Panas RPG 1.7.zip
What's new
# Panas RPG v1.7 - Release
Release Date: September 24, 2026
Status: Release • Testers needed • Feedback appreciated
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## 🆕 What's New
### 🎯Critical Fixes — Load Order & Attribute Registration
- Fixed load order for 5 critical mods via `mods.toml` (`ordering = "BEFORE"` / `"AFTER"`), ensuring attributes register before mods that depend on them
- Eliminated duplicate `ordering` entries in `mods.toml` that caused crash: `entry "[ordering]" defined twice`
- Final load order:
1. `ranged_weapon_api` (BEFORE) — registers ranged weapon attributes
2. `spell_power` (BEFORE) — registers spell power attributes
3. `spell_engine` (BEFORE) — registers spell engine effects
4. `skill_tree` + `jewelry` — depend on above
4. `puffish_skills` (AFTER) — loads datapack after attributes exist
### 🐛 Attribute Registration Errors — RESOLVED
- ✅ `Failed to resolve EntityAttribute: critical_strike:chance`
- ✅ `Failed to resolve EntityAttribute: ranged_weapon:haste/damage/velocity`
- ✅ `Failed to resolve EntityAttribute: combat_roll:recharge`
- ✅ `Registry minecraft:mob_effect: Object did not get ID it asked for`
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## 🎒 New Mods Added (+7 mods, 215 total)
| Mod | Version | Description |
|-----|---------|-------------|
| Legendary Monsters | 2.2.3 | 15+ mythic bosses (Fenrir, Quetzalcoatl, Anubis, etc.) with unique mechanics |
| Grim Kingdoms: Lost Structures | v1.0.3 | ~100 structures: castles, towers, ruins, ships, kingdoms |
| Skill Tree (RPG Series) | 1.6.1 | 100+ node skill tree, shared XP in co-op, class specialization |
| Runes (RPG Series) | 1.3.2 | Craftable runes with magical effects |
| Jewelry (RPG Series) | 2.4.0 | Gemstone jewelry: rings, necklaces, configurable attributes |
| Shield Expansion | 1.3.7 | New shields with unique abilities |
| Grim Kingdoms: Lost Structures | v1.0.3 | Vanilla+ structures: castles, towers, ruins, ships, kingdoms |
Total mods: 215 (+7 new)
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## 📜 New FTB Quests — +43 Missions Across 7 Phases
### ⚔️ FASE I — El Despertar (+4)
- El huerto — plantar 8 semillas → Hoe de madera (Croptopia)
- El arte de la cocción — cocinar 4 arroces → Skillet (Farmer's Delight)
- Mi primer mochila — craftear mochila básica → Stack Upgrade Tier 1
- El primer viaje — usar Waystone → 2x Warp Scroll
### ⛏️ FASE II — Bajo la Superficie (+5)
- Create: La rueda de agua → Shaft
- Create: El molino → Cogwheel
- Create: Tuberías — 4x Fluid Pipe → Mechanical Pump
- Peces de profundidad — 3 bacalaos → Fish Fillet (Aquaculture)
- El primer refugio — Puerta Macaw's → Sofa (Handcrafted)
### 🌊 FASE III — Abismos del Océano (+5)
- Buceador experimentado — Conduit → Fluid Tank (Create)
- Pesca abisal — 5 bacalaos → Fish Fillet
- Ars Nouveau: Primer hechizo — Scribe's Table → Arcane Core
- Ars Nouveau: Familiar — Ritual Bowl → Dominion Wand
- Ciudad sumergida completa — Advancement → Flippers (Artifacts)
### 🏜️ FASE IV — Arenas y Llamas (+5)
- Create: La fundición — Mechanical Saw → Blaze Burner
- Create: El tren — Train Controls → 8x Track
- Bountiful: Primer contrato — Bounty Board → 5x Iron Coins
- Lightman's: Mi primera tienda — Portable Terminal → 1x Iron Coin
- Simply Swords: Espadas legendarias — 3 espadas → Nordic Sword
### 👹 FASE V — Cazadores de Gigantes (+6)
- Mowzie's: Frostmaw → Ice Crystal
- Mowzie's: Naga → Earthrend Gauntlet
- Ars Nouveau: Ritual mayor — Ritual Tablet → Archmage Spell Book
- Artifacts: Reliquia — Shock Absorber → Cloud in a Bottle
- Create: Fábrica automática — Creative Motor → 4x Brass Casing
- Mutant Monsters: Mutante → Mutant Heart
### 🌌 FASE VI — El Cataclismo (+5)
- Ars Nouveau: Dominio total → Summon Focus
- Create: El cañón de vapor — Steam Cannon → Brass Hand
- Lightman's: Mega tienda — Network Upgrade → 1x Netherite Coin
- Explorador supremo → Void Upgrade + Everlasting Upgrade
- El final verdadero — Ender Dragon → Ender Edge (Simply Swords)
