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Path of the Ascended

Story-driven high-fantasy RPG with 400+ mods, 1,000+ quests, 3,000+ Skill Tree nodes, 36 Ascendancies, 8 classes, tactical combat, Runic Attunement, powerful bosses, rare loot and vast exploration. Follow Kaelen’s journal and forge your own path.
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Path of the Ascended: Perfected - BETA TEST - 2.0.1

File namePath of the Ascended- Perfected - BETA TEST-2.0.1.zip
Uploaded
Sep 30, 2026
Downloads
17
Size
538.2 MB
Mod Loaders
Fabric
File ID
9020336
Type
A
Alpha
Supported game versions
  • 1.20.1

What's new

2.0 BETA TEST FIXES

This BETA update focuses on stability, HUD polish, Skill Tree clarity, combat feedback, and several issues identified during testing.

Skill Tree, Keystones & Ascendancies

  • Further optimised the KubeJS systems powering Keystones and Ascendancies, reducing unnecessary runtime work and improving stability around several edge cases.
  • Fixed Wraithbound not functioning correctly.
  • Refined Skill Tree descriptions for better clarity, consistency, and readability.
  • Reworked Ascendancy and Keystone descriptions to explain triggers, scaling, limits, durations, cooldowns, and other mechanics more clearly.
  • Refined Ascendancy and Keystone HUD elements to focus on useful live information such as stacks, charges, timers, cooldowns, and active states.
  • Updated the Keystone HUD to visually match the Ascendancy HUD.
  • Fixed Skill Tree HUD elements sometimes remaining on-screen after resetting the Skill Tree.
  • Added Smart Tooltip Scroll, fixing large Skill Tree and item tooltips being cut off or inaccessible at lower resolutions.

Combat & Gameplay

  • Added JeremySeq’s Damage Indicators, providing directional damage indicators and floating damage numbers.
  • Fixed several first-person Punchy animations not playing because a required resource pack was disabled.
  • Downgraded Punchy to the previously used stable version after newer releases were found to cause significant lag and TPS spikes.
  • Rebalanced the standard Arrow recipe to make ammunition progression more meaningful during the early game.

Coins & Keep Inventory

  • Fixed coins not dropping correctly on death.
  • Added the custom PotA Numismatic Overhaul Keep Inventory compatibility mod to the BETA release.
  • Coin loss on death now functions correctly even while keepInventory is enabled, without forcing the player’s normal inventory to drop.

Controls, UI & Defaults

  • Updated the default keybind configuration to match the current control scheme.
  • Fixed the intended Complementary Shaders settings not being used as the default configuration.
  • Additional general HUD consistency and presentation improvements.

Mod Updates

  • Updated Connectivity.
  • Updated FancyMenu.
  • Updated Field Guide.
  • Added Smart Tooltip Scroll.

Stability & Performance

  • Further optimised PotA’s KubeJS scripts, particularly the Skill Tree, Keystone, Ascendancy, HUD, attribute, projectile, and state-management systems.
  • Improved cleanup and state handling across resets, deaths, relogs, and other gameplay transitions.
  • Fixed several potential edge-case errors discovered during BETA testing.

Still Being Tracked

  • SlashLoot multiplayer/shared-loot behaviour remains under investigation and is awaiting an upstream fix.

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