File Details
OverKill2-2.0.32
- R
- Aug 30, 2022
- 9.58 MB
- 68
- 1.18.2
- Forge
File Name
OverKill2-2.0.32.zip
Supported Versions
- 1.18.2
Forge Version Updated to: forge-40.1.74
Controllable
Change Log:
✨ Added support to scroll merchant trades
📦 Updated game controller mapping database
📦 Button hints will no longer flash using keyboard/controller or mouse/controller combo
📦 Game will no longer pause when controller is plugged in
🐛 Fixed crash when scrolling recipe book when not open
Flux Networks
Change Log:
Changelog 1.18.2-7.0.7.8 (2022-08-13)
- Remove protocol check on Modern UI if absent
Changelog 1.18.2-7.0.6.7 (2022-07-21)
- Fix GUI background image not connected
- Fix disconnect button in selection tab always invisible
- Fix double shift check working even when typing chars
- Improve security check with wireless charging
- Allow to load values when editing a single device in connections tab
- Optimize disconnecting this device in connections tab
Changelog 1.18.2-7.0.5.6 (2022-07-20)
- Fix owner access display in selection tab
- Fix command permission check
Changelog 1.18.2-7.0.4.5 (2022-07-19)
- Add command to set super admin
- Adjust flux storage default configs
- Allow flux plug to receive energy in any case
- Allow super admin to fill up a flux storage
- Fix energy duplication glitch
- Fix TOP info not shown in dedicated server
- Fix storage energy not synced to client via connections tab
- Fix disconnect button still visible when no networks
Changelog 1.18.2-7.0.3.4 (2022-07-16)
- Update localizations
- Update GUI artworks
- Add disconnect button to Network Selection tab
- Add new Network Connections tab
- Add back chunk loading
- Give super admins more privileges
- Fix priority not work immediately
Changelog 1.18.2-7.0.2.3 (2022-06-21)
- Fix wireless charging bugs
- Update JEI API
- Change wireless settings to individual player
- Enhance and update localization
- Enhance network packet security
- Enhance overall GUI flexibility
- Optimize network packet handling
- Optimize energy transfer system
- Optimize data synchronization
- Optimize client cache usage
- Fix Flux Storage lighting glitch
- Fix capability invalidation
Integrated Tunnels
Change Log:
Sophisticated Backpacks
Change Log:
Added logic which checks for duplicate backpacks of the one that is being open and if it finds such backpack it removes it's link to the same UUID making it an empty backpack with its own inventory
Fixed player backpack/storage settings to be properly restored after player dies or returns from the end
Fixed to have LazyOptional of capabilities cached in backpack block and invalidating so that mods that cache the LazyOptionals get these properly mark unusable when block is removed from the world
Pam's HarvestCraft 2 - Food Extended
Change Log:
Fixed (some?) glow_berry tag issues
ATO - All the Ores
Change Log:
re-adds missing brass block to ingot recipe, improved datagen internally
Powah! (Rearchitected)
Change Log:
This is a beta release. It is expected to be mostly stable, but in any case please report any issue you may find.
Fix crash on Forge. (https://github.com/Technici4n/Powah/issues/30)
KubeJS
Change Log:
- Merge branch '1.18/dev' into 1.18/main - Max
- Post-PR cleanup - Max
- Basic BlockState Support and Misc Delegate Methods to LevelJS (#464) - Hunter19823
- Fix game rules (hopefully) - Max
- Add language to ClientWrapper - Max
- Added way to create item name dynamically (#457) - Li Junyu
- Fix NoClassDefFoundError with Game Stages in downstream plugins - Max
MythicBotany
Change Log:
Make it work with latest botania
Controlling
Change Log:
Current version: 9.0+22
- Create lzh.json - SolidBlock - Wed Jul 27 08:50:25 2022
- Create zh_hk.json - SolidBlock - Wed Jul 27 08:49:42 2022
- Update zh_cn.json - SolidBlock - Wed Jul 27 08:48:07 2022
- Update uk_ua.json - Sushomeister - Tue Jul 5 17:43:30 2022
- Update uk_ua.json - Sushomeister - Tue Jul 5 17:42:39 2022
- Updated Polish translation - Greg-21 - Wed Jun 29 20:00:18 2022
- Add fi_fi.json - koodirotta - Mon Apr 18 13:09:23 2022
- prefix mixins like good modders - Jared - Mon Apr 18 02:42:31 2022
- Code cleanup - Jared - Mon Apr 18 02:41:47 2022
- updated turkish language file - Hexasan - Tue Mar 8 15:12:30 2022
- port to 1.18.2 - Jared - Wed Mar 2 02:23:23 2022
- Remove trailing \n. Close 115 - Jared - Tue Feb 15 02:16:14 2022
- Create kk_kz.json - AlibekAytjan - Fri Jan 28 12:14:52 2022
- Kotlin DSL, swap to CurseForgeGradle - Jared - Sat Jan 22 14:20:40 2022
- Update russian lang - DrHesperus - Sat Jan 8 23:30:33 2022
- Update uk_ua.json - Sushomeister - Sat Jan 8 12:08:38 2022
- Update ru_ru.json - Sushomeister - Sat Jan 8 12:07:24 2022
- Create ko_kr.json - E. Kim - Sun Jan 2 01:01:03 2022
- Update zh_tw.json - __HJ - Mon Dec 27 05:10:34 2021
- fix maven publishing, mixins and 1.18.1. Close #105 - Jared - Sat Dec 25 06:05:39 2021
- port to 1.18.1. Close #103 - Jared - Thu Dec 23 03:24:28 2021
- Fix mixins and remove FAPI dep. Close #102 - Jared - Sat Dec 4 15:37:11 2021
- add icon and fix side info - Jared - Sat Dec 4 01:39:40 2021
- update java - Jared - Sat Dec 4 01:25:31 2021
- update first commit - Jared - Sat Dec 4 01:24:32 2021
Corail Tombstone
Change Log:
This mod supports mc version from 1.8.9 to 1.19.2
Minecraft Version = [1.18.2] - Forge Version [40.1.30+] - Java 17
Latest : 7.5.0 - Recommended : 7.4.11
Changes 7.5.0:
- changes the hand to enchant for magic books
- tweaks the perks
- Scroll of Mercy, potions & Earthly Garden
- adapts Tombstone screens
- basic dutch translation
- adds a fantasy font for tombstone screens (for english, french & dutch languages)
- updates compendium
Changes 7.4.11:
- allows to enchant arrows with Book of Magic Impregnation
- backup logs are less visible (config)
- improves auto-equip with Curio
- ensures to sync datas on client on dimensional teleportation (food, xp, effects)
- re-add crafting recipes for bone needle & enchanted grave key
- fix a translation when the death event is canceled
Changes 7.4.10:
- fix teleportation in other dimension (#65, since 7.4.2)
- updates Grave Guardian trades
- allows to use Pray of Protection on golems
- reduces casting time of magic items to 4 seconds (it's still 5 seconds for ankh)
- inject loottables
Changes 7.4.9:
- fix the compat Dragon Survival (only auto-equip claw slots if the player is a dragon)
- fix Lost Tablets (to search in others worlds)
Changes 7.4.8:
- all structures have the same chance to be found with lost tablets (to be similar with 1.18.1)
Changes 7.4.7:
- minimum forge version 40.1.30
- compat SurvivalDragon (auto-equip claw slots)
- remove mixins related to modify 'reach'
- fix advancement 'create_smoke_ball' (would trigger on any item)
Pam's HarvestCraft 2 - Trees
Change Log:
Maybe no more crashing?
Enchantment Descriptions
Change Log:
ForgeEndertech
Change Log:
9.0.5.0
- implemented: ability to connect a hopper to a vent pipe in order to pump smoke/pollution down (thanks to bubabbedi)
- added: config setting to define custom hoppers with different suction range (thanks to darkosto)
- added: SmokeContainers.getTopmostOpaqueChimney() method
- added: BlockStatesMap.parseIntegers() method
- added: ISmokeContainer.Type.PIPE enum constant
- improved: SmokeContainers class to support pipes and reversed pumps
- fixed: potential issue in Positions.getLastInLine() method
- requires: Forge 40.0.23 or above
Occultism
Change Log:
[Automated Build] 1.40.2 Changelog for this build: https://github.com/klikli-dev/occultism/releases/tag/release/v1.18.2-1.40.2 Find changes for all versions at https://github.com/klikli-dev/occultism/releases
Additional Enchanted Miner
Change Log:
For Minecraft 1.18.2 and Minecraft Forge Released at 2022-08-09T13:54:48+09:00
This mod requires Scalable Cat's Force Build with 1.18.2-40.1.73, Mapping: Official 1.18.2
Version 18.14
- Limit enchantment of machines by config.
- Enchantments whose level is over default limitation can be used now.
Version 18.13
- Improved SFQ work. Close #201
Version 18.12
- Changed the content of Flexible Marker GUI.
- Relative positions are added.
- Quarry now stops working in protected area by FTB Chunks.
Version 18.11
- Fixed - the drop item of Waterlogged Marker was wrong.
- Fixed - Waterlogged Marker didn't show line when RS-powered.
- Simplified the shape of frame.
- Changed rendering of guide line of marker.
- Add config to hide far guide-line
- Remove frames after quarry is removed.
- Changed range of Flexible Marker
Version 18.10
- Add Waterlogged Markers
- Changed placer behavior, to replace replaceable blocks.
Version 18.9
- Fixed wrong parameter name in EnchantmentIngredient in json decoding.
- Fixed a bug that enchantment mover could move enchantment from iron pickaxe. Now it can move enchantments from armors.
- Added Remote Placer. #179
- Create ko_kr.json.
- Update to recommend version of Forge.
Version 18.8
- Update for 1.18.2
Version 18.7
- Fixed - Filler didn't save the inventory.
Version 18.6
- Fixed - Flexible Marker can't be used under 0.
- Changed - the value change in Y Setter GUI is now the same as Chunk Marker. (Shift: 16, Ctrl: 4, Other: 1)
- Added - Filler
- Added - Filler Module
- You can use it with QuarryPlus and Chunk Destroyer, then Stone will be placed in the work area.
Version 18.5
- Fixed - the calculation of Quarry Energy was wrong. Close #166
Version 18.4
- Added some config option to change power setting.
- Chunk Destroyer now removes some base blocks (no drop).
Version 18.3
- Fixed a critical bug in QuarryPlus. The nbt data was not saved correctly in some situation.
- Added Solid Fuel Quarry.
Version 18.2
- Release for 1.18.1
Version 18.1
- Added JEI integration
- Fixed advancement of recipe had wrong format.
- Fixed potential issue of sync.
Version 18.0
- Initial release for 1.18
Version 17.7
- Fixed waterlogged blocks were not removed if QuarryPlus doesn't have Pump Module.
- Sort items in Creative Tab.
- Log debug info to
debug.log. - Improved chunk loading.
- "All" condition is added to MiniQuarry.
- Useful to enable allow-only mode.
- The mode MiniQuarry removes blocks only in the list.
Version 17.6-SNAPSHOT
- Fixed crash in dedicated server. #141
- Show disable message of machines as game info.
- Added Mini Quarry. #137
Version 17.5-SNAPSHOT
- Set automatic module name
- Fixed crash when player opened WorkbenchPlus. #139
- Sort machine names in config.
- Slow down quarry speed when it's breaking blocks inside frame.
- Added Spawner Controller.
Version 17.4-SNAPSHOT
- Fixed crash of Chunk Destroyer GUI.
- Open Module inventory directly if player has module item in hand.
- Implement item/fluid handler for machines.
- This may improve connection of pipes from other mods.
Version 17.3-SNAPSHOT
- Added Chunk Destroyer
- It is a kind of quarry, but it removes to y=0 at once.
- Requires over 1000 FE/t.
- Requires about 80000 FE/t if it removes Bedrock.
- Removes fluids.
- Modules can be installed.
- Fixed some GUIs remained opened after player left.
- Fixed quick move in inventory didn't work in GUI of Creative Generator.
