Discord for the pack: https://discord.gg/jEEq7u5
Hi, can anyone give an estimate of how long the pack is?
In reply to robokop92:
That can differ greatly player to player as learning new mods and recipe trees takes time, people care more or less about beautifying their bases, and there is a great deal of variation in how people approach problems.
If you're just focused on completing the pack rather than other aspects like building, a first-time playthrough is likely to be somewhere around 500 hours.
Any ETA when the next version is coming? I want to try this pack first time, but ill wait for the next version if its coming within some weeks, until then i play something else :)
In reply to KeXeS_:
There's no good ETA for the next release, but you're welcome to try out our development snapshots from GitHub if you want the bleeding-edge state of the pack. A guide is available here: Playing On Dev.
We've been continuously updating the pack since the last release, but the current release was delayed due to updating GTCE/SoG becoming possible earlier than expected (so we effectively are doing two releases worth of patching and going straight to 1.3 instead of stopping on 1.2.3 first).
In reply to Exa4096:
Thank You! Happy New Year!
Loving the modpack so far. However, I am having issues getting shaders to work. I have tried multiple versions of optifine and different shaders. The game launches fine. But, when I try to enable shaders, the game is either super dark and unplayable or crashes entirely. I was wondering if you had any insight into this problem. Thank you so much.
In reply to h_muhaimin:
Shaders are very experimental and Optifine is known to break or clash with many mods. About the only suggestion I can give on this is to disable AdvancedRocketry's custom Skybox stuff in its config file if you are trying to use shaders. It is my understanding that this can cause problems when interacting with shaders.
Make this pack with magic mods mix please :)
Can i play without lost cities in default world?
In reply to wable076:
This is possible but due to some quirks with Topography it requires workarounds to ensure Nether and End portal generation is disabled as intended, and the Void Cake functions properly. We have instructions for how to make this work using both SP and MP pinned in our discord.
We have switched away from using Topography in the development snapshots to make it easier to play with different world types. If you like you can check out the bleeding edge development updates on our github (see link at the top of the page), or you can check out the next official release when it becomes available.
Uh I just put a darmamcus hoe in the farming station and my game crashed, can anyone help me?
In reply to littlejiujiu:
Hello, there is a known issue with GT tools crashing when used with the Farming Station. This is fixed in a newer version of GTCE, which we are updating to in the next version of Omnifactory. We are hard at work on it and hoping to release it soon!
For now, please do not use GT tools in the farming station. EnderIO has an item called a backhoe which is a hoe intended for use in the Farming Station.
I can't get wrought iron, I put iron in the furnace again and it just doesn't do anything.
In reply to Acouya:
I believe we spoke on discord and determined that it was due to adding mods that broke the pack CraftTweaker scripts.
add RFTools Builder Mod xD
just started a new world, and i found a zero point module in a natural spawned chest, i don't think that should be on the drop table, but it may be intended but I'm less than a hour in and have a zpm one use battery. i have added a vein miner like mod and changed a couple things but i left the config almost untouched otherwise i love the pack, made it into late game about 5 times and windup restarting, i love setting up the automation and watching the numbers start going up.
In reply to ELEIT:
Charged ZPMs should not be appearing in worldgen as of v1.2.2. I haven't had anyone else report this happening so I suspect something you added may have conflicted with their removal.
That said, glad you're enjoying the pack :)
Just started playing this pack, and I love it already! How did you learn to code excellent modpacks like these?
In reply to megabuilder490:
Can't speak for Damien, who created this pack and maintained it through 1.2.1, but I am a programmer by trade. I already was intimately familiar with Java, but learned ZenScript basics by creating unofficial patches for Omnifactory while we waited for the next release. This work got Damien's attention and I was chosen from a pool of interested parties to take over maintenance when he had to step down.
Since then I've gathered a dev team and we've all expanded our knowledge of modding and scripting by working together to improve upon the pack. Practice is important like any skill, just gotta find something that keeps you motivated.
To everyone posting about issues downloading the pack the last few days:
According to an official announcement on Twitter, CurseForge is being scraped by a third party. They are hammering the website with download requests which has effectively caused a Denial of Service to normal users.
The CurseForge API used by Twitch App for grabbing packs has been nigh unusable for the last several days.
We have no control over it and it is affecting every project on CurseForge. Please be patient.