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Nostalgia Craft

1.12.2 modpack that brings back the original features of Beta/Alpha Minecraft
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Description

Dat WoolMachine gun Beta/Alpha Bow

 

 Imagine its 2011 and you just heard about this new game called "Minecraft" and you then you pay Mojang specifications less than six bucks.

Immediately you were hooked. Never before had a game like this been seen by our generation. The skies were literally the limit, and anything and all things were among the realms of possibilities. You trembled in your shelter at night, terrified of the arrow that flieth from the black shadows around you. The moans of a zombie down in a dark cave beckoning you to come near. You hesitate out of pure fear, even though you're urged by the glint of shiny ores just there in the entrance of the cave.

You were forced to build to survive, to overcome the evil of the night. Crafting, mining, and clawing your way to the diamonds that awaited you below. The game was open ended, and that was what we all loved the most about it.

There was no need to fight some dragon, there were no potions of cheating or enchants to repair your gear indefinitely. What you had, you earned. You didn't compensate for your lack of skill through enchants or regeneration potions. You either were building, or you were gathering. It was relaxing, rewarding, and the world was free for you to do as you willed.

 

10 years later and here we are. We have a 3D Terraria clone where you feel forced to fight the Enderdragon, to go to the nether; to achieve something beyond yourself. The mobs aren't scary as they were, as you can simply outrun them with the sprint feature. You can skip the once terrifying night by sleeping in your bed. Gone are the defenses of old. Gone are the  lava moats and arrow slits. Gone are the traps and the thrill of being hunted. 

 Minecraft is today but a former shell of what it was originally, and many players left once our beloved sandbox game became an RPG. Minecraft was virtual Legos, and yet its now something it never was meant to be. 

In case Alpha/Beta versions of the game are to ever be unable to be launched; if in 20 years children wish to know what original (true) Minecraft was like, then at least this mod will be there to simulate what modern beta would have been like to this day had it still followed the right formula.

 

Modern biomes are still in the game, as I found places like the dark forest presented a unique challenge. My intent wasn't to ruin or remove the biomes, but to take away all that which was clouding the simplicity of beta. While I have worked nearly two days straight trying to emulate every little detail of beta, I understand that mods and config can only take us so far back.

 

Let this modpack be the testament of time, of ages long ago; when it was you and Steve against the world.

 

 

Changes from 1.12.2
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#Removed all post beta 1.7.3 mobs
#Removed all post beta 1.7.3 structures
#Restored beta 1.7.3 mob drops (zombies drop feathers with small chance to drop carrots, Pigzombies drop cooked porkchops, sheep now only drop wool, cows drop only leather, chickens only feathers, pigs are only meat source, ghasts drop only gunpowder, spiders only drop string)
#Restored old alpha cave generation
#Removed Hunger, XP, Sprinting mechanic
#Can punch sheep for wool
#Old sword combat, old bow mechanics (no draw) and removed shields.
#Restored all recipes to Beta
#Removed all colored beds, red is the only color you can craft now. Beds no longer allow the skipping of night, but do set spawn points.
#Darkness is legit darkness now, instead of day time with a blue shade over it.
#Increased mob spawns
#No sleeping (beds now set spawn points instead)
#Andesite, Granite, Diorite, and any other thing that rhymes with "garbage" removed.
#Recipe book removed
#Improved fps and memory allocation
#Re-added the damage tilt affect from alpha and beta
#Old crafting recipes are back (6 sticks for 2 fence) and more!!

#Included resource pack that captures the "good old days" with the C418 tracks you remember and the bright green grass. You're in for a real treat!

#Enchanting/Potion brewing non-existent, but you can still obtain enchanted items through fishing.


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What is the point of this modpack?
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A: Minecraft's core mechanics were to survive the night, not sleep through it. Minecraft's core game mechanics forced the player to craft and mine to survive the hostile hordes that spawned in the world at night. Players built elaborate stone forts with lava moats, archery holes, and all kinds of defenses to protect their precious loot and buildings against the night.
Survival was at it's core, plain survival. There was need to erect castle walls, hide in holes, and just plain never go outside thanks to this mechanic. When beds were introduced in Beta, you no longer had a dire need to build such things. In fact, you didn't even need a house anymore. A simple 2x6 hole with a door in the side of the mountain was (and still is) unfortunately all you needed. The ability to skip the night has ruined what Minecraft survival was all about.
Food is another issue. Back in Alpha food was used to instantly heal you but could not stack. Giving you the strategic choice to either take enough food with you and reduce the amount of loot you could carry, or just tough it out hoping you wouldn't die. Needless to say, combat was often avoided or was taken more seriously rather than just bring a stack of bread, hole yourself off and regenerate you health. Combat therefore was more strategic.

 

So why not play Alpha/Beta?
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A: Because while alpha had the best of the best regarding what the game was truly at its core, it also lacked alot of polish (tree leaves didnt breakdown after the logs were removed, hopping animals all the time, poor AI etc) but what it had right was the lack of hunger system, night survival, beautiful world generation, amazing cave random goodness, and challenge. Perhaps one of the worst things I dislike (and still do) about alpha is the clunky controls. Even for those of us who still set our inventory keys to I (aka OG veterans) we still appreciate modern mobs, structures and more importantly; the non clunky crafting interface. No more dragging and dropping, just shift+click stuff into a chest.

 

Minecraft as it should be instead of some MMORPG Terraria style conquest type game.

The Nostalgia Craft Team

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