Once Left Behind
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Once Left Behind
A staged Minecraft journey, where death transforms you, and time makes you wiser. At least, that is the goal. As it is my first modpack, this may not be the case. I may have to create a few mods myself in order to achieve all I want.
Premise
This modpack will represent a fictitious "heaven" and "hell" type dimension, upon death, and include a dream or fantasy dimension that has many different magical opportunities only available upon death or via sleep. Beyond dying or sleeping to get to a dreamland full of dragons and lore, this pack will progress you through different stages of rebuilding, and becoming adept at certain tasks, and, typically (sorry not sorry), making it to space, which may or may not have worlds that are a bit out of the ordinary.
Version Control
There will be different iterations of this pack, which will be laid out in the following version format: A.B.C.D:
- A. Significant additions, deletions, or changes to mods or world settings which may break play in existing worlds (for example, when I update the fantasy and dream dimension, and move dragons and other fantastical creatures or structures out of the over world to the new dimension, for balance).
- B. General additions or deletions of mods that may change game play without breaking a world (for example, when I create a new dimension that is ready to play in, adding new content to play with).
- C. General updates or downgrades of current mod versions (reserved only for updated mods).
- D. Update to general mod or world settings (reserved for world or mod setting changes only).
Goals for the ModPack:
Game Play Concepts
- Applied Energistics 2:
- Available immediately, with infinity power, storage only, no crafting terminal. We will call it something left behind. This will not slow logical progression due to storage constraints. Include a spawn generated structure with components that will be destroyed if broken, giving raw material drops instead of original components. I believe I will have 1 drive, 2 cells, 1 terminal, 1 infinite AE power cell, and 4 storage buses, which will be camouflaged (stages, if it works, or unbreakable with current stage tools.
- Mobs:
- Different mobs, not normally seen, including those from Ice and Fire, Totemic, Zoo, Mo'Creatures, Ender Zoo, and those creatures from Dragons and Spaceships, or whatever it is called.
- Stages:
- Locked stages, dimensions, maps, hidden items and mobs. Some items are available through questing only, that get progressively harder as repeatable quests get done over and over again. For example, by the time we are in X stage, we assume you need X spaces for digital storage, therefore, we make drives available to you based on what stage you are in.
- Quests and Rewards:
- Quest rewards are useful and not junk, use them to progress, or find other ways, without it being super obvious.
Stages of Development
- 1. World Layout (Structures, Trees, Biomes)
- 2. Underground (Structures, Caves, Strongholds)
- 3. Ore & Materials (Veins, Randoms, Placement)
- 4. Mobs (Spawning)
- 5. Dimensions (Repeat Steps 1 through 4)
- 6. Gameplay Tweaks (Death Spawn, Dream Land, Customer Portals, Customer Recipes, Mob Drops)
- 7. Quality of Life Mods (Inventory Teaks, Mouse Tweaks, Vein Miner (maybe))
- 8. Questing Mode
Contributions from You
All or any input is valuable to me. Contribute if you'd like.