File Details
Nostalgic Craft 2-v3.7
- R
- Nov 10, 2025
- 341.73 MB
- 267
- 1.20.1
- Forge
File Name
Nostalgic Craft 2-v3.7.zip
Supported Versions
- 1.20.1
Forgotten Trail Major Update!
Update 3.7
- Added Rediscovered mod
- Added Realm RPG Imps and Demons mod
- Added Breeze Mob mod
- Added Potion Replacer mod
- Added Fyshi's Attributes mod
- Added Undertaker's Attributes mod
- Added Ferritefix mod
- Added Modernfix mod
- Removed From the Fog mod
- Removed Naturally Charged Creepers mod
- Removed Copper Drops mod
Discover a new Dimension, fight new mobs, tame a Dragon, and all new Belts to spice up your gameplay even further than before!
- Added the new Skylands dimension
- The Skylands is a new dimension that can be discoverd by finding the portal frame inside Trail Ruins or by creating it yourself using the new Large Bricks andGlowing Obsidian blocks and a Ruby Eye to open it
- Added 45 new items, Belts
- Belts are a brand new Curios item that grant the player new passive perks that are either on all the time or active under specific conditions. These effects can stack with other buffs and all Belts are craftable! You can also repair and enchant them!
- Reintroduced the Dire Wolf mob
- The Dire Wolf makes a triumphant return with some major changes;
- Increased Health from 36>40
- Added +25% Knockback Resistance
- Added a 1% spawn chance in Overworld and Twilight Forest dimensions
- Added a 3% spawn chance in Skylands dimension
- The Dire Wolf makes a triumphant return with some major changes;
- Added new Breeze mob
- The Breeze is a very tough enemy dealing massive damage and knockback to Players
- The Breeze can be found in the Skylands and the Aether dimensions
- Added several new Imp and Demon mobs
- Imps and Demons will be one of the primary mobs you'll fight in the Skylands dimension
- There's a 1% chance to find the new Ancient Demon Lord boss within the Skylands dimension
- Added new Baby Zephyr mob
- Baby Zephyr can be found only in the Aether dimension. They act like normal Zephyr but are much more aggresive and can deal melee damage
- Added Pigmen and Zombified Pigmen
- Pigmen are friendly mobs that offer unique trades using Rubies, some act as Guards that attack any nearby hostile mob
- Their Zombified variants can be found in the Nether dimension and act simular to Zombified Piglins with more health and grant the Hemorrhage effect when attacking. They can be cured with a Weakness Potion and a Golden Carrot and can turn into traders or personal guards, make sure they leave the Nether first
- Added Red Dragon mob
- The Red Dragon is the new main boss mob in the Skylands dimension found in the new Brick Pyramid structure. It is a powerful foe but by defeating it you will earn a Red Dragon Egg.
- By using Dragon's Breath on the egg you must wait a few days and it will hatch into a ridable Dragon that can also fly in and out of the Skylands dimension!
- Minions spawned from Nether bosses will now spawn with an infinite Wither effect applied
- Minions spawned from Nether bosses will no longer drop loot
- Sickened Creepers and Concussion Creepers now have a chance to spawn Charged
- Increased Warped King Minion group spawns from 1-3>2-4
- Increased Zephyr health from 5>10
- Increased Cockatrice follow range from 16>24
- Increased all Charged Creeper spawn chances from 0.5%>1%
- Reduced Fire Minion follow range from 40>16
- Reduced Adherent thorns from 0.2>0.15
- Reduced spawn attempts for Watersnakes in the Overworld and Twilight Forest dimensions from 5>2
- Reduced Enderminy health from 40>30
- Massively reduced the chance of the Shimmercow easter egg happening
- Removed Frozen Knights from Wild Creatures Gateways
- Changed Swet spawns in Aether dimension to now spawn only on Aether soil blocks such as Aether Grass Blocks, Aether Dirt Blocks, Snow, etc.
