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Overgrown

An endless procedurally generated cityscape, with overgrown skyscrapers and highways reclaimed by nature. Lots of tech/farming mods and 700+ custom quests!

File Details

Overgrown 0.2

  • B
  • Sep 14, 2017
  • 834.54 KB
  • 1.9K
  • 1.10.2

File Name

Overgrown-0.2.zip

Supported Versions

  • 1.10.2

Overgrown 0.2:

 

Mods Updated:

  • Chisel 0.0.14.32
  • COFHCore 4.1.12.17
  • Dynamic Surroundings 3.4.7.1
  • Forestry 5.2.17.388
  • Inventory Tweaks 1.62-dev-66
  • Just Enough Resources 0.5.9.3
  • Mekanism 9.2.4.103
  • Mekanism Generators 9.2.4.103
  • Mekanism Tools 9.2.4.103
  • Minefactory Reloaded 2.9.0B1-229
  • TESLA 1.2.1.50
  • The Lost Cities 1.0.0
  • The One Probe 1.4.18
  • Xaero's Minimap 1.13.7

Mods Added:

  • Unidict. (to fix conflicting ores and recopies(
  • WMATM Vehicles (seriously amazing vehicle mod, fits in well with the scavenger apocalypse feel).
  • JEFB (just enough forestry bees supports all the bees)

 

Mods Removed:

  • Ambient Sounds (to fix the sound handler crash with skyscraper audio loops).
  • JEI Bees (not updated to support all the bees)

 

Config Changes:

  • Re-enabled quark shearable chickens. (why not)
  • Re-enabled quark chest buttons. (tester requested them turned back on)
  • Disabled Lost Cities mob spawners in favor of Mo'Creatures Custom Mob Spawner system. (hopefully fixes buildings over spawning mobs and maxing out entity limit too fast)
  • Disabled Mystical Agriculture prosperity ore in all dimensions. (For future quests)

 

Quest Changes:

  • Mystical Agriculture ores will be removed from all world gen in a future update, and prosperity shards will only be received as trade in quest rewards as a sort of currency in the outpost quest line.