{Order Of The Five Realms}{V.1.09}
What's new
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
MAJOR UPDATE
-Mod Addition: Spartan Weaponry (Adds tons of weapon related content that adds variety to combat in both PVE and PVP)
-Mod Addition: Spartan Weaponry Addon Toolkit (Library mod used for Aether and Twilight Forest Weaponry)
-Mod Addition: Spartan Weaponry: Aether Weaponry (Parity addition between Spartan Weapons and the Aether)
-Mod Addition: Spartan Weaponry: Twilight Forest Weaponry (Parity addition between Spartan Weapons and the Twilight Forest)
-Mod Addition: Salvage and Ravage (Adds new monsters, blocks, weapons, and illagers to the game, some of which participate in raids)
-Mod Addition: Enemy Expansion (Brings lots of mobs into the game to spice up your combat encounters even more!)
-Mod Addition: Simply Steel (Adds a set of steel tools, armor, and blocks to the game that fall around the range in between iron and Diamond which is the same as rosegold with a few differences)
-Mod Addition: Configurable Mob Potion Effects (Added as a way for me to balance mobs within Enemy Expansion as some of them were extremely unbalanced and gimmicky)
-Mod Addition: Realm RPG: Imps & Demons (Brings more foes to fight in the Nether and Overworld, some of which can drop great rewards)
-Mod Addition: Realm RPG: Wyrms (Introduces Wyrms to the Nether and End, a dragon like foe that shoots fire balls)
-Mod Addition: Void Above Nether (Removes the ability to freely travel on the Nether Roof without consequence)
-Mod Addition: Mob Compack (Adds content to Biomes ‘O Plenty in the Nether)
-Mod Addition: Explore Ruins: The Aether - Dungeons and Structures (The name is self explanatory)
-Mod Addition: Aether Basic Ores (Introduces overworld ores to the Aether)
-Mod Addition: Small Ships (Revamps ocean travel, trade, and combat by allowing you to build small naval vessels)
-Mod Addition: Crafter Backport (Backports the autocrafter form 1.21 to help with redstone automation)
-Mod Addition: Connected Glass (New glass blocks with connected textures)
-Mod Addition: Cold Sweat (New temperature system added to enhance survival and exploration. Plan your trips well so that you aren't overwhelmed by the elements)
-Mod Addition: Bountiful (Adds bounty boards that act as little quests that can help with resource gathering, or just a fun thing to do in your pass time)
-Mod Addition: Macaw’s Bridges (Adds Bridge blocks for building)
-Mod Addition: Macaw’s Roofs (Adds Roof blocks for building)
-Mod Addition: Macaw’s Paths and Pavings (Adds Paths and Paving blocks for building)
-Mod Addition: Macaw’s Stairs (Adds Stair blocks for building)
-Mod Addition: Macaw’s Paintings (Adds more Paintings for building)
-Mod Addition: Macaw’s Windows (Adds more Windows for building)
-Mod Addition: Every Compact (Stone Zone) (Adds stone variants of blocks similar to other stone blocks such as, waytones, roofs, windows, pillars, and so much more!)
-Mod Addition: Every Compact (Wood Good) (Adds wood variants of blocks such as roofs, furniture, decoration, crafting tables, chests, and so much more!)
-Mod Addition: More Chest Variants (MCV) (Intended to work with Every Compact, this mod lays the groundwork for the other mod to add chests for every wood type!)
-Mod Addition: More Crafting Tables For Forge (Intended to work with Every Compact, this mod lays the groundwork for the other mod to add crafting tables for every wood type!)
-Mod Addition: Bedspreads (Allows you the player to use banners to customize your bed sheets)
-Mod Addition: Trowels Fork (Adds the trowel, a tool that will randomly place any block in your hotbar making it ideal for adding random textures and paths)
-Mod Removal: [Discontinued] Macaw’s BOP Furniture (Mod was made obsolete by Every Compact, all items that you had within those containers should be safe to keep within before you update!!!)
-Mod Removal: [Discontinued] Macaw’s BOP Fences (Mod was made obsolete by Every Compact!!!)
-Bug Fix: Hammerhead sharks no longer drop spawn eggs instead of sharkfins. (No Idea how that happened 🙂)
-Bug Fix: Grasslands now spawn all types of monsters instead of just a select few. (Zombies, Creepers, Spiders, and Skeletons weren't invited to the party so I beat up the others and forced them together 😡)
-Bug Fix: Pillager windmills now spawn Illagers and are considered a major Illager structure (They took up the farming life with villager labor)
-Spawn Adjustment: Drowned now spawn more often in all ocean biomes. (The oceans were too calm and peaceful; now they should serve as more of an obstacle to unaware adventurers.)
-Spawn Adjustment: Guardians will now spawn in all warm/warmer oceans as an alternative to thrashers and axodiles. (This makes all oceans much more hostile and is intended to balance the oceans and makes megalodons lose the status that they once had as the apex predators.)
-Spawn Adjustment/Addition: Spectraflies now spawn properly within the end’s azure forest adding more life to the blueish void forest.
-Mob Loot Addition: Turtles can now be hunted for their scutes, making turtle armor more reasonable to get as a means for pecan exploration.
-Thirst Expansion: Made some crops and food items give the player hydration to justify making certain foods/meals.
-Nether Spawn Overhaul: Changed every monster spawn value in the nether to work similar to the overworld (More even/balanced spawn rates similar to the overworld)
-Villager Trade adjustment: Aside from the major overhaul to Fletcher, Armorer, Weaponsmith trades. You can now sell locks to Armorers, sell lockpicks to Weaponsmiths, and sell arrows/bolts to Fletchers.
-Villager Trade adjustment: Mob Metals (Tin, Silver, Uranium, ect) can now be sold in their raw form to armorers.
-Mob Drop Addition: King Spiders have a chance to Now Drop spider eggs on death (Happy mothers......um... fathers day?)
-Mob Metal Changes: Reduced the drop chance of all mob metals from 33% to 20% (This change was made to balance out the metals as they have become much more useful.)
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
That was all for update V.1.09 If you have any suggestions be sure to let me know via comments!!!
(Go forth and restore order to the Five Realms)
This mod has no additional files