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OverKill2 SMP

Small ish mod pack for the OverKIll SMP. with a mix between building,tech and magic this pack has most of everything. with the great mods we have come to love and lots of new mods.

File Details

OverKill2-2.0.34

  • R
  • Oct 4, 2022
  • 9.61 MB
  • 63
  • 1.18.2
  • Forge

File Name

OverKill2-2.0.34.zip

Supported Versions

  • 1.18.2

Bisect 25%off

Forge Version Updated to: forge-40.1.80

Additional Banners

Change Log:

  • Add Russian localization. Thanks to BardinTheDwarf. (a6c7122)

This project is made possible by Patreon support from players like you. Thank you!

  • lothrazar
  • Spencer Gilbert
  • Adam Y
  • Pongo Sapiens
  • Darkosto
  • Borealis German

Reliquary Reincarnations

Change Log:

Added Ukrainian translation (thanks Mewnn)
Magicbane now shows the total damage it can cause including enchatment based bonus damage in its tooltip

Fixed ender staff, ice magus rod and pyromancer's staff to properly fire their projectiles
Fixed dispense behavior registration to make it thread safe and prevent occasional crashes during startup
Fixed pedestal fishing implementation so fishing rod now works in it again
Minor fix to potion drinking animation (would start with use animation previously)
Fixed void tear crash related to an empty one trying to get its contents from stack capabilities before these are initialized
Fixed hero medallion's xp bar display

Integrated Tunnels

Change Log:

 

Sophisticated Backpacks

Change Log:

Added Ukrainian translation (thanks Mewnn)
Added Spanish translation (thanks ruchom4u)
Fixed dispenser behavior registration to be done thread safe and not fail occasionally
Fixed upgrades to not run when player is in spectator mode
Fixed filter upgrade sometimes not working properly when settings were changed
Fixed backpack upgrades to not work when player is dying/dead. Fixes issue where magnet would pickup items that the dying player just dropped.
Mark everlasting upgrade as one that can't be disabled.

Polymorph (Forge)

Change Log:

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to the format MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.

[1.18.2-0.45] - 2022.09.18

Fixed

  • Fixed crash with Cyclic 1.18.2-1.7.9+ #184

[1.18.2-0.44] - 2022.05.15

Changed

  • Updated to Minecraft 1.18.2
  • Updated Applied Energistics 2 integration to 11.0.0+ #170
  • Updated Iron Furnaces integration to 3.3.0+

Fixed

  • Fixed recipe outputs merging items with different NBT elements #169

[1.18.1-0.43] - 2022.04.04

Fixed

  • Fixed NullPointerException error log with FastWorkbench #163

[1.18.1-0.42] - 2022.04.01

Changed

  • Updated Sophisticated Backpacks integration to 1.18.1-3.15.15+ #162

[1.18.1-0.41] - 2022.04.01

Changed

  • Optimized performance issues with block entities again #161

[1.18.1-0.40] - 2022.03.11

Added

  • Re-added Tinkers' Construct integration #156

[1.18.1-0.39] - 2022.02.26

Fixed

  • Fixed NPE crash with Refined Storage integration #150

[1.18.1-0.38] - 2022.02.26

Added

  • Added uk_ua.json localization (thanks Sushomeister!)
  • Added Extended Crafting Basic Table and Basic Auto Table compatibility #144

Changed

  • Optimized performance issues with block entities #149

[1.18.1-0.37] - 2022.02.07

Changed

  • Updated to Sophisticated Backpacks 1.18.1-3.15.9+ #146

[1.18.1-0.36] - 2022.01.13

Added

  • Added Occultism Storage Actuator compatibility #132

[1.18.1-0.35] - 2022.01.02

Changed

  • Updated to Applied Energistics 2 10.0.0-beta.3 #129

[1.18.1-0.34] - 2022.01.01

Changed

  • Updated to Sophisticated Backpacks 1.18.1-3.15.0+ #127

Fixed

  • Fixed NPE furnace crash #122
  • Fixed NPE from JEI crash #124

[1.18.1-0.33] - 2021.12.23

Added

  • Re-added all mod compatibility from 1.16.5

Changed

  • Updated to Minecraft 1.18.1
  • Updated to Forge 39.0+

[1.17.1-0.32] - 2021.12.23

Added

  • Re-added FastFurnace and FastWorkbench compatibility

Fixed

  • Fixed dedicated server lag #117
  • Fixed freezes with Applied Energistics 2 pattern terminal #114

[1.17.1-0.31] - 2021.11.16

Fixed

  • Fixed potential overflow errors when using certain modded furnaces #108

[1.17.1-0.30] - 2021.11.14

Added

  • Added Sophisticated Backpack's auto-smelting upgrade compatibility #105

Fixed

  • Fixed potential fallback errors so that recipes can still operate normally even if the Polymorph logic fails
  • Fixed Sophisticated Backpack's smelting upgrade compatibility
  • Fixed recipe failures after changing dimensions #106

[1.17.1-0.29] - 2021.11.12

Changed

  • Improved recipe output equality logic
  • Recipe outputs will now display the stack size

[1.17.1-0.28] - 2021.11.06

Changed

  • Updated to Minecraft 1.17.1+
  • Updated to Forge 37+

Removed

  • Removed compatibility for mods that are not on 1.17.1+ yet

Pam's HarvestCraft 2 - Food Extended

Change Log:

Updated all the missing texture plate textures with real textures 

FTB Teams (Forge)

Change Log:

  • Merge branch '1.18/dev' into 1.18/main - Michael Hillcox
  • fix: actually respect new isServer prop - Michael Hillcox

ATO - All the Ores

Change Log:

adds missing raw_materials category tag to all raw ore items

Corail Tombstone

Change Log:

This mod supports mc version from 1.8.9 to 1.19.2
Minecraft Version = [1.18.2] - Forge Version [40.1.30+] - Java 17
Latest : 7.5.4 - Recommended : 7.5.4

Changes 7.5.4:
- new effect Discretion (& potion)
- additional "uncraftable" magic scrolls as loot (ancient and enchanted)
- ancient scrolls can be found on boss and seeker rod reward
- scrolls stack to 64
- scroll of knowledge can be used on a target
- enchanted and ancient scroll models are adapted
- updates Grave Guardian trades
- fix soulbound & curios (since 7.5.3)
Changes 7.5.3:
- ancient version of scrolls
- scrolls can be used on an "ally"
- ancient scrolls can be found on boss and seeker rod reward
- reduces the minimum value for config time_soul to 1 minute
- seeker rod shows the distance
- handles soulbound sooner (compat)
- compat Earthly Garden & modded flowering leaves
- fix grave fog
- fix enchant with soul if an item is in offhand
- fix a translation with voodoo poppet damage prevention
Changes 7.5.2:
- new perk Necromancer for bad alignment player (chance that controlled undead will become spellcaster)
- Familiar Receptacle works with 'controlled undead' and they may be found as loot
- controlled undead can equip loots on ground & leads can be used on them (and attach them to fence)
- improves controlled undead AI
- config for restockTimeGraveGuardian & distanceBetweenGraveGuardian
- bag of seeds stack to 64
- perk Shadow Walker 5 provides Peaceful Sleep
- fix restock time being twice longer
- fix enchanted bundle weight
- fix soul spawning on the same time as a grave guardian
- fix player param in commands /tbrestoreinventory & /showlastgrave (#85)
Changes 7.5.1:
- Prayer of Undead (to control humanoid sized undeads for bad alignment players ~-2)
- improves Zombify
- Familiar Receptacle works with 'controlled undead' and they may be found as loot
- improves command tbgui (params for compendium entries/config)
- keybinds to access config & compendium screens
- bag of seeds
- config category for magic items
- added languages: japanese, korean, italian, swedish, german & updates existing languages with default translations

Changes 7.5.0:
- changes the hand to enchant for magic books
- tweaks the perks
- Scroll of Mercy, potions & Earthly Garden
- adapts Tombstone screens
- basic dutch translation
- adds a fantasy font for tombstone screens (for english, french & dutch languages)
- updates compendium
Changes 7.4.11:
- allows to enchant arrows with Book of Magic Impregnation
- backup logs are less visible (config)
- improves auto-equip with Curio
- ensures to sync datas on client on dimensional teleportation (food, xp, effects)
- re-add crafting recipes for bone needle & enchanted grave key
- fix a translation when the death event is canceled

 

Enchantment Descriptions

Change Log:

  • Add "Hold shift to view enchantment descriptions." option to 1.18.2. #155 (e770bda)

This project is made possible by Patreon support from players like you. Thank you!

  • lothrazar
  • Spencer Gilbert
  • Pongo Sapiens
  • Darkosto
  • Borealis German

Awesome Dungeon Ocean edition - Forge

Change Log:

⚠️ Require Library ferret 3.0.0 ⚠️

Bisechosting code: jtlelisa

Changelog Awesome dungeon edition ocean 3.0.1

This version is compiled and tested with:

20/10/2022

30/09/2022

  • upgrade to current latest version for Fabric/Forge (see header changelog)
  • recover source
  • bump version

08/07/2022

  • upgrade to current latest version for Fabric/Forge (see header changelog)
  • bump version

26/06/2022

  • bump version

17/06/2022

  • port to 1.19 ( :FORGE: | :FABRIC:)
  • Reward for advancements decreased, 10 experience points received instead of 50.

10/04/2022

  • added new advancements related to the discovery of structures (+ -40 advancements)
  • Added a general loot table to allow modification of loot via datapack data/awesomedungeonocean/loottables/chests/awesomedungeon.json
  • fixed issues #8 : removed air layer in a structure
  • increased spawn rate in default configuration settings
  • bump version

08/01/2022

  • fixed isssue #4 | Bad generation configuration file
  • upgrade to current latest version for Fabric/Forge (see header changelog)
  • bump version

06/01/2022

  • fixed issue #2

05/01/2022

  • added structure:
  • Ocean Cage
  • backport 1.16.5 fabric
  • backport 1.16.5 forge
  • backport 1.17.1 forge
  • Added dependency Library Ferret âš ï¸�âš ï¸�âš ï¸� Required or crash
  • Added configuration:
  • enable / disable structure
  • seperation structure
  • spacing structure
  • bump version

20/12/2021

  • backport 1.17.1 fabric
  • port to Forge 1.18.1

14/12/2021

  • fixe issues #1
  • bump version
  • added ocean structure, ruin pillager, ruin vanilla temple, the column temple
  • port to Forge

06/12/2021

  • added ocean structure, ocean quad, temple quad, warn temple
  • init project for Fabric

Occultism

Change Log:

[Automated Build] 1.41.3 Changelog for this build: https://github.com/klikli-dev/occultism/releases/tag/release/v1.18.2-1.41.3 Find changes for all versions at https://github.com/klikli-dev/occultism/releases

Cyclic

Change Log:

AutoCrafter overhaul: no longer gets stuck partway through crafting, no longer scans extra recipes.

