File Details
Automation and Arcane - v0.3
- B
- Jul 7, 2022
- 297.86 KB
- 27
- 1.18.2
- Forge
File Name
Of Automation and the Arcane (Beta Release).zip
Supported Versions
- 1.18.2
- Added more decorative block mods (really wanna let loose in that area)
- Fixed Villagers opening warp rifts to the shadow realm before the 4th day
- Game now only crashes <5% of the time on startup. I still recommend 6-8GB of RAM, but it'll probably still lag either way depending on your setup
- Speaking of lag, oculus is installed. No shaderpacks come standard with this mod yet (can't imagine why) but go ahead and give it a shot I guess
- Procrastinated further on making the mod I need to actually implement the final boss I want. Ugh I don't wanna, I'm laaazyyyyyy...
- Completely eradicated f3 screen, instead decided to give compasses a use and add an atlas mod (sorry, antique atlas isn't 1.18.2 yet, but the atlas mod I added might be more realistic)
-> Yes, I removed Xaero's Worldmap and Minimap. The bug is now a feature, deal with it...
- Removed the "experimental" status on this project now that it runs and (probably) won't turn your memory card into a military-grade incendiary device
- Ate Pizza. It was tasty. Went really well with my cran-grape mocktail, but I wish I had crushed red pepper
Game plays more or less as I intended now, but is still missing a lot of features I want as well. Expect maybe one or two more updates in the coming weeks, but nothing earth shattering will happen for at least a couple of months...
No this will not be any version other than 1.18.2 Forge. I barely assembled this to begin with, and my sanity is crumbling like soft feta cheese
Oh yeah, promo art and branding exist. Maybe I should do that
Organized links to all the mods and their creators will be in the description upon v1.0 release. Until then, please follow their links in the dependencies on this page, they all put a lot of work into what they do and deserve more attention than I do tbh
Please please PLEASE give me your feedback in the comments, I read all of them and will likely address it before v1.0 if it's soon enough