- Warn if machine requires energy that is over its capacity.
- Changed energy format for debug log.
- Mover now gives back items when GUI is closed instead of dropping.
Version 17.2-SNAPSHOT
- Added Replacer
- In default, this is disabled. Change entry in config to enable this machine.
- Both block and module item are available.
- Block: place the replacement block on the top od replacer.
- Module Item: right click to the replacement block.
- Quarry and Advanced Pump will replace blocks instead of remove.
- Added Book Enchantment Mover
- In default, this is disabled. Change entry in config to enable this machine.
- This machine can move enchantments on Enchanted Book to machines like quarry.
Version 17.1-SNAPSHOT
- Added Exp Module(item)
- This module can collect experiment points of ores quarry dug.
- Added Exp Pump(block)
- Same as item.
- Fixed a bug of saving tile data
- Improvement of Workbench
- The update timing of recipes was improved.
Version 17.0-SNAPSHOT
- The first release version for Minecraft 1.17.1
- Features
- QuarryPlus
- Marker Plus
- Also, 2 other markers
- Workbench Plus, to craft items in this mod.
- Modules
- Pump Module
- Bedrock Remove Module(disabled in default)
- Energy Module
- Advanced Pump
- Enchantment Mover
Cyclic
Change Log:
Merge pull request #2157 from zhyupe/refactor/uncraft-recipe-matching .
Fix Game crashing when teleporting or going through nether portal (UnbreakablePoweredBlock) #2142 #2160
Blood Magic
Change Log:
------------------------------------------------------
Version 3.2.6
------------------------------------------------------
- Changed Sigil of Holding rendering so that it displays the selected Sigil in the hand.
- Added a new music disc, which is obtainable in the Mines!
- Modified several textures, and adjusted Reinforced Runes' recipes accordingly.
- Fixed the Harvest Moon ritual so that it works properly with Netherwart.
- Modified the recipe framework of the Mark of the Falling Tower to better facilitate creating custom recipes.
-> Now includes fluid support!
- Added Patchouli documentation for The Rhythm of the Beating Anvil ritual (Autocrafting Ritual).
-> Sorry it took a while. It was hard, Okay? - Wrince
Just Enough Items (JEI)
Change Log:
Current release 9.7.1
- Quiet the log line for "Could not find a matching ingredient to remove ..." (#2954) - Colter
- Co-authored-by: mezz
- Backport #2901 Make Crafting Grid Helper return the slots it creates - mezz
- Minor cleanup - mezz
- Fix #2897 Hovering over recipe tabs can ignore key inputs - mezz
- Fix #2871 Fix text field synchronization from mods via the API - mezz
- Fix concurrent modification exception when a recipe manager plugin crashes - mezz
- Update sv_se.json (#2836) - A. Regnander
- Updated Russian Translation (#2799) - DrHesperus
- Fix #2812 Add a keybind for the key to exit a recipe screen to the inventory - mezz
- Allow focuses to match multiple ingredients in a recipe slot - mezz
- Fix #2790 Recipes are listed twice when checking the uses of an ingredient that is also a catalyst - mezz
v9.7.0
- deprecate some api methods that depend on forge-specific code - mezz
- Create IIngredientTypeWithSubtypes for generic handling of subtypes in ingredients - mezz
- Move config screen into platform service - mezz
- move forge configs into forge folder - mezz
- Add platform server helper - mezz
- Use service to get particle icons - mezz
- Organize packet data into data and context - mezz
- Update es_es.json (#2782) - zeedif
- Fix #2783 Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER - mezz
v9.6.0
- Clean up ErrorUtil - mezz
- Move registry access to a service loader - mezz
- Update it_it.json (#2785) - Andrea Costa
- Protect against mod crashes when checking for enchantable items - mezz
v9.5.5
- Add access to IIngredientManager from recipe catalyst registration - mezz
- organize some network code into subprojects - mezz
- Refactor server connection logic into its own class - mezz
- Organize some config files into subprojects - mezz
- Move Translator to common.util - mezz
- Include all test results in Jenkins - mezz
- Clean up ReflectionUtil - mezz
- Move more code into the Core and Common subprojects - mezz
- Clean up ColorNamer code - mezz
- Move search logic into core subproject - mezz
- Create "Core" subproject for code that does not depend on Minecraft - mezz
- Fix #2756 Fuel recipes with high values can overflow the recipe background - mezz
v9.5.4
- Close #2771 Allow IRecipeTransferInfo to return a transfer error if it can't handle the recipe - mezz
- Improve startup code to be more resilient to modded bugs - mezz
- Fix bookmark config creation - mezz
- Exclude duplicate files from output jars - mezz
- Isolate changelog plugin in a subproject - mezz
- Constrain gitchangelog asm version - mezz
- fix asm coords to org.ow2.asm:asm - mezz
- add comment for asm constraint - mezz
- Try constraining asm to the right version - mezz
- Update dev Forge version - mezz
- Organize internal code into a multiproject (#2772) - mezz
- Update forge maven artifact id - mezz
- Update Jenkinsfile - mezz
- update Jenkinsfile - mezz
- update Jenkinsfile - mezz
- Make the give notification message work for any player that has a server - mezz
- fix changelog path - mezz
- fix project dependency - mezz
- Ensure ProcessResources updates on every new version - mezz
- Update Jenkinsfile - mezz
- Update Jenkinsfile - mezz
- Organize project code - mezz
- Fix gradle project properties - mezz
v9.5.3
- Use net.minecraft.MethodsReturnNonnullByDefault - mezz
- Update Forge in dev environment - mezz
- Fix #2751 Crash when MC window becomes too narrow - mezz
- Update Jenkinsfile to always run tests - mezz
- Update Jenkinsfile - mezz
- Update Jenkinsfile for publishing to CurseForge - mezz
- Migrate build.gradle to build.gradle.kts (#2761) - mezz
- Co-authored-by: Jared <jaredlll08@gmail.com>
- Fix #2754 Crash when GUI extends offscreen - mezz
- Fix #2752 Crash on gui slots that are to the left or above the gui - mezz
v9.5.2
v9.5.1
- Allow focus linking with invisible ingredients - mezz
- Fix debug recipes - mezz
- update JUnit - mezz
- Clean up build script - mezz
- Run Spotless cleanup - mezz
- Fix bookmark config directory creation - mezz
- Fix #2744 Workaround for Optifine bug - mezz
- Fix #2744 Workaround for Optifine bug - mezz
- Clean up some tags code - mezz
- suppress more deprecation warnings - mezz
- Use Parchment mappings in dev environment - mezz
- Make potion effects render in compact mode when JEI is open - mezz
- add more client run configurations in developer environment - mezz
- minor cleanup - mezz
- Link anvil recipe input/output focuses - mezz
- Code cleanup - mezz
- Fix logic when there are broken recipe layouts - mezz
- Minor code cleanup - mezz
- Fix type of IRecipeLookup#limitFocus - mezz
v9.5.0
- Refactor: Replace IRecipeCategory.getUid() ResourceLocation with RecipeType - mezz
- Mark ISlowRenderItem as deprecated - mezz
- Minor cleanup - mezz
- Remove unused BookmarkOverlayToggleEvent - mezz
v9.4.3
v9.4.2
- Add access to IJeiHelpers from IJeiRuntime - mezz
- Remove persistent WorldConfig and untangle filter text logic - mezz
- GUI code refactor. Add configs for ingredient list and bookmark list layouts. (#2711) - mezz
- Fix #2733 Better handling for /reload - mezz
- Fix #2733 JEI doesn't update after /reload - mezz
- Clarify Github Issue Templates - mezz
- Add github issue templates - mezz
- Update README - mezz
- Simplify code for IngredientSorterComparators#getTagForSorting - mezz
overkill
Change Log:
added descriptions to some items
Allthemodium
Change Log:
adds missing sapling tags to other saplings items and blocks
RFTools Storage
Change Log:
RFToolsStorage 1.18-3.0.9
- Fixed a problem with the crafting grid in the storage scanner and modular storage. If some items were missing it wasn't showing it correctly
Sophisticated Storage
Change Log:
Updated Chinese translation (Thanks ZHAY10086)
Added support for up to 4 display items shown on barrel and tuned showing them, their tint and more quite a bit
Tuned display item rendering for 3d items so that they stick out just a bit (about 2 pixels) with this working for items of all kinds of shapes and tuned the rendering of display item in barrel so that occasionally parts of the 3d model don't appear dark when some blocks get placed around the barrel.
Added config that allows hiding higher tier tintable chests / barrels / shulker boxes in creative tab / JEI
Fixed exception sometimes occurring and causing part of storage JEI integration to not register
Fixed player backpack/storage settings to be properly restored after player dies or returns from the end
Fixed to have LazyOptional of capabilities cached in storage blocks and invalidating so that mods that cache the LazyOptionals get these properly mark unusable when block is removed from the world
Kotlin for Forge
Change Log:
Game Menu Remove GFARB [Forge]
Change Log:
Lil' Wings
Change Log:
Fixed crash on block entities
Simple Voice Chat
Change Log:
- Fixed crash with EssentialAddons
GeckoLib
Change Log:
v3.0.36
- Fixed Extended Entity Render of armor - DerToaster
Pam's HarvestCraft 2 - Food Core
Change Log:
Maybe no more crashing?
Large Fluid Tank
Change Log:
FluidTank for 1.18.2 and Forge
This mod requires Scalable Cat's Force to work.
You have to download version 2.13.8 of Scalable Cat's Force. I don't support any other environment.
This version recommends forge newer than 40.1.0
v18.6.0
- Internal change.
- Improved loading connection of tanks.
- Works for setBlock command.
Build with 1.18.2-40.1.73, Mapping: Official 1.18.2
v18.5.2
- Use tanks as fuel.
Build with 1.18.2-40.1.48, Mapping: Official 1.18.2
v18.5.1
- Enabled non-vanilla tanks because condition of tags works fine now.
- Respect enableWailaAndTOP config.
- Changed required version of Forge.
Build with 1.18.2-40.1.0, Mapping: Official 1.18.2
v18.5.0
- Release for 1.18.2
- Now recipes of vanilla tanks are enabled.
- Non-vanilla recipe is disabled.
Build with 1.18.2-40.0.2, Mapping: Official 1.18.2
v18.4.0
- Removed unused code
- Update dependencies.
- A duplication bug is fixed as the version up of AE2
- Fixed fluid duplication in my mod.
Build with 1.18.1-39.0.58, Mapping: Official 1.18.1
v18.3.0
- Build for Jade.
- Added AE2 integration.
- I know there is a dupe bug in fluid inserting, but it can't be fixed from this mod.
Build with 1.18.1-39.0.9, Mapping: Official 1.18.1
v18.2.0
- Release for 1.18.1
Build with 1.18.1-39.0.0, Mapping: Official 1.18.1
v18.1.0
- Added support of TOP and WTHIT
Build with 1.18-38.0.16, Mapping: Official 1.18
v18.0.0
- First release for Minecraft 1.18
Build with 1.18-38.0.1, Mapping: Official 1.18
v17.0.2
- Added recipe of Copper Tank
- Save debug message to "debug.log"
Build with 1.17.1-37.0.90, Mapping: Official 1.17.1
v17.0.1
- Changed dependency system.
Build with 1.17.1-37.0.90, Mapping: Official 1.17.1
v17.0.0
- First release for Minecraft 1.17.1 with Forge
Build with 1.17.1-37.0.84, Mapping: Official 1.17.1
v16.1.8
- Fixed performance issue of large capacity tanks.
- Make the "top" and "bottom" of rendering fluid configurable. See the entries in config,
renderLowerBoundandrenderUpperBound.
Build with net.minecraftforge:forge:1.16.5-36.1.0, Mapping: 20201028-1.16.3
v16.1.7
- Added new property, "tank_pos" to the block of tanks. #79 #80
- This property is created for changing models that depend on the position of tank.
- This property doesn't affect anything in server side. (the content of tanks or drain/fill action)
- Changed the content and format of block state json.
- For users, this change doesn't affect anything.
