The Path of Pain

Technology focused modpack designed for a hardcore experience

File Details

Path of Pain BETA 0.1

  • R
  • May 26, 2025
  • 38.21 MB
  • 32
  • 1.21.1
  • NeoForge

File Name

Doomed to Create.zip

Supported Versions

  • 1.21.1

Summary

  • Re-imagination of the mod pack due to MCDoom's issues and abandonment
  • Focus remains to be either using magic or via point blank to make weapons to fight bosses

 

NOTE: Loading screen, music, quests will all be updated soon. I wanted to get a release out to test with.

 

Mods Removed

    • MCDoom
      • Abandoned by dev (Discord is closed, no updates in ~10 months, Github issues are ignored)
      • Many enemies were fully passive, some couldn't path find, AI is not working properly, etc.
      • Doom Guns sounds are bugged in every version and modloader. The sounds are quieter than the impact of the round hitting the target.
  • Gateways to Eternity
    • Not needed
  • ItemBanning
    • Not working as intended
  • Improveable Skills
    • Removed in place of Advent of Adventure + Pufferfish Skills
  • Torchmaster
    • Makes it too easy / removes the difficulty

 

Mods Added

    • Modern Conflict: Rearmed
      • Extension for Vic's Point Blank
  • playeranimator (Dependency for Modern Conflict)
  • Advent of Ascension
  • Pufferfish Skills
  • Default Skill Trees
  • Brutal Nightmare: Insane Difficulty
    • Too much to name. Ranged and Magic need a tougher difficulty.
  • Sophisticated Storage
  • Sophisticated Storage Create Integration
  • When Dungeons Arise - Forge!
  • When Dungeons Arise - Seven Seas
  • Loot Integrations: When Dungeons Aris & Co
  • YUNG's Better Dungeons
  • YUNG's Better Nether Fortresses
  • YUNG's Better Desert Temples
  • YUNG's Better End Island
  • YUNG's Better Mineshafts
  • YUNGS Better Witch Huts
  • YUNG's Extras
  • YUNG's Better Ocean Monuments
  • YUNG's Better Strongholds
  • YUNG's Better Jungle Temples
  • YUNG's Structures Loot Integrations