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Overgrown

An endless procedurally generated cityscape, with overgrown skyscrapers and highways reclaimed by nature. Lots of tech/farming mods and 700+ custom quests!

File Details

Overgrown 0.3

  • B
  • Oct 21, 2017
  • 6.96 MB
  • 222
  • 1.10.2

File Name

Overgrown 0.3.zip

Supported Versions

  • 1.10.2

Overgrown 0.3: The unexpected success update

 

 

Mods Updated:

  • Chisels and bits 12.16

  • Dynamic surroundings 3.4.7.2

  • Forge 12.18.3.2511

  • Mystical Agriculture 1.5.9

  • The Lost Cities 1.0.1

 

Mods Added:

  • Better Questing Trigger (no more ~ quest book, now you can use both)
  • Betweenlands (inter-dimensional late game quests, wip)
  • Blocklings (not quite npcs but now you can interact a little more with your SP world)
  • Global Gamerules (mostly for keep inventory)
  • Journeymap (better than blue clay)
  • Morpheus (this is the sleep vote mod, for multiplayer or LAN)
  • MSU: RPG (adds a wonderful bunker to spawn in)
  • Nether ex (inter-dimensional late game quests, wip)
  • Restricted portal (inter-dimensional late game quests, wip)
  • Up and down and all around (because changing gravity on it's side in a skyscraper map is the greatest thing ever)

Mods Removed:

  • Chisel (multiplayer crashes)
  • Custom main menu (resource loader stopped working, will fix in the future)
  • Farming for blockheads (pams harvestcraft market)
  • Gravestone (replaced with keep inventory, by request)
  • Lootbags (mob grinders basically invalidated the need to scavenge)
  • Moar tinkers (mod conflicts)
  • Mr crayfishes furniture mod (render loop crash, just use chisels and bits for now)
  • Psi (more magic than tech tbh)
  • Resource loader (see custom main menu)
  • Xaeros minimap (it thinks all hardened clay should be blue. journeymap does not)

Config Changes:

  • Hardcore darkness light connected to moon phase
  • villages no longer spawn, just cities
  • keep inventory on by default
  • mob griefing false by default
  • title screen provided by Quark instead of custom main menu

Quest Book:
I have a few of the Bee quests in the modpack as a reference point for my testers. This is not the quests you guys asked for but if I want to get the quests out faster I need an outline for my testers. Now that all 3 of us are working on the quests simultaneously things should go much faster.