Build with net.minecraftforge:forge:1.16.5-36.1.0, Mapping: 20201028-1.16.3
v16.1.6
- You can set sub items of reservoir recipe in json in datapack.
Build with net.minecraftforge:forge:1.16.5-36.0.42, Mapping: 20201028-1.16.3
v16.1.5
- Fixed a bug that tank recipe didn't check the nbt of fluid.
- Added recipes to combine the content in tanks.
- Added reservoirs. Use them to drain fluids in the world and use it to tanks to transfer.
- Internal changes.
Build with net.minecraftforge:forge:1.16.5-36.0.42, Mapping: 20201028-1.16.3
v16.1.4
- Fixed an issue of fluid NBT.
- Respect colors from fluid NBT.
- Rendering improvement. Honey and Chocolate from mod "Create" will be correctly rendered.
Build with net.minecraftforge:forge:1.16.5-36.0.1, Mapping: 20201028-1.16.3
v16.1.3
- Fixed a problem of drain/fill tanks when world was reloaded.
- Removed usage of tick action of tanks.
Build with net.minecraftforge:forge:1.16.5-36.0.1, Mapping: 20201028-1.16.3
v16.1.2
- Add a config option to disable convert invisible recipe.
- Add a config option to hide non-creatable tanks from high tier tank recipe.
Build with net.minecraftforge:forge:1.16.5-36.0.1, Mapping: 20201028-1.16.3
v16.1.1
- Show tank content even if it has less than 1% of its capacity. #69
- Stopped log spam of converting message.
- Fixed that pipe didn't drain from Creative Tank.
Build with net.minecraftforge:forge:1.16.5-36.0.1, Mapping: 20201028-1.16.3
v16.1.0
- Update for Minecraft 1.16.5
- Support Milk provided by Forge.
- Milks by this mod will be converted into forge's one if you're in 1.16.5.
- Internal changes.
Build with net.minecraftforge:forge:1.16.5-36.0.1, Mapping: 20201028-1.16.3
v16.0.9
- Fixed transparent texture not rendered correctly. #68
- Fixed fluid pipe wasn't visually connected.
Build with net.minecraftforge:forge:1.16.4-35.1.4, Mapping: 20201028-1.16.3
v16.0.8
- Remove usage of unstable mixin. The error of "java.util.NoSuchElementException: Supplier is empty. Mixin system for
kotori_scala(Scalable Cats Force) seems not working." is fixed.
Build with net.minecraftforge:forge:1.16.4-35.0.18, Mapping: 20201028-1.16.3
v16.0.7
- Update library, requires 2.13.3-build-6
- Many internal changes.
- Added support of mod "look".
- Fixed a potential bug of sync.
- Pipes can be dyed with leather armors.
Build with net.minecraftforge:forge:1.16.4-35.0.18, Mapping: 20201028-1.16.3
v16.0.6
- Update Russian lang file.
Build with net.minecraftforge:forge:1.16.3-34.1.12, Mapping: 20200723-1.16.1
v16.0.5
- The log is limited only in dev environment.
- Update library, requesting ScalableCatsForce >= 2.13.3
- Update forge.
- Added lang file of ptbr and frfr.
Build with net.minecraftforge:forge:1.16.3-34.1.0, Mapping: 20200723-1.16.1
v16.0.4
- Support HWYLA
- Fixed a bug that Creative Tank fills normal tanks with empty fluid.
Build with net.minecraftforge:forge:1.16.2-33.0.5, Mapping: 20200723-1.16.1
v16.0.3
- Update for 1.16.2
Build with net.minecraftforge:forge:1.16.2-33.0.0, Mapping: 20200723-1.16.1
v16.0.1
- Fixed CAT got fluid from empty inventory.
- Fixed the pipe didn't have dummy bounding box when pipe was not connected to tank.
- Remove shadow from text in CAT tile.
Build with net.minecraftforge:forge:1.16.1-32.0.23, Mapping: 20200514-1.16
v16.0.0-SNAPSHOT
- First release for Minecraft 1.16.1
- No support of tooltip mod.
- Changed tank capacity. Build with net.minecraftforge:forge:1.16.1-32.0.6
The One Probe
Change Log:
- New 'blacklistEntities' config (common type). This is a list of entities that will be blacklisted from showing the TOP tooltip. You can specify an entire mod here as well and you can also specify '*' for all entities. Server side this will prevent sending over the needed information for the entity. Client side this will prevent showing the tooltip in the first place
Pam's HarvestCraft 2 - Crops
Change Log:
Fixed (some?) glow_berry tag issues
Fixed wrong folder from another mod in there? weird
Sophisticated Core
Change Log:
Added range check to storage / storage link block linking to controller - it wouldn't consider the linked block close enough for its storage to be added, but still created a link so it could be confusing to the player why that storage isn't being used by controller
Added support for up to 4 display items shown on barrel and tuned showing them, their tint and more quite a bit
Minor fix to tank upgrade interaction with item fluid handlers to ignore if they return negative value from fill as at least one mod apparently does it
Fixed to have LazyOptional of capabilities cached and invalidating so that mods that cache the LazyOptionals get these properly mark unusable when block is removed from the world
- this improves performance and potentially dupe/loss bugs if other mods cache the capability
Decorative Blocks
Change Log:
[2.1.0] (Minecraft 1.18.2)
Updated to 1.18.2
[2.1.1] (Minecraft 1.18.2)
Added Norwegian Bokmål (no_no) translation
Updated Japanese & Chinese translation
Integrated Dynamics
Change Log:
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 1.16.0 or higher.
Changes:
* Rename 'Crystalized' to 'Crystallized', Closes #1206
Fixes:
* Fix NBT reading of empty itemstacks
This fixes read NBT data not updating after non-player item move.
When things like hoppers drain items from inventories,
the stack size is set to zero, but the NBT tag is still
present on that item.
Because of that, we should only allow NBT reading of non-empty items
Closes #1208
Modern UI
Change Log:
Modern UI 3.5.4.113 (2022-08-19)
Forge Extension 1.18.2-40.0.12
- Add support for creating window with the highest OpenGL it can
- Fix config reloading even if nothing changed
- Add debug stuff
Modern Text Engine 1.18.2
- No updates
Core Framework 3.5
- Workaround SPACE tunneling event is not consumed in EditText
Modern UI 3.5.3.112 (2022-08-17)
Forge Extension 1.18.2-40.0.12
- Enhance GL caps error screen
- Add support for requesting OpenGL 4.6 or 4.5 core profile window avoiding GL caps errors
Modern Text Engine 1.18.2
- No updates
Core Framework 3.5
- Internal changes
Modern UI 3.5.2.111 (2022-07-27)
Forge Extension 1.18.2-40.0.12
- Add debug stuff
- Add traditional Chinese support
Modern Text Engine 1.18.2
- Add support for sign glowing text
- Add shadow offset and outline offset config
- Fix auto disable OptiFine fast render not working
- Add support for COMBINING ENCLOSING KEYCAP
- Fix index crash when EditBox contains formatting codes
Core Framework 3.5
- Internal changes
Modern UI 3.5.1.110 (2022-07-20)
Forge Extension 1.18.2-40.0.12
- Fix window mode sometimes didn't work correctly
- Fix tooltip BG or FG transparency sorting and write into depth buffer
Modern Text Engine 1.18.2
- Enhance and smooth EditBox rendering
- Adjust alpha threshold from 1 to 2
- Fix NPE when font renders fast chars nothing
- Fix line feed ignored when using fast path of line breaking
- Fix text empty when using fast path of text breaking backwards
Core Framework 3.5
- Internal changes
Modern UI 3.5.0.109 (2022-07-12)
Forge Extension 1.18.2-40.0.12
- Make extensions backward compatible to OpenGL 3.3
- Add window mode config (like fullscreen borderless)
- Add config of ignoring GL errors
- Add GL error GUI and link directing
- Add right-to-left layout for modern tooltips
- Add in-game GUI for all new configs
- Add dump of memory info of all textures
- Fix tooltip shaking when rendering at bottom
- Dispatch generic pointer events
- Enable more configs to take effect in real-time without restarting
- Disable Minecraft render thread assertions
- Auto disable OptiFine fast render
Modern Text Engine 1.18.2
- Make text engine backward compatible to OpenGL 3.3
- Add Slack and Discord Emoji shortcode support
- Add BiDi text line breaking with color Emoji support
- Add Unicode color Emoji support (Twemoji 14.0)
- Add pre mipmap generation for bitmaps
- Add bitmap replacement support for text layout
- Add Unicode line breaking algorithm
- Add Unicode text breaking algorithm
- Add Unicode grapheme cluster break algorithm
- Add substring conservative algorithm for line breaking
- Add config of color emoji and grayscale emoji
- Add config of BiDi text direction heuristic algorithm
- Add config of font anti-aliasing and precise metrics
- Add config of font base size and baseline shift
- Add config of rehash threshold and recycle time
- Add config of snapping to pixels for text layout
- Add config of fixing invalid surrogate pairs
- Add config of fast digit replacement
- Add Minecraft vanilla TTF font
- Add fast character replacement and optimize its generator
- Add super-sampling config and disable it by default
- Make BiDi text layout always in visual order
- Fix discontinuous style in continuous text layout
- Reduce the overhead of GL state changing
- Optimize the recycling logic of text layout nodes
- Optimize text layout and iteration performance
- Optimize lookup key and searching
- Refactor text layout engine
Core Framework 3.5
- Internal changes
Modern UI 3.4.7.108 (2022-06-18)
Forge Extension 1.18.2-40.0.12
- Enhance layout transition when closed
- Add support for custom OpenGL driver
Modern Text Engine 1.18.2
- Fix GUI crash when disabled
Core Framework 3.4
- Enhance GL capability check
Modern UI 3.4.6.107 (2022-06-11)
Forge Extension 1.18.2-40.0.12
- Add server version
- Add tooltip anim duration config
- Add inventory pause
- Fix dedicated server startup
Modern Text Engine 1.18.2
- Add font atlas dump
Core Framework 3.4
- Internal changes
Modern UI 3.4.5.106 (2022-04-24)
Forge Extension 1.18.2-40.0.12
Modern Text Engine 1.18.2
- Add baseline config
- Add more obfuscated chars
- Enhance breaking multilayer text at a point
- Add font size config
Core Framework 3.4
- Internal changes
Modern UI 3.4.3.102 (2022-04-01)
Forge Extension 1.18.2-40.0.12
- Refactor the loader and improved compatibility
- Add buttons to disable text engine and extensions
- Add radial blur effect (beta)
- Port to 1.18.2 (1.18.1 works as well)
Modern Text Engine 1.18.2
- Preload the engine and parallel cleaner
- Fix font blur when GUI scale is 1 or 2
- Fix obfuscated chars layout
Core Framework 3.4
- Internal changes
Modern UI 3.4.0.99 (2022-03-09)
Forge Extension 1.18.1-39.1.2
- Stop crashing if some mods failed to load
- Fix screen lifecycle and threading bugs
- Add DataSet utils
- Add more configs to Center UI
- Make all registries only in dev mode
- Quit UI thread safely
Modern Text Engine 1.18.1
- No updates
Core Framework 3.4
- Improve documentation
- Add ReactiveX
- Add BlendMode and color blending
- Add TextView context menu
- Add clickable text styles
- Add Slide and Explode transition
- Add transition SFX to fragments
- Add FULL support for Transition framework
- Add int keys for DataSet
- Add standalone application bootstrap
- Add multithreaded event synchronizer
- Add ContextMenu popup
- Add Menus and Radio Buttons
- Add DropDownList and relevant components
- Add ListView and relevant components
- Add FULL support for ScrollView
- Add FULL support for Nested Scrolling
- Add triangle drawing operation
- Add new scrollbar features
- Add foreground layer to View
- Fix PointerIcon resolving
- Fix some RTL layout bugs
- Fix padding not working sometimes
- Fix inverse matrix
- Fix orthographic matrix
- Auto lose EditText focus
- New touch event handling
- Multithreading AnimationHandler
- Remove generic of animated values
- Add new features:
- Add RelativeRadioGroup
- Add FragmentResultListener
- Add ArrayAdapter
- Add PopupMenu
- Add Spinner
- Add MenuItemView
- Add ImageView
- Add EdgeEffect
- Add AnimatorSet
- Add PopupWindow
- Add CoordinatorLayout
- Add Filter
- Add HandlerThread
- Add ActionProvider
- Add ActionMode
- Add ContextMenu
- Add MenuItem
- Add SubMenu
- Add Menu
- Add Menus
- Add CharacterMap
- Add SparseBooleanMap
- Add EditText
- Add SoundEffects
- Add AdapterView
- Add VelocityTracker
- Add ValueAnimator
- Add Shapes
- Add StateListDrawable
- Add DrawableContainer
- Add ColorStateListDrawable
- Add ImageDrawable
- Add ColorDrawable
- Add Drawables
- Add StateListAnimator
- Add StateListColor
- Add StateSet
Modern UI 3.3.0.98 (2022-01-23)
Forge Extension 1.18.1-39.0.5
- Stabilize Forge API and components
- Add Center UI (Ctrl+K)
- Fix several transition and lifecycle bugs
- Add blur effect to screen background
- Fix vanilla tooltip text not rendering
Modern Text Engine 1.18.1
- Add bootstrap config, OR 1 to disable
- Fix underline and strikethrough not rendering
- Close package
Core Framework 3.3
- Always linear sampling font textures
- Merge view alpha property and transitions
- Change paint properties
- Change gradient color ordering
- Add tree base for new render pipeline
- Update Libraries
- Log4j 2.14.1 -> 2.17.0
- caffeine 3.0.4 -> 3.0.5
- icu4j 69.1 -> 70.1
- LWJGL 3.2.2 -> 3.3.0
- Synchronize UI messages
- Update shaders and canvas pipeline
- Update high precision time source
- Add new event loop framework (Fast blocking) (Big Update)
- Native Main Thread
- Async Tasks
- ...
