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Nuclear Tech Reborn

Adventure and Tech-focused Nuclear Modpack based on HBM: CE and Nuclearcraft: Overhauled

File Details

NITRO-v1.10.0

  • R
  • Oct 14, 2024
  • 2.46 MB
  • 400
  • 1.12.2
  • Forge

File Name

NITRO-v1.10.0-1.12.2.zip

Supported Versions

  • 1.12.2

Changelog


Mods added:

+ Traveler's Backpack

+ Iron Backpacks

+ Universal Tweaks

+ Entity culling

+ Particle culling

+ Sledgehammer

+ Comforts

+ Starter Kit

+ Tips

+ Villager Names

+ Voice chat

+ Zombie Awareness

+ More Avaritia

+ RFLux

 

 

Mods updated:

+ JAOPCA

+ Chunk Pregenerator

+ Carbon Config

+ Storage Drawers

+ Recurrent Complex

+ QMD

+ Open Computers

+ Nuclearcraft Additions

 

 

Mods removed:

+ Dropt

+ FastWorkbench

+ FastCrafting

+ No Recipe Book

+ Fast Leaf Decay

+ Geolosys

+ Underground Biomes

+ Useful Backpacks

+ Red Core

+ bspkrs Core

+ Tree Capitator

+ FoamFix

+ ForgeMixinFix

+ Placebo

+ RenderLib

+ Stellar Core

+ U Team Core

 

 

Config Changes:  Refreshed the config folder and deleted all useless ones.

    # Minimum recieved Rads/s threshold at which items get irradiated    I:7.01_itemContaminationThreshold=20
        # Controls at which rbmk column temperature the lid jumping begins. Can not be < 20°C. Set to > 1500°C to turn off. Default is 1250°C - <temp> (int)    I:9.28_rbmkJumpTemp=1100

 

    03_dimension_structures {    # Spawn radio station on every nTH chunk - <dimID:n> (Int:Int)    S:03.01_radioSpawn <        0:250     >
    # Spawn antenna on every nTH chunk - <dimID:n> (Int:Int)    S:03.02_antennaSpawn <        0:250     >
    # Spawn power plant on every nTH chunk - <dimID:n> (Int:Int)    S:03.03_atomSpawn <        0:250     >
    # Spawn vertibird on every nTH chunk - <dimID:n> (Int:Int)    S:03.04_vertibirdSpawn <        0:250     >
    # Spawn library dungeon on every nTH chunk - <dimID:n> (Int:Int)    S:03.05_dungeonSpawn <        0:64     >
    # Spawn relay on every nTH chunk - <dimID:n> (Int:Int)    S:03.06_relaySpawn <        0:250     >
    # Spawn satellite dish on every nTH chunk - <dimID:n> (Int:Int)    S:03.07_satelliteSpawn <        0:250     >
    # Spawn bunker on every nTH chunk - <dimID:n> (Int:Int)    S:03.08_bunkerSpawn <        0:250     >
    # Spawn missile silo on every nTH chunk - <dimID:n> (Int:Int)    S:03.09_siloSpawn <        0:250     >
    # Spawn factory on every nTH chunk - <dimID:n> (Int:Int)    S:03.10_factorySpawn <        0:250     >
    # Spawn dud on every nTH chunk - <dimID:n> (Int:Int)    S:03.11_dudSpawn <        0:150     >
    # Spawn spaceship on every nTH chunk - <dimID:n> (Int:Int)    S:03.12_spaceshipSpawn <        0:250     >
    # Spawn waste tank on every nTH chunk - <dimID:n> (Int:Int)    S:03.13_barrelSpawn <        0:250     >
    # Spawn corrupt broadcaster on every nTH chunk - <dimID:n> (Int:Int)    S:03.14_broadcasterSpawn <        0:250     >
    # Spawn AP landmine on every nTH chunk - <dimID:n> (Int:Int)    S:03.15_landmineSpawn <        0:64     >
    # Spawn big radiation hotspot on every nTH chunk - <dimID:n> (Int:Int)    S:03.17_radHotsoptSpawn <        0:1000     >
    # Spawn locked safe on every nTH chunk - <dimID:n> (Int:Int)    S:03.18_vaultSpawn <        0:240     >
    # Spawn water geyser on every nTH chunk - <dimID:n> (Int:Int)    S:03.19_geyserWaterSpawn <        0:250     >
    # Spawn poison geyser on every nTH chunk - <dimID:n> (Int:Int)    S:03.20_geyserChlorineSpawn <        0:500     >
    # Spawn vapor geyser on every nTH chunk - <dimID:n> (Int:Int)    S:03.21_geyserVaporSpawn <        0:500     >
    # Spawn nether geyser on every nTH chunk - <dimID:n> (Int:Int)    S:03.22_geyserNetherSpawn <        -1:2     >}
    04_dimension_dungeons {    # Spawn meteor dungeon on every nTH chunk - <dimID:n> (Int:Int)    S:03.23_meteorStructureSpawn <        0:2500     >
    # Spawn landing capsule on every nTH chunk - <dimID:n> (Int:Int)    S:03.24_capsuleSpawn <        0:100     >
    # Spawn artic code vault on every nTH chunk - <dimID:n> (Int:Int)    S:03.25_arcticVaultSpawn <        0:500     >
    # Spawn jungle dungeon on every nTH chunk - <dimID:n> (Int:Int)    S:03.26_jungleDungeonSpawn <        0:500     >
    # Spawn pyramid on every nTH chunk - <dimID:n> (Int:Int)    S:03.27_pyramidSpawn <        0:500     >}

 

Scripts changes: [Thanks to drender and other bug hunters] No script changes, but bugfixes explained in Mods removed,added.

 

Quests Changes: Changed Xnet quest to now give controller and manual also.