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Nuclear Tech Reborn

Adventure and Tech-focused Nuclear Modpack based on HBM: CE and Nuclearcraft: Overhauled

File Details

NITRO-v1.11.0

  • R
  • May 30, 2025
  • 4.22 MB
  • 98
  • 1.12.2
  • Forge

File Name

NITRO-v1.11.0-1.12.2.zip

Supported Versions

  • 1.12.2

Changelog


Mods updated:

 + U Team Core

 + Chunk Pregenerator

 + Carbon Config

 + Crafttweaker

 + Journey Maps

 + Nuclearcraft

 + OpenComputers

 + QMD

 + Simple Voice Chat

 + Storage Drawers

 + Trinity

 + Universal Tweaks


Mods removed/added:

 + Multiblocked

 + Zen:Foundry

 - Ender IO

 - X-Net

 + Thermal Dynamics

 - JAOPCA

 - Traveller's Backpack

 - FTB Ultimine

 + SCP:Lockdown

 + SCP:Lockdown Extras

 + SCP:Lockdown Additions

 + SCP Lockdown: Zera's SCPs

 + Fancy Menu (New menu, New backgrounds added, more in future)


Script changes:

 + Removed cable facade from jei

 + PowerUnit=RF for AE2UEL

 + B:"Enable SCP-106's corrosive trail"=true

 + B:"Enable natural generation of containment chambers"=true

        I:"Rarity of containment chambers"=300 

   + B:scp096chasing=true

      B:scp096crying=true

 + Thermal recipes tweaks:

    # If TRUE, recipes for all Armor Sets are disabled. [default: false]     B:DisableAllArmorRecipes=true
    # If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false]     B:DisableAllBows=true
    # If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false]     B:DisableAllFishingRods=true
    # If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false]     B:DisableAllShears=true
    # If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false]     B:DisableAllShields=true

 + Changed Thermite Torch Recipe

 + 03_dimension_structures {

    # Spawn radio station on every nTH chunk - <dimID:n> (Int:Int)    S:03.01_radioSpawn <        0:300     >
    # Spawn antenna on every nTH chunk - <dimID:n> (Int:Int)    S:03.02_antennaSpawn <        0:300     >
    # Spawn power plant on every nTH chunk - <dimID:n> (Int:Int)    S:03.03_atomSpawn <        0:300     >
    # Spawn vertibird on every nTH chunk - <dimID:n> (Int:Int)    S:03.04_vertibirdSpawn <        0:300     >
    # Spawn library dungeon on every nTH chunk - <dimID:n> (Int:Int)    S:03.05_dungeonSpawn <        0:100     >
    # Spawn relay on every nTH chunk - <dimID:n> (Int:Int)    S:03.06_relaySpawn <        0:300     >
    # Spawn satellite dish on every nTH chunk - <dimID:n> (Int:Int)    S:03.07_satelliteSpawn <        0:300     >
    # Spawn bunker on every nTH chunk - <dimID:n> (Int:Int)    S:03.08_bunkerSpawn <        0:300     >
    # Spawn missile silo on every nTH chunk - <dimID:n> (Int:Int)    S:03.09_siloSpawn <        0:300     >
    # Spawn factory on every nTH chunk - <dimID:n> (Int:Int)    S:03.10_factorySpawn <        0:250     >
    # Spawn dud on every nTH chunk - <dimID:n> (Int:Int)    S:03.11_dudSpawn <        0:300     >
    # Spawn spaceship on every nTH chunk - <dimID:n> (Int:Int)    S:03.12_spaceshipSpawn <        0:300     >
    # Spawn waste tank on every nTH chunk - <dimID:n> (Int:Int)    S:03.13_barrelSpawn <        0:300     >
    # Spawn corrupt broadcaster on every nTH chunk - <dimID:n> (Int:Int)    S:03.14_broadcasterSpawn <        0:300     >
    # Spawn AP landmine on every nTH chunk - <dimID:n> (Int:Int)    S:03.15_landmineSpawn <        0:100     >
    # Spawn big radiation hotspot on every nTH chunk - <dimID:n> (Int:Int)    S:03.17_radHotsoptSpawn <        0:1000     >
    # Spawn locked safe on every nTH chunk - <dimID:n> (Int:Int)    S:03.18_vaultSpawn <        0:300     >
    # Spawn water geyser on every nTH chunk - <dimID:n> (Int:Int)    S:03.19_geyserWaterSpawn <        0:300     >
    # Spawn poison geyser on every nTH chunk - <dimID:n> (Int:Int)    S:03.20_geyserChlorineSpawn <        0:500     >
    # Spawn vapor geyser on every nTH chunk - <dimID:n> (Int:Int)    S:03.21_geyserVaporSpawn <        0:500     >
    # Spawn nether geyser on every nTH chunk - <dimID:n> (Int:Int)    S:03.22_geyserNetherSpawn <        -1:2     >}

04_dimension_dungeons {    # Spawn meteor dungeon on every nTH chunk - <dimID:n> (Int:Int)    S:03.23_meteorStructureSpawn <        0:2500     >
    # Spawn landing capsule on every nTH chunk - <dimID:n> (Int:Int)    S:03.24_capsuleSpawn <        0:200     >
    # Spawn artic code vault on every nTH chunk - <dimID:n> (Int:Int)    S:03.25_arcticVaultSpawn <        0:500     >
    # Spawn jungle dungeon on every nTH chunk - <dimID:n> (Int:Int)    S:03.26_jungleDungeonSpawn <        0:500     >
    # Spawn pyramid on every nTH chunk - <dimID:n> (Int:Int)    S:03.27_pyramidSpawn <        0:500     >}


Quest Changes:

 + Part 1 (Exploration) done

 + Part 2 (Basic Machinery) half done


To be added in the next update:

 + Geolosys and overhaul of ores and spawning

 + Hide AE facade from JEI

 + Make FancyMenu better