{Order Of The Five Realms}{Beta V.1.12e}
What's new
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{Building Beta}
Focuses on implementing a leveling system for the Building skill tree, as well as improving Building based gameplay. Other skills will be worked on in future betas.
-Mod Addition: A Good Place (Plays a placing animation when you place blocks. This mod was added to make building a more immersive.)
-Mod Addition: MezzConfig (Dependency mod added by JEI to support JEI.)
-Mod Addition: Chipped (Massive addition to a builders arsenal. This modpack already has hundreds of items/blocks you can build with, but with chipped the amount of blocks you can use more than doubles after this addition. This mod is complemented by Wood & Stone Compact meaning your custom builds don’t just get enhanced at the vanilla plus level, and affect many modded blocks.)
-Mod Addition: Sooty Chimneys (Allows you to build proper chimneys for your builds, and acts as a replacement for campfires in builds with the benefit that they produce smoke without burning out like a campfire.)
-Mod Addition: Handcrafted (Adds new furniture, and decoration blocks. The mod is compatible with Wood Compact; meaning you can make any of these mods blocks in any wood type.)
-Mod Addition: Golden Hopper (Allows you to filter items and auto sort them via the golden hopper, effectively making automation in farms easier in the late game.)
Structure Updates: Updated many structure mods within the pack which updated loot tables, and appearances for quite a few. Additionally the Mega Fortress was introduced to the Nether via Moogs nether mod. (Yes it’s classified as a major Nether structure)
Vanguard Spawn Adjustment: Vanguards now have a spawn weight of 50 as opposed to 40, and can spawn in groups of 1-4 instead of 2-3 in the Overworld. (Change was made to add more variety to combat encounters in desert type biomes.)
Mosquito Spawn Adjustment: Mosquito Swarms now spawn at a weight of 50 rather than 40 in groups of 1-2 in the Overworld.
New Mob Spawn: Firecallers now spawn in all mesa biomes, (Badlands) at a spawn weight of 20 and will spawn one fire caller. (Addition was made to give the badlands more unique enemies.)
Bug Fix: All mobs will now properly spawn in the volcanic plains biome (Global overworld mobs previously didn’t spawn in that biome as intended.)
Bug Fix: Red towers now count as a Major Illager structure. (This structure is rather rare, and was overlooked by me for some time.)
Bug Fix: Nether quartz is now in the mining skill tree. (This was intended to be added to 1.12a Beta.)
Mod Removal: Locks-Unofficial (Mod was forcibly removed because the porter of the locks mod decided to remove the mod files and remake the mod. That is genuinely one of the dumbest ways to handle making a new mod, if the original mod porter is reading this, MAKE A NEW PROJECT INSTEAD OF DELETING FILES FROM AN EXISTING MOD!)
Mod Addition: Locks Reforged (A much better port of the locks mod. It’s basically the same mod port that Locks-Unofficial was, but with more features such as new enchantments and two new locks. The old port that was removed looks like it shares an almost identical ID/NBT system so data should be safe with this mod addition. Locks still generate at the same rates as they used to, but don’t generate on Iron doors or barrels like they used to.)
Gold Lock & Lock Pick Level Adjustment: The gold tier of locks and lockpicks have been moved down to 15 from 25 (Change was made to make the items in line with all other gold tier items after more lock tiers were added.)
Limpet Change: Limpets now require mining level 40 in order to mine their shells or slay (💅💅💅) them.
Mob Drop Addition: Nightmares have a 10% chance to drop the soul cannon when slain. (Change was made because Nether loot tables were reworked by Moog’s nether structures, and made getting the soul cannon from the soul prison not likely or impossible. The reason why I chose the Nightmare Mob was because they are most commonly found in Soul prisons making this a workaround fix.)
Additional Note: Since Chipped and Wood/Stone Compact have created so many new blocks and furniture, loading into a world may take a little longer than it used to; however after the resources are loaded, everything (Including the Game) should run at the same speed as it did before.
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That was all for Bata V.1.12e If you have any suggestions be sure to let me know via comments!!!
(Go forth and restore order to the Five Realms)
This mod has no additional files

