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Path of the Ascended

Story-driven high-fantasy RPG with 400+ mods, 1,000+ quests, 3,000+ Skill Tree nodes, 36 Ascendancies, 8 classes, tactical combat, Runic Attunement, powerful bosses, rare loot and vast exploration. Follow Kaelen’s journal and forge your own path.
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Path of the Ascended: Perfected - BETA TEST - 2.0.8

File namePath of the Ascended- Perfected - BETA TEST-2.0.8.zip
Uploaded
Oct 9, 2026
Downloads
85
Size
542.7 MB
Mod Loaders
Fabric
File ID
9107118
Type
A
Alpha
Supported game versions
  • 1.20.1

What's new

2.0.8 BETA TEST FIXES & CHANGES

This BETA update focuses on progression guidance, mob behaviour, structure loot integrity, and visual improvements identified during continued testing.

Quests & Progression

  • Added a new mandatory early-game quest introducing the Stat system, including how to spend XP, what each Stat governs, how to check requirements, and which Stats are most useful to prioritise early.
  • Fixed several quests with missing rewards or incorrect quest shapes.
  • Updated the Boss chapter with improved rewards and more accurate progression information.

Mob AI & Equipment

  • Pillagers now always spawn armed, with Common Pillagers guaranteed to use Crossbows.
  • Added a defensive Pillager weapon fallback to prevent unarmed variants.
  • Restored reliable fallback spells for Uncommon and Rare magic classes.
  • Staff and wand-equipped mobs now correctly prioritise Wizard casting AI instead of rushing into melee.
  • Improved caster responsiveness with a shorter 40–80 tick casting interval.
  • Prevented duplicate Wizard AI goals from being registered.

Structure Loot & Worldgen

  • Audited installed structure NBTs for prohibited static equipment and blacklisted items.
  • Replaced blacklisted armour, weapons, shields, runes, enchanted books, item-frame contents, and other embedded items with PotA-safe or thematic alternatives.
  • Cleaned static armour stands, mob loadouts, furnaces, hoppers, droppers, spawners, and item frames.
  • Preserved structure mechanics where items were used as puzzle components.
  • Fixed Loot & Explore Wizard Small Towers calling unsafe nested Wizard loot tables that could generate disabled runes.
  • Fixed Loot & Explore Paladin Recruiting and Shrine structures calling unsafe Monk loot tables.
  • Replaced disabled rune rewards with thematic alternatives:
    • Arcane → Amethyst Shard
    • Fire → Blaze Powder
    • Frost → Ice
    • Healing → Glistering Melon Slice
  • Expanded the audit to include dynamic structure processors capable of generating equipment after structures are placed.
  • Fixed YUNG’s Better Desert Temples dynamically generating Chainmail/Gold armour, Golden weapons, and Shields.
  • Fixed Desert Temple armour stands and processor markers that could bypass normal blacklist checks.
  • Fixed YUNG’s Better Dungeons Wither Skeleton spawners dynamically receiving Netherite armour.
  • Fixed YUNG’s Better Nether Fortresses dynamically generating prohibited item-frame weapons, shields, and enchantments.
  • Sanitised Moog structure armour pools, replacing Iron, Chainmail, Gold, and Diamond armour with appropriate PotA class equipment.

Visuals & Shaders

  • Updated the default Bliss shader preset with improved cinematic colour grading, lighting, clouds, and atmosphere.
  • Added an optional Photon preset featuring more vibrant visuals, pixelated shadows, and coloured lighting at a potentially higher performance cost.

Mod Updates

  • Updated Streams Reflowing.

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