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Official ClayGrounds

An all-in-one ClayGrounds RPG experience combining the ClayGrounds datapack, resource pack, and DAI Engine for custom classes, combat, enemies, progression, world systems, and visuals.
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ClayGrounds-1.4.zip

File nameOfficial ClayGrounds-1.4.zip
Uploader
J12H36HJ12H36H
Uploaded
Sep 30, 2026
Downloads
9
Size
779.0 Bytes
Mod Loaders
NeoForge
File ID
9014917
Type
R
Release
Supported game versions
  • 26.2

What's new

Official ClayGrounds 1.4

Updated from 1.3

ClayGrounds 1.4 is a major modernization of the complete experience, bringing the modpack onto DAI Engine 4.2 and replacing the older v0.7-era ClayGrounds implementation with the extensively rebuilt modern Data and Resource packs.

Complete ClayGrounds Experience Upgrade

  • Updated the bundled ClayGrounds Data and Resource packs to the current rebuilt experience.
  • Moves the modpack far beyond the v0.7 gameplay/visual baseline retained by ClayGrounds 1.3.
  • Existing core RPG concepts remain intact while world generation, travel, NPCs, interfaces, models, presentation, and stability have been substantially rebuilt.

DAI Engine 4.2

  • Updated the official experience to DAI Engine 4.2.
  • Adds the modern DAI Experience lifecycle and full application-shell architecture.
  • ClayGrounds can now behave much more like a standalone game inside Minecraft.
  • Improved experience startup, world transitions, resource-pack handling, server-authoritative gameplay, and custom interface support.
  • Supports clean navigation between:
    • DAI Universe
    • ClayGrounds Title
    • ClayGrounds Gameplay

Full ClayGrounds Application Experience

  • Added a dedicated ClayGrounds title/application shell.
  • Added authored flows for:
    • World Selection
    • Local Characters
    • Network
    • Clay Market
    • Character Hub
    • World Map
    • Options
  • Save & Exit now returns through the ClayGrounds experience flow instead of dropping into unrelated vanilla/DAI presentation.
  • Existing ClayGrounds saves remain accessible through the current experience flow.

Ocean World Rework

  • Replaced the old basic flat-world foundation with a proper DAI-generated ocean world.
  • Added:
    • Stone ocean floor
    • Sand seabed
    • Consistent water depth
    • Ocean biome generation
    • Controlled authored terrain without unwanted vanilla structures
  • ClayGrounds islands now exist naturally within a persistent ocean environment rather than relying entirely on a manually simulated water basin.

Island Generation Improvements

  • Reworked staged island construction for much greater reliability.
  • Added proper chunk preloading and loaded-chunk verification.
  • Generation batches now wait until their destination chunks are actually available.
  • Added deterministic repair/migration handling for older worlds.
  • Improved Sunwash, Verdant, Claycrest, and Grotto generation.
  • Existing progression can be retained while old world layouts migrate forward.

Safe Inter-Island Travel

  • Completely rebuilt ferry and Waystone travel safety.
  • Travel destinations are now preloaded and verified before the player is moved.
  • Landing checks verify:
    • Destination chunk is loaded
    • Solid floor exists
    • Landing block is not water/lava/air
    • Adequate player headroom exists
  • Failed destination checks cancel safely instead of dropping the player into unloaded terrain or the void.

NPC System Rework

  • Expanded Solmere with seven major NPCs:
    • Mirelle
    • Brakka
    • Syl
    • Orin
    • Reed
    • Pella
    • Tovan
  • Reworked profession interaction around actual mentor NPCs.
  • Harbormaster Reed now controls inter-island travel.
  • Improved NPC interaction targeting and larger usable interaction zones.
  • Added self-repair behavior for missing NPC presentation entities.

Dialogue & Interface Upgrade

  • Replaced basic dialogue presentation with custom DAI-driven conversation screens.
  • Added multi-page conversations with:
    • Next
    • Skip to Choice
    • Close
  • Previously-read mentor dialogue can skip directly to important decisions.
  • Important choices are never skipped automatically.
  • Reed's ferry interface now uses a real ClayGrounds DAI screen.

