Nostalgic Craft 2

A Sequal Modpack To Nostalgic Craft!
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Nostalgic Craft 2-v4.2

File nameNostalgic Craft 2-v4.2.zip
Uploaded
Sep 11, 2026
Downloads
16
Size
852.6 MB
Mod Loaders
Forge
File ID
8855439
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Enchantment Revamps & Rebalancing

Update 4.2

Mods Added

  • Added KubeJS Curios mod
  • Added Universal Enchants mod

Gameplay Changes

  • Projectile Immunity has been disabled
    • This change was made to make certain builds like Multishot hit targets multiple times and easier. However if it negatively effects the game too much or players hate it too much I will revert this change in a future update

Belt Changes

  • Reworked Wolf Hide belt
    • Wolf Hide will now work with nearby tamed wolves
    • Decreased Watch Dog buff strength from 15>10 Damage Resistance
    • The Watch Dog buff is now stackable up to 5
  • Added a 20% Crit Damage buff to the Enchanted Belt
    • Unfortunately there was a typo that labled +250% Crit Damage instead of Crit Chance, so to compensate I decided to add an additional Crit Damage bonus ontop of what it already offers
  • Increased Candy Rope buff duration from 5s>10s
  • Changed Pool Floaty recipe
  • Rewritten several Belt descriptions

Enchantment Changes

  • Shields, Horse Armor, and Wolf Armor can now be enchanted in the Enchanting Table
  • Infinity no longer requires an arrow in your inventory
  • Decreased Agility speed boost from 50%>30%
  • Increased Blood Blade healing from 1>2
  • Blood Blade is now a Treasure Enchantment
  • Decreased Execution head drop chance from 0.5>0.2
  • Increased Execution health threshold from 2.5>5
  • Execution now deals a maximum damage of 5
  • Jumper now reduces fall damage
  • Pain Power has been replaced with Adrenaline
    • Now grants a speed and damage resistance boost when low on health
  • Adrenaline is now available in the Enchanting Table
  • Decreased Adrenaline low health percentage requirement from 100>40
  • Decreased Adrenaline speed boost from 0.5>0.25
  • Poison Aspect has been replaced with Poison Cloud
    • Attacking a mob spreads poison to nearby mobs
  • Stunning now disables shields for 5s
  • Sunlight's Blessing has been renamed to Radiance
  • Decreased Wave pull modifier from 1.7>0.05
  • Increased Acceleration modifier from 0.05>0.08
  • Bait now pulls extra fishing loot instead of only fish
  • Increased Blaze Guard fire duration from 1s>1.5s
  • Blocking now additionally grants armor points
  • Boosting now affects xp dropped from both mobs and blocks
  • Decreased Boosting modifier from 1.5>0.2
  • Increased Chill Guard duration from 3s>9s
  • Renamed Ice Aspect to Cooling Touch
  • Increased Cooling Touch freeze duration from 3s>10s
  • Reach now increases block and entity reach distance
  • Reach can now be applied to most weapons
  • Reflection now increases projectile damage instead of speed
  • Sensing is now a Treasure Enchantment
  • Soaring is now a Treasure Enchantment
  • Increased Soaring modifier from 1>2
  • Increased Spikes damage from 1>3
  • Increased Anti-Water Bane damage bonus from 2>2.5
  • Frost has been replaced with Frostbite
    • Freezes your arrows shot
  • Padding is now a Treasure Enchantment
  • Decreased Turbulence extra damage modifier from 2.5>2
  • Protection is now compatible with Projectile Protection, Blast Protection, Fire Protection, and Magic Protection
  • Vwoop is now compatible with Radiance, Veteran, and Magic Protection
  • Sensing is now compatible with Aqua Affinity and Respiration
  • Blood Blade is now compatible with Looting and Boosting
  • Acceleration is now compatible with Multishot
  • Piercing is now compatible with Multishot
  • Sharpness is now compatible with Blood Blade, Smite, Sculk Smite, Bane of Arthropods, Impaling, Anti-Water Bane, and Oath of the Nose
  • Punch can now be applied to Crossbows
  • Quick Charge can now be applied to Tridents
  • Sharpness can now be applied to Tridents
  • Blood Blade can now be applied to Knives
  • Decay is no longer compatible with Fire Aspect, Poison Cloud, and Cooling Touch
  • Withering is no longer compatible with Flame and Frostbite
  • Soul Cleave is no longer compatible with Radiance, Poison Cloud, and Cooling Touch
  • Breach is no longer compatible with Density
  • Density is no longer compatible with Sharpness
  • Bane of Arthropods is no longer compatible with Anti-Water Bane
  • Impaling is no longer compatible with Oath of the Nose
  • Infinity is no longer compatible with Radiance
  • Anti-Water Bane is no longer compatible with Smite, Sculk Smite, Bane of Arthropods, and Oath of the Nose
  • Grapple is no longer compatible with Bait, Auto Smelting, Luck of the Sea, and Lure
  • Vigor is no longer compatible with Runic Ward and Adrenaline
  • Lava Walker is no longer compatible with Hell Strider
  • Removed Length
  • Removed Enhancement
  • Removed Repellent