 

Cables now respond better to wrenches: the yellow Blocked state only shows up while crouching, use a wrench while not crouching to toggle between normal->import->normal again.

Item Filters

Change Log:

  • Merge branch '1.18/dev' into 1.18/main - Max
  • Update ru_ru.json - Bytegm
  • Create itit.json - DraconixDust
  • Update buildscripts, fix check_nbt not working properly - Max

Integrated Crafting

Change Log:

As always, don't forget to backup your world before updating!
Requires CyclopsCore version 1.13.4 or higher.

Fixes:
* Fix craft planks advancement triggering too early
  Related to CyclopsMC/IntegratedTunnels#258

Just Enough Items (JEI)

Change Log:

Current release 9.7.2

v9.7.2

v9.7.0

v9.6.0

v9.5.5

v9.5.4

v9.5.3

v9.5.2

v9.5.1

v9.5.0

v9.4.3

v9.4.2

Explorer's Compass

Change Log:

------------------------------------------------------------------
FORGE VERSION: 1.3.0 - 1.19.2, 1.18.2
------------------------------------------------------------------
1.19.2, 1.18.2:
- Optimized structure search to significantly reduce the time it takes to find most structures
- Added a scroll bar to the structure list
- Added Spanish translations

------------------------------------------------------------------
FABRIC VERSION: 2.2.0 - 1.19.2, 1.18.2
------------------------------------------------------------------
1.19.2, 1.18.2:
- Optimized structure search to significantly reduce the time it takes to find most structures
- Added a scroll bar to the structure list
- Added Spanish translations

 

------------------------------------------------------------------
FORGE VERSION: 1.2.4 - 1.19.2, 1.19.1, 1.19
------------------------------------------------------------------
1.19.2:
- Initial release for Forge 1.19.2
1.19.1:
- Initial release for Forge 1.19.1
1.19:
- Fixed a bug in which some chunks were skipped when searching for a structure

 

------------------------------------------------------------------
FABRIC VERSION: 2.1.2 - 1.19.2, 1.19.1, 1.19
------------------------------------------------------------------
1.19.2:
- Initial release for Fabric 1.19.2
1.19.1:
- Initial release for Fabric 1.19.1
1.19:
- Fixed a bug in which some chunks were skipped when searching for a structure

 

------------------------------------------------------------------
FORGE VERSION: 1.2.3 - 1.19, 1.18.2
------------------------------------------------------------------
1.19, 1.18.2:
- Fixed a crash that occurred infrequently upon client initialization

 

------------------------------------------------------------------
FABRIC VERSION: 2.1.1 - 1.19
------------------------------------------------------------------
1.19:
- Initial release for Fabric 1.19
- Improved structure grouping so that structures will be listed under more specific groups
- Fixed an issue in which clearing the compass state did not cancel the current search

 

------------------------------------------------------------------
FORGE VERSION: 1.2.2 - 1.19
------------------------------------------------------------------
1.19:
- Initial release for Forge 1.19
- Improved structure grouping so that structures will be listed under more specific groups
- Fixed an issue in which clearing the compass state did not cancel the current search

 

------------------------------------------------------------------
FORGE VERSION: 1.2.1 - 1.18.2
------------------------------------------------------------------
1.18.2:
- Fixed a client crash that occurred after opening the compass GUI on a server

 

------------------------------------------------------------------
FORGE VERSION: 1.2.0 - 1.18.2
------------------------------------------------------------------
1.18.2:
- Initial release for Forge 1.18.2
- Added a feature to allow searching for a group of related structures all at once

 

------------------------------------------------------------------
FABRIC VERSION: 2.0.3 - 1.18.1
------------------------------------------------------------------
1.18.1:
- Added Russian translations
- Added Japanese translations
- Added traditional Chinese translations
- Improved teleport functionality to place the player as close to ground level as possible
- Fixed a bug that caused searching for a stronghold to always return not found
- Fixed another crash that occurred infrequently when opening the compass GUI

 

------------------------------------------------------------------
FORGE VERSION: 1.1.3 - 1.18.1
------------------------------------------------------------------
1.18.1:
- Added Russian translations
- Added Japanese translations
- Added traditional Chinese translations
- Increased the maximum configurable value for samples
- Improved teleport functionality to place the player as close to ground level as possible
- Fixed a bug that caused searching for a stronghold to always return not found
- Fixed another crash that occurred infrequently when opening the compass GUI

 

------------------------------------------------------------------
FABRIC VERSION: 2.0.2 - 1.18.1, 1.18
------------------------------------------------------------------
1.18.1:
- Initial release for Fabric 1.18.1
1.18:
- Initial release for Fabric 1.18

 

------------------------------------------------------------------
FORGE VERSION: 1.1.2 - 1.18.1, 1.18, 1.17.1, 1.16.5
------------------------------------------------------------------
1.18.1:
- Initial release for Forge 1.18.1
1.18:
- Initial release for Forge 1.18
1.17.1:
- Initial release for Forge 1.17.1
1.16.5:
- Fixed a crash that occurred when searching for a structure that did not generate in the current dimension, but was expected to
- Fixed a crash that occurred infrequently when opening the compass GUI
- Fixed a bug that caused some structures to be listed as generating in incorrect dimensions
- Slightly optimized the syncing of data to the client upon opening the compass GUI

 

------------------------------------------------------------------
FABRIC VERSION: 2.0.1 - 1.17.1, 1.16.5
------------------------------------------------------------------
1.17.1, 1.16.5:
- Fixed a crash that occurred when searching for a structure that did not generate in the current dimension, but was expected to
- Fixed a crash that occurred infrequently when opening the compass GUI
- Fixed a bug that caused some structures to be listed as generating in incorrect dimensions

 

------------------------------------------------------------------
FABRIC VERSION: 2.0.0 - 1.17.1, 1.16.5
------------------------------------------------------------------
1.17.1:
- Initial release for Fabric 1.17.1
1.16.5:
- Initial release for Fabric 1.16.5

 

------------------------------------------------------------------
FORGE VERSION: 1.1.1 - 1.16.5
------------------------------------------------------------------
1.16.5:
- Fixed a bug that prevented the Explorer's Compass recipe from being unlocked when one of its ingredients was obtained

 

------------------------------------------------------------------
FORGE VERSION: 1.1.0 - 1.16.5
------------------------------------------------------------------
1.16.5:
- Added a config option to determine whether players can view the coordinates and distance to a located structure on the HUD
- Added information about the dimensions a structure appears in to the compass GUI
- Added a category to sort by dimension in the compass GUI
- Fixed a crash that occurred infrequently while searching for a structure

 

------------------------------------------------------------------
FORGE VERSION: 1.0.0 - 1.16.5
------------------------------------------------------------------
1.16.5:
- Initial release for Forge 1.16.5

RFTools Builder

Change Log:

RFToolsBuilder 1.18-4.0.16


   - Fix patchouli manual

Tinkers Construct

Change Log:

This version is marked as a release as my goal is to keep API stability after this. There are still quite a few features I wish to finish before moving to 1.19, notably bows, but CurseForge UX is pretty bad for mods that lack releases for major versions.

Tools

  • Slime suit is no longer debuffed by overslime when not using overforced
  • Firestarter modifier (and by extension, flint and brick) can now ignite candles
  • Unarmed no longer damages the chestplate when attacking mobs
  • Scythe now can break more plants in AOE. There may have been some that are missed, its a manually created list
  • Fix blasting not scaling properly for partial levels
  • Fix many single use armor modifiers showing a I in the tooltip
  • Fix modifiers such as piercing preventing knockback against players

Oxidized metal materials

  • Oxidized copper is a new variant of copper, crafted from pouring water on copper. Same stats and traits, but a nice green texture
  • Raw iron is a new variant of iron, crafted from pouring water on iron, which does not rust it because of magic. Same stats as iron but a nice brown texture
  • Raw iron and raw copper are both available as embellishments for plate armor with the same color schemes as the new material variants

Tables

  • Allow repairing a tool using its head part in the tinker station/anvil. Repair kits will still be easier as they stack, but this might save you from wasting a head
  • Allow recycling tool parts in the part builder to create other parts. For example, you can turn 4 small axe heads into a broad sword blade.
  • Allow breaking down tools with no modifiers in the part builder. You can select which part to salvage, and there is a chance of salvaging a second part based on the tools remaining durability

Smeltery

  • Allow using all of our fluid buckets in dispensers, works just like vanilla buckets
  • Added a click sound when casting table slots swap (either on recipe output or on casting)
  • Fix a crash in the alloyer UI when a side tank has a 0mb capacity
  • Fix smeltery fuel sometimes showing too much fuel when a tank runs out of fuel

World

  • Fix slime saplings not growing below Y=0

Resource packs

  • Fix part generator command placing material variants in the wrong folder

Data packs

  • Allow a datapack to remove a stat type by setting the type to null
  • The tconstruct:stat_bonus modifier now allows specifying modifier_display to limit when the modifier shows in tooltips. Can be always (default) or never (hides from tooltips)
  • Fix random materials not deserializing the max tier properly

Compatibility

  • Update JEI support to make the mod compatible with JEI 10 (thanks @mezz !)
  • Fix material variants not showing in casting recipes
  • The severing and melting modifiers now show as a catalyst for the relevant tabs. Should help a lot with people learning about the melting modifier
  • Reworked the tab UI code to be more compatible with mods that add custom UI elements (thanks @kirderf1 !)
  • Cobalt ore is now in tags forge:ores_in_ground/netherrack and forge:ore_rates/singular

Internal

  • Make the non-API base recipe provider crash when a mod other than tinkers uses it as it lead to addons dumping their recipes in our domain.
    • It is non-API, and is literally 10 lines of code, half of which you need to change for your mod anyways. Just create your own.
    • As a reminder to addons, if you are registering anything new under tconstruct, you are almost certainty doing something wrong. Register new stuff under your own mod ID. Extensions to existing stuff may go under our ID, if in doubt ask instead of making assumptions that break our mod.
  • Improve compatibility with mods that add extra information to the attributes tooltip area
  • Update pack format for the texture generator command to 1.18

Book and language

  • Puny melting now ends with recipes for mighty smelting and the encyclopedia
  • Revamped list of books in materials and you, now only shows at the end of the book and recommends to build some tools before reading more books. Also includes a tip that our books work on lecterns
  • Added descriptions to recipes in materials and you
  • Improve ability for books to create material sections. Instead of hardcoding the 4 tiers, tiers are set in JSON
  • Fix smeltery controller recipe in mighty smelting still saying to use a heater
  • Fix several encyclopedia values being out of date and some minor typos

Translations

Full Changelog: https://github.com/SlimeKnights/TinkersConstruct/compare/3.5.1.31...3.5.2.40

LibX

Change Log:

  • Merge pull request #69 from ModdingX/backport/codecindataloader - noeppi_noeppi
  • backport "Codec support in DataLoader" (f4566c0312fd2be125d1ba11ec74882ca20684c0) - MelanX

PneumaticCraft: Repressurized

Change Log:

3.4.3 (18 Sep 2022)

Fixes

  • Fixed potential crash when calculating loot tables for certain modded blocks when dug by drones
  • Hopefully fixed some chunk corruption issues related to using Kerosene Lamps with unloaded chunks nearby
  • Fixed Logistics Modules not working correctly on Reinforced & Advanced Pressure Tubes

RFTools Storage

Change Log:

RFToolsStorage 1.18-3.0.11


   - Fix patchouli manual

FramedBlocks

Change Log:

  • Fix incorrect mod ID in Create compatibility causing crashes when Flyhweel is installed without Create
  • Fix crash when placing any Framed Block in a Sophisticated Storage display

Tinkers Reforged

Change Log:

- fixed lavium tooltip not showing the correct mining speed bonus

- fixed bugs with a few modifiers(Rare Earth, etc...)

