Odoria Nostria V2
What's new
I did a lot of rework to optimize the modpack.
I removed Epic Fight and Parcool, replacing them with Better Combat and other cosmetic mods. This makes combat smoother, more compatible with other mods, and overall lighter on performance.
I removed YUNG’s Suite and switched to Oh The Biomes We Go. This change reduces the number of worldgen structures, making terrain generation faster and less resource-intensive, while still keeping exploration fun and diverse.
Overall, these adjustments improve performance, stability, and compatibility while keeping the gameplay experience rich and enjoyable.
I’ve already started the quest, but since I’m still a beginner it’s taking some time. It’s still in progress.
This mod has no additional files

