Discord for the pack: https://discord.gg/jEEq7u5
add RFTools Builder Mod xD
just started a new world, and i found a zero point module in a natural spawned chest, i don't think that should be on the drop table, but it may be intended but I'm less than a hour in and have a zpm one use battery. i have added a vein miner like mod and changed a couple things but i left the config almost untouched otherwise i love the pack, made it into late game about 5 times and windup restarting, i love setting up the automation and watching the numbers start going up.
Just started playing this pack, and I love it already! How did you learn to code excellent modpacks like these?
To everyone posting about issues downloading the pack the last few days:
According to an official announcement on Twitter, CurseForge is being scraped by a third party. They are hammering the website with download requests which has effectively caused a Denial of Service to normal users.
The CurseForge API used by Twitch App for grabbing packs has been nigh unusable for the last several days.
We have no control over it and it is affecting every project on CurseForge. Please be patient.
Can't install "This modpack requires a dependency that is missing or no longer available. Missing Addon ID: 231951"
Why I can't install this modpack
I don't know if this is a problem for my computer, but this keeps showing up when I try to download it on twitch app.
"This modpack requires a dependency that is missing or no longer available. Missing Addon ID: 231951"
Is it a bug or is this a problem that no one else has?
In reply to 초딩학생:
It's a problem everyone has. CurseForge is being scraped by a third party and it's caused a complete outage of the CurseForge API used by Twitch App (and other things like our pack development build scripts) for the last several days.
When will the next version be updated?
Looking forward to international support.
In reply to aleksboy233:
We're working hard on the next update. Hopefully it will be available within the next few weeks.
can you add fnaf charectors plz
I'm looking for information on what kind of monitoring and detection blocks are in this modpack. I've played with it before, but there are issues with GregTech and Logistics Pipes integration, specifically in that some GregTech machines don't lock a slot or recipe such that only the correct second part of the recipe can be inserted. For instance, the GregTech Alloy Furnace takes two inputs but Logistics Pipes can and will fill both slots if too much of an item is ordered. Because this can happen due to automatic ordering of items through Logistics Pipes it's kind of difficult to work with this. I don't know if this is a currently existing issue but please feel free to add an issue to the issue tracker if you're certain what the issue is, and that it can be resolved in a reasonable amount of time. Greg himself knows about this issue, at least he did last I checked, not sure if he developed a fix for this version of Minecraft, though. He stated it was his issue because he didn't properly code the recipe handling for the machine in question, it's so long ago though I have difficulty finding where he wrote this, most of this is from what I remember at the time. It might or might not affect all GregTech machines that use multiple inputs for their recipes.
What I would like to know, however, is if it is possible for me to add a mod - for example Integrated Dynamics - to this modpack, and use that mod's monitoring capability for items to work around this issue with the interaction between Logistics Pipes and GregTech. I'm not sure if it's a drop in and run type of deal or what, so would very much appreciate if anyone can walk me through a detailed setup procedure if that is required for any of it.
Im really enjoying the mod pack but i only started a few days ago with my brother and we are still getting through the start of it now. Quick question though is the discord server full? As i cannot seem to join it sadly.
Edit: Nvm seems like the error was on my end with having joined to many servers
In reply to RoyalNaga:
The discord server shouldn't be full; we're nowhere near the 250k users limit for non-partnered servers (we're close to 7k to give you an idea).
All I can really suggest is to try again. Maybe discord was having an outage of some kind.
In reply to jhh233:
Hello, this modpack is very good! I like it very much, but I am Chinese and the Chinese package cannot translate the content in the task book. Can you add Chinese version to the task book?
Hello, we are currently investigating adding internationalization support so people can create Resource Packs with translations of the quest book. We hope to have it available in the next update!
In reply to Exa4096Ok, no problem
Hello I played this modpack on version 1.0 till 1.4 or so and I want to restart but in the comment somewhere you said you work on new quest line for 3.0 so I don't know if it is worth it to start now or should I better wait till 3.0?
In reply to MrN1c3Guy:
We released version 1.2.2 on April 20th, which included said substantial quest book revamp. I don't know if a world from 1.0.4 will safely import (likely not), but worlds from 1.2.1 we specifically made sure would work with 1.2.2, since there was a long period of no updates and the vast majority of players were on that version.
If you're starting fresh, there's no reason not to start now.