- Optimize bitmap I/O, add .jfif .jif detect
- Add Fragment (inherited from Module) full support (Big Update)
- Back Stack
- State Manager
- Special Effects
- Callback
- ...
- Add DataSet (Fast I/O and persistent storage)
- Add tree observer methods
- Add new movement method
- Add fast key-held linked list with removal support
- Add Lifecycle full support (Big Update)
- Live Data
- Observer
- ...
Modern UI 3.2.0.97 (2021-12-07)
Forge Extension 1.18-38.0.15
- Port to 1.18, remove deprecated methods
- Add destroy state to callback lifecycle
- Fix container not closed when backing
Modern Text 1.18 (Embedded)
Core Framework 3.2
- Require Java 17, update libraries
- Add toast, toast manager and presenter
- Fix anticipate overshoot interpolator
- Expose thread scheduling methods
- Fix invisible state not working
- Fix null layouts not working
- Notify hierarchy changes to ViewGroup
- Add selected and activated states to View
- Update RelativeLayout
- Fix alpha blending between render targets
- Rename view scale usages
- Add number input filters
- Fix primitive array increment
- Add text color attributes
- Add listener setters
1.17.1-3.1.0.95 (2021-11-21)
Forge Extension 1.17.1-37.0.97
- Integrate multi-threading pipeline with Blaze3D
- Public stable APIs
- Check code style
Modern Text 1.17 (Embedded)
Core Framework 3.1
- Fix single line text alignment and scrolling
- Add compound drawables to text view
- Fix background paddings and transitions
- Add cursor selection, movement/scrolling
- Update clipboard manager
- Add blinking cursor and selection rendering
- Add transformation method
- Add arrow key movement method
- Add cursor movement and text/word deletion
- Add text selection and movement
- Add key event dispatching
- Add pointer icon resolution
- Add focus system for view tree
- Fix transform with non-homogeneous vectors
- Update view root and view tree protocol
- Add layout transition for a view group
- Add alpha transition of a view layer
- Add child off-screen rendering targets
- Improve MSAA framebuffer and attachments
- Make animators cloneable
- Add replacement style
1.17.1-3.0.1.94 (2021-10-27)
Forge Extension 1.17.1-37.0.96
- Update new tooltip events
- Fix registry references
- Add network handler on netty thread
- Update network protocol
- Rename packages
Modern Text 1.17 (Embedded)
- Fix external fonts cannot be loaded on Linux
Core Framework 3.0 (Preview)
- Add view paddings and RTL properties
- Update layout containers
- Update UI thread scheduling
- Enhance quadratic bezier shader
- Add DynamicLayout
- Add text methods
- Fix various bugs on text engine
- Add SpannableStringBuilder
- Fix bugs on LineBreaker
- Avoid allocating large arrays for getSpans
- Add GrowingArrayUtils
1.17.1-3.0.0.93 (2021-10-02)
Forge Extension 1.17.1-37.0.70
- Enhance tooltip rendering and add gradient effect
- Fix hex colors cannot be parsed
- Port to 1.17.1
Modern Text 1.17 (Embedded)
- Port to 1.17.1, use OpenGL core profile
Core Framework 3.0 (Preview)
- Require Java 16
XNet
Change Log:
XNet 1.18-4.0.6
- Bugfix by StevenDoesStuffs so that the filter on fluid extraction works again
RFTools Utility
Change Log:
RFToolsUtility 1.18-4.0.17
- The dialing device is infusable again
- Fixed the counter module to work again (fix partially done by joelra)
Industrial Foregoing
Change Log:
Oh The Biomes You'll Go
Change Log:
1.4.4
- Strip trailing white space from configs when parsing.
1.4.3
- Fix errors when bonemealing ether root/ grass.
- LambdaBetterGrass support.
- Stop nether plants from burning.
- Fire forge tree growing event.
- Fix flower pots.
- Put wailing nylium in the shovel tag.
- Tweaks to recipes and tags.
- Added a blasting recipe for budding ametrine ore.
- Added some missing tags to ores, fixes compatibility with Tinker's Construct.
- Added smelting and blasting recipes to nether gold and quartz ores.
- Adjusted cryptic end rod recipe to be crafted from an end rod and redstone dust.
- Adjusted lantern recipes to match the vanilla lantern recipes.
- Removed some blocks from the netherrack Forge tag, as Forge does not include similar vanilla blocks.
- Remove Forge tag references to lignite.
- Remove recipe to smelt magmatic stone into magma blocks as this can cause duplication issues with any mods that interact with magma.
- Remove second travertine crafting recipe and adjust its recipe to require calcite and cobblestone (rough equivalents of its real-world composition).
- Add a recipe to create purpur stone from popped chorus fruits and cobblestone.
- Make subzero crystal blocks drop some of their shards, similar to glowstone.
- Make foragers table drop itself when broken.
1.4.2
- Remove signs.
1.4.1
- Fire events dependent of registry objects(ie blocks & villager professions)
- Try and fix missing BYG sign models.
1.4
- Release
- Fix ocean biome selector from spawning lush stacks everywhere,
Lush Stacks&Dead Seashould be much rarer. Changes apply after config update/reset. - Fix some saplings not being growable & not displaying their growing pattern tooltip on the item.
- Add Yellow & Blue Nether brick slabs/stairs
- Prevent BYG from getting wrongfully blamed for game crashes/errors occurring during other events.
- Add signs
1.4-RC-24
- Add mob spawns, color settings, and biome tags (required advanced tool tips to be enabled (F3+H) to show) to biome about pages.
1.4-RC-23
- Add config loading failure screen that should appear in place of crashing(doesn't work for all configs, but should reduce game exits).
- Fix a bug where a biome that doesn't generate would crash in the biomepedia dimensions list, add a component that tells the user that the biome in question doesn't spawn anywhere instead.
- Add translation components for numerous components that were hardcoded to english.
- Much better and informative error in relation to biomes occurring in both biome selectors and biome swapper for
TerraBlenderRegion/OverworldRegion.
1.4-RC-22
- Fix feature order cycle crash.
- Biome list in w/ search bar in biomepedia.
- Biomepedia tweaks.
- Bug fixes.
- Fix forager XP progression.
- Reworked
Sythian Scaffoldingto be more parity with vanilla Scaffolding (can now be used with each other!!). - Add
translatebutton that links to our Crowdin in the biomepedia! - Fixed travertine crafting recipe conflicting with Red Rock crafting recipe.
- Fixed Weeping Mire biome color.
- Tweaked Lament Sprouts texture.
- Revamped some block textures.
- Add sign block textures.
- Lower Required Terrablender version to
1.1.0.99due to client packet issue that occurs in1.1.0.101. - Fix Registry Codecs(ie: non-existing villager professions defaulting to villager profession of
none), should fix the inputting of non-existent villager professions and should now properly error instead. Fixes #727.
1.4-RC-21
- Remove Travertine from world gen.
1.4-RC-20
- Add Travertine + Soapstone world gen.
1.4-RC-19
- Fix
StackOverflowErrorin relation to growing patterns config.
1.4-RC-18
- Much more informative exceptions in relation to configs.
- Saplings Pattern Config is now referred to as Growing Patterns.
- Add Comments to Growing Patterns config.
- Don't crash if a dimension is not present when attempting to append surface rules or replace biome sources.
1.4-RC-17
- Add curseforge/modrinth upload tasks to build.gradle, no gameplay changes.
Configured
Change Log:
📦 Only local server configs can now be edited. If you want to edit a server config on a dedicated server, you must edit it in the traditional method.
Immersive Engineering
Change Log:
- Overhauled the Bottling Machine (BluSunrize)
- Had its internals adjusted to match other multiblocks
- Now allows for multiple inputs in its recipes
- Allows holding items until full
- Improved documentation in the manual!
- Updated recipe for empty shells for revolver cartridges (BluSunrize)
- Can now be made with resin in the bottling machine
- In exchange, the normal recipe outputs a little less
- Change mineral survey tools to send positive messages to chat, makes it easier to look back on them (BluSunrize)
- Change a bunch of recipes! (BluSunrize & Silfryi)
- Various tool upgrades got cheaper
- Revolver recipe more closes matches the pattern of other tools
- Many electrical blocks (transformers, tesla coils, external heaters) had their recipes changed
- Connectors and relays now accept all colours of terracotta
- Insulating glass is now made in the alloy kiln
- Metal wallmounts are now crafted in larger amounts
- Add the Grinding Disk for the Buzzsaw, allowing it to quickly cut through metal (BluSunrize)
- Also behaves like an axe when rightclicking, so it can strip woods and clean copper
- Add a blacklist for buzzsaw treecapitation (BluSunrize)
- This is done with the block tag "immersiveengineering:buzzsaw/tree_blacklist"
- By default, this blacklists Dynamic Trees, because they have their own mechanic for felling
- Add Ersatz Leather, a leather alternative crafted with hemp fabric and beeswax or plant oil (BluSunrize)
- Add recipes to break down prismarine blocks and press blaze powder into rods (BluSunrize)
- Add additional uses for slag (BluSunrize, Silfryi)
- Slag glass blocks 50% of light passing through it and works as an insulator for HV relays
- Slag gravel speeds up water plants growing on it (kelp) and can be crushed into sand
- Slag recycling is now documented in the manual
- Improve the railgun (BluSunrize)
- End rods are now valid projectiles, they are super effective against Endermen
- All railgun projectiles have perfect accuracy now (but are still affected by gravity)
- Tridents now have greatly increased speed (and thus range) when fired from a railgun
- The manual now documents the various types of ammunition in more detail
- Change assembler to only use a single tank for a fluid, to allow better "filtering" (BluSunrize)
- Change Diesel Generator consume fuel every 10 ticks, allowing for more granular burntime configurations (Silfryi)
- Fix assembler creating buckets from nowhere for recipes that would consume them (BluSunrize)
- Fix advancements for upgrading drill, railgun, buzzsaw and revolver to being triggered (BluSunrize)
- Fix windmill sails not being saved properly (BluSunrize)
- Fix crash with CraftTweaker (BluSunrize)
- Fix crash with Minecolonies pathfinding (BluSunrize, Raycoms)
- Translations Added/Updated: ja_jp (karakufire)
Mahou Tsukai
Change Log:
- fix black flame crash
- fix black flame cpu usage when not in use
- fix render issue with weapon projectile bow
Rhino
Change Log:
- Merge branch '1.18/dev' into 1.18/main - Max
- Add more connection error handling during remapping, outline workaround - Max
Collective (Forge)
Change Log:
Changelog:
Added function to find BlockEntities such as campfires via BlockTags. Thanks @Brittank88 on Github for the work.
