File Details
Nostalgic Craft 2-v3.8
- R
- Nov 24, 2025
- 342.06 MB
- 534
- 1.20.1
- Forge
File Name
Nostalgic Craft 2-v3.8.zip
Supported Versions
- 1.20.1
Harder Gateways & More Doggies!
Update 3.8
- Removed Joust enchantment from the modpack
- Increased Amulet of Experience effect strength from 10%>15%
- Increased Pet Leash bonus from 15%>20%
- Increased damage bonus granted from Creeper Pelt, Snout Belt, and Demonic Chains from 20%>25%
- Reworked Glass Belt
- Glass Belt was supposed to sacrifice yourself to damage for a permanent speed boost, however I quickly realized this trade off was not worth it for most players, so I decided to remove that effect and replace it with a newer one that grants a much stronger bonus for the player to risk!
- Glass Belt now grants the new Broken Shards effect
- Broken Shards grants +20% Attack Damage & +15% Draw Speed
- +50% Incoming Damage has been unchanged
- Changed the Archery effect operation from Addition to Multiply Total
- Added 5 potions to Adherent Loot Table;
- Swift Strikes potion
- Disruption splash potion
- Disruption lingering potion
- Reaching potion
- Reaching 2 potion
- Spider and Red Wyrm mobs can appear in Spawner blocks inside the Brick Pyramid structure
- Increased and Changed several Gateway Modifiers;
- When Gateways were first introduced the modifier strengths were set way too high, but now I feel like they were overly nerfed to where you barely notice their effects in higher tiers like Ominous and Monstrous. I decided to look back at this and changed their increase stats and operations so now some modifiers might have a stronger effect on early waves and others might have a stronger effect on higher waves;
- Max Health: Changed from +2 per wave to +5%
- Attack Damage: Changed from +0.1 per wave to +2.5%
- Arrow Damage: Changed from +0.5 per wave to +2.5%
- Arrow Velocity: Changed from +0.5 per wave to +5%
- Knockback Resistance: Increased per wave from +0.05>+0.1
- Movement Speed: Changed from +0.002 per wave to +2.5%
- When Gateways were first introduced the modifier strengths were set way too high, but now I feel like they were overly nerfed to where you barely notice their effects in higher tiers like Ominous and Monstrous. I decided to look back at this and changed their increase stats and operations so now some modifiers might have a stronger effect on early waves and others might have a stronger effect on higher waves;
- Ominous Gateway Tiers wil now have the Movement Speed Modifier begin on Wave 6
- Wolf textures are now randomized
- This change was done so now Hostile Wolves can now use all the new textures given
- Changed the recipe for Knightmetal Loop to no longer overlap with Knightmetal Ring recipe
- Giants will no longer target Scarecrows
- Added new mobs that will target Scarecrows;
- Skeleton
- Stray
- Skeleton Druid
- Crimson Walker
- Rooted
- Mushlin Bumper
- Piglin Cultist
- Cultist Archer
- Cultist Rider
- Piglin Cultist Leader
- Zephyr
- Baby Zephyr
- Cockatrice
- Mimic
- Wraith
- Troll
- Yeti
- Fallen Knight
- Fallen Mount
- Guardian
- River Guardian
- Water Snake
- Added new mobs that fear from Scarecrows;
- Quail
- Raven
- Tiny Bird
- Owl
- Moa
- Kobold
- Added 8 new Wolf textures
- Added a new special Wolf Easter Egg
- It's a tribute to my first dog Raiza, rest in peace
- Changed some of the angry textures on Wolves now no longer having yellow eyes
- Renamed Swift Strikes potion and tipped arrows to Archery
- Added custom colors to most custom made effects
- Added more tips
- Rewrote several scripts to reduce memory usage
- Fixed some Splash Text typos
- Glass Belt was supposed to sacrifice yourself to damage for a permanent speed boost, however I quickly realized this trade off was not worth it for most players, so I decided to remove that effect and replace it with a newer one that grants a much stronger bonus for the player to risk!

