Discord for the pack: https://discord.gg/jEEq7u5
the modpack is great, but if i try to enable optifine, it works alright but i see a lot less large ore clumps. if anybody can help i would appreciate that
In reply to a_random_id1ot:
nvm i just needed to turn off lazy chunk loading
Really enjoyed the pack so far, maybe the addition of Solar Panel quests to help prepare the player for them being needed later for the Neutronium Solar Panel, as everything else seems to build to the next stage.
In reply to cfayin:
Glad you're enjoying it so far!
I'll think about your suggestion. There's been a lot of changes in our development builds since the release of 1.2.2 last year, including updates to the quests. I believe we don't have quests for them as they are pretty straightforward to make, and to use them you just place them somewhere with a view of the sky.
Sir i need help with a recipe issue. For some reason i can't craft the refined processor array in the assembling machine. I tried MV/HV/EV, with soldering alloy and tin, with SMD and "base" components, none work.
If anyone could help i will be very happy.
In reply to elkapp88:
I'm just blind, the recipe for the refined processor array require a plastic circuit board, which i didn't see.
Sorry for the delayed response, I'm glad you figured out the issue. There are some items that blend into the input grids, namely certain boards and vacuum tubes. This can also be caused by texture packs, if you use them.
Hi, can anyone give an estimate of how long the pack is?
In reply to robokop92:
That can differ greatly player to player as learning new mods and recipe trees takes time, people care more or less about beautifying their bases, and there is a great deal of variation in how people approach problems.
If you're just focused on completing the pack rather than other aspects like building, a first-time playthrough is likely to be somewhere around 500 hours.
Any ETA when the next version is coming? I want to try this pack first time, but ill wait for the next version if its coming within some weeks, until then i play something else :)
In reply to KeXeS_:
There's no good ETA for the next release, but you're welcome to try out our development snapshots from GitHub if you want the bleeding-edge state of the pack. A guide is available here: Playing On Dev.
We've been continuously updating the pack since the last release, but the current release was delayed due to updating GTCE/SoG becoming possible earlier than expected (so we effectively are doing two releases worth of patching and going straight to 1.3 instead of stopping on 1.2.3 first).
In reply to Exa4096:
Thank You! Happy New Year!
Loving the modpack so far. However, I am having issues getting shaders to work. I have tried multiple versions of optifine and different shaders. The game launches fine. But, when I try to enable shaders, the game is either super dark and unplayable or crashes entirely. I was wondering if you had any insight into this problem. Thank you so much.
In reply to h_muhaimin:
Shaders are very experimental and Optifine is known to break or clash with many mods. About the only suggestion I can give on this is to disable AdvancedRocketry's custom Skybox stuff in its config file if you are trying to use shaders. It is my understanding that this can cause problems when interacting with shaders.
Make this pack with magic mods mix please :)
In reply to DrEnough:
do it yourself
Can i play without lost cities in default world?
In reply to wable076:
This is possible but due to some quirks with Topography it requires workarounds to ensure Nether and End portal generation is disabled as intended, and the Void Cake functions properly. We have instructions for how to make this work using both SP and MP pinned in our discord.
We have switched away from using Topography in the development snapshots to make it easier to play with different world types. If you like you can check out the bleeding edge development updates on our github (see link at the top of the page), or you can check out the next official release when it becomes available.
Uh I just put a darmamcus hoe in the farming station and my game crashed, can anyone help me?
In reply to littlejiujiu:
Hello, there is a known issue with GT tools crashing when used with the Farming Station. This is fixed in a newer version of GTCE, which we are updating to in the next version of Omnifactory. We are hard at work on it and hoping to release it soon!
For now, please do not use GT tools in the farming station. EnderIO has an item called a backhoe which is a hoe intended for use in the Farming Station.