- fixed melting recipe for redstone ore

- added 4 new tinkers materials(aluminum, blazing copper, magma steel, cyber steel)

Easy Piglins

Change Log:

  • Added chinese translation

Sophisticated Storage

Change Log:

Added Ukrainian translation (thanks Mewnn)
Added client resource loader for support of chest wood textures - in addition to base texture it's now possible to define tint layers for the given wood type as well as all the other textures that are layered in chest render like tier and packed textures
Added client resource loader that allows barrel texture customization per woodtype similar to the one that chests use now
Fixed packed chests/barrels to not be marked not packed when drop data are pulled from them, possibly preventing dupe bugs where items get added to packed item as well as dropped on the ground
Fixed tinted barrel's breaking particles
Fixed filter upgrade sometimes not working properly when settings were changed
Fixed tinted barrel's open model rendering

Cosmetic Armor Reworked

Change Log:

Fixed a development enviroment crash.
Added compat for modded first person renderers through newer RenderArmEvent. (mainly for Mekanism)

CC: Tweaked

Change Log:

Release notes can be found on the GitHub repository (https://github.com/cc-tweaked/CC-Tweaked/releases/tag/v1.18.2-1.100.10).

RFTools Control

Change Log:

RFToolsControl 1.18-5.0.8


   - Fix patchouli manual

Simple Voice Chat

Change Log:

  • Fade players volume when dying

Nature's Aura

Change Log:

- reduced the amount of aura that the weather changer uses for each item in the stack

- fixed the environmental ocular displaying effect icons incorrectly

- fixed effect powder being unable to save

- fixed the structure finder items not working

GeckoLib

Change Log:

v3.0.39

- Changed to Parchment MC Mappings.
- Code clean up
- Backported Gecko Habitat
- Added new start of new looping system, does not yet support hold on last frame but frame work is in place - DerToaster98

Sophisticated Core

Change Log:

Added Ukrainian translation (thanks Mewnn)
Extended cache time for compacting recipes which should hopefully prevent compacting upgrade performance issue. Also added a bit of logging when cache needs to retrieve actual value using expensive recipe logic so that it's clear because of what item.
Fixed feeding upgrade to require that edible item has at least a bit of nutrition for it to be valid food that can be fed to the player (fixes issue with botania's mana in a bottle that were fed to player even though they can't restore any hunger)
Fixed backpack scrollable gui sometimes making not visible storage slots hidden behind players and then making top of player's inventory unusable.
Fixed minor issue with update to upgrade slots y position

Integrated Dynamics

Change Log:

As always, don't forget to backup your world before updating!
Requires CyclopsCore version 1.16.0 or higher.

Fixes:
* Fix omni-dir connector recipe not listed in infobook
* Fix machine reader crash on drying basin, Closes #1212
* Fix writer-based advancements for items triggering too soon, Closes CyclopsMC/IntegratedTunnels#258

XNet

Change Log:

XNet 1.18-4.0.7


   - Fix patchouli manual

RFTools Utility

Change Log:

RFToolsUtility 1.18-4.0.19


   - Fix patchouli manual

Mob Grinding Utils

Change Log:

Fixed xp tap crashing on tanks with disabled sides, Closes #223

Artifacts

Change Log:

- Added Ukrainian translation
- Updated Spanish translation
- Added a tag to control which entities are affected by the Kitty Slippers
- Kitty Slippers now affect creepers from creeper overhaul
- Fixed a possible crash at startup
- Fixed eternal steak using the configs for everlasting beef
- Updated the default use duration config value for everlasting foods
- Removed unused translation key

Configured

Change Log:

✨ Configured now has a built-in configuration library. Documentation coming soon!
✨ Reintroduced editing server configs, locally and remotely (Make sure to read carefully about developer mode)
✨ An icon will now shown next to properties if it requires a world or game restart
✨ A messge will now show if you need to restart your world/game after changing a config property
✨ Added a button to quickly clear search field
✨ You can now perform a deep search on a config to find properties quicker
✨ A warning with a hint will now show if an entered value is not correct
✨ Added a home button to quickly travese back to the root folder
✨ A confirmation screen will now shown if you exit editing a list property without applying
🎨 Improved the design of every menu, including icons!
🎨 Improved tooltip style
🐛 Fixed cursor in text fields not flashing like other text fields in the game
🐛 Fixed enum selection showing all possible values rather than allowed

McJtyLib

Change Log:

McJtyLib 1.18-6.0.17


   - Fixed durability bar on item rendering

FTB Ultimine (Forge)

Change Log:

  • Merge branch '1.18/dev' into 1.18/main - Michael Hillcox
  • fix: use arch-api as dep - Michael Hillcox

Collective (Forge)

Change Log:


Changelog:
(Fabric) A new major update!
Added support for Mod Menu.
Added custom configuration screen compatible with Mod Menu.
The config now correctly uses the .json5 suffix. This does mean you'll have to update the config files again.
Added extra information to fabric.mod.json.
Added Minecraft loaded event callback.
Added default language loaded event callback.
Dependent mods will be updated to work with Mod Menu too.
(Forge) Added mod icon. Synced versions with Fabric.

=========

The complete changelog with previous versions can be found at https://serilum.com/mods?changelog=collective.


Thank you very much to my Membership sponsors for supporting this mod's development.
If you would like to contribute too, check out ricksouth.com/donate.

Adam E   |   Alister   |   aternosorg   |   Cherriesaurus   |   Kreezxil   |   limpjellyfish   |   Michael W. S.   |   Mir3JonCZ   |   Robert Gilbert   |   Sija   |   Tyler Behl


Architectury API (Fabric/Forge)

Change Log:

Architectury v4.9.84 for 1.18.2

Updated at 2022-09-11 17:12. Click here for changelog - Use fluid variant rendering for sprites / colours on Fabric (#337)

Mystical Adaptations

Change Log:

- Fixed Insanium Furnace fuel efficiency. #48

Elemental Craft

Change Log:

- the warstaff can now be repaired using fireite
- the warstaff can now be enchanted
- the warstaff now has a bigger hitbox
- add a lot of new elementopedia entries
- fix spell indicator
- fix element groimoire bar
- fix some jewels conditions
- fix some loot tables
- fix some typos
- fix some elementopedia entries

Farmer's Delight

Change Log:

1.2.0

Additions

  • The Cooking Pot now has its own Recipe Book!
    • Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;
    • Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;
    • Added optional "recipe_book_tab" field for cooking recipes, which lets the recipe specify which tab it goes into:
    • Valid options are meals, drinks, misc. If not provided, the recipe's tab will be determined in-code;
  • New foods:
    • Salmon Roll, Cod Roll and Kelp Roll - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
    • A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;
    • Bone Broth - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;
    • Mushroom Rice - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;
    • Glow Berry Custard - This vibrant cave fruit goes well with cream! It's sure to make your stomach glow with joy, too;
  • New blocks:
    • Sandy Shrub - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
    • You can bone meal the shrub to make it spread across nearby sand;
    • Rice Roll Medley - Display your knife skills with a selection of salmon, cod and kelp rolls!
    • Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;
  • New tags:
    • forge:dough: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;
    • forge:berries: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;
    • farmersdelight:cabinets: This, together with cabinets/wooden, is used to classify cabinet items for searching, crafting and integration;
  • Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;

Updates

  • The Tomato crop has been redesigned:
    • Its first four growth stages are a block called budding_tomatoes. The normal tomatoes block involves four fruiting stages;
    • The single crop works like before, growing 8 stages until it can be plucked for tomatoes;
    • Hanging rope above the crop will make it climb it up, growing two additional tomato-bearing vines;
  • Some of the Wild Crops have received some visual upgrades, both in art and in world generation!
    • Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;
    • Wild Onions now scatter individual Alliums around them, making a more natural bush;
    • Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;
    • Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;
  • You can now take servings from a Cooking Pot directly in a crafting grid, by placing the pot and a valid container on it;
  • Rope can now be reeled back into your inventory from the top end by sneak-using with an empty hand on it;
  • Updated a few recipes:
    • Knives are now crafted in a vertical arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;
    • Barbecue on a Stick can now be made from any cooked meat;
    • Milk Buckets and Bottles now convert between each other at a 1:4 ratio;
    • Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;
    • Stuffed Pumpkin has a simpler, more sensible recipe;
    • Safety Nets can be loosened back into 4 Rope;
  • All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;
  • Mushroom Colonies have been buffed in some ways:
    • They can now grow in any light level, and do so faster than normal;
    • They can accept Bone Meal to advance growth stages;
  • Skillet damage has been slightly buffed;
  • Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;
  • All kinds of valid tools can now be used by a Dispenser when facing a Cutting Board;
  • Added Better Combat integration for the Skillet (mace preset);

Fixes

  • Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);
  • Fix Rope not emitting sounds when entities are climbing on it;
  • Fix minor pixel inconsistency on all cross crop templates;
  • Fix Grass Block not being unaffected_by_rich_soil, while non-bonemealable plants such as ferns/grasses were;
  • Fix Cabinets using Barrel subtitles;
  • Fix Rich Soil being tillable when the block above isn't air;
  • Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;
    • The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.

Translations

  • Added:
    • vi_VN (thanks, baooduy!);
    • uk_UA (thanks, Altegar!);
  • Updated:
    • ca_ES (thanks, VerdaPegasus!);

The Twilight Forest

Change Log:

FIXED:

  • Fixed a crash with Shader Bags on Mac systems.

 

Please note that we will NOT backport features unless it's a serious issue, so please don't bug us about it! Thank you!

Roots Classic

Change Log:

  • Backport Acceleration spell fix

Mystical Agriculture

Change Log:

Release 5.1.2 for MC 1.18.2

Changes:

- Updated watering can texture
- Fixed Soulium Gemstone Block not being mineable with a pickaxe
- Fixed a Tinkering Table dupe bug
- Fixed items not rendering in the proper rotation on the Tinkering Table
- Fixed a crash caused by breaking a Tinkering Table with an item in it

Cucumber Library

Change Log:

Release 5.1.3 for MC 1.18.2

Changes:

- Fixed shaped tag recipes being shrunk

RFTools Power

Change Log:

RFToolsPower 1.18-4.0.7


   - Fix patchouli manual

Ars Nouveau

Change Log:

Fixes crash with Carryon

Blacklists familiars from Carryon

Fixes HUD shaking when looking at tooltip blocks

Botany Pots

Change Log:

  • Add Chinese localizations. Thanks to FuAnMoe! (ab4bddf)

This project is made possible by Patreon support from players like you. Thank you!

