant Horizons (DH): 64 Chunks Render Distance 🏔️
Shader Pack: Photon Shaders (High Profile) ☀️
Resource Pack: Patrix 32x HD Textures + Fresh Animations 🌿
Resolution: 1080p Native (Smooth 60 FPS Performance) 🖥️⚡
📊 In-Game Performance (30-Min Test)
-Average FPS: Solid 60 FPS (Zero lag, no frame drops) ⚡
-Average VRAM Usage: 2.56 GB / 6.0 GB (Over 50% VRAM headroom remaining) 💾
🌟 Key Takeaways
Smooth 60 FPS: High profile Photon Shaders and 64-chunk Distant Horizons run at a locked 60 FPS on mid-range hardware! 🚀
Low VRAM Footprint: Uses only 2.56 GB VRAM, preventing stutters or texture pop-ins. 🎯
Distant Horizon 64 chunk with shader

Patrix 32x free with shader

Nether:







