File Details
Nostalgic Craft 2-v4.1
- R
- Jun 26, 2026
- 852.55 MB
- 19
- 1.20.1
- Forge
File Name
Nostalgic Craft 2-v4.1.zip
Supported Versions
- 1.20.1
Polar Opposites Major Update!
Update 4.1
- Added Blue Skies mod
- Added It Takes a Pillage mod
2 New Dimensions
- Added Everbright and Everdawn dimensions
- By collecting the right materials from the Overworld, Aether, and Nether dimensions you can now create 2 new portals that will take you to both new dimensions. All recipes are available through the search bar. These dimensions will feature a bunch of new items, armor sets, weapons and tools! Inlcuding even more bosses, structures, and dungeons!
- Once you enter the Everbright or Everdawn diemnsions, any tools or weapons outside will have a weaker effectiveness within, you must collect new material and upgrade yourself for the new hazards you'll come across.
- Added Partial Armor Set Bonuses
- Wearing 2 pieces of any armor set will now grant you a smaller effect of what the full set bonus offers
- Some armor sets have added brand new effects either offered by wearing the full set or partial sets, here are some of the brand new partial effects;
- Copper: Added new +1 Respiratory
- Fiery: Grants Fire Resistance while in Lava
- Gravitite: Grants +25% Fall Damage Reduction
- Stratus: Grants +50% Fall Damage Reduction
- Valkyrie: Grants +50% Fall Damage Reduction
- Phoenix: Grants +0.5 Fire Resistance
- Plate: Grants +25% Arrow Velocity
- Resonarium: Grants +25% Melee and Ranged Resistance
- Rose Crystal: Grants +100 Heal Amplifier
- Added 8 new Rings;
- Moonstone Ring: +10% Incoming Positive Effect Duration
- Sunstone Ring: -10% Incoming Negative Effect Duration
- Pyrope Ring: +50% Crit Chance
- Aquite Ring: +10% Crit Damage
- Horizonite Ring: +0.1 Fire Resistance, +20% Magic Resistance
- Charoite Ring: +5 Armor Shred, +5 Crit Resistance
- Diopside Ring: +10% Damage Reflection
- Glass Ring: +0.05 Draw Speed, +0.1 Attack Damage, -2 Max Health
- Added 13 new Belts
- Catalyst Belt: Grants +1 Resistance every 3s but taking damage resets the buff. Stacks x70
- Rose Gold Plating: Grants +5 Armor and +2 Loot Luck Chance from Mobs
- Aquite Plating: Grants +4 Armor and +20% Crit Damage
- Pyrope Plating: Grants +4 Armor and +75% Crit Chance
- Charoite Plating: Grants +20 Ranged and Magic Resistance
- H2O Belt: Grants +25% Damage to Flame Related Mobs
- Breeze Belt: Attacking Mobs has a 10% Chance to grant +2 Attack Knockback for 3s
- Enchanted Belt: Grants +250 Crit Damage but lose 30% Damage
- Spade Holster Belt: Grants +40% Damage and Mining Speed when using a Shovel
- Boxer Briefs: Grants +0.4 Attack Knockback but take +20% Damage
- Vindicator's Belt: Grants +20 Armor Shred when using Axes
- Pillager's Kilt: Grants +15% Crossbow Projectile Speed and Ranged Damage. Mobs have a 20% Chance to drop an Arrow
- Fanny Pack: Grants +1 Charm Slot
- Added 6 new Armor Sets;
- Aquite;
- Partial Set: Grants +25% Crit Damage
- Full Set: Grants +50% Crit Damage
- Pyrope;
- Partial Set: Grants +75% Crit Chance
- Full Set: Grants 100% Crit Chance
- Diopside;
- Partial Set: Grants +10% Damage Reflection
- Full Set: Grants +25% Damage Reflection
- Charoite;
- Partial Set: Grants +20 Crit Resistance
- Full Set: Grants +20 Crit Resistance and +20 Armor Shred
- Horizonite;
- Partial Set: Grants +10 Damage Resistance when on fire
- Full Set: Grants +10 Damage Resistance and 15% Attack Damage when on fire
- Naga;
- Partial Set: Grants +25% Sprint Speed bonus
- Full Set: Grants +50% Sprint Speed bonus
- Aquite;
- Added 9 new Trim Bonuses;
- Moonstone: +3% Incoming Positive Effect Duration
- Sunstone: -3% Incoming Negative Effect Duration
- Pyrope Gem: +5% Crit Chance
- Aquite: +5% Crit Damage
- Charoite: +2 Armor Shred, +5 Crit Resistance
- Horizonite: +10 Magic Resistance, +0.3 Fire Resistance
- Diopside Gem: +3% Damage Reflection
- Ventium Ingot: +3% Melee Resistance, +3% Melee Damage
- Falsite Ingot: +3% Ranged Resistance, +3% Ranged Damage
- Increased all Swords' durability by 15%
- Glass Sword unchanged
- Added +100% Crit Chance to Golden Sword, Golden Axe, and Golden Shovel
- As tools and armor Gold is in a great spot, however they are still weak on weapons, so following the them of Gold = Luck I decided to grant them increased Crit Chances increasing your damage for free if you're lucky!
