Path of the Ascended: Perfected - BETA TEST - 2.0.4
What's new
2.0.4 BETA TEST FIXES
This BETA update focuses on progression balance, loot, crafting, HUD improvements, compatibility, and further polish across the pack.
LevelZ, Equipment & Progression
- Updated LevelZ+ with tooltip fixes, performance improvements, and support for the current in-game stat names.
- Consolidated TSS, combat, and Small Ships integration into LevelZ+ and removed the redundant standalone integration mods.
- Rebalanced equip, crafting, and smithing requirements across Artifacts and Jewellery.
- Rebalanced several Artifact recipes to better match their strength and progression point.
- Added or updated requirements for all four Totem types, with stronger Totems requiring higher Chance levels.
- Fixed Mythic repeatable jobs not unlocking when their requirements were met.
Crafting & Survival
- Rebalanced all 17 Simply Tents recipes.
- Tent upgrades now use appropriate construction materials instead of combining multiple tents.
- Added #pota:ropes support for Farmer's Delight and Supplementaries rope.
- Canvas Walls and Zip Canvas Walls now work as campsite pieces and crafting components.
- Costs now scale with tent size, with larger tents upgrading from the previous tier (be sure to empty your tent before upgrading it!).
- Rebalanced the standard Arrow recipe for better early-game ammunition progression.
- Added Bundle Tweaks, allowing individual Bundle items to be selected with the scroll wheel.
- Disabled the conflicting Mouse Tweaks scroll behaviour.
Loot, Quests & World
- Implemented Part 2 of the loot table overhaul.
- Improved loot distribution, fixed duplicate enchanted-book rolls and invalid loot, and updated Brutal Bosses world-boss pools.
- Updated Quest Book rewards, reward tables, and more quests to be optional/side quests.
- Fixed several issues with the new Advancement system.
- Reduced Bounty Board refresh time from 5 minutes to 2 minutes.
- Reduced Runeblade-wielding enemy spawn rates in the Overworld.
- Disabled Skeletons transforming into Wither Skeletons on death.
HUD, UI & Compatibility
- Added Dynamic RPG Resource Bars and a custom PotA Stamina compatibility module for improved Health, Armor, Stamina, Mana, and combat-resource HUDs.
- Removed Overflowing Bars.
- Added the Keybind prompt back to the Ascendancy HUD.
- Fixed several Zenith tooltip issues.
- Removed Not Enough Recipe Book and enabled Recipe Essentials to disable the vanilla Recipe Book instead.
- Updated Field Guide, fixing a crash when scanning named enemies such as Brutal Bosses. Thanks evanbones!
- Updated Slash Loot, restoring compatibility with integrated multiplayer servers such as E4MC. Thanks slashdemon!
- Further optimised KubeJS progression and combat scripts, reducing repeated runtime checks and unnecessary script work to improve performance and stability.
Ships & Mod Updates
- Updated Small Ships to 2.0, adding Dockyard crafting, new ships, wind mechanics, ship upgrades, and more!
- Updated ETF, EMF, Every Compat, and Shield API.
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somewhere in the shaDow, the vOid keeps aNcient echoes beneath hOllow stone. disTant footsteps vanish into siLence, and beyOnd the last island nO trail remains, except marKs that seem oBscure until you notice whEre the wHisper begins. those who listen may feel something wIthin the uNseen dark. something olD still waTches tHrough thE cracks, and eVery dEep breath seems too loud. the quIet stretches aLong the endleSs shOres, where soMething rEmains and waiTs beneatH, stIll uNnamed, lonG aFter memOries aRe forGotten. the vOid waTches wiThout eyEs aNd liStens wiThout voIce, answeRing only when you stand too cloSe.
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