The Geared UP date!
What's new
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Get geared up with the Armored UP date.
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Added Iron Wolf Armor, and ways to enchant your best bud’s armor!
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Deceptively, the crafted armor for your wolf is not just limited to iron!
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Added a mod with mutually-exclusive enchantments made with different playstyles in mind
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Added a mod that lets you have your very own Ikea in Minecraft!
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Added Chiseled Enchanting Table (unofficial port, so gonna be janky; expect bugs from this).
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Changed the starting classes’ beginning weapons to reflect all this new content:
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Druid now starts with a wooden sickle. Not great, but something to start and druid has enough
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Rogue now has a powerful but cursed iron broadsword and a mundane copper dagger. They also start with a couple pieces of cursed Wither armor.
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Inventor starts with a chain crossbow instead of a normal one. They also start with a few Dynamite Arrows. Also gave them Copper torches!
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But I nerfed their Pickaxe to a Copper one, and its Unbreaking is reduced by 2 levels, bringing it up to par about with an iron pickaxe- but gave it an enchantment that gave the inventor a bit more experience.
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Archer now starts with an enchanted Longbow that deals twice the damage of Power, but disables melee attacks while you have it out instead of a normal bow as well as a stone Dagger. Make your shots count!
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Also gave them a couple of Heavy Arrows, which as the name suggests, starts falling sooner than regular arrows but deal more damage, and so trade range for damage.
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Witch now starts with a “Sacrificial Dagger.” (Stone Dagger)For… no particular reason. Totally. Yeah. Noooo reason. Self-defense reasons, yeah!
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Warrior now starts with a cleaving Battleaxe. Even more powerful, but no ranged attacks.
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Knight now has fortified chain chest and leggings that makes them slower off the horse, a heavy helmet, and iron boots. They also have a Longsword as their backup weapon!
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Gave Mage a gold Dagger.
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Gave Rogue some food.
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Ranger’s Wolf Armor is a much weaker variant, but slightly enchanted. Their bow is no longer enchanted. Instead, their bow is now the Hunter’s Bow, which is strong against passive mobs. Also gave them some Spectral Arrows to mark targets. Hunter’s Mark!
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Added a Blacksmith class that starts with what else but a Hammer, an Anvil, some metal and even a Smithing Table! Their leather boots and leggings are also equipped with snazzy Shaper trims, making them very lucky pants and shoes indeed!
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Cleric now has a weapon that heals while crouching! Also they start with an etheric gem so their happy flying friend doesn’t wander off into a tree and die… somehow. Or they will, but if they do it will be safe. They also have a lighter blue shade on their armor to represent the skies they seek to soar across one day.
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Knight now has a sleeping bag instead of a hammock, as they should’ve from the beginning; Rogue now has a hammock.
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All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