- Removed all previously disable Potion Amulets and their recipes from modpack
- Disabled the Amulet of Spades, Striker Amulet, and Knockout Amulet
- As before these Amulets will be able for a free upgrade but will be permanently removed in a future update
- Removed Absorption Potions from modpack
- Added 15s Absorption to Instant Health Potions
- These Potions were pretty much useless so to compensate the instant health you'll now have a short time of extra max hearts to spare
- Absorption level increases per level of Potion
- The color of these potions has changed but I can't control that so deal with it
- Removed the Knockback penalty from the One Two buff
- Replaced Platinum Plating buffs with +15 Armor Shred
- Added +5 Damage Resistance to Rainbow Skirt's buff
- Decreased Brute's Buckle buff from 15%>10%
- Increased Weapon Holster Belt attack damage buff from 25%>30%
- Increased Leeching Belt healing from 6>8
- Increased Guardian Scales thorns buff from 3>5
- Decreased Skyjade Plating durability from 250>200
- Increased Blaze Belt fire resistance buff from 0.7>0.8
- Increased Blaze Belt buff duration from 3s>5s
- Increased Blaze Belt cooldown from 15s>20s
- Increased Candy Rope mining speed buff from 10%>20%
- Increased Demonic Chains damage buff from 20%>25%
- Increased Snout Buckle damage buff from 20%>25%
- Increased Creeper Pelt damage buff from 20%>25%
- Decreased Platinum Sheet trim bonus from 5>4
- Decreased Platinum Ring bonus from 25>10
- Newly added Cultist Axe will work with the Weapon Holster Belt
- Added new sounds to triggered buffs for Blaze Belt, Leeching Belt, Medical Belt, Evoker's Belt, Lich's Thread, and Rainbow Skirt
- Increased Cobalt Crystal full armor set bonus from Haste 1>2
- Increased Mint Crystal full armor set bonus from Jump Boost 1>2
- Increased Enderite full armor set bonus from 3>4
- Increased Leather full armor set bonus Fall Damage Reduction from 35%>40%
- Increased Netherite full armor set bonus Fire Resistance from 0.35>0.4
- Increased Obsidian full armor set bonus from 5>6
- Increased Chainmail full armor set bonuses from 40%>50%
- Increased Steeleaf full armor set bonus from 5%>10%
- Decreased Zanite full armor set bonus Toughness from 6>4
- Warden full armor set bonus now grants +25% Attack Damage
- Replaced Gold armor set bonus +2 Toughness with +6 Armor
- Replaced Rose Gold armor set bonus +4 Toughness with +6 Armor
- Replaced Knightmetal full armor set bonuses with +50% Crit Chance and 15%
- Replaced Studded full armor set bonus +6 Armor with +15% Melee Resistance
- Removed Naga armor pieces from Ironwood, Knightmetal, Arctic, Steeleaf, Fiery, and Yet armor sets
- Added +4 Toughness full set bonus to the Skyjade set
- Increased Emerald Ring Gossip bonus from 5>10
- Decreased Emerald Ring durability from 250>200
- Added +5% Crit Damage bonus to Knightmetal Ring
- Decreased Knightmetal Ring Crit Chance bonus from 50%>25%
- Increased Steeleaf Ring bonus from 3%>5%
- Increased Amethyst Ring bonus from 5%>10%
- Decreased Amethyst Ring durability from 250>200
- Increased Resin Ring bonus from 1>2
- Decreased Resin Ring durability from 140>135
- Increased Prismarine Ring durability from 125>135
- Increased Magma Ring durability from 125>135
- Increased Lapis Ring durability from 125>135
- Increased Redstone Ring durability from 125>135
- Increased Enchanted Ring durability from 125>150
