Path of the Ascended: Perfected - BETA TEST - 2.0.1
What's new
2.0 BETA TEST FIXES
This BETA update focuses on stability, HUD polish, Skill Tree clarity, combat feedback, and several issues identified during testing.
Skill Tree, Keystones & Ascendancies
- Further optimised the KubeJS systems powering Keystones and Ascendancies, reducing unnecessary runtime work and improving stability around several edge cases.
- Fixed Wraithbound not functioning correctly.
- Refined Skill Tree descriptions for better clarity, consistency, and readability.
- Reworked Ascendancy and Keystone descriptions to explain triggers, scaling, limits, durations, cooldowns, and other mechanics more clearly.
- Refined Ascendancy and Keystone HUD elements to focus on useful live information such as stacks, charges, timers, cooldowns, and active states.
- Updated the Keystone HUD to visually match the Ascendancy HUD.
- Fixed Skill Tree HUD elements sometimes remaining on-screen after resetting the Skill Tree.
- Added Smart Tooltip Scroll, fixing large Skill Tree and item tooltips being cut off or inaccessible at lower resolutions.
Combat & Gameplay
- Added JeremySeq’s Damage Indicators, providing directional damage indicators and floating damage numbers.
- Fixed several first-person Punchy animations not playing because a required resource pack was disabled.
- Downgraded Punchy to the previously used stable version after newer releases were found to cause significant lag and TPS spikes.
- Rebalanced the standard Arrow recipe to make ammunition progression more meaningful during the early game.
Coins & Keep Inventory
- Fixed coins not dropping correctly on death.
- Added the custom PotA Numismatic Overhaul Keep Inventory compatibility mod to the BETA release.
- Coin loss on death now functions correctly even while
keepInventoryis enabled, without forcing the player’s normal inventory to drop.
Controls, UI & Defaults
- Updated the default keybind configuration to match the current control scheme.
- Fixed the intended Complementary Shaders settings not being used as the default configuration.
- Additional general HUD consistency and presentation improvements.
Mod Updates
- Updated Connectivity.
- Updated FancyMenu.
- Updated Field Guide.
- Added Smart Tooltip Scroll.
Stability & Performance
- Further optimised PotA’s KubeJS scripts, particularly the Skill Tree, Keystone, Ascendancy, HUD, attribute, projectile, and state-management systems.
- Improved cleanup and state handling across resets, deaths, relogs, and other gameplay transitions.
- Fixed several potential edge-case errors discovered during BETA testing.
Still Being Tracked
- SlashLoot multiplayer/shared-loot behaviour remains under investigation and is awaiting an upstream fix.
This mod has no additional files