  • lothrazar
  • Spencer Gilbert
  • Pongo Sapiens
  • Darkosto
  • Borealis German

Simply Light

Change Log:

  • Fixed transparency bug that's been around since 1.17 - Flanks255

Terralith

Change Log:

- removed frostfire caves in 1.18.x

Integrated Terminals

Change Log:

As always, don't forget to backup your world before updating!
Requires CyclopsCore version 1.15.0 or higher.

Fixes:
* Fix crash when confirming jobs via Enter, Closes #87

Supplementaries

Change Log:

updated dependencies and improved mods.toml

added some missing recipes

statues can be interacted with hoppers and such

FTB Chunks (Forge)

Change Log:

  • Merge pull request #217 from FTBTeam/1.18/dev - Michael Hillcox
  • Update to loom 0.12.0 - Max
  • Add defaultconfig support to both client and server configs - Max

Silent Gear

Change Log:

# Changelog

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [2.10.15] - 2022-09-28
### Added
- Command to set grades on a held material item, `/sgear_grade set <grade>`
- More properties for the `silentgear:material` recipe ingredient
  - `material` - allows a specific material to be specified (ie, `silentgear:copper`)
  - `min_grade` and `max_grade` - allows only materials of a certain grade range to be used
### Fixed
- Broken bows being able to shoot arrows [#499]

## [2.10.14] - 2022-08-18
### Changed
- Refractive trait's place sound
### Fixed
- Possible TPS issues with certain mods [#529]
- Invalid sound ID in block placer traits causing world loading to fail [#523]

## [2.10.13] - 2022-08-16
### Added
- Raw material tags [#527]
### Fixed
- Possible lag issues with broken items when using some mods [#419]
- Poison damaging armor. No magic damage sources will damage armor anymore. [#408]

## [2.10.12] - 2022-08-16
### Added
- Tridents

## [2.10.11] - 2022-08-15
### Changed
- Main part items (tool heads, etc.) now store durability. When swapping parts, the main part item now retains the gear's damage. Fixes some repair exploits.

## [2.10.10] - 2022-07-07
### Fixed
- Paxels not working on many blocks, pickaxe spoon upgrade not working [#518]

## [2.10.9] - 2022-07-06
### Changed
- Blueprints for armor, elytra, and shields now display their armor durability modifier [#521]
### Fixed
- Block placer traits not working on pickaxes, paxels, and hammers [#515]

## [2.10.8] - 2022-06-21
### Changed
- All gear items have had their dummy item tiers changed from "diamond" to "wood" or "leather". This is to test the Minecolonies compatibility issue [#328]
- Hide part synergy when legacy material mixing is disabled

## [2.10.7] - 2022-05-30
### Fixed
- Imperial and Gold Digger traits not working [#509]
- Magmatic not working [#504]

## [2.10.6] - 2022-05-22
### Added
- Block mining speed traits (`silentgear:block_mining_speed`) which increase the mining speed for blocks in given tags
- Greedy trait, which increases the mining speed on ores (`forge:ores`)
- Replaced Soft with Greedy on Blaze Gold main material

## [2.10.5] - 2022-05-13
### Fixed
- Mattocks not tilling dirt [#502]
- Shears mining all blocks faster [#411]

## [2.10.4] - 2022-05-13
### Added
- Translation keys for issue [#508]
  - Material categories
  - JEI gear crafting recipe handler (material categories, part types, and gear types text)
  - Fully-Loaded Blueprint Book name
  - Unimplemented guide book item messages
### Changed
- High-Carbon Steel is now a permanent material and has a translation key [#508]
- Unimplemented warning message for guide book [#415]
### Fixed
- Missing translation for refined glowstone material [#508]

## [2.10.3] - 2022-05-08
### Added
- Korean translation (gjeodnd12165) [#507]

## [2.10.2] - 2022-05-02
### Fixed
- Amethyst clusters not dropping the correct number of items with gear mining tools [#484]
- Axes not disabling shields [#467]
- Possibly some other issues related to pickaxes, shovels, and axes not behaving quite like their vanilla counterparts

## [2.10.1] - 2022-04-25
### Fixed
- Materials with "tag not empty" conditions (extra mod metals) not loading [#503]

## [2.10.0] - 2022-03-31
**Requires Silent Lib 6.2.0 or higher and Minecraft 1.18.2!**
- Updated to Minecraft 1.18.2. Some fixes may be slightly hacky, but they are functional.

## [2.9.1] - 2022-03-15
- Rebuild to fix crash [#494]

## [2.9.0] - 2022-02-24
**Requires Silent Lib 6.1.0 or higher and Minecraft 1.18.1!**
### Fixed
- Block entities (grader, charger, etc.) losing their inventories [#487]
- Amethyst material missing translation (ZOrangeBandit) [#492, #469]

## [2.8.8] - 2022-02-06
### Fixed
- The `silentgear:netherwood_soil` tag now uses the `minecraft:dirt` tag instead of the `forge:dirt` tag, which was removed in newer versions of Forge

## [2.8.7] - 2022-02-03
### Fixed
- Fishing rods not working at all [#425, #476]
  - Known bug: The fishing line always renders on the offhand side

## [2.8.6] - 2022-01-20
### Fixed
- Possible crash when placing netherwood saplings (tag not bound error) [#482]
- Moonwalker trait not working on curios [#458]

## [2.8.5] - 2022-01-18
### Added
- Config to make it so old parts are not returned when swapping (`gear.upgrades.destroySwappedParts`) [#483]
### Fixed
- Empty NBT tag being set on empty `ItemStack`s [#481]
- Missing dyed fluffy block recipes

## [2.8.4] - 2022-01-09
### Added
- Snow Walker trait. It allows the player to walk on powder snow when the trait is on either armor or a curio.
  - Found on leather, wool, and fine silk, but is restricted to boots.
### Changed
- Updated the color of leather to match the vanilla armor textures

## [2.8.3] - 2022-01-07
### Fixed
- Wild flax and fluffy plants not generating or being very rare [#457]

## [2.8.2] - 2021-12-22
### Fixed
- Machetes not working on cobwebs [#452]
- Durability bars for gear and repair kits not working correctly [#451]

## [2.8.1] - 2021-12-16
### Fixed
- Old data packs and some mods making it impossible to load into a world [#450]

## [2.8.0] - 2021-12-05
- Updated to Minecraft 1.18
### Removed
- Ore chunk items removed (deprecated Silent's Mechanisms compatibility)
### Changed
- Bort generation
  - Now spawns between heights -60 and 10 (triangular height placement, so most will be farther down)
  - Default config changed to 6 ores per chunk
- Bowstring renamed to "cord" (relevant item IDs, tags, and the name used in material JSON files have changed; data packs must be updated)
- All trait types have had "_trait" removed from their ID for consistency (data packs must update)

## [2.7.10] - 2021-11-28
### Fixed
- Compound materials (alloys) now ignore grades and other enhancements of their component materials.
- Stat modifier traits not applying stat modifiers when first added to an existing item (via an upgrade)

## [2.7.9] - 2021-11-26
### Fixed
- Some stats like reach distance being missing from gear

## [2.7.8] - 2021-11-26
### Added
- Material modifiers, a new system for altering materials. This is used for grades and starcharging. [#433]
### Changed
- The starcharged effect applied by the starlight charger is no longer an enchantment, it is a material modifier. The old enchantment still exists for backwards compatibility (for now) [#433]
- Grades are now a material modifier. The NBT used by grades is still the same, this is just an internal change.
- Materials listed in gear tooltips will display their starcharged level now

## [2.7.7] - 2021-11-25
### Added
- Config options to control the starlight charger's energy charge rate and max stored energy [#446]
- Some tips regarding JEI to blueprints

## [2.7.6] - 2021-11-07
### Added
- New config options for material and part tooltips, found in the client config (Rimevel) [#421]
### Changed
- Removed WIP labels from compound materials and compounder blocks

## [2.7.5] - 2021-11-01
### Changed
- Allow Moonwalker on Curios
### Fixed
- Caelus API support [#437]
- Compounder block screen's "Work: On/Off" button being invisible (metal alloyer, recrystallizer, etc.)

## [2.7.4] - 2021-10-09
Requires Forge 37.0.59 or higher
### Changed
- Materials can now specify rendering information in the data file, making the assets file optional. This will only work with built-in textures.
### Fixed
- Blueprint book not allowing items to be taken or moved [#436]
- Harvestability issues with the spoon upgrade and paxels [#429]
- Fireproof trait now works again

## [2.7.3] - 2021-09-04
### Added
- JEI support is back!
### Fixed
- Crash on launch in `NerfedGear` [#427]
- Mattocks being effective on stone [#420]
- Armor and elytra not recognizing valid materials correctly [#418]
- Some recipes not respecting the `allowLegacyMaterialMixing` config and allowing mixing anyway

## [2.7.2] - 2021-08-22
### Added
- Traits for amethyst
- A "splotches" texture for main parts, used by basalt and blackstone
### Fixed
- Screens (blueprint book, machines, etc.) not rendering correctly

## [2.7.1] - 2021-08-12
Requires Forge 37.0.31 or higher!
### Changed
- Updated for Forge's new harvest tool system (37.0.31+ required)
- Stat modifiers for katana and machetes switched (with small changes). Katana now deal more damage and are slower, while machetes deal less damage and are faster. This change was made to give both sword types a purpose.
- Classic mixing is now disabled by default. The config was renamed to "allowLegacyMaterialMixing" to force it to reset.
- All materials now use the Silent Gear Chargeability stat, instead of referencing the old Silent's Gems stat
### Fixed
- Deepslate bort ores not spawning
- Blocks missing their "mineable with" tags and not being affected by vanilla tools

## [2.7.0] - 2021-08-08
### Changed
- Updated for Minecraft 1.17.1. This version is _not_ complete! Some changes for 1.17 still need to be done and the mod has not been tested. Use with caution!