Improved backend performance.
=========
The complete changelog with previous versions can be found at https://serilum.com/mods?changelog=collective.
Thank you very much to my Patrons and Github Sponsors for supporting this mod's development:
Adam E | Cherriesaurus | Ed Blake | Kreezxil | Markus B. | Michael W. S. | Mir3JonCZ | Robert Gilbert | Tyler Behl | limpjellyfish
AppleSkin
Change Log:
Updated to use IForgeItem.getFoodProperties to support context-sensitive food values (#201), requires Forge >= 40.0.47
Architectury API (Fabric/Forge)
Change Log:
## Architectury v4.9.83 for 1.18.2
Updated at **2022-08-11 11:12**.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/1.18.2)
- Bump to 4.9
Aquaculture 2
Change Log:
- Fixed all turtles rendering with the same texture
Elemental Craft
Change Log:
- add new elementopedia entries
- fix typo (issue #103)
- fix inert crystal and springaline cluster loot table
- fix pickup/strength shrine upgrade not being tagged as incompatible with each other
The Twilight Forest
Change Log:
FIXED:
- Fixed an incompatibility with Better Combat.
- Fixed vanilla dispenser behavior for flint and steel and fire charges not functioning.
- Fixed JEI uncrafting count with custom recipes
Please note that we will NOT backport features unless it's a serious issue, so please don't bug us about it! Thank you!
Roots Classic
Change Log:
- Fix an issue where changing the level of a ritual using CraftTweaker can cause a crash while executing the ritual
RFTools Power
Change Log:
RFToolsPower 1.18-4.0.6
- Powercells would not keep power when broken and the tooltip was wrong
Ars Nouveau
Change Log:
Mage lights now waterlog
Potion and Source Jars now show contents and color as items
Fixes glyph tooltip requiring sneak keybind instead of shift
Botany Pots
Change Log:
- Add support for Pam's Harvestcraft crops. (1b69ae6)
- Fix incorrect farmers delight support. (91ffca5)
- Add additional debug info to the Ageing display state. (171791d)
- Bookshelf 13.2.49 is now recommended! (801c895)
This project is made possible by Patreon support from players like you. Thank you!
- lothrazar
- Spencer Gilbert
- Adam Y
- Pongo Sapiens
- Darkosto
- Borealis German
Supplementaries
Change Log:
updated to work with latest configured version
Croptopia
Change Log:
2.1.0!
new translations!
Updated es_es by GuillemPM
zh_tw by weiliang1503
Updated zh_cn by ZeroMiki
vi_vn by baooduy
some EMI tag support from Slomaxonical-907
a few bug fixes
new foods!
<colgroup><col width="135" /></colgroup>| sweet crepes |
| Crepe farcies (baked crepes) |
| Quiche |
| Dauphine Potatoes |
| Croque monsieur |
| Croque madame |
| Sunny Side Eggs |
| Macaron |
| The Big Breakfast |
| Ground Pork |
| Sausage |
| Cinnamon Roll |
| Fruit Cake |
|
Hashed Brown
|
Silent Gear
Change Log:
# Changelog
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.10.14] - 2022-08-18
### Changed
- Refractive trait's place sound
### Fixed
- Possible TPS issues with certain mods [#529]
- Invalid sound ID in block placer traits causing world loading to fail [#523]
## [2.10.13] - 2022-08-16
### Added
- Raw material tags [#527]
### Fixed
- Possible lag issues with broken items when using some mods [#419]
- Poison damaging armor. No magic damage sources will damage armor anymore. [#408]
## [2.10.12] - 2022-08-16
### Added
- Tridents
## [2.10.11] - 2022-08-15
### Changed
- Main part items (tool heads, etc.) now store durability. When swapping parts, the main part item now retains the gear's damage. Fixes some repair exploits.
## [2.10.10] - 2022-07-07
### Fixed
- Paxels not working on many blocks, pickaxe spoon upgrade not working [#518]
## [2.10.9] - 2022-07-06
### Changed
- Blueprints for armor, elytra, and shields now display their armor durability modifier [#521]
### Fixed
- Block placer traits not working on pickaxes, paxels, and hammers [#515]
## [2.10.8] - 2022-06-21
### Changed
- All gear items have had their dummy item tiers changed from "diamond" to "wood" or "leather". This is to test the Minecolonies compatibility issue [#328]
- Hide part synergy when legacy material mixing is disabled
## [2.10.7] - 2022-05-30
### Fixed
- Imperial and Gold Digger traits not working [#509]
- Magmatic not working [#504]
## [2.10.6] - 2022-05-22
### Added
- Block mining speed traits (`silentgear:block_mining_speed`) which increase the mining speed for blocks in given tags
- Greedy trait, which increases the mining speed on ores (`forge:ores`)
- Replaced Soft with Greedy on Blaze Gold main material
## [2.10.5] - 2022-05-13
### Fixed
- Mattocks not tilling dirt [#502]
- Shears mining all blocks faster [#411]
## [2.10.4] - 2022-05-13
### Added
- Translation keys for issue [#508]
- Material categories
- JEI gear crafting recipe handler (material categories, part types, and gear types text)
- Fully-Loaded Blueprint Book name
- Unimplemented guide book item messages
### Changed
- High-Carbon Steel is now a permanent material and has a translation key [#508]
- Unimplemented warning message for guide book [#415]
### Fixed
- Missing translation for refined glowstone material [#508]
## [2.10.3] - 2022-05-08
### Added
- Korean translation (gjeodnd12165) [#507]
## [2.10.2] - 2022-05-02
### Fixed
- Amethyst clusters not dropping the correct number of items with gear mining tools [#484]
- Axes not disabling shields [#467]
- Possibly some other issues related to pickaxes, shovels, and axes not behaving quite like their vanilla counterparts
## [2.10.1] - 2022-04-25
### Fixed
- Materials with "tag not empty" conditions (extra mod metals) not loading [#503]
## [2.10.0] - 2022-03-31
**Requires Silent Lib 6.2.0 or higher and Minecraft 1.18.2!**
- Updated to Minecraft 1.18.2. Some fixes may be slightly hacky, but they are functional.
## [2.9.1] - 2022-03-15
- Rebuild to fix crash [#494]
## [2.9.0] - 2022-02-24
**Requires Silent Lib 6.1.0 or higher and Minecraft 1.18.1!**
### Fixed
- Block entities (grader, charger, etc.) losing their inventories [#487]
- Amethyst material missing translation (ZOrangeBandit) [#492, #469]
## [2.8.8] - 2022-02-06
### Fixed
- The `silentgear:netherwood_soil` tag now uses the `minecraft:dirt` tag instead of the `forge:dirt` tag, which was removed in newer versions of Forge
## [2.8.7] - 2022-02-03
### Fixed
- Fishing rods not working at all [#425, #476]
- Known bug: The fishing line always renders on the offhand side
## [2.8.6] - 2022-01-20
### Fixed
- Possible crash when placing netherwood saplings (tag not bound error) [#482]
- Moonwalker trait not working on curios [#458]
## [2.8.5] - 2022-01-18
### Added
- Config to make it so old parts are not returned when swapping (`gear.upgrades.destroySwappedParts`) [#483]
### Fixed
- Empty NBT tag being set on empty `ItemStack`s [#481]
- Missing dyed fluffy block recipes
## [2.8.4] - 2022-01-09
### Added
- Snow Walker trait. It allows the player to walk on powder snow when the trait is on either armor or a curio.
- Found on leather, wool, and fine silk, but is restricted to boots.
### Changed
- Updated the color of leather to match the vanilla armor textures
## [2.8.3] - 2022-01-07
### Fixed
- Wild flax and fluffy plants not generating or being very rare [#457]
## [2.8.2] - 2021-12-22
### Fixed
- Machetes not working on cobwebs [#452]
- Durability bars for gear and repair kits not working correctly [#451]
## [2.8.1] - 2021-12-16
### Fixed
- Old data packs and some mods making it impossible to load into a world [#450]
## [2.8.0] - 2021-12-05
- Updated to Minecraft 1.18
### Removed
- Ore chunk items removed (deprecated Silent's Mechanisms compatibility)
### Changed
- Bort generation
- Now spawns between heights -60 and 10 (triangular height placement, so most will be farther down)
- Default config changed to 6 ores per chunk
- Bowstring renamed to "cord" (relevant item IDs, tags, and the name used in material JSON files have changed; data packs must be updated)
- All trait types have had "_trait" removed from their ID for consistency (data packs must update)
## [2.7.10] - 2021-11-28
### Fixed
- Compound materials (alloys) now ignore grades and other enhancements of their component materials.
- Stat modifier traits not applying stat modifiers when first added to an existing item (via an upgrade)
## [2.7.9] - 2021-11-26
### Fixed
- Some stats like reach distance being missing from gear
## [2.7.8] - 2021-11-26
### Added
- Material modifiers, a new system for altering materials. This is used for grades and starcharging. [#433]
### Changed
- The starcharged effect applied by the starlight charger is no longer an enchantment, it is a material modifier. The old enchantment still exists for backwards compatibility (for now) [#433]
- Grades are now a material modifier. The NBT used by grades is still the same, this is just an internal change.
- Materials listed in gear tooltips will display their starcharged level now
## [2.7.7] - 2021-11-25
### Added
- Config options to control the starlight charger's energy charge rate and max stored energy [#446]
- Some tips regarding JEI to blueprints
## [2.7.6] - 2021-11-07
### Added
- New config options for material and part tooltips, found in the client config (Rimevel) [#421]
### Changed
- Removed WIP labels from compound materials and compounder blocks
## [2.7.5] - 2021-11-01
### Changed
- Allow Moonwalker on Curios
### Fixed
- Caelus API support [#437]
- Compounder block screen's "Work: On/Off" button being invisible (metal alloyer, recrystallizer, etc.)
## [2.7.4] - 2021-10-09
Requires Forge 37.0.59 or higher
### Changed
- Materials can now specify rendering information in the data file, making the assets file optional. This will only work with built-in textures.
### Fixed
- Blueprint book not allowing items to be taken or moved [#436]
- Harvestability issues with the spoon upgrade and paxels [#429]
- Fireproof trait now works again
## [2.7.3] - 2021-09-04
### Added
- JEI support is back!
### Fixed
- Crash on launch in `NerfedGear` [#427]
- Mattocks being effective on stone [#420]
- Armor and elytra not recognizing valid materials correctly [#418]
- Some recipes not respecting the `allowLegacyMaterialMixing` config and allowing mixing anyway
## [2.7.2] - 2021-08-22
### Added
- Traits for amethyst
- A "splotches" texture for main parts, used by basalt and blackstone
### Fixed
- Screens (blueprint book, machines, etc.) not rendering correctly
## [2.7.1] - 2021-08-12
Requires Forge 37.0.31 or higher!
### Changed
- Updated for Forge's new harvest tool system (37.0.31+ required)
- Stat modifiers for katana and machetes switched (with small changes). Katana now deal more damage and are slower, while machetes deal less damage and are faster. This change was made to give both sword types a purpose.
- Classic mixing is now disabled by default. The config was renamed to "allowLegacyMaterialMixing" to force it to reset.
- All materials now use the Silent Gear Chargeability stat, instead of referencing the old Silent's Gems stat
### Fixed
- Deepslate bort ores not spawning
- Blocks missing their "mineable with" tags and not being affected by vanilla tools
## [2.7.0] - 2021-08-08
### Changed
- Updated for Minecraft 1.17.1. This version is _not_ complete! Some changes for 1.17 still need to be done and the mod has not been tested. Use with caution!
