File Details
Path of Pain BETA 0.1
- R
- May 26, 2025
- 38.21 MB
- 32
- 1.21.1
- NeoForge
File Name
Doomed to Create.zip
Supported Versions
- 1.21.1
Summary
- Re-imagination of the mod pack due to MCDoom's issues and abandonment
- Focus remains to be either using magic or via point blank to make weapons to fight bosses
NOTE: Loading screen, music, quests will all be updated soon. I wanted to get a release out to test with.
Mods Removed
- MCDoom
- Abandoned by dev (Discord is closed, no updates in ~10 months, Github issues are ignored)
- Many enemies were fully passive, some couldn't path find, AI is not working properly, etc.
- Doom Guns sounds are bugged in every version and modloader. The sounds are quieter than the impact of the round hitting the target.
- Gateways to Eternity
- Not needed
- ItemBanning
- Not working as intended
- Improveable Skills
- Removed in place of Advent of Adventure + Pufferfish Skills
- Torchmaster
- Makes it too easy / removes the difficulty
Mods Added
- Modern Conflict: Rearmed
- Extension for Vic's Point Blank
- playeranimator (Dependency for Modern Conflict)
- Advent of Ascension
- Pufferfish Skills
- Default Skill Trees
- Brutal Nightmare: Insane Difficulty
- Too much to name. Ranged and Magic need a tougher difficulty.
- Sophisticated Storage
- Sophisticated Storage Create Integration
- When Dungeons Arise - Forge!
- When Dungeons Arise - Seven Seas
- Loot Integrations: When Dungeons Aris & Co
- YUNG's Better Dungeons
- YUNG's Better Nether Fortresses
- YUNG's Better Desert Temples
- YUNG's Better End Island
- YUNG's Better Mineshafts
- YUNGS Better Witch Huts
- YUNG's Extras
- YUNG's Better Ocean Monuments
- YUNG's Better Strongholds
- YUNG's Better Jungle Temples
- YUNG's Structures Loot Integrations