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Nuclear Tech Reborn

Adventure and Tech-focused Nuclear Modpack based on HBM: CE and Nuclearcraft: Overhauled

File Details

NITRO-1.12.2- v1.8.0

  • R
  • Jun 5, 2024
  • 1.81 MB
  • 59
  • 1.12.2
  • Forge

File Name

Nuclear Tech Reborn v1.8.0.zip

Supported Versions

  • 1.12.2

Changelog


Mods updated:


Mods removed/added:


Scripts changes:
HBM structure spawnrate changes:
03_dimension_structures {

    # Spawn radio station on every nTH chunk - <dimID:n> (Int:Int)

    S:03.01_radioSpawn <        5:250     >
    # Spawn antenna on every nTH chunk - <dimID:n> (Int:Int)

    S:03.02_antennaSpawn <        7:250     >
    # Spawn power plant on every nTH chunk - <dimID:n> (Int:Int) 

  S:03.03_atomSpawn <        5:250     >
    # Spawn vertibird on every nTH chunk - <dimID:n> (Int:Int)

    S:03.04_vertibirdSpawn <        5:250     >
    # Spawn library dungeon on every nTH chunk - <dimID:n> (Int:Int)

    S:03.05_dungeonSpawn <        4:64     >
    # Spawn relay on every nTH chunk - <dimID:n> (Int:Int)

    S:03.06_relaySpawn <        7:250     >
    # Spawn satellite dish on every nTH chunk - <dimID:n> (Int:Int)

    S:03.07_satelliteSpawn <        8:500     >
    # Spawn bunker on every nTH chunk - <dimID:n> (Int:Int)

    S:03.08_bunkerSpawn <        6:1000     >
    # Spawn missile silo on every nTH chunk - <dimID:n> (Int:Int)

    S:03.09_siloSpawn <        9:1000     >
    # Spawn factory on every nTH chunk - <dimID:n> (Int:Int)

    S:03.10_factorySpawn <        7:500     >
    # Spawn dud on every nTH chunk - <dimID:n> (Int:Int)

    S:03.11_dudSpawn <        4:500     >
    # Spawn spaceship on every nTH chunk - <dimID:n> (Int:Int)

    S:03.12_spaceshipSpawn <        6:1000     >
    # Spawn waste tank on every nTH chunk - <dimID:n> (Int:Int)

    S:03.13_barrelSpawn <        7:1000     >
    # Spawn corrupt broadcaster on every nTH chunk - <dimID:n> (Int:Int)

    S:03.14_broadcasterSpawn <        0:5000     >
    # Spawn AP landmine on every nTH chunk - <dimID:n> (Int:Int)

    S:03.15_landmineSpawn <        0:64     >   

    S:03.16_sellafiteChunkSpawn <        0:128     >
    # Spawn big radiation hotspot on every nTH chunk - <dimID:n> (Int:Int)

    S:03.17_radHotsoptSpawn <        0:5000     >
    # Spawn locked safe on every nTH chunk - <dimID:n> (Int:Int)

    S:03.18_vaultSpawn <        8:1500     >
    # Spawn water geyser on every nTH chunk - <dimID:n> (Int:Int)

    S:03.19_geyserWaterSpawn <        6:1000     >
    # Spawn poison geyser on every nTH chunk - <dimID:n> (Int:Int)

    S:03.20_geyserChlorineSpawn <        0:3000     >
    # Spawn vapor geyser on every nTH chunk - <dimID:n> (Int:Int)

    S:03.21_geyserVaporSpawn <        0:500     >
    # Spawn nether geyser on every nTH chunk - <dimID:n> (Int:Int)

    S:03.22_geyserNetherSpawn <        -1:2     > }

 

04_dimension_dungeons {    S:03.23_meteorStructureSpan <        0:15000     >
    # Spawn meteor dungeon on every nTH chunk - <dimID:n> (Int:Int)

    S:03.23_meteorStructureSpawn <        1:10000     >
    # Spawn landing capsule on every nTH chunk - <dimID:n> (Int:Int)

    S:03.24_capsuleSpawn <        2:100     >
    # Spawn artic code vault on every nTH chunk - <dimID:n> (Int:Int)

    S:03.25_arcticVaultSpawn <        3:500     >
    # Spawn jungle dungeon on every nTH chunk - <dimID:n> (Int:Int)

    S:03.26_jungleDungeonSpawn <        4:2000     >
    # Spawn pyramid on every nTH chunk - <dimID:n> (Int:Int)

    S:03.27_pyramidSpawn <        5:4000   

Added HBM steel plate to oredict   

Basic Circuit Board now requires 2 less Aluminium Wires   

Disabled 528 mode for HBM as early game centrifuge and other machines required tantalium capacitor board that are very complex to make and also very hard to make before unlocking a centrifuge.   

Added Early game quests