## [2.6.30] - 2021-07-12
This version _does NOT_ load with Silent Lib 4.10.x! Continue using 4.9.6 for now.
### Added
- Deepslate bort ore (unused, 1.17 prep)
### Removed
- Silent Gear's old `ExclusionIngredient` type (replaced by Silent Lib equivalent)
### Changed
- Bort ore textures tweaked

## [2.6.29] - 2021-07-08
### Added
- Two config options related to gear enchanting (both in `gear.enchanting`). One allows or disallows normal enchanting (sets enchantability to zero). The other will forcibly remove all enchantments from existing items except those added by traits. [#375]
### Changed
- Copper's stats
### Fixed
- Adamant, Aquatic, and Chilled traits not having their bonus damage effect [#373]

## [2.6.28] - 2021-07-03
### Added
- Enchantment description for Star Charged (TomasBorsje) [#399, #388]
- Fireproof trait: makes it so item cannot be destroyed in fire or lava. Flame Ward also has the same effect. [#309]
- Configs to control the distribution of grades produced by the material grader
### Fixed
- Numerous issues related to salvaging compound materials and fragments [#364]

## [2.6.27] - 2021-06-19
### Changed
- Updated pt_br.json [#385]
- Mattocks now have the hoe tool type (might fix [#328]?)
- Tripled the speed at which the starlight charger stores energy

## [2.6.26] - 2021-06-02
### Changed
- Tweaked some attack speed values, notably for gold and iron to match vanilla [#394]
- Armor model colors are now cached for speed, like with item models
### Fixed
- Crash in some cases due to accidental use of `joptsimple.internal.Strings` class [#393]
- Armor model color not matching item color [#392, #192]

## [2.6.25] - 2021-05-26
### Added
- Missing description for road maker upgrade
### Changed
- Potion effect traits now refresh every 10 ticks instead of every tick and eliminated use of streams API in tick method (optimization) [#389]
- Magic damage stat is now hidden from material tooltips

## [2.6.24] - 2021-05-09
### Added
- Raw ores and raw ore blocks for crimson iron and azure silver
### Changed
- Crimson iron and azure silver ores now drop raw ores (unless silk touched)
- Textures of crimson iron and azure silver ingots and ores
### Fixed
- Items made of compound materials not rendering correctly [#378]
- New block models causing other blocks to not render on adjacent sides [#374]
- Shears not taking damage when breaking blocks with no hardness (grass, etc.) [#337]

## [2.6.23] - 2021-05-03
### Added
- Registered custom gems and ingots (such as dimerald) will now show in JEI
- Missing JEI support for refabricator (partial, mixed fabric examples not working)
- Missing refabricator recipe
- German translation (CptPICHU)

## [2.6.22] - 2021-04-23
### Added
- A new grade, MAX, which is above SSS. Has a 30% stat bonus. Will this stop the questions about the max grade? Probably not...
- Config to disable WIP tooltip on some items

## [2.6.21] - 2021-04-21
### Fixed
- Conditional traits sometimes not appearing gear items (magmatic, soft, etc.) [#372, #359]
- Traits not ticking for armor and elytra when in non-armor slots (inventory, hands) [#365]

## [2.6.20] - 2021-04-21
### Added
- Refabricator, a compound maker that processes cloth, fiber, and slime materials [#344]
- New models for most machine/crafting blocks (naj77)

## [2.6.19] - 2021-04-11
### Changed
- Starlight charger model (naj77)
- Metal alloyer textures (naj77)
- Metal press model (naj77)
- Salvager model (naj77)
### Fixed
- Star Charged enchanted books existing (hopefully)

## [2.6.18] - 2021-04-07
### Changed
- Reworded the "incorrect network version" message to hopefully be clearer [#367]
### Fixed
- Stack overflow exception with new saw code (also added a `gear.saw.recursionDepth` config option) [#366]
- Starlight charger displaying incorrect/negative stored charge on servers

## [2.6.17] - 2021-04-04
### Fixed
- Starlight charger applying multiple instances of enchantment at different levels [#360]
- Saws not working on fungi and some trees (especially ones with non-straight trunks) [#300]
  - Now considers both leaves and wart blocks to be "foliage"

## [2.6.16] - 2021-03-29
### Added
- Missing recipes for dusts (hammer + ingot)
- Blueprints for gear items now display a list of supported part types
- Harvest level tips to ore item tooltip
- Something for April Fools Day
### Fixed
- Material grader shift-click appearing to not work on the client [#353]
- Misspelling of recrystallizer container title

## [2.6.15] - 2021-03-28
### Changed
- Changed how material NBT is read and written in some cases. This makes the NBT a little more compact in most cases. Old items will still function normally.
### Fixed
- Alloy ingots not turning into or working as sheet metal [#356]
- Compound materials always having a tier of 0 [#355]

## [2.6.14] - 2021-03-24
### Added
- Config to disable debug logging related to world generator features [#354]
### Changed
- Increased repair efficiency for many tools: hammer and saw to 150%, excavator to 200%, mattock and paxel to 120%, katana to 100%
- Hammers now work on glass [#69]
- AOE tools (hammer, excavator) no longer play the "break event" (sound and particles) for each block broken, just the targeted one
- Tweaked colors of blaze gold, blaze rod, and gold materials
- `/sgear_traits dump_md` command now includes the version of loaded mods
### Fixed
- Some model logging not being disabled with the config

## [2.6.13] - 2021-03-21
### Added
- Chargeability stat (was part of Silent's Gems)
- Star Charged enchantment, which boosts the stats of materials, like a weaker version of supercharging
- Starlight Charger. Gives the Star Charged enchantment to materials. Must be exposed to the sky during nighttime to store energy for charging.
- Fishing rods. Requires a main part, rod, and a bowstring (which will be renamed to "cord" in the future)
  - Known issue: model does not change after rod is cast
- Some missing translations
### Fixed
- Previous changes to shears durability being completely wrong

## [2.6.12] - 2021-03-20
### Added
- Widen trait. Increases the area-of-effect for hammers and excavators. Max level 3, only 1 is obtainable by default.
- Wide plate upgrade, which gives the Widen trait (level 1)
- Config option to disable all conversion recipes
### Changed
- Small change to durability and repair efficiency of shears

## [2.6.11] - 2021-03-19
### Added
- A guide book... Don't get too excited, it only gives a link to the wiki right now
### Changed
- Model and texture debug logging (`debug.logging.modelAndTexture`) is now disabled by default, since no recent reports of the texture issue have been made. Update your config if desired.

## [2.6.10] - 2021-03-18
### Added
- Example recipes for generic compounding (metal alloyer, recrystallizer) to JEI [#346]
### Changed
- Update pt_br.json (SAMUELPV) [#329]
- Change how skipped materials are logged to hopefully reduce confusion

## [2.6.9] - 2021-03-10
### Added
- Detect network version on login and give the client a less cryptic error message if their version does not match
### Fixed
- Traits not appearing on anything (gear or materials) [#348]

## [2.6.8] - 2021-03-09
(.1 patch) - fixes incorrect version format
### Added
- Gear Smithing Table block, currently non-functional, no recipe yet
- Gear Smith villager profession (workstation is the gear smithing table)
  - Trades are incomplete
  - Does not spawn naturally
### Fixed
- "Useful Flora" advancement not having fluffy puff/seeds criteria

## [2.6.7] - 2021-03-07
### Added
- Sheet metal materials. Metals can be pressed into sheets. Not suitable for tools and makes weaker armor than the base materials, but can also be used to craft elytra.
- Metal press, used to craft sheet metal
- Missing translation keys for fluffy plants
### Changed
- Tyrian steel recipe now requires crushed shulker shell and ancient debris instead of nether stars
- Elytra now have a 25x durability modifier (up from 12x)
  - Elytra armor durability stat of phantom membrane and fine silk reduced to roughly match previous values
- Seeds (flax and fluffy) can now be fed to chickens and parrots, but will not cause them to follow the player
### Fixed
- Toughness of refined obsidian much lower than Mekanism values [#343]

## [2.6.6] - 2021-02-28
### Added
- Exception handling code which _might_ prevent some Optifine crashes [#334]
- Gear crafting recipes in JEI now display descriptive text, including material restrictions
- Tooltip to sinew and fine silk describing how to get them
### Changed
- Fluffy puffs and fluffy seeds can now be composted

## [2.6.5] - 2021-02-24
### Added
- Self repair traits, which can repair (or damage) gear gradually over time.
- Renew trait, a self repair trait that restores durability slowly. Level 1 given to phantom membrane material.
- Bounce trait. On boots, it nullifies fall damage, consuming durability based on the fall distance. On armor, it knocks back attackers.
  - Found on slime lining (existing items in your inventory will gain the trait)
  - Note: This is also intended to cause the wearer to bounce, as if they landed on slime blocks. This does not work well, so that code is currently disabled.
- Traits can now specify conditions. Trait instances on materials and parts can still have conditions as well, but most of the `gear_type` conditions have moved to the trait files.
### Changed
- Manually split the armor stats of extra mod metals and made some slight tweaks on some
- Slime material now requires slime blocks instead of balls
### Fixed
- Compounding recipes not being detected correctly [#333]
- Stellar trait not repairing items, now set to 2% chance per level per second [#312]
- Magnetic trait's pull strength (was cut in half by a recent update)

## [2.6.4] - 2021-02-21
### Fixed
- Compound materials not splitting armor stats correctly [#327]
- Colors of lumium and signalum [#318]
- Armor displaying toughness and magic armor values incorrectly
- Armor plates showing some incorrect stats, including the wrong durability stat

## [2.6.3] - 2021-02-20
### Added
- Horse armor salvaging recipes (Gmoney2123) [#331]
- Some work on new materials (items added in 2.6.2), incomplete
### Fixed
- Stat modifiers not applying in some cases. Might fix the issue with Silent's Gems' gear souls.

## [2.6.2] - 2021-02-19
### Added
- JEI support for compounders (metal alloyer and recrystallizer)
- All fluffy puff-related stuff moved to Silent Gear from Silent's Gems (old Gems version will remain until 1.17)
  - Seeds are obtained from wild fluffy plants. Search in less-dry biomes, like forests.
  - Fluffy blocks now bounce the player, similar to beds (they still reduce damage based on stack depth as well)
  - Added fluffy feathers and fluffy string, which can be crafted into vanilla items if necessary
  - New textures for some blocks and items
  - Materials coming soon
- Fine Silk (rare drop from spiders, double rate for cave spiders) and Fine Silk Sloth. Both will be materials.

