File Details
NITRO-v1.11.0
- R
- May 30, 2025
- 4.22 MB
- 98
- 1.12.2
- Forge
File Name
NITRO-v1.11.0-1.12.2.zip
Supported Versions
- 1.12.2
Changelog
Mods updated:
+ U Team Core
+ Chunk Pregenerator
+ Carbon Config
+ Crafttweaker
+ Journey Maps
+ Nuclearcraft
+ OpenComputers
+ QMD
+ Simple Voice Chat
+ Storage Drawers
+ Trinity
+ Universal Tweaks
Mods removed/added:
+ Multiblocked
+ Zen:Foundry
- Ender IO
- X-Net
+ Thermal Dynamics
- JAOPCA
- Traveller's Backpack
- FTB Ultimine
+ SCP:Lockdown
+ SCP:Lockdown Extras
+ SCP:Lockdown Additions
+ SCP Lockdown: Zera's SCPs
+ Fancy Menu (New menu, New backgrounds added, more in future)
Script changes:
+ Removed cable facade from jei
+ PowerUnit=RF for AE2UEL
+ B:"Enable SCP-106's corrosive trail"=true
+ B:"Enable natural generation of containment chambers"=true
I:"Rarity of containment chambers"=300
+ B:scp096chasing=true
B:scp096crying=true
+ Thermal recipes tweaks:
# If TRUE, recipes for all Armor Sets are disabled. [default: false] B:DisableAllArmorRecipes=true
# If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false] B:DisableAllBows=true
# If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false] B:DisableAllFishingRods=true
# If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false] B:DisableAllShears=true
# If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false] B:DisableAllShields=true
+ Changed Thermite Torch Recipe
+ 03_dimension_structures {
# Spawn radio station on every nTH chunk - <dimID:n> (Int:Int) S:03.01_radioSpawn < 0:300 >
# Spawn antenna on every nTH chunk - <dimID:n> (Int:Int) S:03.02_antennaSpawn < 0:300 >
# Spawn power plant on every nTH chunk - <dimID:n> (Int:Int) S:03.03_atomSpawn < 0:300 >
# Spawn vertibird on every nTH chunk - <dimID:n> (Int:Int) S:03.04_vertibirdSpawn < 0:300 >
# Spawn library dungeon on every nTH chunk - <dimID:n> (Int:Int) S:03.05_dungeonSpawn < 0:100 >
# Spawn relay on every nTH chunk - <dimID:n> (Int:Int) S:03.06_relaySpawn < 0:300 >
# Spawn satellite dish on every nTH chunk - <dimID:n> (Int:Int) S:03.07_satelliteSpawn < 0:300 >
# Spawn bunker on every nTH chunk - <dimID:n> (Int:Int) S:03.08_bunkerSpawn < 0:300 >
# Spawn missile silo on every nTH chunk - <dimID:n> (Int:Int) S:03.09_siloSpawn < 0:300 >
# Spawn factory on every nTH chunk - <dimID:n> (Int:Int) S:03.10_factorySpawn < 0:250 >
# Spawn dud on every nTH chunk - <dimID:n> (Int:Int) S:03.11_dudSpawn < 0:300 >
# Spawn spaceship on every nTH chunk - <dimID:n> (Int:Int) S:03.12_spaceshipSpawn < 0:300 >
# Spawn waste tank on every nTH chunk - <dimID:n> (Int:Int) S:03.13_barrelSpawn < 0:300 >
# Spawn corrupt broadcaster on every nTH chunk - <dimID:n> (Int:Int) S:03.14_broadcasterSpawn < 0:300 >
# Spawn AP landmine on every nTH chunk - <dimID:n> (Int:Int) S:03.15_landmineSpawn < 0:100 >
# Spawn big radiation hotspot on every nTH chunk - <dimID:n> (Int:Int) S:03.17_radHotsoptSpawn < 0:1000 >
# Spawn locked safe on every nTH chunk - <dimID:n> (Int:Int) S:03.18_vaultSpawn < 0:300 >
# Spawn water geyser on every nTH chunk - <dimID:n> (Int:Int) S:03.19_geyserWaterSpawn < 0:300 >
# Spawn poison geyser on every nTH chunk - <dimID:n> (Int:Int) S:03.20_geyserChlorineSpawn < 0:500 >
# Spawn vapor geyser on every nTH chunk - <dimID:n> (Int:Int) S:03.21_geyserVaporSpawn < 0:500 >
# Spawn nether geyser on every nTH chunk - <dimID:n> (Int:Int) S:03.22_geyserNetherSpawn < -1:2 >}
04_dimension_dungeons { # Spawn meteor dungeon on every nTH chunk - <dimID:n> (Int:Int) S:03.23_meteorStructureSpawn < 0:2500 >
# Spawn landing capsule on every nTH chunk - <dimID:n> (Int:Int) S:03.24_capsuleSpawn < 0:200 >
# Spawn artic code vault on every nTH chunk - <dimID:n> (Int:Int) S:03.25_arcticVaultSpawn < 0:500 >
# Spawn jungle dungeon on every nTH chunk - <dimID:n> (Int:Int) S:03.26_jungleDungeonSpawn < 0:500 >
# Spawn pyramid on every nTH chunk - <dimID:n> (Int:Int) S:03.27_pyramidSpawn < 0:500 >}
Quest Changes:
+ Part 1 (Exploration) done
+ Part 2 (Basic Machinery) half done
To be added in the next update:
+ Geolosys and overhaul of ores and spawning
+ Hide AE facade from JEI
+ Make FancyMenu better

