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Outbreak Warfare

It's 50% military containment and destroying of a threat that never stops, and half zombie apocalypse, apocalypse mod.

File Details

Outbreak Warfare V2

  • R
  • May 26, 2026
  • 117.51 MB
  • 9
  • 1.20.1
  • Forge

File Name

Outbreak Warfare.zip

Supported Versions

  • 1.20.1

Outbreak Warfare V2 is fixing a couple issues, removing of one mod that caused calamities to be basically invincible and give them godspeed healing. Overall buffed calamities and protos and hive tumors to make sure they don't die as easy, but not too much to where guns and high explosive items, aka any jets, aren't going to kill them pretty quickly. General changes, zombies are now aggressive and hordes spawn every so often. The horde mod was only added because, um, well, there has to be another threat besides a fungal infection, so at the start of the day, once three nights have passed, besides the first night, a horde has a chance of spawning. It spawns a ton of units, I believe up to 200. You're gonna have a really hard time fighting them. They know where you are, they're fast, and they will kill you. Generally, it's not, it's about the same, but optimized a little bit more for fun. For anyone that was playing and managed to fight a calamity, you will notice that they're impossible to kill. Now they're possible and they're probably gonna get killed immediately. Remember the lore you can read, it's pretty cool. That's about it. Anyways, I hope you all enjoyed this update. It's just really simple.