promotional bannermobile promotional banner

Overkill

In this world, it's kill or be killed.
Back to Files

Overkill 0.9.16A

File nameOverkill 0.9.16A-0.9.16A.zip
Uploader
Cephelo_Cephelo_
Uploaded
Aug 25, 2022
Downloads
15
Size
27.7 MB
Mod Loaders
Forge
File ID
3951695
Type
A
Alpha
Supported game versions
  • 1.12.2

What's new

Seventeenth Alpha Release!  (Sorry for the long wait)

Note: This changelog contains six months of changes, so pardon me if I missed a few things.
If you don't read all of this, at least read the last section, titled "PLEASE READ".

 

== MOD CHANGES ==
Added Chisel, which adds a huge variety of building blocks with unique designs, made by chisels
Added Chunk Pregenerator, IncreaseMobs, What Looms Ahead, Armor Sound Tweak, Ender Portal Decoration
Added Creeper Bats, redubbed Ghastyles (baby ghasts)
Added Entity Desync Fix and Block Overlay Fix
Added Extra Mobs, Frozen Fiend, Hunter Illager, Guard Illagers, Bear with Me, and Emberroot Zoo, which add a variety of mobs
Added Miner Golems - give these lil guys some special rope and some embers for fuel, and they'll get right to work! More in the Guidebook.
Added Performant to help with entity lag
Added Rally Health, is a risk/reward combat mechanic from Bloodborne - After being hit by an enemy, you may jump back in the action and attack your opponent to quickly refill lost health.
Added Real First Person 2 (disabled by default, will be enabled when Player MoBends works with swimming)
Added Rough Mobs Revamped and Special AI, which add new AI and abilities to many mobs
Added Spark, another tick profiling mod
Added Worlds Retold, which adds some mobs to both Snowy and Deserty biomes, and structures to Icy biomes
Removed Additional Banners, Bedspreads, Mob Controller, TipTheScales, ReAuth
Removed Lilliputian, as it was the source of some lag and quite a few crashes, it will be replaced in the future
Removed MultiMine, as it was the cause of major block lag on multiplayer
Replaced Crafting Tweaks with Dave's Crafting Tweaks
Replaced JEI with HEI
Replaced Journeymap with Antique Atlas. I recommend using a compass and an atlas together.
Replaced Mouse Tweaks with Dave's Mouse Tweaks
Replaced VanillaFix with CensoredASM
Updated a ton of mods, including DarknessLib
Updated Ancient Beasts, adding the Owlstack and Rifted Enderman mobs
Added Entity Purger (fixes an issue with the nether dropping hundreds of items and za scents on the ground, resulting in server lag)
If the amount of Item Entities exceeds 800, they will be purged
If the amount of XP Orbs exceeds 400, they will be purged
XP Orbs now have a lifetime of 5 minutes
If the amount of ZA Scents exceeds 300, they will be purged
ZA Scents now have a lifetime of 3 minutes

 

== MOBS ==
Added Revenants, ghastly skeletons that inhabit the End and Ominous Woods, quick on their feet and pack a punch
Added Sprites, ectoplasmic beings that split into smaller sprites on death - they drop Ectocytol, used for recipes
Added Rifted Endermen, endermen that have been warped by the void for too long
Added many other mobs, including a boss or two
Damcells are now immune to arrows
Enderminis now spawn dramatically less
Harvester and Mutant Beasts have been buffed in health and armor
IaF Trolls now drop their weapons
Increased the spawnrate of hostile mobs in the nether via IncreaseMobs
Killer rabbits no longer spawn in the end
Many more mobs now spawn in the Nether and End, depending on the biome
Many mobs, including Nether mobs, are now immune to fire and lava damage
Nether mobs are also immune to cactus and drowning damage
Quite a few mobs have been retextured to reflect their connection to the End (lore pending)
Some mobs are now immune to the viral and bleeding effects, as they have no blood (skeletons, golems, etc)
Some mobs can now spawn with equipment
Tweaked some mobs and mob spawning in general

 

