ClayGrounds-1.3.zip
What's new
Official ClayGrounds 1.3
Updated from 1.2
Damage Indicators
- Added [DAI] Damage Indicators directly to the official ClayGrounds experience.
- Combat now gains native floating damage-number feedback.
- Damage values provide clearer confirmation when attacks and abilities connect with ClayGrounds enemies.
- Improved readability during faster encounters and battles involving multiple enemies.
- Damage Indicators integrates directly through the DAI framework without requiring changes to the core ClayGrounds gameplay systems.
DAI Engine Update
- Updated the bundled DAI Engine from the DAI 3.3 runtime used by ClayGrounds 1.2 to the newer engine release.
- Brings ClayGrounds forward with the latest DAI framework fixes, runtime improvements, and expanded engine functionality.
- Improved the underlying foundation for custom entities, combat, interfaces, world systems, persistence, and future ClayGrounds content.
ClayGrounds v0.7 Preserved
- Retains the complete ClayGrounds v0.7 gameplay overhaul introduced in 1.2.
- Preserves all 9 native ClayGrounds enemy types and articulated display rigs.
- Preserves the optimized world-generation pipeline.
- Preserves the expanded Solmere environment and world improvements.
- Preserves the complete HD visual and model overhaul.
- Preserves classes, subclassing, EXP, gold, contracts, progression, hunting grounds, boss encounters, and persistent player data.
Official 1.3 Stack
ClayGrounds 1.3 now includes:
- DAI Engine
- [DAI] ClayGrounds (Data)
- [DAI] ClayGrounds (Resource)
- [DAI] Damage Indicators (Data)
Compatibility
- Minecraft 26.2
- NeoForge 26.2.0.59
- Existing ClayGrounds worlds remain supported.
- Existing progression and player data remain compatible with the current ClayGrounds v0.7 experience.
ClayGrounds 1.3 builds on the major 1.2 overhaul by adding native combat damage feedback and bringing the complete RPG experience onto the newer DAI Engine runtime.
This mod has no additional files

