Includes the Create mod, the Mekanism mod, and the Ad Astra mod. Everything else builds off of those. You should try it out! All the mods in here that say they need to be mentioned are mentioned in the mod list! 👍
This Modpack includes Tech, Automation, and Exploration. It includes multiple mods to help you automate and create cool contraptions.
All of these mods are included:
The Create mod is more of a physical automation mod, with gears, shafts, belts, and other cool stuff.
The Mekanism mod is more of a higher-tech mod, focusing on chemical reactions. Some chemical reactions are accurate, but most are simplified; they still make sense whether you have a background in chemistry or not. It also includes nuclear fission, antimatter, and a complete energy system, which can also be converted for use in other mods.
I included Tom's Simple Storage mod so that you can keep track of all of your random, unwanted items.
Thermal Series is also included to help along with some of the automation process, while keeping the world lag-free. It includes certain 1-block machines that can grow plants for you without needing a gigantic redstone-powered farm.
Flux networks will help you transfer energy across wireless networks. PLEASE use this, it is very helpfull.
Certain mods to make the game harder are added also, including Alex's Mobs, Born in Chaos, The Graveyard and Aquaculture. You will see many mobs from these mods around the place, try to stay away from most of them.
A fast and more "enhanced vanilla" type of world generation is included with Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored, and Oh The Tress You'll Grow. Structures are also improved through many of YUNGNICKYOUNG's mods.
JEI is included to help you learn about the mods. Create has a "Ponder" feature, which, when (default keybind is [W]) is pressed when hovering over an item from the Create mod, a window will pop up showing helpful animations on how the block functions, and uses for the block.