== MOB AI CHANGES ==
Blazes, Ancient Golems, End Spectres, Magma Monsters, Ghasts, Salamanders, Lava Cats, and Foxhounds now push attackers away, set fire to entities that touch them, and release a tiny explosion on death
Creepers are quite a bit faster now
Endermen, End Spectres, Rifters, Ghostrays, Mutant Endermen, and Assimilated Endermen now have a 33% chance to blind attackers for 3 seconds, can teleport attackers away (unless they have an ender pearl inventory), and [might] all drop an ender pearl on death
Ghast explosions are bigger and drop explosives onto attackers
Magma Cubes, Blazes, Magma Monsters, Salamanders, and Lava Cats now regen in lava
Mobs will attempt to dodge arrows 20% of the time
More mobs can break down doors
More mobs can break most lightsources now, parasites included
Nearby Zombie Pigmen, Endermini, Crabs, and Nightstag will attack you if you break blocks near them or collide with them
Silverfish, Nethermites, Endermites, Fireflies, Enderminis, Stoneworms, and Stonelings now have a 25% of splitting into two entities when attacked
Skeletons can now shoot arrows a little faster
Slimes and magma cubes can split off when attacked
Some mobs can fiddle with doors, levers, and buttons when they're not doing anything
Some mobs now have a chance to gain the ability to jump, leap, charge, sprint, throw mobs, or throw players
Some more mobs can now ride a few other mobs [See bottom]
Spiders, scorpions, and undead swine no longer take fall damage and have a 33% chance of applying slowness to attackers for 3 seconds
There is now a 1 in 12 chance that a skeleton will spawn riding a skeleton horse
Undead horses can now be summoned as steeds by a skeleton or zombie
Undead mobs can now ride spiders, scorpions, and undead swine
Vessels, Zealots, Monoliths, Endermen, Shulkers, Ghostrays, and endersoul entities can now teleport away attackers
Villagers don't like it when you greif their village. They may even start attacking you!
Witches, Vessels, Zealots, Grues, Harvesters, Sludgelords, and Undertakers will now buff nearby mobs and spawn bats on death
Wither Skeletons and blazes now spawn everywhere in the Nether
Wraiths, Abaddon Warriors, Withers, Grues and Monoliths now apply the Wither effect to nearby entities
Zombie mobs can now leap
Zombie mobs now have a 20% chance to apply hunger upon attacking
Even more changes that I forgot to write down haha
Note: Some details may be different than listed here, as this list was written before a few tweaks were made

 

== GENERAL CHANGES ==
Added a few more enchantments to ancient tomes
Added a Forest-Fire mechanic - fire can spread on grass, dirt, and stone, and char it
To balance this, lava no longer sets random blocks on fire
Added another way to get sugar
Added back Crooks from inspirations - pull back mobs like a fishing rod by right-clicking them
Added back Waypoint Compasses - Shift-rclick a full beacon with a compass to make the compass point to the beacon
Added crossbow compat for some bow enchantments
Added more items to the tumbleweed loottable
Added the stonecutter, currently WIP
Removed "Toggle Downfall" and "Claimed Chunks" buttons from the inventory menu, as they are useless
Removed a few redundant crafting items to simplify the process a bit
Removed portal blocks from the game, nether portals are now impossible
Removed the Jewel crystals originating from SGCraft
Removed the Old Jeweler Villager Profession
Replaced Foliaath spawn egg recipe - You can now feed a Bucket of Beef Stew to a Baby Foliaath to make it grow up instantly
Replaced Ghostray spawn egg recipe with a Spirit Capsule - break it to release some spirits!
Replaced Wroughtnaut spawn egg recipe with a Wroughtnaut crate - feed it some terrasteel kits to deploy a Wroughtnaut!
Replaced the FutureMC loom with a new one
Replaced the killall and killnil items with the /lagclear command, anyone can use it
Temporarily removed all advancements, they will be replaced eventually

 

== TWEAKS ==
Changed durabilities of artisan tools
Chickens now drop feathers a little less often
Disabled player head drops upon death
Gold armor values have been slightly adjusted
Intuitive Lens and Goggles no longer show modIDs
Lantern Spawn Eggs are now craftable
Made bloodmoons a TINY less common
Mob Battle tools are no longer hidden in JEI
Nerfed crossbows bolt range damage multiplier
Polished some crafttweaker events
Reduced ocean sizes
Reduced the chance that Locks will be encountered on chests from 15% to 10%
Refreshed the Overkill guidebook
You can no longer toss the guidebook out of your inventory. Read that shit lmao
Replaced the Lewd and Depressed Living Personalities
Slightly reduced hunger loss rate
Snow blocks and layers will only drop snowballs when broken by a player, this is to prevent immense item entity lag from mob greifing in snowy biomes
Unlit torches can now be directly lit with a matchbox like flint and steel
Walking on white concrete now gives a small speed increase
XP tomes now dispenses XP per level
You can now semi-triple ore in the late game
You will no longer get weakness when on low health
Fixed the JEI bug with alchemical mixing
Fixed the issue with grinding enchanted books in the grindstone
Fixed and tweaked many existing recipes
Ingame music has been fixed, and should now play all songs correctly
Fixed a ton of lang issues

 

== TEXTURES ==
A ton of new textures for many items, blocks, etc
Added some CTM for infested blocks and ores, though this may be removed in 0.9.17A
Fixed a few null techguns textures in JEI
Fixed and refined many existing block, item, and entity textures
Infested foliage now has CTM to turn gray on parasitic soil
Redubbed the Tapeworms effect to Dysentery
Retextured a few mobs, including the enderman, avaton, banshee, ghost, ghast, endermite, endermini, and more
Retextured the Guardian Beam (+Arachnida Tether)
Retextured the SRP biome stone and heart, but this may be reverted when 1.9.6 comes around
Retextured the Unravelled Fabric Block, the main terrain block in Limbo
Some Stygian textures have been overhauled, the purple grass biome looks completely new
Stage 3 Dragons now longer use Stage 5 Dragon textures