### 🏛️ FASE VII — La Civilización (NUEVA — 12 misiones)
- Create: Ciudad de Create — Creative Motor
- Ars Nouveau: Escuela de magia — Starbuncle Charm
- Economía: Banco central — ATM Tablet
- Agricultura: Granja industrial — Liquid Fertilizer + Mechanical Harvester
- Decoración: Palacio — Wood Supports (Chipped)
- Mochila final — Independence Upgrade
- Create: Tren transcontinental — Locomotive
- Ars Nouveau: Archmage — Amplify Arrow
- Comerciante supremo — Network Card
- El mundo completo — Flare Upon (Artifacts)
- Maestro constructor — Coffee Table (MCW Furniture)
- Panas RPG: Platinum — Netherite Coin (logro final)
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## ⚙️ Configs Aplicadas
| Archivo | Cambios Clave |
|---------|---------------|
| `mythsandlegends-common.toml` | `spawnWeightMultiplier = 0.3`, `minBossSpawnDistance = 500`, `globalBossCooldown = 24000`, compat Terrablender |
| `saintsdragons/servercommon.toml` + `spawning.toml` | `dragonSpawnWeightMultiplier = 0.4`, `dragonSpawnChance = 0.05`, weights reducidos 60-80% |
| `witherreincarnated/common.toml` | Health 500, daño reducido, cooldowns aumentados, **posesión undead DESACTIVADA** |
| `undergarden-client.toml` | Fix: `toggleUndergardenFog = true` |
| `terrablender.toml` | Prioridades: Undergarden(100) > Myths(80) > Saints(60) > BiomesWe'veGone(50) > Terralith(40) |
| `legendarymonsters-common.toml` (nuevo) | `spawnWeightMultiplier = 0.25`, `minBossDistance = 600` |
| `skill_tree` / `jewelry` / `spell_engine` mods.toml | `ordering = "BEFORE"` / `"AFTER"` fixados |
| Duplicados `ordering` | Eliminados en 5 mods.toml (fix crash `entry "[ordering]" defined twice`) |
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## 🗑️ Conflictos Resueltos
| Elemento | Acción | Motivo |
|----------|--------|--------|
| `puffish_skills` dep en `skill_tree` | Restaurada con `ordering = "AFTER"` | Cargaba datapack antes de que existieran atributos |
| Duplicados `ordering` en `mods.toml` | Eliminados en 5 mods | Causaban crash `entry "[ordering]" defined twice` |
| JARs duplicados | Originales eliminados tras renombrar | Conflictos de modId duplicado |
---
## ⚠️ Known Issues
1. GeckoLib animations — Saint's Dragons / Myths & Legends tienen animaciones rotas (solo visual, no crashea)
2. Spell Engine / Jewelry / Skill Tree— Atributos `critical_strike:chance`, `ranged_weapon:*` requieren `Spell Power Attributes` + `Ranged Weapon API` (ya instalados, resuelto con load order)
3. FancyMenu resource errors — Cosmético, no afecta gameplay
4. StructureEssentials — "Non-unique structure_set salt" (pre-existente, estructuras solapadas ocasionales)
5. Biome stability — Oh The Biomes packs pueden conflictuar con Terralith generation
6. FPS impact — 215 mods activos — 6–8 GB RAM recomendado
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## 📦 Installation
- Backup `worlds/` saves before updating
- Delete old `mods/` folder to prevent conflicts
- No extra steps: quests, configs, y mods aplican automáticamente
- Test new world recommended for first-time users
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## 📈 Version History
- v1.7.(Sep 2026): +7 mods, +43 quests (FASE VII), load order fix, attribute fixes, 215 mods total
- v1.6. (Sep 2026): Static menus, Watermedia removed, Upgrader Items added, options.txt no longer exported
- v1.6.0 (Sep 2026): Cinematic menus + video loading screens with full audit, Chloride crash fix
- v1.5.2 (Sep 2026): Full mod set restored (206), texture pack lineup completed
- v1.5.1 (Sep 2026): 8 mods restored, Fabric API backend, deepslate + Eating Animation fixes
- v1.5.0 (Sep 2026): 19 new mods added, VoiceChat update, biome expansion, performance fixes
- v1.4.0 (Aug 2026): Initial release – 179 mods, Terralith + Cultural Delights, Create suite
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## 💬 Feedback
Report bugs or issues on CurseForge page or join Discord
This mod has no additional files

