Path of the Ascended: Perfected - BETA TEST - 2.0.8
What's new
2.0.8 BETA TEST FIXES & CHANGES
This BETA update focuses on progression guidance, mob behaviour, structure loot integrity, and visual improvements identified during continued testing.
Quests & Progression
- Added a new mandatory early-game quest introducing the Stat system, including how to spend XP, what each Stat governs, how to check requirements, and which Stats are most useful to prioritise early.
- Fixed several quests with missing rewards or incorrect quest shapes.
- Updated the Boss chapter with improved rewards and more accurate progression information.
Mob AI & Equipment
- Pillagers now always spawn armed, with Common Pillagers guaranteed to use Crossbows.
- Added a defensive Pillager weapon fallback to prevent unarmed variants.
- Restored reliable fallback spells for Uncommon and Rare magic classes.
- Staff and wand-equipped mobs now correctly prioritise Wizard casting AI instead of rushing into melee.
- Improved caster responsiveness with a shorter 40–80 tick casting interval.
- Prevented duplicate Wizard AI goals from being registered.
Structure Loot & Worldgen
- Audited installed structure NBTs for prohibited static equipment and blacklisted items.
- Replaced blacklisted armour, weapons, shields, runes, enchanted books, item-frame contents, and other embedded items with PotA-safe or thematic alternatives.
- Cleaned static armour stands, mob loadouts, furnaces, hoppers, droppers, spawners, and item frames.
- Preserved structure mechanics where items were used as puzzle components.
- Fixed Loot & Explore Wizard Small Towers calling unsafe nested Wizard loot tables that could generate disabled runes.
- Fixed Loot & Explore Paladin Recruiting and Shrine structures calling unsafe Monk loot tables.
- Replaced disabled rune rewards with thematic alternatives:
- Arcane → Amethyst Shard
- Fire → Blaze Powder
- Frost → Ice
- Healing → Glistering Melon Slice
- Expanded the audit to include dynamic structure processors capable of generating equipment after structures are placed.
- Fixed YUNG’s Better Desert Temples dynamically generating Chainmail/Gold armour, Golden weapons, and Shields.
- Fixed Desert Temple armour stands and processor markers that could bypass normal blacklist checks.
- Fixed YUNG’s Better Dungeons Wither Skeleton spawners dynamically receiving Netherite armour.
- Fixed YUNG’s Better Nether Fortresses dynamically generating prohibited item-frame weapons, shields, and enchantments.
- Sanitised Moog structure armour pools, replacing Iron, Chainmail, Gold, and Diamond armour with appropriate PotA class equipment.
Visuals & Shaders
- Updated the default Bliss shader preset with improved cinematic colour grading, lighting, clouds, and atmosphere.
- Added an optional Photon preset featuring more vibrant visuals, pixelated shadows, and coloured lighting at a potentially higher performance cost.
Mod Updates
- Updated Streams Reflowing.
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