 

== PARASITES ==
Updated Scape and Run: Parasites to 1.9.5
Reverted some SRP stats to default, including damage caps
Grunts can now spawn naturally
Ancient Pods can now rarely spawn Beckons
Beckons can no longer spawn in bloodmoons (needs testing)
The Nether will now start at phase 0
Parasites will now start spawning in daylight in phase 3 instead of phase 0
More mobs now turn into assimilateds
Primitive parasites will not drop weapon ingredients, such as the summoner orb
Dimdoors dimensions can no longer be corrupted by the Parasite Biome
Buglins can no longer host or spawn leeches
Parasites and Mutants no longer attack each other
The assimilated enderman's teleport frequency was lowered to 3, for testing purposes
The flamethrower and all techguns energy weapons now do double damage to parasites
Wither effect and creeper acid now do triple damage to parasites
Techguns explosives and void damage now bypass the damage cap (insta-kill nukes!)
Parasites can no longer adapt to creeper acid
Disabled colonies, as they seem to give every parasite crazy unbalanced stats. This is an SRP bug.
Cysts will wait to consume items for 15 minutes, and will not consume parasite drops
Regen amount has been cut in half, and needs 15 seconds out of combat instead of 4. This is being tested
Note: Minimum damage is being tested, let me know if the defaults are too much
Note: The Ashen mob from Quark has been temporarily removed, as it caused some weird crashes with the parasites

 

== LIMBO ==
Adjusted Limbo Effects list for when the timer runs out
Death logic has been tweaked in limbo
Eternal Fabric is no longer obtainable - instead you use Monolithic Essence
Increase chance for limbo thirst item to be given upon pseudodeath in limbo
Limbo itself will whisper to you, directing you to descend lower into the dimension to escape. It will get louder the closer you get. Keep an eye on your hotbar!
Removed "Timer Bonus" item, extra time grants in limbo are now automatic, but still random.
Parasites no longer spawn in Limbo, only Weeping Angels and Monoliths now
Added Weeping Angels - they will spawn everywhere rarely, but commonly in limbo. Let me know how often you see them, as their spawn chance might be a little too big.
Weeping angels can only be killed with an Angel Dispatch Unit, a lategame item. Try trapping them instead.
Weeping angels will only be able to move when not being directly viewed by a player. They can both damage and teleport you to a nearby location at random.
Monoliths are now hostile, and will attempt to teleport you away upon seeing you. This takes some time, so stay out of their range and stay out of sight!
Limbo is also still a work in progress, especially teleportation within and from limbo, void fog within limbo, and thirst replenishment with limbo.

 

== MISCELLANEOUS ==
Default options have finally been fixed! FINALLY! They should now initialize correctly upon installation. Thanks Sereath!
Made AudioCraft enabled by default - I suggest you keep it this way :)
Changed button widget GUI, and removed menu-specific button textures. The main menu will be reworked in the future.
Replaced randomized menu images in favor of a unified menu screen image
Default menu music is no longer used in the game music's rotation
"Home" and "Hope" by C418 are no longer used as menu themes, only "Stilbruch" is used now
Changed the Stargate Status Controller images, further reducing export file size by 6MB. A resource pack for these will be coming soon.
Cleaned up a lot of other file clutter in resources
As a result of these changes, Export File size reduced from 62.4MB to 29.1MB!
Fixed multiple sources of log spam

 

== PLEASE READ ==
List of experimental/wip features:
Mob Spawning in the Nether and End
New Mob Abilities
New mob AI, especially elite SpecialAI
Mass Fire spread
Stygian Biome textures in the Atlas
Weeping Angel Spawn Frequency
Limbo Void Fog, Thirst Replenishment, etc
Limbo teleportation calculation, both within limbo and escaping from limbo
These features are all experimental and may be tweaked. Let me know what you think of them!
Let me know:
If you see any mobs riding others that you think shouldn't. (Initially, there was a feature that allowed some mobs to ride others. This has since been disabled, as it is buggy and needs tweaking)
If you see something weird that probably isn't supposed to happen, like Creepers shooting arrows or a Manducater riding a horse.
If Weeping angels spawn too much outside of limbo
If CensoredASM doesn't bring you to the main menu when crashing, and send me the crashlog immediately.
Additional Notes:
Server lag and catchup may be weird, for example things may freeze for a minute but then move extremely fast to catch up.
Nothirium is a mod that helps with chunk loading, i've disabled it by default because it's still a bit experimental. You can enable it if you'd like. If you do, send me any crashes related to it.
All of this was supposed to be part of 0.9.15A, and 0.9.16A was originally supposed to have more features, but both were released because it had been too long since an update. 0.9.17A and 0.9.18A may also follow this trend.

 

To finish off, SEND ME ANY AND ALL CRASHLOGS YOU GET [especially with SpecalAI], as they'll tell me what's wrong, and I can patch it in 0.9.17A.

This mod has no additional files