## [2.6.1] - 2021-02-18
### Added
- Tyrian Steel: a new metal alloy and gear material
  - Recipe (may change, JEI support coming soon): 1 each of crimson steel ingot, azure electrum ingots, and nether star in the metal alloyer
- Sturdy trait: has a high chance of reducing damage taken by gear
- Void Ward trait: attempts to save the player from falling out of the world (only works on armor). Knocks the player upward and gives levitation and slow falling when taking void damage.
- Materials can now be searched for traits, categories, and part types in JEI, but JEI's `SearchAdvancedTooltips` config must be enabled
  - This works by dumping a list of terms on the last line of the tooltip when building "advanced" tooltips (F3+H mode)
- New materials: bamboo (rod) and paper (fletching)
- Stats for vine binding
- Blaze rod and end rod materials (rod only part subs)

## [2.6.0] - 2021-02-10
### Added
- Compound materials. These are still being fine-tuned, so expect changes. They are completely optional and nothing else has changed yet. [#326]
  - The plan for 1.17 is to disallow material mixing in the crafting grid by default, requiring compound materials to get mixing bonuses
  - Currently there are two compound crafters, the Metal Alloyer and Recrystallizer
  - Recipes can also be added to either block for crafting custom materials or other items
### Changed
- Tooltip keybindings will now be ignored and default to old behavior if unbound or bound to either left/right modifier keys [#319]
- New shield model and texture (UnmovingJaveline)
- Fix spear model offsets (UnmovingJaveline)

## [2.5.5] - 2021-01-31
### Added
- Config option to allow repairs without repair kits (item.repairKits.efficiency.missing). Default value is zero, which requires repair kits. If enabled, repair kits may still be used. [#316]
- Display a chat message on player login when part/material models fail to load properly, directing the player to the log file
### Fixed
- double_crimson_iron_ore_veins configured feature not registered [#317]
- Non-main parts not displaying stats in tooltip [#314]
- World generation configs not working

## [2.5.4] - 2021-01-25
### Added
- Gear item name and NBT will now be shown in crash reports whenever the game crashes while recalculating stats and traits
### Fixed
- `set_damage` command not triggering a gear stat recalculation
- (maybe) A crash (CME) when enchantment traits are updating an item's enchantments

## [2.5.3] - 2021-01-24
### Added
- Fragments can now be used to fill repair kits (1/8 of a unit per) [#311]
- Add netherwood wood (log with the side texture on all side), with stripped variant [#301]
- Config to disable material mixing in the crafting grid when crafting parts. This is left enabled (old behavior by default).
### Fixed
- Elytra not working on back slot with Caelus API [#302]
- Netherwood logs not being strippable [#301]
- Armor plates displaying the wrong armor value

## [2.5.2] - 2021-01-17
### Fixed
- Crash caused when attempting to get the part from an item in some cases [#310]

## [2.5.1] - 2021-01-14
### Added
- Config to toggle model/texture debug logging (left enabled by default)
### Fixed
- Second attempt at fixing crash when creating gear models in some cases (likely a third-party issue)
- Lucky and Cursed traits not working on curios
- Equipped curios not recalculating stats and traits on login
- Crimson iron having duplicate armor stat modifiers

## [2.5.0] - 2021-01-12
(API) Some refactoring was done (no changes to trait classes)
### Added
- Items to `minecraft:piglin_loved` tag: golden nether banana and blaze gold block/dust/ingot [#306]
- Red card trait, found on the red card part (function is the same as before, it's just a trait now)
- Bort (gem, block, ore). Spawns rarely in the overworld (a few single blocks per chunk). Will be required to craft adornments in the future, but is optional for now.
- (API) GearApi class, which contains methods that redirect to many commonly used methods (GearData, TraitHelper, etc.)
### Fixed
- Some armor items having incorrect armor values [#304]
- Crash when creating gear models in some cases
- A large number of false missing texture errors showing in the log
- Blueprints from other mods not showing up in recipes (but still working)

## [2.4.11] - 2021-01-02
### Changed
- Reduced impact of tier differences on synergy by half
- Grades no longer affect rarity
### Fixed
- Should fix a crash caused by stat rework from last version [#303]

## [2.4.10] - 2021-01-02
### Added
- Stats can now be specified per gear type. For instance, this allows the armor stat to be manually set for each piece, rather than using a predefined ratio. Old files will still work as before.
- Turtle (scute) material. Can be used to craft helmets only.
- Turtle trait. Mimics the vanilla turtle shell helmet's effect.
- Netherwood charcoal, burns 2400 ticks (smelts 12 items, configurable)
- Netherwood charcoal blocks, 10 times the configured burn time
### Changed
- Netherite-coated armor now uses the vanilla model texture
- Updated pt_br.json (SAMUELPV) [#282]
### Fixed
- Elytra having no model [#297]
- Potion effect traits crashing if arrays are missing elements

## [2.4.9] - 2020-12-26
### Added
- New trait type, `silentgear:cancel_effects`: Cancels specific potion effects when equipped (see Cure Poison and Cure Wither for examples)
- New trait type, `silentgear:bonus_drops`: Gives a chance of increasing loot drops for a given ingredient/item/tag (see Imperial and Gold Digger for examples)
- New traits (no default materials): Cure Poison, Cure Wither, Gold Digger, Imperial
### Changed
- Most model debug logging should now appear in latest.log. This will add a lot of spam to the log file, but it may help debug the texture issues that some users have.
### Fixed
- Adornments not being restricted to curios
- Crossbow charged arrow/firework textures broken

## [2.4.8] - 2020-12-22
### Added
- Broken models/textures for most gear items
### Fixed
- Potion effect traits (Mighty) not working on curios [#293]
- Add missing elytra blueprint/template recipes

## [2.4.7] - 2020-12-21
### Added
- Vein count configs for crimson iron and azure silver ore [#269]
- Configs for wild flax generation [#269]
- Elytra (requires Caelus API to work) [#147]
  - Elytra wings are crafted from main materials with armor durability in the cloth category (wool, leather, phantom membrane)
  - Elytra are crafted from elytra wings and a binding
- Phantom membrane material (armor/elytra main, grips)
### Changed
- Gear models can now optionally have broken textures (see elytra)
- Wool can now be used to craft armor and elytra
- Default vein counts for crimson iron and azure silver reduced by almost half
- Crimson iron vein count is doubled in basalt deltas and soul sand valley
### Fixed
- Gear not returning swapped parts when applying a material substitute part (sticks, bones, etc) [#287]
- Reverted a change that made main parts not always be first in the list, causing several bugs

## [2.4.6] - 2020-12-20
### Fixed
- Ranged weapons missing ranged weapon stats [#292]
- Holy and Chilled traits not working [#290]
- Material/trait dump commands outputting to server instead of client [#253]
- Gear shears not working on beehives [#200]

## [2.4.5] - 2020-12-20
### Fixed
- Swinging gear melee weapons crashing servers [#291]
- Nether portal effect broken (missing transparency) [#289]
- Fix durability traits (malleable, brittle, etc) not working in some cases [#286]
- Broken shears being usable [#285]
- Attribute traits not stacking effects with items with same trait in different slots
- Armor-only materials not working for new armor parts

## [2.4.4] - 2020-12-19
### Hotfix
- Fix client-only class (`GearHudOverlay`) referenced on server
### Added
- Attack reach stat. Weapons with bonus reach will attack mobs outside the normal vanilla range (the attack indicator will be green in the extra range). Decreasing attack reach will not work. [#65]
- Salvager recipes for vanilla netherite gear [#281]
- Detailed logging for textures custom models are attempting to load, may help debug [#190]
- Dedicated items for the main parts of each armor type
  - Blueprint + main materials will craft the new part items
  - Craft the main part to make the final armor item
- Hint to fragment item tooltip about how to combine
### Changed
- Tools can no longer have zero attack speed [#183]
- Magnetic now respects the `PreventRemoteMovement` from Demagnetize
- Magnetic no longer pulls items with a pickup timer (thrown) or when the player is sneaking
### Fixed
- Shields not craftable with armor-only materials [#268]
- Fragments for materials with exclusion ingredients (ie "wooden") sometimes not combining together
- Very crude repair kit missing from "Handyman" advancement

## [2.4.3] - 2020-12-07
### Added
- Some alternative recipes for coatings and tip upgrades, to help players who have recently updated
- pt_br translation (SAMUELPV) [#272]
### Changed
- ru_ru translation updated (Voknehzyr) [#260]
### Fixed
- Enchantment traits not being removed when the trait is lost [#58]
- Enchantment traits not adding enchantments in most cases

## [2.4.2] - 2020-12-06
### Changed
- Halved the armor bonus from Bastion (now +1 per level)
### Fixed
- Jeweler tools not working from within the blueprint book for some recipes [#277]
- Not being able to equip bracelets [#275]
- Missing recipes for bracelet blueprints [#275]
- ITrait#onAttackEntity being called on the client

## [2.4.1] - 2020-12-03
### Added
- Bracelets (requires Curios). Functionally identical to rings, but they go in the bracelet slots.
- Config to disable the "tool broken" message
### Removed
- Broken, unnecessary Botany Pots recipe for flax [#263]
### Fixed
- (Partial fix) Gear crossbows destroying gear arrows. Vanilla crossbows not fixed. [#270]

## [2.4.0] - 2020-11-29
### Added
- Rings. Requires Curios to function correctly. The shank can only be crafted with metals (this can be overridden with data packs if desired).
- Adornments, a new part type. Currently only works with rings.
- Jeweler Tools (texture WIP, but usable). Used to craft adornments and attach them to ring shanks.
- Knives. Weaker and slower than daggers, but more durable. Tagged as `forge:knives`, same as daggers, so they work for template crafting.
- Missing recipe for road maker upgrade
- Several traits from the Just Gems data packs: crackler, floatstoner, ignite, kitty vision, mighty, and sharp
### Changed
- Potion effects traits now have a "type" enum for each effect instead of just a boolean for "full set required"
    - Type values: `trait_level` (based on level of trait), `piece_count` (number of armor pieces with trait, same as false in old files), `full_set_only` (same as true in old files)
    - Old files should still load correctly for now
- Replaced dagger blueprint with knife blueprint in the blueprint package
- Survival Tool advancement will now trigger with either a knife or a dagger

## [2.3.10] - 2020-11-28
### Added
- Material categories. These are unused currently, but will be used for synergy calculations in the future. Categories can be any string and may be defined by mods or data packs. [#267]
- Individual traits can now supply extra wiki lines in their JSON. _This is not synced with the client on dedicated servers._ Useful for adding more information to frequently confused traits, like Lucky.
### Changed
- Materials will no longer inherit stats and traits from their parent if they provide any of their own [related to #266]
- Improvements to formatting of the trait wiki page dump command
    - Material list is formatted for easier reading
    - Shows list of parts that provide traits (useful for upgrades)
### Fixed
- Crimson wood and warped wood having the flammable trait [#266]
- Damage on use for block filler traits (Road Maker) being loaded incorrectly (value was truncated to an int)

## [2.3.9] - 2020-11-26
### Added
- New projectile stats to most basic materials (mains only right now)
### Fixed
- Flax recipe for Botany Pots [#263]
- Arrows not being repairable

## [2.3.8] - 2020-11-22
### Added
- Arrows
    - Crafted with an arrow blueprint, main material, rod, and fletching
    - Can be repaired to refill arrows (hold 256 total)
    - Right-click with arrows in your hand to merge similar stacks together
    - Currently missing the new projectile stats on all materials, will fix next version
- Block filler traits. Replaces targeted block(s) with a given block when item is used on a block.
- Road Maker trait and upgrade for excavators. This block filler trait replaces grass blocks with grass paths in a 3x3 area
- Dagger blueprint to blueprint package loot table
### Fixed
- Gear item models added by other mods crashing the game
- Repair values on many materials being much higher than intended

## [2.3.7] - 2020-11-17
- Hotfix 1: Fix server crash on launch [#261]
### Added
- (API) `onItemSwing` method for `ITrait`, which is called when the player left-clicks without targeting a block or entity
### Changed
- Small optimizations made by replacing stream API use with loops in some places [#259]
### Fixed
- Cache example output of gear recipes (performance improvement in some cases) [#259]
- Possibly fixes missing textures for pack-added materials [#190, #183, maybe #257]