- Added Dire Wolves to Wild Creatures and Mutated Gateways
- Total mob count remains the same
- Increased Giant spawn rates from 1.5%>2%
- This is currently being tested and if you enjoy their spawn rates then I'll increase all other bosses rates to the same extent
- Added a rare easter egg to the Wither boss
- Added new Ruby Ring to Inferno Elite mob loot table
- Added new possible loot Sniffers can find;
- With the already existing loot table Sniffers can have a small chance to find additional loot, here's a list of the possible items they can also find;
- Raw Copper
- Raw Iron
- Raw Gold
- Emerald
- Ruby
- Diamond
- Empty Gate Pearl
- With the already existing loot table Sniffers can have a small chance to find additional loot, here's a list of the possible items they can also find;
- Added 2 new Gateway variants;
- Cloudy Skies Gateway
- Demonic Gateway
- Added corresponding Treasure Chests to the Aether bosses that spawn from Monstrous Gateways
- Now you can finally use the extra keys you earn from defeating these bosses
- Balloon Amulet now works when holding a Feather in either your main hand or off hand
- Disabled 8 Potion Amulets;
- With the new addition of Belts, some have taken the place of current Potion Amulets. To more easliy seperate the two I decided to disable some of the ones that overlap, these however can be used to instantly craft the Belt it closely relates to! Here are the following Amulets that are now disabled;
- Amulet of Gateways
- Amulet of Notch
- Amulet of Leeching
- Amulet of Snouts
- Amulet of Fishes
- Amulet of Midas
- Creeper Amulet
- Wizard Amulet
- With the new addition of Belts, some have taken the place of current Potion Amulets. To more easliy seperate the two I decided to disable some of the ones that overlap, these however can be used to instantly craft the Belt it closely relates to! Here are the following Amulets that are now disabled;
- Removed Amulet of Armor and Amulet of Toughness
- Added 2 new armor sets
- Studded: +4 Armor and 40% Reduced Fall Damage
- Plate: Shoot an Extra Arrow when firing Bows, Crossbows, and Darts
- Changed several attributes;
- There were many attributes that were never tested properly and therefor most were replaced, however they function the same. The attributes that act identicle will not be deeply described, however many operations were changed, so basically if you see +0.1 then previously it was shown as +10%, both these values equal the same amount. The attributes that were replaced with the same function are as followed;
- Resistance
- Fire Resistance
- Healing is now Heal Amplifier
- Replaced Armor Shred and Toughness Shred attributes with Armor Pierce
- Armor Pierce is an easy to learn attribute operation that simply bipasses the damage negated by armor to the enemy, an example is a +25 Armor Pierce increase means that 25% of the damage dealth bypasses the enemy's armor
- Changed Gold trim bonus operation from Multiply Base to Addition
- Increased Emerald trim bonus from 0.05>1
- Added 3 new Rings
- Ruby: +20% Crit Damage
- Copper: +10% Swim Speed
- Shiny Crystal Ring: +200 Heal Amplifier
- Increased Iron Ring bonus from 2>4
- Increased Zanite Ring Bonus from 2>4
- Increased Diamond Ring Bonus from 1>2
- Increased Magma Ring bonus from 0.02>0.1
- Increased Enchanted Ring bonus from 5%>10%
- Increased Lapis Ring bonus from 10%>15%
- Increased Emerald Ring Gossip bonus from 0.05>2
- Added 10% Loot Luck bonus to Emerald Ring
- Replaced Prismarine Ring bonus with a +0.25 Respiratory bonus
- Replaced Redstone Ring bonuses with a +10% Crit Resistance
- Removed Ring of Wisdom from modpack
- Added 2 new armor sets
- Studded: +4 Armor and 40% Reduced Fall Damage
- Plate: Shoot an Extra Arrow when firing Bows, Crossbows, and Darts
- Replaced Netherite armor set Fire Resistance bonus with a +35% Fire Resistance attribute instead
- Removed +2 Hearts bonus from the Stormforged armor set
- Added a 15% Evasion Chance to the Stormforged armor set
- Removed Xp bonus from the Dragon armor set
- Added a Passive Health Regeneration to the Dragon armor set
- Increased Golden Ember trim bonus from 0.1>0.25
- Changed Gold Ingot trim bonus operation from Multiply Base to Addition
- Golbin Traders can now sell a Haste 3 Potion
- Reach Potion now additionally grants the Length effect
- Disruption Potion now additionally grants the new Rex Arms effect
