Discord for the pack: https://discord.gg/jEEq7u5
So in the beginning what the Modpack still interesting but after a few hours I feel the few things were missing from the mods z.b. Alloy smelter from Ender IO. to the question why that is so I did not get a single answer. After 2 ask if it is buildable later I was removed from the Discord. I think so unferschämd and say here open that modpack is bad. I do not recommend it to games.
i'm stucked with the LV electrolizer, it doesn't work, i filled 2 batteries with 80000 EU, i tried to put them directly in the machine, i tried to put in a continuous flow of EU, i tried to put more material inside like a lot of water or 42 lazurite dust and other ressources, i really followed the step in the carfting process menu but it still doesn't work and i doesn't have any biproduct in the macerator too even if i set this to eject product and connected a chest at it's back. I might have missed something but i think i don't need to send you some screen of the setup because i think its actually a bug so i just end playing the modpack…
I'm playing Omnifactory v1.2.1 via Twitch mod download. I cannot for the life of me find the gregtech versions of Uraninite or Diamond Ore. I have bought both ores from the coin shop. I have two range modules and the block detection module in my scanner. I have set the block detection module to the Uraninite Ore block that I received from the coin shop. I have traveled for about 2500 blocks at roughly y-level 64 in every cardinal direction from my base, running the scanner just about every 32 blocks. I have found no Uraninite at all. I went only north about 2500 blocks and did the same for the gregtech diamond ore. I found none of it.
Am I doing something wrong? I tested the scanner. I placed one of the my Uraninite Ore blocks about 64 blocks below me. The scanner found it with no problem. It just seems like neither gregtech's uraninite ore nor gregtech's diamond ore have been generated in my world. Could this be possible or am I doing something wrong?
[Problem] Alright, so I wanted to build a base, and forgot about the void world, but it isn't working. But I think I figured out it. You guys may already know this, but just letting you all know about it. So, the void cake works if its "topography." As I made a creative world, and didn't change the world, and it worked. While I set the world to "Lost Cities." And so, only 1 world works being the Overworld and not Void World. Granted, this is what I figured out in 10 minutes, but I hope the explanation is wrong, as I don't want to reset my world, so I can go to the void and build a base. Granted I don't have to it's, just more convenient, as I don't want to mine out a hole bunch of stone. Hope this helps!
Hello, I'm curious which mod/config file is responsible for adding the ender-io versions of gregtech cables like conductive iron.Because raw gt + ender-io doesn't give me the cables.
In reply to theblackluigi:
I believe it's the Endergy mod.
The file that does this is PortedMaterials.zs It teaches Gregtech about the EnderIO and Thermal materials, as well as Draconium. This alone is enough to get you some level of compatibility in your own modpack. The problem is, there will be two versions of the ingots, which can get frustrating. I had to do a ton of fairy magic to fix this and its scattered around the rest of the script files... and it still breaks from time to time (which why you see people confused by having a few ingots that don't work sometimes).
In reply to damien_reave:
Thank you man, I'll look into that part of portedmaterials and then try to fix the inconvenience with the 2 different ingots.Thanks for the quick response :D
My blast funance not working it got it own power source with batterys in and the conductive iron cable x4 to both of the energy inputs and doesn’t seem to work no matter what I try
I played some hours during 3 days in the modpack, i like it but there are some bugs with the LV machines, i built 2 steam dynamos with the 2fuel upgrade, i connected it with gregtech cables to the CEUor F idk (convert RF to EU) and i connected the ceu with 4x iron conductive pipes and then to the LV machines, this setup should obviously work, i added nothing else which can interferate with the cables, machines, etc... first it doesn't worked, i tried to enable/disable with hammer, and rebuilt it in creative and it worked, so i gave me some sodium to do 4 reusable small batteries and it worked in survival then, the batteries accumulated EU fine but sometimes it doesn't worked until i reactivate the dynamos even with a lot of EU stored in the batteries. Ok that's not a big problem but now i'm stucked with the electrolizer, it doesn't work, i filled 2 batteries with 80000 EU, i tried to put them directly in the machine, i tried to put more material inside like a lot of water or 42 lazurite dust, i really followed the step in the carfting process menu but it still doesn't work and i doesn't have any biproduct in the macerator too even if i set this to eject product and connected a chest at it's back. I might have missed something but i think i don't need to send you some screen of the setup because i think its actually a bug so i might just end the modpack…
In reply to Anthro_guy:
did u put batteries in the cef?
It's not bugged. There are at least two things to take note of:1. CEFs don't output if they aren't recieving energy, at least a little bit of it.2. TE Dynamos don't output energy when they aren't working, even if they have energy in the internal buffer.If you want more feedback, come to the discord server.
In reply to IdrisXY:
So i should use something else than CEF to store energy and ok for the dynamos i didn't knew that but that's not the problem. U missunderstood my request, i said that it wasn't the main problem, the main issue is that the LV electrolyser doesn't work and the macerator don't give any byproduct. dot
Hey guys, do you know why none of GT machines have sounds? It only seems to be a problem with this modpack
Unable to autocraft lapotron crystal with AE. it'll craft everything else but then fail because the energy crystal has different nbt data than the ones that it actually crafts.
In reply to RedMyst_:
you can solve this problem by encoding the lapotron crystal pattern with the energy crystal that was just crafted by AE. Don't shift click from JEI. Next craft should work fine
In reply to m0rjjj:
I tried this, and it doesn't work
Storage Drawers is acting up, I had to dismantle my Drawer storage system because of a bug that prevents me from putting more stuff in it. :(
NVM, it seems someone had already reported.
Why is Tinkers construct not in here? That would makes things easier when mining ores