## [2.3.6] - 2020-11-16
### Added
- Configs to disable the "kachink" sound when tool stats are recalculated [#256]
- Target effect traits. Will apply potion effects to the target when attacked. See Venom trait for an example.
- Added a command to generate an MD file containing details on loaded traits. You can find built-in traits [here](https://github.com/SilentChaos512/Silent-Gear/wiki/Trait-List)
### Changed
- Russian translation of grade (Voknehzyr) [#255]
- Update Chinese translation (XuyuEre) [#248]
### Fixed
- Leather's armor value was wrong

## [2.3.5] - 2020-11-08
- DEVS: Updated mappings to 20201028-1.16.3
### Changed
- Removed max value caps on all armor stats. Normally, values under 40 are "sane", but this should allow greater mod compatibility [#231]
- Removed max value caps on enchantability, rarity, harvest level, harvest speed, and melee/magic/ranged damage (they already had extremely high values anyway)
- "MAX" stat modifiers (common with harvest level) now display an up arrow instead of a caret (^) before the number
### Fixed
- Repair efficiency of shields [#246]
- Netherwood blocks not breaking quickly with axes [#245]
- Synergy and grades making negative stat modifiers more negative (they now become less negative, improving stats) [#212]

## [2.3.4] - 2020-11-07
- Marked compatible with 1.16.4 (untested)
### Fixed
- Missing textures for armor tip upgrades [#226, #233, #247]

## [2.3.3] - 2020-11-01
### Added
- Simple parts can now add layers to gear models (it works, but needs some improvements still)
- Gear mod kit, which can remove some types of parts from gear items
- Very crude repair kit, for those who struggle to find iron
- Prismarine coating material
- Texture for spoon upgrade part
- Flax flowers, dropped by flax plants (non-wild), can be crafted into blue dye

## [2.3.2] - 2020-10-22
### Added
- Basalt material
### Changed
- Small tweaks to blackstone and netherrack
### Fixed
- Coating upgrades being stackable [#242]
- Ores generating only on the corners of chunks [#241]
- Wrong textures used for netherrack mains
- Missing bone material translation

## [2.3.1] - 2020-10-12
### Removed
- (API) Most PartType.create overloads removed, leaving only the Builder variant
### Changed
- (API) PartTypes can now specify the maximum number allowed in an item based on GearType
- (API) PartTypes can now return a CompoundPartItem based on the GearType

## [2.3.0] - 2020-10-10
### Added
- Harvest level hints for levels 0-4. This can be changed or added to by changing the lang file with a resource pack (keys are "misc.silentgear.harvestLevel.<level>") [#228]
### Changed
- Spreadsheet columns reordered (traits before tier now), removed deprecated rendering info columns
- (API) Some IMaterial methods now have an IMaterialInstance parameter. The old signatures were removed, possibly breaking compatibility with some mods.
### Fixed
- Various server issues caused by "tag not bound" bug [#224, #232, #234]
- pack.mcmeta using wrong format number

## [2.2.0] - 2020-09-30
Port to 1.16.3
### Changed
- Increase crimson iron and azure silver ore vein size from 6 to 8
### Fixed
- Break speed events not handled correctly (cech12) [#225]
- Possible divide by zero crash (12emin34) [#223]

## [2.1.1] - 2020-08-26
### Added
- Glowing dust, which replaces glowstone dust as the tier 1 grader catalyst
- Alternative recipes for grip/bowstring blueprints for broken mod packs
- Add Mekanism materials
- Add bone material (bone block main, bones as rod sub)
### Changed
- Phantom lights can now be waterlogged
- Grader now shows the last rolled grade (to make the process of re-grading more obvious)
- The lock stats and recalculate stats commands are now subcommands of `/sgear_stats`
### Fixed
- Saws firing block break event on client, potentially crashing with certain mods [#222]
- Some conditional traits not showing on part items
- Some advancement issues

## [2.1.0] - 2020-08-17
- Lots of refactoring done. I tried my best not to break anything, but keep an eye out for new bugs.
### Added
- Repair value stat, a multiplier for durability restored by materials during repairs
- JEI support for material grader, which shows available catalysts [#211]
- New traits, heavy and light
- `sgear_stats info` command, which lists modifiers for each stat on the gear item in the player's hand
- Config to disable stat logging
### Changed
- Limit stats displayed on compound parts to only relevant stats [#213]
- Armor protection ratios to match vanilla diamond and netherite
- Knockback resistance stat now scaled to the vanilla display value, rather than the modifier value (0.1 -> 1)
### Fixed
- Blueprint book issue with Quark [#219]
- Possible crash with blueprint book [#218]
- Netherite missing armor durability and armor toughness [#210]
- Anvil repairs not working
- AOE tools (hammer, etc.) not rendering outline on each block to be broken
- Fragment colors

## [2.0.9] - 2020-08-10
### Added
- Salvager recipes for vanilla bows and crossbows
- Colors to material names in tooltips
### Fixed
- Armor crafting not working
- Diamond tip upgrade having the wrong harvest level

## [2.0.8] - 2020-08-09
### Fixed
- Prospector hammer crashing servers

## [2.0.7] - 2020-08-09
### Added
- Fragments. These are partial material items which may be returned by the salvager [#191]
- Prospector hammer. Works like a pickaxe, works in any recipe requiring a hammer. Using on the side of a block (not the top or bottom) will search a small area in that direction for ores. The blocks the prospector hammer searches for can be set in the `silentgear:prospector_hammer_targets` block tag (not an item tag). The tag contains just the `forge:ores` tag by default.
- Some nether chests can now contain netherwood saplings and Nether metal ingots/nuggets
### Fixed
- Quick gear recipes creating the wrong tool head for some tools

## [2.0.6] - 2020-08-07
### Added
- Highlight selected slot of blueprint book
### Changed
- Crimson steel is now tier 4
- Armor textures updated
- Tweaked binding and grip textures to fit the model more tightly
- Some advancement icons now have appropriate materials set for compound parts and gear
### Fixed
- Maybe fix model crash [#206]
- Tools accepted tool heads of other tool types [#205]
- All gear boots triggering moonwalker advancement [#204]
- Armor having terrible repair efficiency
- Broken gear having traits

## [2.0.5] - 2020-08-04
### Added
- Azure silver and azure electrum. Azure silver ore is found in The End. Azure electrum is a craftable alloy.
- Accelerate trait. Increases harvest speed, attack speed, and ranged speed by fixed amounts as gear is damaged
- Moonwalker trait. Reduces gravity, but only works on boots
- Azure repair kit
- Magic armor stat now actually works
### Changed
- Trait calculations for gear items. They now take the highest level of any trait from any part. Compound parts still follow the old logic. [#93]
- Gear type stat modifiers have been moved to the tool head part JSON files. This allows them to be customized with data packs.
- Default capacity of repair kits to 16, 32, 48, and 64
### Fixed
- Stacked blueprint dupe [#199]
- Harvest levels incorrect on tool heads with mixed materials
- Armor not giving a "has broken" message

## [2.0.4] - 2020-08-03
### Added
- Brilliant trait, makes piglins non-aggressive on armor. Requires the primary material to have the trait.
- New trait condition `silentgear:primary_material`, requires the trait to be on the primary (first) material
- Conflicting material crafting item detection, displays potential conflicts in chat on login
### Fixed
- Crimson iron ore harvesting without tools [#201]
- GetMaterialStatsEvents not firing for graded materials (Silent's Gems supercharging)
- Crude tool advancement not triggering

## [2.0.3] - 2020-07-30
### Added
- Fully-loaded blueprint book with all blueprints in creative menu
- Netherwood fence gate block (totally missed that somehow)
- Recipes for the Woodcutter mod
- Russian translation (KhottyManatee55) [#197]
### Changed
- Doubled the inventory size of the blueprint book
- Make filling repair kit more obvious (hopefully)
- Long traits list on gear and trait descriptions on now shown when pressing Shift (can be rebound)
- Display gear construction key can be rebound
### Fixed
- Part textures sometime rendering in the wrong order (bowstrings, saw blade) [#196]
- Tooltip colors! Also improved some tooltips for gear.
- (Maybe) Occasional crash in ColorUtils, exact cause unknown

## [2.0.2] - 2020-07-29
1.16.1-only bug fix
### Added
- Part substitute items for materials. This allows items to be specified as parts made of their respective material. [#194]
- Rod substitutes for iron, stone, wood, netherwood, and rough wood [#194]
### Fixed
- Rough tool recipes not working [#194]

## [2.0.1] - 2020-07-28
### Added
- Granite, diorite, and andesite materials (same stats as stone by default) [#193]
### Changed
- Repair kit will now discard materials if less than 0.01 units remain (no longer shows 0.0 units)
### Fixed
- Temp fix for salvager dupe bug. Compound parts other than tool heads can no longer be broken down into materials for now. [#191]
- Armor and shield blueprints not working from the blueprint book
- Repair kits repairing items with lower tier materials
- Block placer traits not consuming durability or playing sound effects
- Pressing "Cycle Back" when viewing material info causing a crash in some cases

## [2.0.0] - 2020-07-26
Major overhaul of model system (again)
(hotfix) Fixed blueprint book being consumed when crafting
### Added
- Blueprint book. Yeah, I finally figured it out. Stores blueprints, but not templates. Use Z or C to cycle stored blueprints, or open the book and Ctrl+click the blueprint you want. The cycle keys will work whenever your mouse cursor is over the book. It will even update the crafting result when cycling.
- Repair kits now store materials instead of "repair value". Any repair value in existing kits will be lost. The number of materials that can be stored is configurable. Repairs can use partial materials, so there is still no waste.
- Repair kits now have different "efficiency" levels, giving more incentive to upgrade. Values are configurable.
### Changed
- Gear and part models now support custom textures added with resource packs.
- Material rendering info is now loaded from `assets/silentgear/silentgear_materials` (that's "assets", not "data")
- 'server' config is now 'common' and will appear in the config folder, like most configs do
- Cycle material info key binding changed to "Cycle Next". The "Cycle Back" key will also work with material tooltips. These are the same keys that blueprint books use.
### Fixed
- Shears not losing durability on leaves [#188]
- Parts not showing some conditional traits [#186]
- Some missing lang keys

Engineer's Decor

Change Log:

  - v1.1.25    [F] (to be verified: Fixed directed block rotation (#201, ty emanuele).)
               [F] Fixed Metal Crafting Table carried-stack voiding on close (#224, ty kinlochuk).

  - v1.1.24    [F] Fixed Mineral Melting Furnace fluid extraction (issue #223, ty adkinss).

  - v1.1.23    [R] Release build.
               [F] Updated Forge and re-enabled JSON tags (issue #217, ty snarkbait66).

  - v1.1.23-b1 [A] Added ability to install inset lights in top-aligned catwalks (PR#215, Sergii).
               [A] Iron Hatch improved (PR#216, Sergii).

