origins wc

This modpack includes origins and 8 extra origins to pick from. It also has a saturation mod for your food.

Choose an Origin and begin your game with special abilities, some of which help you out, while others hinder you in your gameplay. This mod pack also includes 8 extra origins. There is a bat, warden, axolotl husk, brute, gnome, skeleton, and stone ling. There is also a saturation mod that tells you how much saturation certain food gives you.

prons and cons to the extra origins.

Bat

 

Pros

Can fly when not exposed to the sun

Half a block tall

 

Cons

3 hearts of health

Everything is desaturated

 

Warden

 

Pros

Sees every mob as if it has glowing

Gets 10 extra hearts of health

 

Cons

2.5 blocks tall

Blind

 

Axolotl

 

Pros

Can regenerate health at will

Gets 5 extra minutes of oxygen after leaving water

Swims faster

Mines blocks in water as if they were out of water

 

Cons

Cannot breathe on land

 

 

Husk

 

Pros

-Attacks inflict poison

-Higher jump

-Faster speed

 

Cons

-50% size

-5 less hearts

 

Brute

 

Pros

-Axes do +2 damage

-10 extra hearts

-Piglins won't attack you

-Can rage

 

Cons

-Slightly slower movement speed

-Cannot wear light armor

-Can only eat meat

 

Gnome

 

Pros

-Breaks blocks faster

-Higher jump

-Faster movement speed

-+1 damage boost with pickaxes

 

Cons

-50% size

-5 less hearts

 

Skeleton

 

Pros

-Can shoot an arrow at any time (Primary Ability)

-Gets a speed boost with swords

-Evolves into Wither Skeleton after defeating the wither.

 

Cons

-Burns in daylight

 

Stoneling

 

Pros

-Can see in the dark

-Immune to poison and hunger

-Can break stone with fist

-Natural armor

-Evolves into Golem after obtaining the Golem Totem

 

Cons

-Burn in daylight

-Spawnpoint is in a mineshaft

 

The origins wc Team

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