- Increased Shiny Crystal Ring durability from 130>135
- Increased all Iron, Gold, and Zanite Pendant resistances by 5%
- Replaced Ruby Ring bonus with +10 Loot Luck
- Increased Enderite trim bonus from 2%>3%
- Increased Copper trim bonus from 2%>5%
- Increased Amethyst Shard trim bonus from 1%>5%
- Decreased Citrine Chunk trim bonus from 25%>15%
- Replaced Ruby trim bonus with +1 Loot Luck
- Changed Steeleaf trim bonus operation from Addition>Multiply Total
- Changed Pearlescent Ingot trim bonus operation from Addition>Multiply Total
- Changed Pearlescent Ingot trim bonus value from +0.10>+5%
- Changed Carminite trim bonus value from +0.20>+5%
- Changed Amethyst Shard trim bonus operation from Addition>Multiply Total
- Reworked Rooted Mob
- Rooted code has been completely rewritten
- Rooted will now roam around when idle
- Rooted now have a flat damage attribute value of 4 (Same damage value as before)
- Rooted now have 2 armor toughness
- Rooted now have 25 armor shred attribute
- **Increased Rooted taken burn damage from 2>3
** - Increased Rooted taken axe damage from 3>5
- Slightly Reduced Rooted movement speed from 0.32>0.3
- Decreased Rooted mob spawn rate from 15%>12%
- Decreased Rooted mob spawn attempts from 15>5
- Decreased Creaking Heart spawn attempts from 15>3
- Increased Adherent mob passive regeneration strength by 2
- Increased Adherent mob armor from 8>10
- Decreased Adherent mob armor toughness from 8>6
- Decreased Adherent mob health from 60>50
- Added Rust, Choke, and Weakness modifiers to Elite mobs
- Rust: Increases durability damage to your Weapons and Armor
- Choke: Drown on land but landing attacks regains Oxygen
- Weakness: Applies the weakness effect when attacking
- Added 3% chance for Guardian mobs to spawn in dark water locations in the Overworld dimension in groups of 1-3
- Increased spawn rates of Basalt Executioner, Piglin Executioner, The Furnace, Soul Furnace, Mushlin King, and Warped King bosses from 1.5%>2%
- Decreased spawn attempts of Basalt Executioner, Piglin Executioner, The Furnace, Soul Furnace, Mushlin King, and Warped King bosses from 15>10
- Increased Golden Swet, Blue Swet, and Vanilla Swet mobs spawn chances from 35%>45%
- Increased Golden Swet, Blue Swet, and Vanilla Swet mobs spawn attempts from 15>20
- Baby Zephyr mobs will now only spawn on Aether Grass, Aether Dirt, Enchanted Aether Grass, Snow, and Snow Block blocks
- Hostile Wolf and Dire Wolf mobs will now spawn in Skylight level of 5-15
- Adherent mob projectiles will no longer cause mobs to switch their targeting, this includes Adherents themselves
- Adherent mobs will now have their Regeneration and Feather Falling effects infinitely
- Added a naturally spawned cap of 10 to Breeze mobs
- Hostile mobs can no longer be effected with the Absorption effect
- Decreased drop chances of Gateways from Elite mob loot tables
- Added Mending Star Fragment drop chances to Rare Elite mob loot tables
- Replaced Vex mobs with Guzzleghast mobs in Boundless Gateway variants
- Replaced Cultist Archer mobs with Skeleton mobs in Heretic Gateway variants
- Added 2 new Gateway variants;
- Platinum Legion
- Conquerer
- Decreased the minimum time it takes for a Falling Star to appear from 15>12 minutes
- Decreased the maximum time it takes for a Falling Star to appear from 60>50 minutes