## [2.6.30] - 2021-07-12
This version _does NOT_ load with Silent Lib 4.10.x! Continue using 4.9.6 for now.
### Added
- Deepslate bort ore (unused, 1.17 prep)
### Removed
- Silent Gear's old `ExclusionIngredient` type (replaced by Silent Lib equivalent)
### Changed
- Bort ore textures tweaked
## [2.6.29] - 2021-07-08
### Added
- Two config options related to gear enchanting (both in `gear.enchanting`). One allows or disallows normal enchanting (sets enchantability to zero). The other will forcibly remove all enchantments from existing items except those added by traits. [#375]
### Changed
- Copper's stats
### Fixed
- Adamant, Aquatic, and Chilled traits not having their bonus damage effect [#373]
## [2.6.28] - 2021-07-03
### Added
- Enchantment description for Star Charged (TomasBorsje) [#399, #388]
- Fireproof trait: makes it so item cannot be destroyed in fire or lava. Flame Ward also has the same effect. [#309]
- Configs to control the distribution of grades produced by the material grader
### Fixed
- Numerous issues related to salvaging compound materials and fragments [#364]
## [2.6.27] - 2021-06-19
### Changed
- Updated pt_br.json [#385]
- Mattocks now have the hoe tool type (might fix [#328]?)
- Tripled the speed at which the starlight charger stores energy
## [2.6.26] - 2021-06-02
### Changed
- Tweaked some attack speed values, notably for gold and iron to match vanilla [#394]
- Armor model colors are now cached for speed, like with item models
### Fixed
- Crash in some cases due to accidental use of `joptsimple.internal.Strings` class [#393]
- Armor model color not matching item color [#392, #192]
## [2.6.25] - 2021-05-26
### Added
- Missing description for road maker upgrade
### Changed
- Potion effect traits now refresh every 10 ticks instead of every tick and eliminated use of streams API in tick method (optimization) [#389]
- Magic damage stat is now hidden from material tooltips
## [2.6.24] - 2021-05-09
### Added
- Raw ores and raw ore blocks for crimson iron and azure silver
### Changed
- Crimson iron and azure silver ores now drop raw ores (unless silk touched)
- Textures of crimson iron and azure silver ingots and ores
### Fixed
- Items made of compound materials not rendering correctly [#378]
- New block models causing other blocks to not render on adjacent sides [#374]
- Shears not taking damage when breaking blocks with no hardness (grass, etc.) [#337]
## [2.6.23] - 2021-05-03
### Added
- Registered custom gems and ingots (such as dimerald) will now show in JEI
- Missing JEI support for refabricator (partial, mixed fabric examples not working)
- Missing refabricator recipe
- German translation (CptPICHU)
## [2.6.22] - 2021-04-23
### Added
- A new grade, MAX, which is above SSS. Has a 30% stat bonus. Will this stop the questions about the max grade? Probably not...
- Config to disable WIP tooltip on some items
## [2.6.21] - 2021-04-21
### Fixed
- Conditional traits sometimes not appearing gear items (magmatic, soft, etc.) [#372, #359]
- Traits not ticking for armor and elytra when in non-armor slots (inventory, hands) [#365]
## [2.6.20] - 2021-04-21
### Added
- Refabricator, a compound maker that processes cloth, fiber, and slime materials [#344]
- New models for most machine/crafting blocks (naj77)
## [2.6.19] - 2021-04-11
### Changed
- Starlight charger model (naj77)
- Metal alloyer textures (naj77)
- Metal press model (naj77)
- Salvager model (naj77)
### Fixed
- Star Charged enchanted books existing (hopefully)
## [2.6.18] - 2021-04-07
### Changed
- Reworded the "incorrect network version" message to hopefully be clearer [#367]
### Fixed
- Stack overflow exception with new saw code (also added a `gear.saw.recursionDepth` config option) [#366]
- Starlight charger displaying incorrect/negative stored charge on servers
## [2.6.17] - 2021-04-04
### Fixed
- Starlight charger applying multiple instances of enchantment at different levels [#360]
- Saws not working on fungi and some trees (especially ones with non-straight trunks) [#300]
- Now considers both leaves and wart blocks to be "foliage"
## [2.6.16] - 2021-03-29
### Added
- Missing recipes for dusts (hammer + ingot)
- Blueprints for gear items now display a list of supported part types
- Harvest level tips to ore item tooltip
- Something for April Fools Day
### Fixed
- Material grader shift-click appearing to not work on the client [#353]
- Misspelling of recrystallizer container title
## [2.6.15] - 2021-03-28
### Changed
- Changed how material NBT is read and written in some cases. This makes the NBT a little more compact in most cases. Old items will still function normally.
### Fixed
- Alloy ingots not turning into or working as sheet metal [#356]
- Compound materials always having a tier of 0 [#355]
## [2.6.14] - 2021-03-24
### Added
- Config to disable debug logging related to world generator features [#354]
### Changed
- Increased repair efficiency for many tools: hammer and saw to 150%, excavator to 200%, mattock and paxel to 120%, katana to 100%
- Hammers now work on glass [#69]
- AOE tools (hammer, excavator) no longer play the "break event" (sound and particles) for each block broken, just the targeted one
- Tweaked colors of blaze gold, blaze rod, and gold materials
- `/sgear_traits dump_md` command now includes the version of loaded mods
### Fixed
- Some model logging not being disabled with the config
## [2.6.13] - 2021-03-21
### Added
- Chargeability stat (was part of Silent's Gems)
- Star Charged enchantment, which boosts the stats of materials, like a weaker version of supercharging
- Starlight Charger. Gives the Star Charged enchantment to materials. Must be exposed to the sky during nighttime to store energy for charging.
- Fishing rods. Requires a main part, rod, and a bowstring (which will be renamed to "cord" in the future)
- Known issue: model does not change after rod is cast
- Some missing translations
### Fixed
- Previous changes to shears durability being completely wrong
## [2.6.12] - 2021-03-20
### Added
- Widen trait. Increases the area-of-effect for hammers and excavators. Max level 3, only 1 is obtainable by default.
- Wide plate upgrade, which gives the Widen trait (level 1)
- Config option to disable all conversion recipes
### Changed
- Small change to durability and repair efficiency of shears
## [2.6.11] - 2021-03-19
### Added
- A guide book... Don't get too excited, it only gives a link to the wiki right now
### Changed
- Model and texture debug logging (`debug.logging.modelAndTexture`) is now disabled by default, since no recent reports of the texture issue have been made. Update your config if desired.
## [2.6.10] - 2021-03-18
### Added
- Example recipes for generic compounding (metal alloyer, recrystallizer) to JEI [#346]
### Changed
- Update pt_br.json (SAMUELPV) [#329]
- Change how skipped materials are logged to hopefully reduce confusion
## [2.6.9] - 2021-03-10
### Added
- Detect network version on login and give the client a less cryptic error message if their version does not match
### Fixed
- Traits not appearing on anything (gear or materials) [#348]
## [2.6.8] - 2021-03-09
(.1 patch) - fixes incorrect version format
### Added
- Gear Smithing Table block, currently non-functional, no recipe yet
- Gear Smith villager profession (workstation is the gear smithing table)
- Trades are incomplete
- Does not spawn naturally
### Fixed
- "Useful Flora" advancement not having fluffy puff/seeds criteria
## [2.6.7] - 2021-03-07
### Added
- Sheet metal materials. Metals can be pressed into sheets. Not suitable for tools and makes weaker armor than the base materials, but can also be used to craft elytra.
- Metal press, used to craft sheet metal
- Missing translation keys for fluffy plants
### Changed
- Tyrian steel recipe now requires crushed shulker shell and ancient debris instead of nether stars
- Elytra now have a 25x durability modifier (up from 12x)
- Elytra armor durability stat of phantom membrane and fine silk reduced to roughly match previous values
- Seeds (flax and fluffy) can now be fed to chickens and parrots, but will not cause them to follow the player
### Fixed
- Toughness of refined obsidian much lower than Mekanism values [#343]
## [2.6.6] - 2021-02-28
### Added
- Exception handling code which _might_ prevent some Optifine crashes [#334]
- Gear crafting recipes in JEI now display descriptive text, including material restrictions
- Tooltip to sinew and fine silk describing how to get them
### Changed
- Fluffy puffs and fluffy seeds can now be composted
## [2.6.5] - 2021-02-24
### Added
- Self repair traits, which can repair (or damage) gear gradually over time.
- Renew trait, a self repair trait that restores durability slowly. Level 1 given to phantom membrane material.
- Bounce trait. On boots, it nullifies fall damage, consuming durability based on the fall distance. On armor, it knocks back attackers.
- Found on slime lining (existing items in your inventory will gain the trait)
- Note: This is also intended to cause the wearer to bounce, as if they landed on slime blocks. This does not work well, so that code is currently disabled.
- Traits can now specify conditions. Trait instances on materials and parts can still have conditions as well, but most of the `gear_type` conditions have moved to the trait files.
### Changed
- Manually split the armor stats of extra mod metals and made some slight tweaks on some
- Slime material now requires slime blocks instead of balls
### Fixed
- Compounding recipes not being detected correctly [#333]
- Stellar trait not repairing items, now set to 2% chance per level per second [#312]
- Magnetic trait's pull strength (was cut in half by a recent update)
## [2.6.4] - 2021-02-21
### Fixed
- Compound materials not splitting armor stats correctly [#327]
- Colors of lumium and signalum [#318]
- Armor displaying toughness and magic armor values incorrectly
- Armor plates showing some incorrect stats, including the wrong durability stat
## [2.6.3] - 2021-02-20
### Added
- Horse armor salvaging recipes (Gmoney2123) [#331]
- Some work on new materials (items added in 2.6.2), incomplete
### Fixed
- Stat modifiers not applying in some cases. Might fix the issue with Silent's Gems' gear souls.
## [2.6.2] - 2021-02-19
### Added
- JEI support for compounders (metal alloyer and recrystallizer)
- All fluffy puff-related stuff moved to Silent Gear from Silent's Gems (old Gems version will remain until 1.17)
- Seeds are obtained from wild fluffy plants. Search in less-dry biomes, like forests.
- Fluffy blocks now bounce the player, similar to beds (they still reduce damage based on stack depth as well)
- Added fluffy feathers and fluffy string, which can be crafted into vanilla items if necessary
- New textures for some blocks and items
- Materials coming soon
- Fine Silk (rare drop from spiders, double rate for cave spiders) and Fine Silk Sloth. Both will be materials.
## [2.6.1] - 2021-02-18
### Added
- Tyrian Steel: a new metal alloy and gear material
- Recipe (may change, JEI support coming soon): 1 each of crimson steel ingot, azure electrum ingots, and nether star in the metal alloyer
- Sturdy trait: has a high chance of reducing damage taken by gear
- Void Ward trait: attempts to save the player from falling out of the world (only works on armor). Knocks the player upward and gives levitation and slow falling when taking void damage.