- Rex Arms reduces entity reach distance
- Swift Strikes Potion now grants the Archer effect and no longer increases Attack Speed
- Attack Speed only effected mining speed in this modpack so this potion previously was useless
- Fishes Grace effect has been renamed to Grace of Fishes
- Grace of Fishes now additionally grants +1 Respiratory
- Changed several Potion duration values;
- Some Potions will have different versions that are available in different ways such as seperate brewing recipes or Goblins trading an alternate version of a Regeneration potion, so if you see repeat timers then that goes for the other "variants" of that same Potion that are currently obtainable
- Swiftness: 3:00>5:00
- Long Swiftness: 8:00>12:00
- Swiftness 2: 1:30>3:00
- Swiftness 3: 1:30>3:00
- Leaping: 3:00>10:00
- Long Leaping: 8:00>25:00
- Leaping 2: 1:30>8:00
- Leaping 3: 1:30>8:00
- Night Vision: 3:00>8:00
- Long Night Vision: 8:00>15:00
- Extended Night Vision: 15:00>30:00
- Regeneration: 0:45>2:00 & 5:00>8:00
- Long Regeneration: 1:30>5:00
- Regeneration 2: 0:22>1:00 & 1:00>2:00
- Invisibility: 3:00>5:00
- Long Invisibility: 8:00>12:00
- Extended Insivibility: 6:00>15:00
- Fire Resistance: 3:00>8:00
- Long Fire Resistance: 8:00>15:00
- Extended Fire Resistance: 6:00>30:00
- Luck: 5:00>30:00
- Luck from Goblin Traders: 3:00>1:00:00
- Bad Luck: 5:00>30:00
- Slow Falling: 1:30>5:00
- Long Slow Falling: 4:00>12:00
- Extended Slow Falling: 6:00>25:00
- Absorption: 3:00>6:00
- Absorption 2: 2:00>3:00 & 4:00>5:00
- Absorption 4: 1:00>2:00
- Health Boost: 0:40>1:00
- Long Health Boost: 1:20>2:00
- Conduit Power: 0:40>1:00
- Long Conduit Power: 1:20>2:00
- Dolphin's Grace: 0:40>3:00
- Long Dolphin's Grace: 1:20>8:00
- Extended Dolphin's Grace: 3:00>12:00
- Glowing: 0:40>8:00 & 1:30>8:00
- Long Glowing: 1:20>15:00 & 3:00>15:00
- Haste: 3:00>8:00
- Long Haste: 8:00>15:00
- Haste 2: 2:00>5:00
- Haste 3: 3:00>5:00
- Water Breathing: 3:00>8:00
- Long Water Breathing: 8:00>15:00
- Extended Water Breathing: 15:00>30:00
- Lava Vision: 3:00>12:00
- Long Lava Vision: 8:00>25:00
- Reach: 1:00:00>25:00
- Long Reach: 2:00:00>45:00
- Reach 2: 30:00>15:00
- Swift Strikes: 3:00>6:00
- Disruption: 8:00>5:00
- Golden Tools can now mine the same blocks as Iron Tools, mining speed is unchanged
- Oxygen no longer instantly refills
- Added Ancient Demon Lord boss to be detected by the Totem of Beasts
- Removed Heart of the Sea from Loot Bags
- Added new loot tables to Loot Bags
- Added new Straw recipes
- Straw can now be obtained by smelting Wheat in a Furnace, Smoker, or Campfire
- Added more detailed descriptions to several items
- Added more tips
- Added more splash texts
- Only 1 Death Waypoint will display
- If you die whilst a death waypoint is active then your last existing one will be automatically deleted and only your most recent death will be displayed
- Death Waypoints now go away when you reach close enough to it
- Changed World Map lighting to now show you your height and depth instead of using ingame's light sources
- Changed Experience Boost Effect operation to from Multiply Base to Multiply Total
- Changed Clock UI to now display 12am and 12pm instead of using 24 hour time
- Changed visible hitbox of Fence blocks to now display the actual shape of the Fence
- Changed Copper Ore drops to datapacks
- Retextured Emerald Ore Blocks
- Retextured Suspicious Gravel
- Retextured Suspicious Sand
- Rewrote several Kubejs scripts to hopefully improve some performance
- Fixed Rose Gold armor not pacifying Piglins
- Fixed Mushlin and Warped King battle songs not playing
- Fixed Heal bonuses working on attacks instead of actual healing sources
- Fixed Rings taking damage per tick when standing in Lava or Fire
- Fixed Rings taking damage when blocking damage with a Shield
- Fixed Fiery trim bonus not working
- Fixed Cockatrice not spawning in Yagroot Swamp and The Blight biomes during daytime
- Fixed Clock UI clipping into the Compass UI
- Fixed Experience Attributes not working properly
- Fixed Resistance Atributes not working
- Fixed Gossip Xp Boosts not working properly
- Some Potions will have different versions that are available in different ways such as seperate brewing recipes or Goblins trading an alternate version of a Regeneration potion, so if you see repeat timers then that goes for the other "variants" of that same Potion that are currently obtainable

