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Overkill

In this world, it's kill or be killed.

File Details

Overkill 0.9.15A

  • A
  • Feb 13, 2022
  • 59.51 MB
  • 27
  • 1.12.2

File Name

Overkill15-0.9.15A.zip

Supported Versions

  • 1.12.2

Sixteenth alpha Release!

-Fixed stick giving debug info [YOU MUST ALSO FIX THIS PER WORLD CONFIG (ruins.txt, enableStick=false)]
-Added RLTweaker (does a lot of stuff)
-Disabled chunk claiming (to prevent explosions, use explosion charm pedestals)
-Added a Chunkloader machine
-Tweaked and fixed many recipes
-Many config changes
-Edited loottables for many structures
-Made a lot of recipes easier for new players
-Updated mods
-Added a "rip papers out of books" recipe
-Moving light sources blocks can no longer drop or be picked up
-Removed Inventory Tweaks
-It is now impossible to die in limbo (you will be healed and randomly teleported)
-Limbo has been heavily modified and made easier
-Playsound for when you “die”
-Increase limbo time to 20 minutes
-Changed Limbo effects
-You can no longer take fall damage in limbo
-Parasites will no longer spawn on the first day
-Reduced Assimilated Enderman spawnweight
-Assimilated Endermen can no longer spawn during bloodmoons
-Assimilated endermen now occasionally drop ender pearls
-Phase points have been rebalanced
-Parasites can now break stone bricks, but can no longer break archaic bricks and blocks
-Hosts, sentries, and kyphoses now naturally spawn in the parasite biome
-All parasites can now greif, even a little bit
-Coth potions are now brewable
-Gore can now be picked up with an item in hand
-Phase messages are now colored
-Retextured lure components (Thanks Neptune2!)
-Lowered Mutant Enderman spawnrate
-You can now rip papers out of books via recipe
-Cobwebs are now craftable
-Removed Following Villagers, initialinventory, InventoryTweaks, gravestone, Damage Tilt, chickens shed feathers, as they were either redundant or replaced
-Removed rain collector, as it was useless
-Removed subterannean waters, as it caused worldgen crashes
-Removed cooling and heating enchantments
-Removed OTG-core mod (why was that there?)
-Lit torches will now last 6 hours
-Particles will now be culled in spectator
-Added animations for fire and ice dragonbone weapons (resource pack)
-Added rift stabilizers to dimdoors loottables
-Tweaked intestines loottable, slime is more common
-Added animemis-inf-sw resource pack
-Disabled Biome Compass teleportation due to terrain rendering issues
-Dimdoors dimensions are now silent
-Some myrmex blocks can no longer be infested by stage 1-3 beckons
-Tweaked quark underground biomes
-Tweaked mimicrab spawning on player death
-Updated Guidebook
-Rebalanced a few srp stats
-Witches have some new potions
-Bowl foods, Bottled foods and potions can now be stacked to 8
-Minecarts can now be stacked to 4
-Some items are now unstackable
-Nerfed thirst
-Added locks, nether-chest, scannable, itemzoom, the-weirding-gadget, simple-tomb, rabbits-breed-like-rabbits, killer-bunny, camels, worldgen-replacer, nethermites, tick-dynamic, atop
-Fix structures spawning in some end biomes
-Added scrap items for every metal
-Added parrying daggers
-Changed some item IDs
-Overhauled metal equipment
-Equipment is now repairable via different items
-Increased durabilities of most equipment
-Bone tools are now craftable
-Gold pet armors have been replaced with umber steel or constantan armors
-Heavily rebalanced spartan weapons
-Removed lithium weapons
-Spartan Weapons, NTP Tools, player armor, pet armor, and vanilla tools now have a variant for each metal
-Rebalanced tons of equipment stats to fit their materials
-Spartan armor piercing should work better now
-New throwing weapon and crossbow enchants
-Overhauled throwing weapons
-Added backstab ability for the dagger
-Other miscellanous spartan fixes and tweaks
-Added Shieldbreak mod
-Removed tower shields
-Hid the anvil jei tab, as it contained incorrect and minimal information
-JEI no longer shows modids
-Disabled some teleportation commands (not /back)
-Added locks, which can generate randomly on loot chests - open them with lockpicks or keys
-All zombies now break doors, some mobs walk through doors better
-Added the Club and Studded Club as earlygame weapons
-Added ArdiPINK's 32x SRP resource pack
-More techguns parts can now be recycled
-More foods refill thirst
-Tweaked viscerok and infested block sounds
-Added more music to survival
-Fixed some multimine issues
-Refined loading screen
-Slightly decreased nickel ore generation
-Increased chances of brutal zombies sieges
-Slightly reduced bloodmoon chance
-Rupters and buglins now have a chance of dropping slimeballs
-Zombie Awareness functionalities will now activate on the second day rather than the first
-Non-zombie monsters will now be attracted to light sources
-Made the zombie awareness aggro sounds a little quieter
-Lava can now be combined with ember grit to make a solid fuel
-Disabled chunk loading and explosion-proofing with claiming
-Enchanted books and milk buckets are now stackable
-Soul sand can now be mined faster with a shovel
-Rabbits breed more often
-Killer Rabbits can now spawn and be bred
-Rabbits no longer take fall damage
-Myrmex queens can no longer move
-Lang tweaks and fixes
-Ember Lanterns are now craftable
-Added the netherhound and bouldering zombie, nethermites, camels, dwellers, and ashen
-Leeches no longer attach to bugged entities or things like skeletons or magma cubes
-Catching a fish can no longer "take too long"
-Added audiocraft resource pack
-Changed wraith sounds
-Neptunium gear is now made in the smithing table
-Changed a ton of textures