Complete Enemy Visual Rework

  • Replaced the old multipart item_display presentation system.
  • ClayGrounds enemies now use rebuilt DAI-native mesh actors while retaining gameplay carriers for AI and combat.
  • Reworked all nine major enemy/boss types:
    • Clayling
    • Sunscorched
    • Vinecrawler
    • Mossbound
    • Canopy Fang
    • Claycrest Archer
    • Ruins Sentinel
    • Kilnbound
    • Shorewarden
  • Reduced the large stacks of invisible display entities previously needed to construct each character.
  • Added automatic visual cleanup/recovery.

NPC Model Rework

  • Mirelle, Brakka, Syl, Orin, Reed, Pella, and Tovan now use dedicated native character models.
  • Each NPC receives a more distinct silhouette, role, clothing, and equipment design.
  • Improved readability between mentors, merchants, travel NPCs, and progression characters.

Texture & Material Overhaul

  • Rebuilt ClayGrounds entity materials and textures around the new native models.
  • Added individual:
    • Main material textures
    • Accent textures
    • Emissive/rune textures
  • Added glowing cores, runes, eyes, and other fullbright presentation details.
  • Removed global transparent vanilla zombie/spider/skeleton texture overrides.
  • Vanilla mobs are no longer unintentionally hidden by ClayGrounds presentation logic.

Native Model Render Compatibility

  • Added a pack-side visibility workaround for DAI native model actors.
  • Visual actors now use narrow but model-appropriate culling dimensions.
  • Added collision-disabled visual actors to prevent presentation entities from interfering with gameplay.
  • Keeps the official release compatible with the standard unmodified DAI Engine 4.2 runtime.

Custom Item Presentation

  • Migrated ClayGrounds weapons, skills, tonics, and Waystone items to proper namespaced custom item models.
  • Removed dependence on ClayGrounds-owned files inside the vanilla minecraft:item namespace.
  • Improved compatibility with the modern DAI resource system.

MapleStory-Inspired Custom Pause Menu

  • Added a completely custom ClayGrounds pause interface.
  • New illustrated Solmere harbor presentation uses a colorful island-RPG style.
  • Added direct access to:
    • Resume
    • Character
    • World Map
    • Clay Market
    • Options
    • Save & Exit
  • Replaced the previous heavy 3-D pause environment with a cleaner illustrated background.

Unified ESC Menu

  • The normal Minecraft ESC menu now routes directly into the ClayGrounds custom pause menu.
  • Grave and ESC now lead to the same experience-owned interface.
  • Pressing ESC again returns directly to gameplay.
  • Implemented entirely through DAI 4.2's existing pack-side screen override system.

Performance & Stability

  • Reduced unnecessary multipart visual entities.
  • Improved generation chunk handling.
  • Improved world-entry and migration reliability.
  • Improved safe destination handling.
  • Added cleanup for obsolete visual rigs.
  • Reduced reliance on command-timing assumptions during world generation.
  • Retained compatibility with existing ClayGrounds progression wherever supported.

Modpack Dependency Cleanup

ClayGrounds 1.4 now ships as a focused three-part experience:

  • DAI Engine 4.2
  • [DAI] ClayGrounds Data
  • [DAI] ClayGrounds Resource

The separately listed Damage Indicators datapack from the ClayGrounds 1.3 stack is no longer an explicit modpack dependency.

Compatibility

  • Minecraft 26.2
  • NeoForge 26.2.0.59
  • DAI Engine 4.2
  • Existing supported ClayGrounds saves and progression remain compatible through the accumulated migration system.

ClayGrounds 1.4 transforms the official modpack from the earlier v0.7-based RPG package into the modern, fully presented ClayGrounds experience: a custom ocean world, progression-driven archipelago, native character system, safer travel, complete application shell, and experience-owned UI from launch through gameplay.

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