  - v1.1.22    [R] Release build v1.1.22.
               [M] Factory Dropper stack size ignored for un-stackable items (issue #209, ty LesBeans).

  - v1.1.22-b2 [F] Fixed stairs block reference (issue #207, ty freopt)

  - v1.1.22-b1 [U] Updated to 1.18.2.

  - v1.1.21    [A] Added French translation (PR#203, dracnis).

  - v1.1.20    [F] Fixed Shingle Roof Wire Conduit collision shape (thx os, issue #202).
               [F] Mineral Melter accepts input items only when empty (issue #198, ty Archie).

  - v1.1.19    [R] Release build.
               [F] Manual category RLs prefixed (issue #199, ty freopt).

  - v1.1.19-b3 [F] Fixed rendering issue.

  - v1.1.19-b2 [F] Fixed waterlogging.
               [F] Block entity parent saving corrected, ticker unified.
               [U] Forge/gradle update.

  - v1.1.19-b1 [U] Initial 1.18.1 port.

  - v1.1.18    [F] Block Placer placement context issue fix.
               [F] Fixed compatibility to Forge >=37.0.82.
               [M] Update lang ru_ru (PR#191, Smollet777).

  - v1.1.17    [R] Initial 1.17.1 release.

  - v1.1.17-b5 [F] Refurbished Mineral Melter code.
               [F] Fixed Block Placer item insertion.

  - v1.1.17-b4 [F] Config event update fixed.
               [F] Milker fluid tank handling issue fixed.
               [F] Device collision shapes adapted to allow attaching levers.

  - v1.1.17-b3 [F] Fixed Factory Hopper GUI element events.

  - v1.1.17-b2 [F] Updated to Forge 1.17.1-37.0.51 to fix `ToolType not found` startup crash.
               [A] JEI plugin enabled.
               [A] Dark Shingle Roof recipe variant added.

  - v1.1.17-b1 [U] Initial MC 1.17.1 port.
               [M] Clinker Brick textures adapted to contemporary MC textures.
               [D] Gas Concrete dropped (Rebar Concrete suffices for texture variation).
               [D] Treated Wood Side Table dropped.
               [M] Updated zh_cn (PR#183, Lyaiya).

  - v1.1.14    [R] Release build v1.1.14.

  - v1.1.14-b3 [A] Spanish language support added (PR#180, thx FrannDzs).

  - v1.1.14-b2 [F] Block Placer: Attempt circumventing external placement prevention.

  - v1.1.14-b1 [F] Fixed Fluid Barrel container item definition (issue #178, thx Wormbo).

  - v1.1.13    [R] Release build v1.1.13.
               [A] Added debug logging feature.

  - v1.1.13-b2 [F] Fixed explosion resistance values for standard blocks.
               [F] Sandstone Ornated Clinker loot table fixed (ty czbuendel, Valen).

  - v1.1.13-b1 [F] Hotfix Electrical Furnace inventory import from Storage Drawers (issue #174, ty anto-fire/IchigoGames).

  - v1.1.12    [F] Chisels&Bits compatibility addressed (issue #172, ty rodg88).
               [F] Labeled Crate drop list made stateless (issue #173, ty HopsandBarley && Harmonised).

  - v1.1.11    [F] Fixed Window placement dupe (issue #170, ty NillerMedDild).

  - v1.1.10    [A] Added Small Lab Furnace config for accepted speed-boost heaters (PR#165, ty mrh0).
               [F] Fixed Labeled Crate mouse scrolling crash (issue #169, ty vaelzan).

  - v1.1.9     [A] Dark Shingle Roof Wire Conduit recipe added.
               [F] Fixed Ladder climbing (affects forge>=36.0.45, issue #167, thx ZED).

  - v1.1.8     [F] Crafting Table Output slot sync rework (issue #138).
               [A] Dark Shingle Roof Wire Conduit added (CFR#347).

  - v1.1.8-b2  [F] Fixed Iron Hatch isLadder bug (thx jerryw09).
               [F] Fixed Block Placer block placing pre-conditions (issue #160, ty XFactHD).
               [F] Added explicit scheduled Crafting Table client sync.
               [F] Fixed directional waterloggable block default state forwarding (issue #162, ty b52src).

  - v1.1.8-b1  [F] Fluid Funnel waterlogged fluid picking fixed (issue #158, thx ZoMadeStuff).
               [F] Roof rendering fixes (issues #153/#159, thx Salamance73/Murph).
               [A] Recessed Clinkers, Vertically Slit Clinkers, and Structured Vertical Clinker Slab added.

  - v1.1.7     [M] 1.16.5 support.
               [F] Fixed Labeled Crate include (issue #157, ty NillerMedDild).

  - v1.1.6     [F] Added common-config opt-out specification for pack level opt-outs (issue #154,
                   ty gekkone), will replace server config opt-out in MC1.17.

  - v1.1.6-b3  [M] Config logging edited, E-Furnace GUI capacitor tooltip added, E-Furnace power consumption
                   independent of config speed setting (issue #152 ty Staegrin).

  - v1.1.6-b2  [M] Alternative Clinker Brick recipe (swapped Bricks/Nether Bricks) added.
               [M] Furnace XP handling simplified (simply stores/releases XP for each smelting process).
               [M] Mod devices do not propagate strong Redstone power to adjacent blocks.
               [M] Minor "librarizing" changes under the hood.

  - v1.1.6-b1  [F] Fixed Metal Crafting Table Hopper access (issue #147, ty umerrr).
               [F] Fixed Dark Shingle Roof Chimney placement restriction (issue #149, thx WenXin20).
               [F] Door tags added for Wood Door and Metal Sliding Door (issue #150, thx WenXin20).
               [A] Electrical Furnace automatically chokes speed and power consumption when the internally
                   stored power is below 20%.

  - v1.1.5     [R] Release build v1.1.5.
               [F] Fixed Crafting Table JEI storage slot count.
               [F] Fixed Factory Hopper removed item collection dupe bug (issue #146, thx FatheredPuma81).
               [F] Increased device GUI access ranges beyond the player block selection range.
               [A] Window placement handling improved.
               [M] Steel/Wood Pole and Double-T support placement improved (issue #139, thx Biviho).
               [M] Metal Sliding Door bottom/top shape when opened added.

  - v1.1.4     [R] Release build v1.1.4.
               [F] Solar Panel balancing threshold tuned.
               [F] Fixed Catwalk default state (issue #140, thx hvdklauw).
               [M] Updated lang ru_ru file (PR#137, Smollet777).
               [M] Factory Dropper: Added Ignore-External-Redstone mode.

  - v1.1.4-b2  [A] Steel Catwalks added (top and bottom aligned).
               [A] Steel Railings added.
               [F] Fixed Empty Fluid Barrel crafting crash (ty inflamedsebi).
               [A] Added Solar Panel power balancing.
               [M] GUI Button tooltip delay reduced to 800ms.
               [M] Hopper and Placer: Added "Redstone ignored" mode, changed icons from signal-like to Redstone-Torch-like.
               [M] Treated Wood Ladder now crafted from Old Industrial Wood, as Treated Wood Sticks now count as normal Sticks.

  - v1.1.4-b1  [U] Ported to 1.16.4.

  - v1.1.3     [R] Release build v1.1.3.

  - v1.1.3-b3  [A] Metal Sliding Door added (double door wing style).
               [A] Doors implicitly open/close adjacent wings of double doors.
               [A] Disabled injected buttons from other mods in container GUIs.
               [A] Mob spawning on Rebar/Gas Concrete inhibited (IE Concrete Compliancy).
               [M] Small Tree Cutter chopping improved (loosened tree volume search restrictions).

  - v1.1.3-b2  [A] Crafting table shift/ctrl click item move actions tweaked to new metal slot design.
               [A] Factory Dropper and Block Placer now also support quick-move-all (shift-ctrl-click).
               [F] Fixed Small Lab Furnace speed boost factor (with IE Heater in aux slot).

  - v1.1.3-b1  [A] The Factory Block Breaker can insert items into Hoppers underneath it (issue #121, winsrp).
               [F] Help tooltips manually wrapped.
               [F] Fixed Labeled Crate item name persistence (issue #127, ty inqie).
               [F] Help text typo fixed (issue #129, ty Smollet777).

  - v1.1.2     [U] Updated to Forge 1.16.3-34.1.0.
               [A] Added Factory Hopper insertion/extraction for entities like Minecarts (issue #125, ty boneskull).

  - v1.1.2-b8  [F] Fixed Double-T support thick steel pole connection (thx @CastCrafter).
               [A] Concrete and Clinker walls connect to windows and glass panes.

  - v1.1.2-b7  [U] Ported to MC1.16.3.
               [F] Roof lighting improved.

  - v1.1.2-b6  [A] Signs added: Generic Caution, Magical Hazard, Radioactive Hazard, Laser Hazard,
                   Fire Hazard, Caution Hot Surface, Magnetic Field Caution, Frost Warning.
               [A] Water Freezer added (generates Ice, Packed Ice, Blue Ice from water).
               [F] Mineral Smelter GUI model facing fixed.
               [M] Hatch handling improved.
               [M] Ladder fast-move improved.
               [F] Roof Chimney Trunk shape hollow to allow feeding IE Wire power over the roof into the building.
               [A] Roof Chimney added (smoking offset for Dark Shingle Roof Chimney Trunk block).
               [A] Metal Bar (ingredient item) added to circumvent recipe collisions with other mods.
               [M] Recipes for metallic blocks modified accordingly to depend on Metal Bars.

  - v1.1.2-b5  [A] Sandstone Ornamented Clinker Brick added.
               [A] Old Industrial Wood Planks/Stairs/Slabs/Slab Slices added.
               [A] Old Industrial Wood Door added.
               [M] Wood textures made slightly darker.
               [F] Milking Machine fluid transfer re-added (thx gebcrafter).
               [F] Fluid Barrel status overlay message format fixed.
               [F] Fixed missing Dense Grit Dirt loot table (issue #124, thx vaelzan).

  - v1.1.2-b4  [F] Mapping adaption to Forge 1.16.2-33.0.22/20200723-1.16.1.
               [F] Fixed conditional recipe tag dependency (thx Blu, Cyborgmas).

  - v1.1.2-b3  [F] Mapping adaption to Forge 1.16.2-33.0.20.

  - v1.1.2-b2  [A] Dark Shingle Roof added.

  - v1.1.2-b1  [U] Ported to MC1.16.2.

Removed : Pig Pen Cipher

Added : LaserIO

Added : FTB Backups 2

Added : Solar Flux Reborn

Added : Flywheel

Added : Toast Control

Added : Compressed Creativity

Added : Create Crafts & Additions

Added : Just Player Heads (Forge)

Added : Create

Added : Just Enough Immersive Multiblocks

Added : Modonomicon

Added : PolyLib

Added : Clickable advancements[Forge/Fabric]

Added : Metal Barrels: Legacy

Added : Snad

Added : KubeJS Create