Discord for the pack: https://discord.gg/jEEq7u5
I'm looking for information on what kind of monitoring and detection blocks are in this modpack. I've played with it before, but there are issues with GregTech and Logistics Pipes integration, specifically in that some GregTech machines don't lock a slot or recipe such that only the correct second part of the recipe can be inserted. For instance, the GregTech Alloy Furnace takes two inputs but Logistics Pipes can and will fill both slots if too much of an item is ordered. Because this can happen due to automatic ordering of items through Logistics Pipes it's kind of difficult to work with this. I don't know if this is a currently existing issue but please feel free to add an issue to the issue tracker if you're certain what the issue is, and that it can be resolved in a reasonable amount of time. Greg himself knows about this issue, at least he did last I checked, not sure if he developed a fix for this version of Minecraft, though. He stated it was his issue because he didn't properly code the recipe handling for the machine in question, it's so long ago though I have difficulty finding where he wrote this, most of this is from what I remember at the time. It might or might not affect all GregTech machines that use multiple inputs for their recipes.
What I would like to know, however, is if it is possible for me to add a mod - for example Integrated Dynamics - to this modpack, and use that mod's monitoring capability for items to work around this issue with the interaction between Logistics Pipes and GregTech. I'm not sure if it's a drop in and run type of deal or what, so would very much appreciate if anyone can walk me through a detailed setup procedure if that is required for any of it.
Im really enjoying the mod pack but i only started a few days ago with my brother and we are still getting through the start of it now. Quick question though is the discord server full? As i cannot seem to join it sadly.
Edit: Nvm seems like the error was on my end with having joined to many servers
In reply to RoyalNaga:
The discord server shouldn't be full; we're nowhere near the 250k users limit for non-partnered servers (we're close to 7k to give you an idea).
All I can really suggest is to try again. Maybe discord was having an outage of some kind.
In reply to jhh233:
Hello, this modpack is very good! I like it very much, but I am Chinese and the Chinese package cannot translate the content in the task book. Can you add Chinese version to the task book?
Hello, we are currently investigating adding internationalization support so people can create Resource Packs with translations of the quest book. We hope to have it available in the next update!
In reply to Exa4096Ok, no problem
Hello I played this modpack on version 1.0 till 1.4 or so and I want to restart but in the comment somewhere you said you work on new quest line for 3.0 so I don't know if it is worth it to start now or should I better wait till 3.0?
In reply to MrN1c3Guy:
We released version 1.2.2 on April 20th, which included said substantial quest book revamp. I don't know if a world from 1.0.4 will safely import (likely not), but worlds from 1.2.1 we specifically made sure would work with 1.2.2, since there was a long period of no updates and the vast majority of players were on that version.
If you're starting fresh, there's no reason not to start now.
In reply to Exa4096:
Ok thank you
io ho riscontrato un problema nel riuscire a creare un mondo void! Nel menù di creazione del mondo,anche lasciando tutto di default,quindi con il tipo di generazione del mondo per il void, mi si crea sempre un mondo normale con la mod lostcity
Se qualcuno sa come risolvere
In reply to zenbretta15:
Hello, I'm afraid I don't speak Italian, but I think I understand what you're saying well enough. Hopefully my answer will be intelligible.
If you create a world using a setting other than the default Topography: Omnifactory in SP, you will need to fix your generator settings using NBTExplorer to make the void world work. See https://www.curseforge.com/minecraft/modpacks/omnifactory?comment=298 for more information.
in changelog, 'Robot Arms and Machine Covers losing configuration on world reloads' Isn't it solved yet? The "Supply Exact" number set on a Robotic Arm works fine, but resets to 1 after every restart I use the English translation
In reply to haram_1112:
Hello, that particular issue is not fixed in the version of GTCE the pack comes with. It was fixed in a subsequent version of GTCE but that also changed too many things to account for in this release. We are investigating what it will entail to update GTCE without drastically changing the mechanics of the pack.
For now, there are unofficial fixes you can choose to use that correct this and other problems, detailed in our guide: Installing Unofficial Fixes. You can see the source code for all of the changes on the respective forked repositories, if you are interested or don't trust our jars and prefer to build them yourself.
Best modpack ever 👍👍👌!!!
In reply to Nikolite014:
Thank you, I'm glad you are enjoying it ❤
Will the next update be 1.2.2 or 1.3? Which version is that on Github?
In reply to sinopike:
We recently started using a CICD system for creating server and client zips from the latest commit in the dev branch of our repository. These are testing versions as we work towards finalizing the next release version, which will be 1.2.2.
Hi, I started this modpack a few days ago and, as it is my first tech-focused pack, I generally only followed the quests. I just set-up my EBF and was surprised when I saw in the aluminum quest that I was expected to have a boiler and turbine up and running. Just wondering if I should do something else first or set those up. (I have only done quests in "The Beginning" so far)
Other than that I have thoroughly enjoyed it so far and am looking forward to more.
(edit): I am currently only using hardened magmatic dynamos lithium batteries and CEFs for power.
In reply to lightknight3232:
Sorry for the delayed response, been busy working on the next update :D
The turbine- and boiler-augmented TE steam dynamos are a great power source in the early game, and can hold you until you make the switch to numismatics in MV. Producing Aluminium and other materials in the EBF takes significant amounts of power, so be sure to have sufficient energy production infrastructure in place.