My other modpack, Tech vs Magika, had one glaring issue to me: once you reach a certain point with high tech mods like mekanism, or get op gear in pneumaticraft for example, people loose interest in exploring.
This modpack is a ongoing experiment, reigning in the tech side of things to make it a bit closer to what most magic mods do in the pack.
Todo:
-Fix and improuve the quests
-Tweak recipes to lock players into tech or magika, then allow at the end to go for the other quest tree.
For the time being, this pack should encourage more exploring while still giving you plenty of tools to gather ressources in a more timely manner without making everything else completely obsolete.

