-A Quest Based, Beginner Friendly Modpack designed for Peaceful Difficulty!
This modpack features a quest book with over 250 quests that guide players through various mods. Learning new mods is challenging and fun when a quest book is there to tell you the details of a mod. Most of the mods in this modpack are either magic or low-tech focused in addition to various other quality of life improvement or smaller mods. Intended to be played on Peaceful Difficulty, players should feel relaxed and enjoy their time in the world they build.
This modpack was designed for:
- Players who enjoy having a quest book to follow
- Players looking for a variety of mods
- Players who are new to modded Minecraft
- Players who want to play modded Minecraft on Peaceful Difficulty
If you feel you are a player that fits into one of the categories above then try this pack out and tell me what you think!
-Specs:
-Pack Mod Count= 147
-Check the "Relations -> Dependencies" Page
-Client= A decent graphics card (preferably a dedicated card e.g. AMD Radeon or NVIDIA GTX+), modern+fast CPU, and 4-6gb+ of ram dedicated just to Minecraft is recommended to run this pack
-Server= 4-6gb of ram recommended depending on player load ect.
-Communication:
1.Peace of Mind fans come join us for a more community and social experience as we now have a updated Discord page! Discussion, help, and more can be reached here:
2.There is also a Discord channel for this pack titled "peace-of-mind" under the "Released" section of the: Minecraft Pack Development Server
-Hosting Sponsored By:
-Apex Minecraft Hosting!
-Need a server? Click below for more info!
Been having a problem with the quests, with the Xnet quest part, you need routing cables and routing connectors. however, they aren't items, they are only routing versions when placed, and when in your inventory, they become regular connectors and cables, making the quest incompletable. please fix this lol
In reply to jyetas:
What pack version are you on and did you update your quest book since 2.1.1?
In reply to chunked_element:
Updated both version and quest book, didnt realise there was an update lol, thanks
Hi! Is this modpack compatible with optifine? My client crashes whenever I try to load the modpack with it.
Edit: nvm, got it to work
In reply to JennieTr:
Excellent glad you got it sorted, I’ve used the optifine HDu F6 pre 1, preview version before not sure if this is the version you got working.
In reply to chunked_element:
heya, is there a reason that this is the optifine version to use? some sorta incompatibility? the latest version for 12.2 makes my game crash also, but the version you recommended works fine. however, with the bsl shader my skys all weird. anything known about all this? thank you for all the work on your pack, excited to give it a try ^^
In reply to icidle:
Something with version F4 is broken and not compatible with forge 2847>. I have used 1.12.2_HD_U_F6= fixes crash with shaders using entity mapping, 1.12.2_HD_U_G5_pre1 + SEUS Renewed shaders 1.01, seems to load up without crashes thus far. Unknown on sky glitch, Could be the shader pack that possibly causing a glitch. Have you tried the latest G5 preview version? Try disabling fast render if enabled. Not sure of your hardware but make sure 8gb of Ram or greater is dedicated to the pack when using the shaders.
In reply to chunked_element:
thanks for the reply. modding minecraft is like puzzle pieces that all fit together but dont make the right picture if just going by fitting pieces @_@. ill give all your suggestions a go. thank you ^^
edit: it was astral sorcery! bsl website has a faq regarding how to change a config
In reply to icidle:
-Yeah ive had hit or miss luck with optifine. Thanks for posting this fix about astral mod and the sky fix.
-1.12.2_HD_U_G5_pre1 + SEUS Renewed shaders 1.01,
-edit astralsorcery.cfg add 0 worked:
-S:weakSkyRenders <
0
>
I can't get the book and oak bookshelf for the Akashic Tome in the "Modded Minecraft" quest to say completed. I've made the book and the bookshelf every way possible but it still says incomplete. Help!
In reply to buzzibuzzibee:
when you have the book and the bookshelf in your inventory, open the quest and click detect/submit button on the bottom of the retrieval task. should unlock the book. I just tried it to verify and it is working. Thanks for checking out the pack.
In reply to chunked_element:
It worked!! Thank you so much. This is only the second modpack that I've done that had quests. The first one was hard to understand but yours is a delight and I have really enjoyed playing it. You did a wonderful job on it!!!
Hey chunked_element and TooGoodMules!
I was wondering if there is a reason that this modpack is not marked as for multiplayer here on curseforge. I started a new world, activated multiplayer and a friend was able to join. So far so good. Is there anything that we should look out for (e.g. avoid certain mods / avoid certain actions) so that we can enjoy this modpack as a multiplayer experience?
Thanks for any answer :)
In reply to Borbarad13:
No reason not sure it was ever changed thanks for the catch. Added multiplayer and have played (many times on servers) without issue. Server version is available as well. Thanks for checking out the pack, happy mining.
Hi chunked_element sorry for the trouble. I have a problem with the Extra utilities 2 machines. Basically, I can't get them to work. Even the Culinary Generator, which normally generates current, as soon as you insert food, does not work well, in the interface, on the arrow, there is a red X, which does not allow the machinery to work. At first I thought that Extra Utilities 2 was not compatible with the current generated by Immersive Engineering, but I had to change my mind when I tried with Solar Panels. In practice it is as if the machinery of mod EU2 were blocked. I crafted them again, believing in a bug, but nothing. Since I don't want to get confused, since it's my first mod pack, to learn mods, can you tell me if before using the Extra Utilities, I have to do something else first, maybe reach a goal using the Immersive? I created the diesel system to use it with the Diesel Generator and it works, but even connecting the EU2 machines, they don't work. Please let me know if you can of course. Thanks so much.
In reply to magicko84:
Extra utilities 2 mod and power system uses grid power that isn’t compatible with RF or IU systems. Check out dire wolf or mischief of mice, they have good tutorials on EU2:
https://m.youtube.com/playlist?list=PLQzDSnrhrcyziKb-AuCyLlRJsPTskVOjS
In reply to chunked_element:
Ah, before I forget, I used the EU2 transfer pipes with their related energy transfer nodes to connect the Garden, Squeezer, Raffinery, Fermentary and Diesel Generators, using HV Capacitors, as batteries to store the energy. everything works great, at least that.
In reply to magicko84:
This is a known part of grid power. Try adding some additional solar or water Mills to increase the GP output to balance it out. See:
https://minecraft.curseforge.com/forums/general-minecraft/general-discussion/183527-help-please-extra-utilities-2-grid-locked
https://www.reddit.com/r/feedthebeast/comments/fxnwhm/grid_power_overload_d_extra_utilities_2/
In reply to chunked_element:
Sorry if I ask you, but as I already told you, this is the first time I approach these mods, so I panicked a bit.
Thanks anyway for the reply.
In reply to magicko84:
No problem that should work just balance it out the best you can and it should work