- Decreased Max Health trigger to activate Curse of the Hordes from 40>30
- Increased chances of Curse of Betray to activate from 5%>10%
- Decrease the time needed for Curse of Station to actuvate from 10s>5s
- Removed Curse of The Gold Touch from modpack
- Now that Golden Tools are actually good this curse can be more of a buff than a nerf
- Added Soaring, Bang!, Turbulance, Padding, Anti-Water Bane, Grapple, Sculk Smite, and Destruction enchantments to the Imbuing Table
- Removed the Book of Lore from Lootbag loot tables
- Removed Dragon Armor from Lootbag loot tables
- Increased most armor set effect durations from 5s>6s
- This is to fix a bug where sometimes the effects will be disabled for a brief moment when they shouldn't be
- Durations to effects that are applied to Attacks or Attackers are unchanged
- Changed crafting recipes for the Enchanted Golden Apple, Blaze Belt, Witch's Thread, Leeching Belt, and Medical Belt
- Changed rarities of Iron Plating, Gold Plating, Skyjade Plating, Zanite Plating, and Heavy Chains to Uncommon
- Changed rarities of Diamond Plating, Gravitite Plating, Netherite Plating, Stratus Plating, Obsidian Plating, and Platinum Plating to Rare
- Rewritten several armor set descriptions
- Rewritten several belt descriptions
- Added 2 new Menu music tracks
- Added Aether dimension music tracks to the Music Triggers mod
- Added 7 Pig mob textures
- Added 7 Cow mob textures
- Added 8 Chicken mob textures
- Added 5 Sheep mob textures
- Added a rare Zombie mob texture
- Added more Tips
- Added more Splash Texts
- Added new Credit Dialog
- Removed Item Model folder from the Assets folder
- Unfortunately this will remove the cool 2d weapons effect but due to this model change it has glitched several items from other mods to appear as invisible
- Combined multiple Kubejs scripts together to reduce space
- Fixed One Two buff not granting bonus Attack Knockback
- Fixed Cockatrice Amulet not working properly
- Fixed Amulet of Weakening not working properly
- Fixed Snow Queen's Belt not having a crafting recipe
- Fixed Invoker not dropping items
- Fixed Blood Guzzleghast name description missing from Gateways
- Fixed Soundproof Glass, Lens Hard Glass, Cracked Lens Hard Glass, and Lava Glass not being used to repair the Glass Belt
- Fixed Calm4 playing randomly in the Overworld dimension
- Fixed Tips for remvoed mobs appearing in the menu and loading screens
- Fixed Hostile Wolf mob having double the spawn rate
- Fixed Rooted mob not despawning naturaly when far away
- Fixed Haste 3 Potion granting the Absorption effect instead
- Fixed Rooted and Heart spawn eggs having missing textures
- Fixed Squash O' Lantern and Glowing Obsidian not having a dynamic light source
- Fixed Baby Zephyr mob spawning underground
- Fixed armor trims not appearing on armor item textures
- Fixed Golden Swet, Blue Swet, and Vanilla Swet mobs not spawning in the Golden Heights biome
- Fixed Baby Zephyr not spawing during night time
- Fixed some Skeleton mobs spawning without a Bow from Basic Undead Gateways
- Fixed Amethyst Ring not working as intended
- Fixed Amethyst Ring having duplicated bonus descriptions
- Fixed Emerald Trim description not showing the correct attribute name
- Fixed duplicated Kubejs script for Pool Floaty
- Fixed trim descriptions not display the proper bonus values
- Fixed inconsistent wording on armor set descriptions

