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Nostalgic Craft 2

A Sequal Modpack To Nostalgic Craft!

File Details

Nostalgic Craft 2-2.5

  • R
  • Apr 1, 2025
  • 345.62 MB
  • 33
  • 1.20.1
  • Forge

File Name

Nostalgic Craft 2-2.5.zip

Supported Versions

  • 1.20.1

Grapple, Shield Rebalancing, and Spawn Fixes!

Update 2.5

  • Added End Crystal Bossbar datapack
    • End Crystals will now have their own health bar when fighting the Ender Dragon
  • Added new Grapple enchantment to Fishing Rods
    • Launch yourself towards the bobber when reeling in, increases the launch strength per level
    • Activing the enchantment will also grant 5 seconds of new Grapple effect that massively reduces fall damage
    • Uses +2 durability per use
  • Increased Obsidian Shield durability from 610>955
  • Increased Diamond Shield durability from 512>720
  • Increased Emerald Shield durability from 512>720
  • Increased End Crystal Shield durability from 750>1024
  • Decreased Coal Shield durability from 268>250
  • Decreased Netherite Shield durability from 2042>1332
  • Gateways will now play music to nearby players when activating
    • A big thank you to TEAL GELU for making this possible!
  • Added the Bad Omen potion to Adherent loot pool
  • Replaced Undead Enderling boss minions in Ender Gateway with 2 Endermen
  • Spawner Heads will once again burn in sun light
  • Spawner Heads from the Dungeon Bash Gateway will now have the Fire Resistance effect active
  • Added a 3% chance for a Creaking Heart to spawn naturally in the Pale Garden biome
    • They can only spawn on Grass Blocks or Pale Moss Blocks
  • Reduced Rooted maximum group spawn from 4>3
  • Reduced Rooted minimum spawn distance from 24>20
  • Reduced Rooted maximum spawn distance from 120>100
  • Slightly increased Elite mob spawn chances
    • These changes were made to increase the chances a Player will find an Ultra or Inferno Elite mob, however the values couldn't be raised muched higher due to the base spawn rates of Rares being 2%, so I overall slightly increased all their spawns so you should notice more Ultras and Infernos more often
    • Rare: Increased from 2%>2.5%
    • Ultra: Increased from 0.05%>0.08%
    • Inferno: Increased from 0.01%>0.02%
  • Removed the following mobs from becoming Elites;
    • Slime
    • Magma Cube
    • Sludge
    • Maze Slime
    • Small Enderbulb
  • Added Sickened Iron Golem spawns to the Final Castle structure in the Twilight Forest dimension
    • They have a 15% spawn rate in groups of 1-2
    • They can only spawn within the Castle 
  • Changed menu screen textures to now display the modpack and the major update titles!
    • I also plan on changing the background and updating the graphics in the next major update but this was my first time ever doing this
  • Hostile Wolves can now spawn on Snow and Snow Blocks
  • Sickened mobs can no longer spawn on Violet Castle Rune Blocks
  • Removed Skeleton and Zombie horse spawns in the Pale Garden biome
  • Fixed several Zombie, Skeleton, and Witch spawns in locations where they shouldn't spawn at
  • Fixed additional mobs from spawning on the Giant Cloud structures in the Twilight Forest dimension
  • Fixed Creaking Woods music disc missing it's sound file
  • Fixed Chest, Ender Chest, and Trapped Chest textures
  • Fixed Drowned texture
  • Removed Herobrine