- Materials can now be searched for traits, categories, and part types in JEI, but JEI's `SearchAdvancedTooltips` config must be enabled
- This works by dumping a list of terms on the last line of the tooltip when building "advanced" tooltips (F3+H mode)
- New materials: bamboo (rod) and paper (fletching)
- Stats for vine binding
- Blaze rod and end rod materials (rod only part subs)
## [2.6.0] - 2021-02-10
### Added
- Compound materials. These are still being fine-tuned, so expect changes. They are completely optional and nothing else has changed yet. [#326]
- The plan for 1.17 is to disallow material mixing in the crafting grid by default, requiring compound materials to get mixing bonuses
- Currently there are two compound crafters, the Metal Alloyer and Recrystallizer
- Recipes can also be added to either block for crafting custom materials or other items
### Changed
- Tooltip keybindings will now be ignored and default to old behavior if unbound or bound to either left/right modifier keys [#319]
- New shield model and texture (UnmovingJaveline)
- Fix spear model offsets (UnmovingJaveline)
## [2.5.5] - 2021-01-31
### Added
- Config option to allow repairs without repair kits (item.repairKits.efficiency.missing). Default value is zero, which requires repair kits. If enabled, repair kits may still be used. [#316]
- Display a chat message on player login when part/material models fail to load properly, directing the player to the log file
### Fixed
- double_crimson_iron_ore_veins configured feature not registered [#317]
- Non-main parts not displaying stats in tooltip [#314]
- World generation configs not working
## [2.5.4] - 2021-01-25
### Added
- Gear item name and NBT will now be shown in crash reports whenever the game crashes while recalculating stats and traits
### Fixed
- `set_damage` command not triggering a gear stat recalculation
- (maybe) A crash (CME) when enchantment traits are updating an item's enchantments
## [2.5.3] - 2021-01-24
### Added
- Fragments can now be used to fill repair kits (1/8 of a unit per) [#311]
- Add netherwood wood (log with the side texture on all side), with stripped variant [#301]
- Config to disable material mixing in the crafting grid when crafting parts. This is left enabled (old behavior by default).
### Fixed
- Elytra not working on back slot with Caelus API [#302]
- Netherwood logs not being strippable [#301]
- Armor plates displaying the wrong armor value
## [2.5.2] - 2021-01-17
### Fixed
- Crash caused when attempting to get the part from an item in some cases [#310]
## [2.5.1] - 2021-01-14
### Added
- Config to toggle model/texture debug logging (left enabled by default)
### Fixed
- Second attempt at fixing crash when creating gear models in some cases (likely a third-party issue)
- Lucky and Cursed traits not working on curios
- Equipped curios not recalculating stats and traits on login
- Crimson iron having duplicate armor stat modifiers
## [2.5.0] - 2021-01-12
(API) Some refactoring was done (no changes to trait classes)
### Added
- Items to `minecraft:piglin_loved` tag: golden nether banana and blaze gold block/dust/ingot [#306]
- Red card trait, found on the red card part (function is the same as before, it's just a trait now)
- Bort (gem, block, ore). Spawns rarely in the overworld (a few single blocks per chunk). Will be required to craft adornments in the future, but is optional for now.
- (API) GearApi class, which contains methods that redirect to many commonly used methods (GearData, TraitHelper, etc.)
### Fixed
- Some armor items having incorrect armor values [#304]
- Crash when creating gear models in some cases
- A large number of false missing texture errors showing in the log
- Blueprints from other mods not showing up in recipes (but still working)
## [2.4.11] - 2021-01-02
### Changed
- Reduced impact of tier differences on synergy by half
- Grades no longer affect rarity
### Fixed
- Should fix a crash caused by stat rework from last version [#303]
## [2.4.10] - 2021-01-02
### Added
- Stats can now be specified per gear type. For instance, this allows the armor stat to be manually set for each piece, rather than using a predefined ratio. Old files will still work as before.
- Turtle (scute) material. Can be used to craft helmets only.
- Turtle trait. Mimics the vanilla turtle shell helmet's effect.
- Netherwood charcoal, burns 2400 ticks (smelts 12 items, configurable)
- Netherwood charcoal blocks, 10 times the configured burn time
### Changed
- Netherite-coated armor now uses the vanilla model texture
- Updated pt_br.json (SAMUELPV) [#282]
### Fixed
- Elytra having no model [#297]
- Potion effect traits crashing if arrays are missing elements
## [2.4.9] - 2020-12-26
### Added
- New trait type, `silentgear:cancel_effects`: Cancels specific potion effects when equipped (see Cure Poison and Cure Wither for examples)
- New trait type, `silentgear:bonus_drops`: Gives a chance of increasing loot drops for a given ingredient/item/tag (see Imperial and Gold Digger for examples)
- New traits (no default materials): Cure Poison, Cure Wither, Gold Digger, Imperial
### Changed
- Most model debug logging should now appear in latest.log. This will add a lot of spam to the log file, but it may help debug the texture issues that some users have.
### Fixed
- Adornments not being restricted to curios
- Crossbow charged arrow/firework textures broken
## [2.4.8] - 2020-12-22
### Added
- Broken models/textures for most gear items
### Fixed
- Potion effect traits (Mighty) not working on curios [#293]
- Add missing elytra blueprint/template recipes
## [2.4.7] - 2020-12-21
### Added
- Vein count configs for crimson iron and azure silver ore [#269]
- Configs for wild flax generation [#269]
- Elytra (requires Caelus API to work) [#147]
- Elytra wings are crafted from main materials with armor durability in the cloth category (wool, leather, phantom membrane)
- Elytra are crafted from elytra wings and a binding
- Phantom membrane material (armor/elytra main, grips)
### Changed
- Gear models can now optionally have broken textures (see elytra)
- Wool can now be used to craft armor and elytra
- Default vein counts for crimson iron and azure silver reduced by almost half
- Crimson iron vein count is doubled in basalt deltas and soul sand valley
### Fixed
- Gear not returning swapped parts when applying a material substitute part (sticks, bones, etc) [#287]
- Reverted a change that made main parts not always be first in the list, causing several bugs
## [2.4.6] - 2020-12-20
### Fixed
- Ranged weapons missing ranged weapon stats [#292]
- Holy and Chilled traits not working [#290]
- Material/trait dump commands outputting to server instead of client [#253]
- Gear shears not working on beehives [#200]
## [2.4.5] - 2020-12-20
### Fixed
- Swinging gear melee weapons crashing servers [#291]
- Nether portal effect broken (missing transparency) [#289]
- Fix durability traits (malleable, brittle, etc) not working in some cases [#286]
- Broken shears being usable [#285]
- Attribute traits not stacking effects with items with same trait in different slots
- Armor-only materials not working for new armor parts
## [2.4.4] - 2020-12-19
### Hotfix
- Fix client-only class (`GearHudOverlay`) referenced on server
### Added
- Attack reach stat. Weapons with bonus reach will attack mobs outside the normal vanilla range (the attack indicator will be green in the extra range). Decreasing attack reach will not work. [#65]
- Salvager recipes for vanilla netherite gear [#281]
- Detailed logging for textures custom models are attempting to load, may help debug [#190]
- Dedicated items for the main parts of each armor type
- Blueprint + main materials will craft the new part items
- Craft the main part to make the final armor item
- Hint to fragment item tooltip about how to combine
### Changed
- Tools can no longer have zero attack speed [#183]
- Magnetic now respects the `PreventRemoteMovement` from Demagnetize
- Magnetic no longer pulls items with a pickup timer (thrown) or when the player is sneaking
### Fixed
- Shields not craftable with armor-only materials [#268]
- Fragments for materials with exclusion ingredients (ie "wooden") sometimes not combining together
- Very crude repair kit missing from "Handyman" advancement
## [2.4.3] - 2020-12-07
### Added
- Some alternative recipes for coatings and tip upgrades, to help players who have recently updated
- pt_br translation (SAMUELPV) [#272]
### Changed
- ru_ru translation updated (Voknehzyr) [#260]
### Fixed
- Enchantment traits not being removed when the trait is lost [#58]
- Enchantment traits not adding enchantments in most cases
## [2.4.2] - 2020-12-06
### Changed
- Halved the armor bonus from Bastion (now +1 per level)
### Fixed
- Jeweler tools not working from within the blueprint book for some recipes [#277]
- Not being able to equip bracelets [#275]
- Missing recipes for bracelet blueprints [#275]
- ITrait#onAttackEntity being called on the client
## [2.4.1] - 2020-12-03
### Added
- Bracelets (requires Curios). Functionally identical to rings, but they go in the bracelet slots.
- Config to disable the "tool broken" message
### Removed
- Broken, unnecessary Botany Pots recipe for flax [#263]
### Fixed
- (Partial fix) Gear crossbows destroying gear arrows. Vanilla crossbows not fixed. [#270]
## [2.4.0] - 2020-11-29
### Added
- Rings. Requires Curios to function correctly. The shank can only be crafted with metals (this can be overridden with data packs if desired).
- Adornments, a new part type. Currently only works with rings.
- Jeweler Tools (texture WIP, but usable). Used to craft adornments and attach them to ring shanks.
- Knives. Weaker and slower than daggers, but more durable. Tagged as `forge:knives`, same as daggers, so they work for template crafting.
- Missing recipe for road maker upgrade
- Several traits from the Just Gems data packs: crackler, floatstoner, ignite, kitty vision, mighty, and sharp
### Changed
- Potion effects traits now have a "type" enum for each effect instead of just a boolean for "full set required"
- Type values: `trait_level` (based on level of trait), `piece_count` (number of armor pieces with trait, same as false in old files), `full_set_only` (same as true in old files)
- Old files should still load correctly for now
- Replaced dagger blueprint with knife blueprint in the blueprint package
- Survival Tool advancement will now trigger with either a knife or a dagger
## [2.3.10] - 2020-11-28
### Added
- Material categories. These are unused currently, but will be used for synergy calculations in the future. Categories can be any string and may be defined by mods or data packs. [#267]
- Individual traits can now supply extra wiki lines in their JSON. _This is not synced with the client on dedicated servers._ Useful for adding more information to frequently confused traits, like Lucky.
### Changed
- Materials will no longer inherit stats and traits from their parent if they provide any of their own [related to #266]
- Improvements to formatting of the trait wiki page dump command
- Material list is formatted for easier reading
- Shows list of parts that provide traits (useful for upgrades)
### Fixed
- Crimson wood and warped wood having the flammable trait [#266]
- Damage on use for block filler traits (Road Maker) being loaded incorrectly (value was truncated to an int)
## [2.3.9] - 2020-11-26
### Added
- New projectile stats to most basic materials (mains only right now)
### Fixed
- Flax recipe for Botany Pots [#263]
- Arrows not being repairable
## [2.3.8] - 2020-11-22
### Added
- Arrows
- Crafted with an arrow blueprint, main material, rod, and fletching
- Can be repaired to refill arrows (hold 256 total)
- Right-click with arrows in your hand to merge similar stacks together
- Currently missing the new projectile stats on all materials, will fix next version
- Block filler traits. Replaces targeted block(s) with a given block when item is used on a block.
- Road Maker trait and upgrade for excavators. This block filler trait replaces grass blocks with grass paths in a 3x3 area
- Dagger blueprint to blueprint package loot table
### Fixed
- Gear item models added by other mods crashing the game
- Repair values on many materials being much higher than intended
## [2.3.7] - 2020-11-17
- Hotfix 1: Fix server crash on launch [#261]
### Added
- (API) `onItemSwing` method for `ITrait`, which is called when the player left-clicks without targeting a block or entity
### Changed
- Small optimizations made by replacing stream API use with loops in some places [#259]
### Fixed
- Cache example output of gear recipes (performance improvement in some cases) [#259]
- Possibly fixes missing textures for pack-added materials [#190, #183, maybe #257]
## [2.3.6] - 2020-11-16
### Added
- Configs to disable the "kachink" sound when tool stats are recalculated [#256]
- Target effect traits. Will apply potion effects to the target when attacked. See Venom trait for an example.
