Path of the Ascended: Perfected - BETA TEST - 2.0.5
What's new
2.0.5 BETA TEST FIXES
This BETA update focuses on loot and quest reward improvements, crafting performance, progression consistency, HUD refinement, and several smaller fixes across the pack.
Crafting, Progression & Performance
- Fixed an experience duplication exploit.
- Changed the Salvaging Table recipe to use Stone tools instead of Iron tools.
- Changed the Smoker crafting requirement from Agriculture to Smithing to match the rest of its progression.
- Disabled REMI craftable stack-group processing to help reduce Crafting Table inventory and crafting lag.
- Crafting performance will continue to be monitored in case further changes are needed.
- Removed Visual Workbench as part of the same Crafting Table performance investigation.
- Added Trowel.
- Allows blocks from the player's inventory to be placed randomly for easier textured building.
HUD & Interface
- Updated the player HUD with a more compact layout.
- Reduced unnecessary screen space while keeping the existing information available.
Loot, Quests & World
- Fixed invalid Scholar and Cartographer rewards/trades referencing removed XP Storage and Supplementaries items.
- Fixed empty upper chests in Savanna Archer village structures.
- Updated repeatable Quest Book reward tiers to match the actual quest difficulty system:
- Easy
- Moderate
- Challenging
- Hard
- Very Hard
- Extreme
- Updated repeatable quest introductions and other remaining references that still used the old Common / Uncommon / Rare / Epic / Mythic / Ancient reward terminology.
- Fixed several repeatable quests unlocking under the wrong difficulty introduction.
- Fixed repeatable quests that were using reward tables from the wrong difficulty tier.
- Updated several Quest Book reward pools for better usefulness and progression consistency.
- Implemented another major loot table refinement pass.
- Improved overall reward diversity and reduced repetitive loot.
- Corrected several structures using inappropriate loot themes or progression tiers.
- Improved class equipment distribution and the balance between armour and weapon rewards.
- Improved Overworld, Nether, and End loot progression separation.
- Improved enchanted-book and potion distribution.
- Split shared loot tables where structures of different Dungeon Difficulty tiers previously used the same reward ceiling.
- Improved room-specific loot for libraries, armouries, laboratories, prisons, sewers, military rooms, treasure rooms, and other specialised areas.
- Fixed missing or invalid loot routes that could result in incorrect or empty chests.
This mod has no additional files

