File Details
Path of the Ascended 3.0
- R
- Apr 4, 2026
- 113.05 MB
- 157
- 1.20.1
- Fabric
File Name
Path of the Ascended-3.0.zip
Supported Versions
- 1.20.1
Path of the Ascended 3.0+ Changelogs:
🌟 Major Feature Overhauls:
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🌳 The All-New Ascended Skill Tree: We have officially removed Simply Skills and replaced it with an entirely custom-made Skill Tree. It features over 1,000 nodes and dozens of massive Keystone Nodes that unlock incredibly powerful buffs at a cost.
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🏘️ MCA Reborn Integration: Completely overhauled the villager system. Villagers now have unique personalities, family trees, and interaction systems. Includes the Medieval Skins pack to ensure all NPCs fit the dark fantasy aesthetic. Removed Guard Villagers and Thief as MCA handles these systems internally.
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🍖 Custom Diet System: A new custom Diet mod implementation has been added. Eating a varied diet now rewards you with staged buffs based on the food groups you consume:
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🥩 Proteins = Attack Damage & Armor Pierce
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🥦 Vegetables = Max Health & Luck
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🍎 Fruits = Movement Speed & Heal Multiplier
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🌾 Grains = Armor, Knockback Resistance & Armor Toughness
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🍭 Sugars = Attack Speed & Mining Speed
🌍 World Generation & Exploration:
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🗺️ Streamlined World Generation: Removed Tectonic in favor of optimized Vanilla world-gen. We've added the Biome Size mod (allowing for larger, more expansive biomes) and C2ME tweaks, which increases chunk generation speed by a huge margin.
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🌿 Smooth Biome Blending: Added Biome Dither to vastly improve the visual transitions between different biomes.
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🏰 Structure Adjustments: Removed the “Tower of Babel” structure, as it contained end-game loot (like Elytra) that is strictly meant to be locked behind the End.
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🧭 Exploration Tweaks: Doubled the search range of the Explorer Compass to help you find your way.
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⚔️ New Structures:
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🏰 Lost Castle: A massive new dungeon for late-game exploration with unique loot.
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🏟️ Illager Arena: A dedicated challenge structure to face waves of foes for high-tier rewards.
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➕Plus Hundreds more: Structures now also spawn ~25% further apart to prevent overlap and crowding.
⚔️ Combat, Bosses & Balance:
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⚖️ Total Stat Rebalance: Every weapon stat, rarity, and gem has been re-balanced from the ground up to provide a smoother combat experience and make the rarity grind much more valuable.
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🐉 Enderdragon Buff: The Enderdragon fight is now significantly harder, as we have re-enabled its reworked healing mechanics. Note that this fight is still subject to change.
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👹 General Boss Tuning: Other bosses have been re-balanced to match the power levels of the new skill tree and weapon stats.
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🌌 End Portal Gating: Added a custom Datapack to prevent End Portals from naturally generating with eyes already in them.
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🧹 Sweeping Returns: Re-enabled the Sweeping enchantment for crowd control.
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📿 Item Balance: Removed the Cross Necklace artifact because it was far too overpowered when paired with life steal effects.
🛠️ Crafting, Loot & Economy:
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📦 Loot Engine Optimization: Fully optimized KubeJS/LootJS scripts. Blacklisted items will no longer appear in chests and are effectively replaced by balanced, randomized loot under the hood.
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🧵Naturally Trimmed: Added the Naturally Trimmed mod, so now armor you find in loot has a chance to be trimmed!
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⚒️ Advanced Smelting & Recycling: Added Alloy Forgery for a more advanced ore smelting process, and an Uncrafting Table to let you recycle unused items for a small XP cost (Smithed items cannot be uncrafted for balance reasons).
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🖥️ Terminal Gating: Added a Smithing requirement to craft the Storage Terminal and Crafting Terminal. Since the Crafting Terminal bypasses normal crafting requirements, it is now locked behind Level 50 Smithing to compensate.
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💰 Village Economy: Added Bountiful with full mod integration—pick up contracts from bounty boards for rare rewards. Dynamic Villager Trades are now more challenging but rewarding, as Villagers cycle their trades naturally and will specialise as you trade with them.
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📜 Recipe Updates: Updated recipes for all Zenith sigil types to be more cohesive, and re-added Sigils of Enhancement for use with the Augmenting Table.
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🧽 Sponges: You can now craft sponges!
📜 Quests, Lore & Mobs:
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📖 Quest Expansion: Added brand new quests to cover all the new mechanics introduced in this update, as well as filling in gaps from previous versions.
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💎 Boss Loot Failsafe: Added progression-critical boss loot directly to their associated quests. This prevents you from getting soft-locked if a boss glitches out and fails to drop their required items.
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📓 Kaelen’s Logs Fixed: Fixed an issue where some of Kaelen’s Logs were unlocking earlier than intended.
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🦊 More Life: Added Golem Overhaul (featuring various new Golem types) and Critters and Companions to add much more pet variety to the world.
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🍳 Farming Expansion: Added a handful of Farmer’s Delight addons to introduce more food items for the new Diet system.
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🧠Smarter AI Pathfinding: Mobs no longer see leaves as “air” and will no longer attempt to pathfind through them which would cause them to get stuck and spin.
🛠️ Quality of Life & Bug Fixes:
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⌨️ Keybind Cleanup: Adjusted all default keybinds to remove conflicts. Many lesser-used controls are now defaulted to ‘unbound’.
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🗑️ UI & Inventory: Added a much-needed Trash Slot to the inventory, and added Smooth Chat Animations. Also added a custom resourcepack for the LevelZ stat screen to add clearer descriptions.
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🔍 EMI Fixes: Updated EMI configs so all item crafting recipes now display properly.
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📍 Navigation & Maps: Removed the Advanced Compass and replaced it with Cardinal Directions on the Immersive Overlays coordinate HUD. Also added Map Distance Fix to make following treasure maps significantly easier.
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🔨 Anvil Fix: Added a mod to prevent the Vanilla issue where anvils break or refuse to work when the hidden XP cost gets too high.
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🛑 Crash Fix: Removed the Dungeon Compass, which was causing a hard crash when interacting with a Cartography Table.
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⚔️ PvP Toggle: Removed the automatic "no PvP" command from the Ruler. Players can now manually toggle PvP on or off.
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🪓 New Tree Mechanics: Swapped to HT's Tree Chop for better tree chopping mechanics.
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🪑 Visual Workbench: Crafting tables now physically display the items placed on the grid.
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📗 Store XP: Added for safer experience banking via a book.
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⚙️ Essential: Implemented a smaller and more minimal Essential mod UI.
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🔪 NTP Recipes: Fixed some recipes still using and consuming the Flint Knife. These recipes can now be completed by hand.
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📦Carry On: Prevent Mob Spawners from being able to be picked up.
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🫧Underwater Chests: Prevented Subtle Effects from spam opening chests underwater resulting in audio bugs.
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🐛Bug Fixes: Fixed numerous smaller bugs. Also optimised logging to ensure less log spam and easier to diagnose issues.