- Added a command to generate an MD file containing details on loaded traits. You can find built-in traits [here](https://github.com/SilentChaos512/Silent-Gear/wiki/Trait-List)
### Changed
- Russian translation of grade (Voknehzyr) [#255]
- Update Chinese translation (XuyuEre) [#248]
### Fixed
- Leather's armor value was wrong
## [2.3.5] - 2020-11-08
- DEVS: Updated mappings to 20201028-1.16.3
### Changed
- Removed max value caps on all armor stats. Normally, values under 40 are "sane", but this should allow greater mod compatibility [#231]
- Removed max value caps on enchantability, rarity, harvest level, harvest speed, and melee/magic/ranged damage (they already had extremely high values anyway)
- "MAX" stat modifiers (common with harvest level) now display an up arrow instead of a caret (^) before the number
### Fixed
- Repair efficiency of shields [#246]
- Netherwood blocks not breaking quickly with axes [#245]
- Synergy and grades making negative stat modifiers more negative (they now become less negative, improving stats) [#212]
## [2.3.4] - 2020-11-07
- Marked compatible with 1.16.4 (untested)
### Fixed
- Missing textures for armor tip upgrades [#226, #233, #247]
## [2.3.3] - 2020-11-01
### Added
- Simple parts can now add layers to gear models (it works, but needs some improvements still)
- Gear mod kit, which can remove some types of parts from gear items
- Very crude repair kit, for those who struggle to find iron
- Prismarine coating material
- Texture for spoon upgrade part
- Flax flowers, dropped by flax plants (non-wild), can be crafted into blue dye
## [2.3.2] - 2020-10-22
### Added
- Basalt material
### Changed
- Small tweaks to blackstone and netherrack
### Fixed
- Coating upgrades being stackable [#242]
- Ores generating only on the corners of chunks [#241]
- Wrong textures used for netherrack mains
- Missing bone material translation
## [2.3.1] - 2020-10-12
### Removed
- (API) Most PartType.create overloads removed, leaving only the Builder variant
### Changed
- (API) PartTypes can now specify the maximum number allowed in an item based on GearType
- (API) PartTypes can now return a CompoundPartItem based on the GearType
## [2.3.0] - 2020-10-10
### Added
- Harvest level hints for levels 0-4. This can be changed or added to by changing the lang file with a resource pack (keys are "misc.silentgear.harvestLevel.<level>") [#228]
### Changed
- Spreadsheet columns reordered (traits before tier now), removed deprecated rendering info columns
- (API) Some IMaterial methods now have an IMaterialInstance parameter. The old signatures were removed, possibly breaking compatibility with some mods.
### Fixed
- Various server issues caused by "tag not bound" bug [#224, #232, #234]
- pack.mcmeta using wrong format number
## [2.2.0] - 2020-09-30
Port to 1.16.3
### Changed
- Increase crimson iron and azure silver ore vein size from 6 to 8
### Fixed
- Break speed events not handled correctly (cech12) [#225]
- Possible divide by zero crash (12emin34) [#223]
## [2.1.1] - 2020-08-26
### Added
- Glowing dust, which replaces glowstone dust as the tier 1 grader catalyst
- Alternative recipes for grip/bowstring blueprints for broken mod packs
- Add Mekanism materials
- Add bone material (bone block main, bones as rod sub)
### Changed
- Phantom lights can now be waterlogged
- Grader now shows the last rolled grade (to make the process of re-grading more obvious)
- The lock stats and recalculate stats commands are now subcommands of `/sgear_stats`
### Fixed
- Saws firing block break event on client, potentially crashing with certain mods [#222]
- Some conditional traits not showing on part items
- Some advancement issues
## [2.1.0] - 2020-08-17
- Lots of refactoring done. I tried my best not to break anything, but keep an eye out for new bugs.
### Added
- Repair value stat, a multiplier for durability restored by materials during repairs
- JEI support for material grader, which shows available catalysts [#211]
- New traits, heavy and light
- `sgear_stats info` command, which lists modifiers for each stat on the gear item in the player's hand
- Config to disable stat logging
### Changed
- Limit stats displayed on compound parts to only relevant stats [#213]
- Armor protection ratios to match vanilla diamond and netherite
- Knockback resistance stat now scaled to the vanilla display value, rather than the modifier value (0.1 -> 1)
### Fixed
- Blueprint book issue with Quark [#219]
- Possible crash with blueprint book [#218]
- Netherite missing armor durability and armor toughness [#210]
- Anvil repairs not working
- AOE tools (hammer, etc.) not rendering outline on each block to be broken
- Fragment colors
## [2.0.9] - 2020-08-10
### Added
- Salvager recipes for vanilla bows and crossbows
- Colors to material names in tooltips
### Fixed
- Armor crafting not working
- Diamond tip upgrade having the wrong harvest level
## [2.0.8] - 2020-08-09
### Fixed
- Prospector hammer crashing servers
## [2.0.7] - 2020-08-09
### Added
- Fragments. These are partial material items which may be returned by the salvager [#191]
- Prospector hammer. Works like a pickaxe, works in any recipe requiring a hammer. Using on the side of a block (not the top or bottom) will search a small area in that direction for ores. The blocks the prospector hammer searches for can be set in the `silentgear:prospector_hammer_targets` block tag (not an item tag). The tag contains just the `forge:ores` tag by default.
- Some nether chests can now contain netherwood saplings and Nether metal ingots/nuggets
### Fixed
- Quick gear recipes creating the wrong tool head for some tools
## [2.0.6] - 2020-08-07
### Added
- Highlight selected slot of blueprint book
### Changed
- Crimson steel is now tier 4
- Armor textures updated
- Tweaked binding and grip textures to fit the model more tightly
- Some advancement icons now have appropriate materials set for compound parts and gear
### Fixed
- Maybe fix model crash [#206]
- Tools accepted tool heads of other tool types [#205]
- All gear boots triggering moonwalker advancement [#204]
- Armor having terrible repair efficiency
- Broken gear having traits
## [2.0.5] - 2020-08-04
### Added
- Azure silver and azure electrum. Azure silver ore is found in The End. Azure electrum is a craftable alloy.
- Accelerate trait. Increases harvest speed, attack speed, and ranged speed by fixed amounts as gear is damaged
- Moonwalker trait. Reduces gravity, but only works on boots
- Azure repair kit
- Magic armor stat now actually works
### Changed
- Trait calculations for gear items. They now take the highest level of any trait from any part. Compound parts still follow the old logic. [#93]
- Gear type stat modifiers have been moved to the tool head part JSON files. This allows them to be customized with data packs.
- Default capacity of repair kits to 16, 32, 48, and 64
### Fixed
- Stacked blueprint dupe [#199]
- Harvest levels incorrect on tool heads with mixed materials
- Armor not giving a "has broken" message
## [2.0.4] - 2020-08-03
### Added
- Brilliant trait, makes piglins non-aggressive on armor. Requires the primary material to have the trait.
- New trait condition `silentgear:primary_material`, requires the trait to be on the primary (first) material
- Conflicting material crafting item detection, displays potential conflicts in chat on login
### Fixed
- Crimson iron ore harvesting without tools [#201]
- GetMaterialStatsEvents not firing for graded materials (Silent's Gems supercharging)
- Crude tool advancement not triggering
## [2.0.3] - 2020-07-30
### Added
- Fully-loaded blueprint book with all blueprints in creative menu
- Netherwood fence gate block (totally missed that somehow)
- Recipes for the Woodcutter mod
- Russian translation (KhottyManatee55) [#197]
### Changed
- Doubled the inventory size of the blueprint book
- Make filling repair kit more obvious (hopefully)
- Long traits list on gear and trait descriptions on now shown when pressing Shift (can be rebound)
- Display gear construction key can be rebound
### Fixed
- Part textures sometime rendering in the wrong order (bowstrings, saw blade) [#196]
- Tooltip colors! Also improved some tooltips for gear.
- (Maybe) Occasional crash in ColorUtils, exact cause unknown
## [2.0.2] - 2020-07-29
1.16.1-only bug fix
### Added
- Part substitute items for materials. This allows items to be specified as parts made of their respective material. [#194]
- Rod substitutes for iron, stone, wood, netherwood, and rough wood [#194]
### Fixed
- Rough tool recipes not working [#194]
## [2.0.1] - 2020-07-28
### Added
- Granite, diorite, and andesite materials (same stats as stone by default) [#193]
### Changed
- Repair kit will now discard materials if less than 0.01 units remain (no longer shows 0.0 units)
### Fixed
- Temp fix for salvager dupe bug. Compound parts other than tool heads can no longer be broken down into materials for now. [#191]
- Armor and shield blueprints not working from the blueprint book
- Repair kits repairing items with lower tier materials
- Block placer traits not consuming durability or playing sound effects
- Pressing "Cycle Back" when viewing material info causing a crash in some cases
## [2.0.0] - 2020-07-26
Major overhaul of model system (again)
(hotfix) Fixed blueprint book being consumed when crafting
### Added
- Blueprint book. Yeah, I finally figured it out. Stores blueprints, but not templates. Use Z or C to cycle stored blueprints, or open the book and Ctrl+click the blueprint you want. The cycle keys will work whenever your mouse cursor is over the book. It will even update the crafting result when cycling.
- Repair kits now store materials instead of "repair value". Any repair value in existing kits will be lost. The number of materials that can be stored is configurable. Repairs can use partial materials, so there is still no waste.
- Repair kits now have different "efficiency" levels, giving more incentive to upgrade. Values are configurable.
### Changed
- Gear and part models now support custom textures added with resource packs.
- Material rendering info is now loaded from `assets/silentgear/silentgear_materials` (that's "assets", not "data")
- 'server' config is now 'common' and will appear in the config folder, like most configs do
- Cycle material info key binding changed to "Cycle Next". The "Cycle Back" key will also work with material tooltips. These are the same keys that blueprint books use.
### Fixed
- Shears not losing durability on leaves [#188]
- Parts not showing some conditional traits [#186]
- Some missing lang keys
Library Ferret - Forge
Change Log:
Changelog Library Ferret 2.5.1
This version is compiled and tested with:
- Minecraft 1.18.2
- Forge API 1.18.2-40.1.68
- Library Ferret 2.5.1
Note: Check the required versions! Most of our mods still use version 2.0.0 of this library, so please check before upgrading, thanks for your patience.
04/08/2022
- fix issue #7 crash server
29/07/2022
- fix mod.toml bad version
- upgrade to current latest version for Fabric/Forge (see header changelog)
- - updated to 1.19.1
- - backport 1.12.2
- Updated configuration (Warning: your old configuration will be broken and restored with default values !)
- - key option configuration format changed ([type.group.name])
- - the name file configuration changed ("[modid]_global.properties" to "[modid].properties")
- - added configuration GUI (accessible from the mods menu added by Forge and ModMenu for Fabric to the Minecraft welcome screen, see image or wiki)
- - added option configuration: enable/disable the "Library Ferret" item group in creative menu
- file en_us.lang updated: apply CamelCase for item/block/effect name etc...
- better changelog, more information added in header (forge version, minecraft version etc....)
- updated pack.mcmeta (datapack information)
- updated mod.toml (mod information)
- license ARR added in jar
29/06/2022
- stupid adfly link removed in config file (we apologize for this choice which was silly and stupid)
- added effect
- - unbreakable effect
- added blocks
- - unbreakable beacon (iron, gold, emerald, diamond, netherite)
- - fake iron block
- - fake gold block
- - fake emerald block
- - fake diamond block
- - fake netherite block
- Added items
- - iron coin
- - gold coin
- - emerald coin
- - diamond coin
- - netherite coin
- class Patreon removed
- udate the code for fix some issue
- bump version major
- icon mod updated
- information mod updated
01/06/2022
- port to 1.19 fabric and forge
05/03/2022
- bump version minor
08/01/2022
- udate the code for fix this issue
- bump version minor
26/12/2021
-port to 1.16.5, 1.17.1, 1.18.1 Forge Fabric
01/10/2021
- init project forge - fabric
Macaw's Doors
Change Log:
Removed :
- Garage Door remote
- Now you can open it with anything, except when holding the garage door
Added :
- Added swamp print (crafted with seagrass instead of mangrove door)
- Added mangrove door (1.19) variations for other wood types
Changes:
- Optimized textures
- Code optimization
- Changed the menu logo ( smaller size by a lot )
- Redstone now works with the Garage Doors
- Iron doors now require pickaxe to get the item drop
- Improved sliding doors to be very easy to open/close
Code changes:
- JapaneseDoorsMetal.java class has been removed, now using JapaneseDoors.java for Jail Doors
Fixed Issues:
- Fixed garage doors having no break particles
- Fixed : Removed uneccessary dependency
- Fixed jail door top texture glitching issue
- Fixed Villagers cannot go through opened sliding doors
Removed : Seamless Loading Screen (Forge)
Removed : bpm
Removed : ReAuth
Removed : WorldEdit
Added : ConnectedTexturesMod
Added : spark