Mob Changes

  • Piglin Cultists, Mushlin Bumpers and Piglins will now attack each other
    • This mechanic was removed from the original mod and I wanted to keep it as it gives the Nether more of a dangerous vibe, thankfully I figured out a way to bring that system back and slightly more polished as well
  • Golems and Pigmen will now attack Rooted, Breeze, Zombie Horses, and Skeleton Horses
  • Decreased the spawn chance of Clay Golems in Villages on Hard Difficulty from 100% to 85%
  • Decreased Summoner and Grand Alchemist bosses health from 250>200
  • Increased Evoker health from 20>40
  • Added a 50% Magic Resistance to Adherents
  • Added Slippery Biters to the Deep Blue gateway variants
  • Added a 5% chance for a Guardian to spawn with a Drowned Jockey
    • The Drowned Jockey has an additional 10% chance to equip a Trident
  • Added a 15% spawn chance for Melee Pigmen and Ranged Pigmen between groups of 3-5 in the Skylands Dimension
    • This was intended to release with the Forgotten Trails update to make the Skylands more lively with Pigmen patrols, however I was unable to make it consistently work as I had to bypass their persistance data

Potion Changes

  • Increased the Absorption effect duratin from Instant Health potion effects from 15s>25s

Misc Changes

  • Totem of Beasts eye texture will now glow when nearby all bosses
  • Removed the Ritual of Saturation
  • Removed a duplicated script for the Rooted AI
  • Reverted the Gliders' old textures

Bug Fixes

  • Fixed Iron Golems, Snow Golems, and Clay Golems attacking Creaking
  • Fixed Skeleton Horses, Zombie Horses, Breeze, Sickened Pigs, Sickened Sheep, Sickened Cows, Sickened Chickens, Sickened Parrots, Sickened Wolves, Sickened Cats, Sickened Bees, Sickened Mooshrooms, Sickened Iron Golems, and Sickened Snow Golems not despawning in Peaceful Difficulty
  • Fixed Breeze not attacking Pigmen and Golems
  • Fixed Zombie Horses and Skeleton Horses spawning in with 15 health if a Zombie or Skeleton spawned as a jockey
  • Fixed Squall trims appearing on items and armor mobs wear
  • Fixed the Summoner, Grand Alchemist, Arachnarch, and Starlit Crusher bosses not being effected by the Totem of Beasts
  • Fixed several new light source items and blocks from the Blue Skies mod not applying dynamic light as they should
  • Fixed Squash O Lantern and Glowing Obsidian not having dynamic light working underwater
  • Fixed Ghost Vent, Ice Lily, and Lily Flower dynamic light working underwater
  • Fixed Adherents spawned during the Deep Blue gateway variants not having the Water Breathing effect applied
  • Fixed Skirmishers, Archers, and Legioners having a chance of becoming an Elite mob

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